Knight Scáthach of Fimm Posted September 28, 2019 Share Posted September 28, 2019 Brutes are 140 points, so I think it's technically an improvement to them even if they lost some base stats. Quote Link to comment Share on other sites More sharing options...
umpac Posted September 28, 2019 Share Posted September 28, 2019 (edited) 10 hours ago, swarmofseals said: There are a number of clear buffs though. The most obvious one is the Warchanter, which is absolutely crazy now. Adding +1 damage to a unit of Ardboys or Gore Gruntas is absolutely ridiculously strong. The previous bonus of +1 to hit is typically a 25%-33% boost to a unit's damage output. +1 damage on any unit with a damage characteristic of 1 is a 100% boost to that unit's damage output. So yeah, the Warchanter is now dishing out one of the most powerful buffs in the game and it can't be countered and can't fail. Its also a force multiplier, so it combines very well with +1 hit from Megabosses or +1 hit / +1 wound from big waagh. It does seem to be the only big buff and the removal of the waaaagh bomb is a big nerf, so we'll see how the alligience stuff for Big Waagh and the spell lore/artifact stuff impacts the army. Right now it seems kinda dicy. Ben Johnsons talked about how scary the new orruks were but so far I have yet to see anything the raises my eyebrows. Oh and Kunning Rook seems to be nuked. Don't know if they will get something else but the new savage boss has his ability changed to only explode natural hits and its non-spammable (which to be fair was very predictable changes). Edited September 28, 2019 by umpac Quote Link to comment Share on other sites More sharing options...
Batch Posted September 28, 2019 Share Posted September 28, 2019 23 minutes ago, Knight Scáthach of Fimm said: Brutes are 140 points, so I think it's technically an improvement to them even if they lost some base stats. Hol up, where are you getting points from? Quote Link to comment Share on other sites More sharing options...
Intrinsic Posted September 28, 2019 Share Posted September 28, 2019 16 minutes ago, Batch said: Hol up, where are you getting points from? It was revealed on the Warhammer Live Twitch stream. I don't believe a full points leak is out there yet. Quote Link to comment Share on other sites More sharing options...
Kasper Posted September 28, 2019 Share Posted September 28, 2019 (edited) 18 hours ago, Malakree said: To directly quote. "The ethereal ABILITY has no effect on attacks made by a Drakfoot unit." Attacks is a short hand way of saying attack sequence. Meaning that for the entire attack sequence of any attack made by any drakfoot unit. As the save roll is part of the attack sequence the ethereal ability, which prevents both positive and negative modifiers from being applied, is ignored. Hence they can now apply bonuses to save if they would gain them. Additionally, no where does it state that nighthaunt units cannot gain cover. If a nighthaunt unit is wholly within a piece of terrain then it has cover. So when it is subject to attacks, at the "save roll" portion of the attack sequence, it has cover. As such it gains +1 to save. However, the ethereal ability is then applied and all positive or negative effects are ignored. So it functionally doesn't gain the cover save it IS in cover. Example. If the Hysh realmscape feature which grants -1 to hit for units in cover is active, then a nighthaunt unit in cover is at -1 to hit. Hence when the ethereal ability is ignored the unit, which always had cover, is now able to gain the +1 to save from being in cover. I don't read it that way at all. Ethereal is an aura that affects the Nighthaunt unit at all times, which makes it unable to get modified saves. An attack from a Drakfoot unit however ignores this, but the Nighthaunt unit is still affected by its aura. This will certainly need to be FAQ'd though. On another note - Looks like it I might have to switch the weapons on my GGs. That +1/+1 on the charge looks too good to pass up on. Edit: The Rogue Idol hasn't been updated on Forge World I'm really curious if things have changed or if it simply got additional tags. Edited September 28, 2019 by Kasper Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted September 28, 2019 Share Posted September 28, 2019 23 minutes ago, Kasper said: I don't read it that way at all. Ethereal is an aura that affects the Nighthaunt unit at all times, which makes it unable to get modified saves. An attack from a Drakfoot unit however ignores this, but the Nighthaunt unit is still affected by its aura. This will certainly need to be FAQ'd though. On another note - Looks like it I might have to switch the weapons on my GGs. That +1/+1 on the charge looks too good to pass up on. Edit: The Rogue Idol hasn't been updated on Forge World I'm really curious if things have changed or if it simply got additional tags. Well if it doesn't change, there might be a slight chance that the greenskinz in total, might be able to be taken in the big whaaag allegiance ability. Quote Link to comment Share on other sites More sharing options...
Gareth 🍄 Posted September 28, 2019 Share Posted September 28, 2019 Ben Johnson mentioned on the Twitch stream that the Rogue Idol is getting rules tweaks and new keywords (including Ironjawz and Bonesplitterz) but I'm not sure when Forge World plans to add the new Warscroll to their site. Quote Link to comment Share on other sites More sharing options...
Artobans Ghost Posted September 28, 2019 Share Posted September 28, 2019 Havnt had the chance to read thru this topic yet so being lazy. I see the warclans on the GW site have only savage and the new line. All old greenskins gone then? Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 28, 2019 Share Posted September 28, 2019 8 minutes ago, Artobans Ghost said: Havnt had the chance to read thru this topic yet so being lazy. I see the warclans on the GW site have only savage and the new line. All old greenskins gone then? Yes. Quote Link to comment Share on other sites More sharing options...
Artobans Ghost Posted September 28, 2019 Share Posted September 28, 2019 10 minutes ago, Malakree said: Yes. 😹 1 Quote Link to comment Share on other sites More sharing options...
Incredebilis Posted September 30, 2019 Share Posted September 30, 2019 (edited) Seems like Goregruntas got a huge buff. Mortals on the charge but also 2++ (also on charge) on the Jagged Hacka, which is then a 1++ with Smashing and Bashing? Combine that with a Warchanter and 6 goregruntas and isn't that 36 guaranteed damage, excluding their save? I'm relatively new, just want to make sure I understand this right. Edited September 30, 2019 by Incredebilis Quote Link to comment Share on other sites More sharing options...
svnvaldez Posted September 30, 2019 Share Posted September 30, 2019 1 hour ago, Incredebilis said: 1++ with Smashing and Bashing? I have only been skimming things so I’m not sure I fully understand the general question. But hitting on 1s still requires a roll and 1s always fail. That’s a rule from the core rules. best you can ever get is a 2 up reroll. It’s a near guarantee since a fail is only 1/36? Quote Link to comment Share on other sites More sharing options...
hurben Posted September 30, 2019 Share Posted September 30, 2019 5 hours ago, svnvaldez said: I have only been skimming things so I’m not sure I fully understand the general question. But hitting on 1s still requires a roll and 1s always fail. That’s a rule from the core rules. best you can ever get is a 2 up reroll. It’s a near guarantee since a fail is only 1/36? True, 1s are always fail. Quote Link to comment Share on other sites More sharing options...
KillagoreFaceslasha Posted September 30, 2019 Share Posted September 30, 2019 If you run a great waaagh there still is no need to end up taking hackas. the swords will hit and wound on 2s (and will do so always) once you hit 20pts. Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 30, 2019 Share Posted September 30, 2019 (edited) Honestly don't think that either of the GG weapons are better than the other right now. Both are great and give your GGs a slightly different roles. The +1/+1 is going to lead to some horrific charges, especially in bigger units where the 2" range can shine. On the other hand choppas flat give you an extra attack and as @Killagore Faceslasha pointed out it's not like IJ or DGW are starved for ways to get +1 to hit (or even wound). So honestly I think it's going to be personal preference and playstyle. I love the gg changes by gw. EDIT: And yes @broche I agree that I might underestimate the Gorefist slightly in IJ but it shines hard in a great WAAAGH! Army. Edited September 30, 2019 by Malakree 1 Quote Link to comment Share on other sites More sharing options...
Floom Posted September 30, 2019 Share Posted September 30, 2019 Wow, the great waaagh is applicable to Greenskinz units. I think the negligence opens a lot of interesting tactical considerations. The Greenskinz CA isn't as restrictive as the Megaboss's, the totem aura of the Warboss with a Banner is significant and of course: cheap 10 boyz for 80pts can really help generate Waaaghs via charging them. You can guarantee turn 1 20+ waaagh points if you spam a bunch of Greenskinz Orrucks at min size with Gordrakk. Pretty comical. Quote Link to comment Share on other sites More sharing options...
Dudvig Posted September 30, 2019 Share Posted September 30, 2019 I feel like having an orruk warboss now is kinda OP since he can still stack the waaaghs 1 Quote Link to comment Share on other sites More sharing options...
Miscast Posted September 30, 2019 Share Posted September 30, 2019 Pretty sure the greenskinz have died Quote Link to comment Share on other sites More sharing options...
Dudvig Posted September 30, 2019 Share Posted September 30, 2019 You can still use them. Most of them are useless though Quote Link to comment Share on other sites More sharing options...
Belmail Posted September 30, 2019 Share Posted September 30, 2019 (edited) Can you still take greenskins now that we have dedicated allies in our book? Edited September 30, 2019 by Belmail Quote Link to comment Share on other sites More sharing options...
Dudvig Posted September 30, 2019 Share Posted September 30, 2019 I think they said in a review that you can Quote Link to comment Share on other sites More sharing options...
Miscast Posted September 30, 2019 Share Posted September 30, 2019 I thought in the twitch stream they have relegated greenskinz to O&G legendary army status, which is why the Idol is getting new keywords. 1 Quote Link to comment Share on other sites More sharing options...
Kasper Posted September 30, 2019 Share Posted September 30, 2019 44 minutes ago, Miscast said: I thought in the twitch stream they have relegated greenskinz to O&G legendary army status, which is why the Idol is getting new keywords. I'm pretty certain I heard this too. The Orruk Warboss would completely invalidate the changes they did to the Waaagh CA where it specifically got nerfed to once per battle. Why make this change if anyone and their mom would just ally in this cheap dude. Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted September 30, 2019 Share Posted September 30, 2019 All Greenskinz are out of matched play at least, so no cheese there in any setting that matters, you can of course use legends for friendly games, thats why the legends "system" is even there. But playing a friendly game in order to access outdated warscroll cheese is not friendly Quote Link to comment Share on other sites More sharing options...
Ossyan Posted September 30, 2019 Share Posted September 30, 2019 Greenskinz are in the Pitched Battle Profiles book and so still usable and The Great Waaagh works for all orruks. That might change in the GHB 2020 but for now Greenskinz are legit. Quote Link to comment Share on other sites More sharing options...
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