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Incredebilis

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  1. Would definitely go with axes on Bloodreavers. We have lots of ways to give them reroll ones (or better). No other ways to get that rend in though.
  2. I’m confused on how this works. Can’t Wizards not receive the Khorne keyword? Or is that BoC don’t need the Khorne keyword to be in a Blades of Khorne army now?
  3. Axe has 2” range so he might be able to hit over a screen of Bloodreavers. At lower point levels, it’s still worth getting the slaughterpriest in combat imo. The axe is also only one weapon profile so it benefits more from an artifact than the flail/sword.
  4. Hello! I was wondering if Gorebeast Chariots are worth taking? They’re in a new box for Broken Realms, which seems like a decent deal and they look nice. They’re faster than Crushers/Hounds so I was wondering if they could be a substitute for that role. Not particularly fond of the $-point ratio for Flesh Hounds and Crushers.
  5. Hey guys, I know this is a specific question, but how would you deal with 3 celestar ballistas at 1000pts? I primarily play with Daemons but I’m planning on expanding to Mortals eventually anyway so advice there is good too. I was playing a friendly 1000pt match against my friend and lost Skarbrand by Round 2 haha.
  6. That’s very disappointing. I don’t know why it’s so hard for GW to make Brutes play interesting. That +1 to wound is probably never going to happen. The Monster keyword is too rare and the things that do have it will definitely be able to inflict 9 wounds before these guys can kill them. I was hoping the 2 guards would have 2 damage or -2 rend with those clubs, and Morgok would have at least 5 wounds, and an aura or command ability.
  7. (Accidentally posted twice, this site is confusing on my mobile browser.)
  8. Could Brutes be superior to Ardboys if you're facing an army with lots of 4-wound battleline (ex. Blightkings)? With 10 Brutes, you would have 24 attacks on a 2+/3+/-1/2 with a Warchanter, and then add on the Gore-hackas and Boss Choppas. It sounds pretty intimidating for 280 points. I haven't done the math to compare them, which is the main reason I'm asking. (Sorry if it's been asked before)
  9. Do 5 Brutes do better than 10 Ardboys against something with >4 wounds or are they worse there as well?
  10. Warclan: Ironsunz Leaders: Wierdnob Shaman (110) -General -Dead Kunnin' -Great Green Visions -Da Great Big Green Hand of Gork Gordrakk (540) -Mean Un' Warchanter (110) -Fixin' Beat Warchanter (110) -Get 'Em Beat Units: 10 Orruk Ardboys (180) 2x5 Orruk Ardboys (180) 2x3 Gore-Gruntas (320) 5 Orruk Brutes (140) -Dual Choppas Endless Spells: Ravenak's Gnashing Jaws (30) Battalions: Ironfist (160) Ardfist (120) Points: 2000/2000 Wounds: 104 Would this be a good list? It's only based off what's cheap to buy as it's basically 2 SC boxes, Brutes, Gordrakk, and a Weirdnob. Also does Gordrakk nerd to be your general to use his Command Ability? (I feel like I've asked this before, sorry if so)
  11. Is it not possible to add the Ironsunz Artifact and Command Trait on Azyr?
  12. Sorry if this is a dumb question, but if you do Mighty Destroyers on a unit within 3" of an enemy and it does its attacks, does it fight in the Combat Phase as well as the Hero Phase or just the Hero Phase? Same question for their Movement and Charge Phase if they're not 3" away. Thanks!
  13. How would this be for a 2000pt Big Rukk list? Edit: Quality got downgraded a lot mb.
  14. So at least on the Azyr Warscroll Builder, Greenskinz units are available in Da Big Waaagh. Don't think the Rogue Idol is though.
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