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Syrex

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22 Lord Celestant

About Syrex

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  1. Yep, the rule for the spears applies “if it made a charge move in the same turn”.
  2. I'd actually been looking at different heads recently (As I initially purchased GW Marauders). https://puppetswar.eu/models-and-bits-49/fantasy/bits/heads/norsemen-heads.html https://puppetswar.eu/models-and-bits-49/fantasy/bits/heads/cossack-heads.html Both of these could work (Probably moreso the norsemen), just wish there was more than 5. [edit] Might be a bit big (32mm scale), and the real thing obviously won't look as good as the renders
  3. Has anyone tried Mantics Northmen as an alternative for Marauders (I know it won't fly in GW tournaments). I'd love to see a size comparison, but they definitely fit the aesthetic I'm looking for. https://www.manticgames.com/games/kings-of-war/northern-alliance-kings-of-war/northern-alliance-clansman-regiment/ About half the price of the GW ones for any Aussies around also. Didn't actually see any mention of them when searching for marauder alternatives (I think they've only come out fairly recently). I have 2 boxes on order, so will post some photos once they arrive
  4. “A unit cannot benefit from this ability more than once per turn”.
  5. The marauder warscroll looks amazing. They got a huge boost, and a guaranteed minimum charge of 7" (can be boosted to 10" via a command ability)
  6. Wow, that’s almost identical to the list I was planning. Only difference is my 2nd unit of gluttons is only 3 man, and I spent the last 280pts on a unit of 4 Mournfang. Mostly due to actual model limitations (starting Ogors fresh). Nice low drop count with the battalion, a little worried about board control with so few units, but Splitting units isn’t worth it. Going to take me a few weeks to get any games in but interested to hear how you go!
  7. I didn't even consider that the Outflanking wouldn't count as moving for Sotw shooting....... Oh my.
  8. I've heard elsewhere that it's actually pick one friendly Hallowheart Wizard Hero, so if that's the case it won't work on Sisters of the Thorn, but still a great rule regardless. I'm pretty keen to try sisters out in Hallowheart - great value with the Hallowheart buffs.
  9. Irondrakes are still 4+ (Ironbreakers are 3+). The reason people aren't happy is that not only did Ironbreakers lose the ignore -1 rend (Gaining 3+ which is clearly better), they completely lost their shield ability. Dispossessed wasn't exactly running around winning Tournaments, so where buffs were needed, sidegrades/nerfs were given. Comparing the Dispossessed units to others available in the cities is not exactly a favourable experience. Hammerers are an exception, they're pretty decent.
  10. Your sisters of the watch are also off - 160 per 10 rather than 130. Nomad prince gives them +1hit, not extra shots (Unsure if you were just referencing more hits though). List looks solid but I'd be tempted to replace Nomad Prince + Sisters with something else - There are better shooting options, but obviously this doesn't help if you don't have alternative models.
  11. Is it just me, or do Sisters of the Thorn seem pretty great in a Hallowheart list? They're Wizards, so get to cast a 2nd spell. Their signature spell copped a fairly large hit, but they also dropped to 130pts...
  12. For anyone looking for points (Let me know if I made any mistakes, he ran through them pretty quickly) Hellblaster Volley Gun - 120 Hellstorm Rocket Battery - 130 Bleakswords - 90/320 Darkshards - 100 Dreadspears - 90/320 Eternal Guard - 130/330 Freeguild Crossbow - 100 Freeguild Guard - 80/280 Freeguild Handgunners - 100 Ironbreakers - 130/330 Longbeards 110/270 Celestial Hurricanum - 220 Flamespyre Phoenix - 200 Frostheart Phoenix - 220 Kharybdis - 170 Luminark - 210 Steam Tank - 200 War Hydra - 170 Annointed - 100 Assasin - 80 Battlemage - 90 Bla
  13. For anyone looking for points (Let me know if I made any mistakes, he ran through them pretty quickly) Hellblaster Volley Gun - 120 Hellstorm Rocket Battery - 130 Bleakswords - 90/320 Darkshards - 100 Dreadspears - 90/320 Eternal Guard - 130/330 Freeguild Crossbow - 100 Freeguild Guard - 80/280 Freeguild Handgunners - 100 Ironbreakers - 130/330 Longbeards 110/270 Celestial Hurricanum - 220 Flamespyre Phoenix - 200 Frostheart Phoenix - 220 Kharybdis - 170 Luminark - 210 Steam Tank - 200 War Hydra - 170 Annointed - 100 Assasin - 80 Battlemage - 90 Bla
  14. Thanks - Didn't realise new points were out. So for Disposessed Runelord - 80 - 90 Warden King - 100 - 110 Hammerers - Stay 140 Ironbreakers 140/360 - 130/330 Longbeards - 100/270 - 110/270 Irondrakes - 180 - 150
  15. If by "wishlisty madness" you mean not wanting units to go backwards, then sure. Again, all of this is pretty arbitrary until we see point costs. If costs go down, much of this can be ignored. Irondrakes can't move if they want to shoot twice, that certainly helps mobility right? I'd also rather ignore rend of 1 than +1 save against missiles. I guess you can take min units now you don't need to keep >10? Ironbreakers - Lost Ignore 1 rend (Gained 1 save). That on it's own would be a buff, however they've also completely lost their shield rule. Sure, not running/charging to get the bo
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