Garrac Posted March 19 Share Posted March 19 12 minutes ago, Ejecutor said: Maybe the avatar of the horned rat was a fake leak. EDIT: I just revisited all his text leaks and it does not mention it. It was Whitefang Jr I think. It wasn't even him, it was a 4chan/tumblr leak if I recall well Quote Link to comment Share on other sites More sharing options...
ScionOfOssia Posted March 19 Share Posted March 19 1 minute ago, Ragest said: Indexes are pdfs, so impossible to leak. I think our guy has the warscroll cards from the box. Ah. Then I’ll rephrase it: Are they at least toning down Rend, Saves, Mortals, and Wards? Quote Link to comment Share on other sites More sharing options...
Ragest Posted March 19 Share Posted March 19 1 minute ago, Garrac said: It wasn't even him, it was a 4chan/tumblr leak if I recall well Was whitefang2 there if I'm not wrong Quote Link to comment Share on other sites More sharing options...
Garrac Posted March 19 Share Posted March 19 Just now, Ragest said: Was whitefang2 there if I'm not wrong Yes, but I remember the "avatar of the horned rat god" thing coming in a 4chan/tumblr leak first, and then whitefang jr. bringing it up here, and then changing the thing a month later very confoudingly with the whole god mini drama. Quote Link to comment Share on other sites More sharing options...
Luperci Posted March 19 Share Posted March 19 44 minutes ago, Captaniser said: I liked melee weapons range, but it was just like armor facing values in earlier editions of 40k. Too clunky to be of any real value most of the time, so a streamlined approach seems like the right move. measuring distances for anything takes so much of the game time, especially for people who aren't used to playing fast. People may disagree but I'd love for them to remove range for a lot of ranged weapons too, as in the current iteration of kill team. Realistically I feel like most missile weapons and archer units would have a reach over the whole board space, you'd need to balance it so it's not too oppressive but I'd like to see them try that. Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted March 19 Share Posted March 19 (edited) 8 minutes ago, Garrac said: Yes, but I remember the "avatar of the horned rat god" thing coming in a 4chan/tumblr leak first, and then whitefang jr. bringing it up here, and then changing the thing a month later very confoudingly with the whole god mini drama. Remember the Rumouroboros. It could start here and go there, come back here... Edited March 19 by Ejecutor 2 Quote Link to comment Share on other sites More sharing options...
Lucentia Posted March 19 Share Posted March 19 Can't say I'm very excited for USRs, I've never much enjoyed how GW tends to employ them in their game. Hopefully they're rather more interesting than the current 40k incarnation, where every other unit has some combination of lethal/sustained/deadly hits and everything winds up feeling kinda samey even across factions. Axing melee ranges is probably a good change, though I wouldn't mind it sticking around on monsters/single model units and the like. Notable, killing it completely will have a huge impact on deployment and gameplay if friendly units can't attack over one another, etc. 3 1 Quote Link to comment Share on other sites More sharing options...
Black_Templar_Lad Posted March 19 Share Posted March 19 36 minutes ago, The Red King said: Can the warhound confirm whether beasts of chaos are in the index or not? T_T Oooo good question! Quote Link to comment Share on other sites More sharing options...
Snorri Nelriksson Posted March 19 Share Posted March 19 Maybe the avatar of Horned rat is just another Verminlord type? I'd love to see also lesser daemons for him though. Can't wait to see the reveals tho....dwarf lord on shield,ossiarchs,something for Stormcasts. 1 Quote Link to comment Share on other sites More sharing options...
Kronos Posted March 19 Share Posted March 19 Looks to be SM 3 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted March 19 Share Posted March 19 8 minutes ago, Kronos said: Looks to be SM not again 6 Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted March 19 Share Posted March 19 8 minutes ago, Kronos said: Looks to be SM Space Marines really need a new Primaris Lieutenant. 1 3 Quote Link to comment Share on other sites More sharing options...
Baron I_oyd Posted March 19 Share Posted March 19 (edited) I hope you all prayed to Sigmar today WOWO its alright..everything will be alright Skaven: Nuh uh Edited March 19 by Baron I_oyd Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted March 19 Share Posted March 19 9 minutes ago, Kronos said: Looks to be SM @Nezzhil Said it was the Sanguinus sword. What makes me doubt is the rim of the sword. Not that many minis (from the Space Marines store section) have that rim on the sword in the same way. They tend to end closer to the point: Even Sanguinor: But the design is very Blood Angel's like: 1 1 Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted March 19 Share Posted March 19 On 1/14/2024 at 7:36 AM, SG Warhound said: New 4th edition rumours DANGER: Plague Censer Rat Swarms Giant Rats Gutter Runners Refresh: seer、warlock、moulder clanrats、stormvermin ALL WEAPONTEAMS Jezzails、Globadiers Rat Ogors NEW: new warlock new warlord new verminlord new artillery new behemoth new wolfrats +++ MOD EDIT +++ Removed inappropriate language from post So plauge censerbearer and gutter runner leaving isn't like a mjor deal to me unlike other dooming over just beacuse we HAD those units in underworld so it not like that concept is being erased unlike say Order Draconis. It will most definitely be returned in plastic in a warcry warband or subfaction box wave (ala Darkoath, ironjawz or Kroot). Giant rat and swarm...eh we're getting new wolf rat that basically the same concept Everything updated look good a nice range of Verminous- Skryre - Moulder. Still suprise clan rats are getting updated rather then say plauge monks tho. All Weapon team is fantastic the leaked sprue seem to not be the replacement but rather the new artilery I know he mention a vauge message that gave a interpretation that Queek returns but i rather it be Irikt/Ikit return as the new Warlock 1 Quote Link to comment Share on other sites More sharing options...
ZarFranz Posted March 19 Share Posted March 19 On 1/14/2024 at 1:36 PM, SG Warhound said: New 4th edition rumours DANGER: Plague Censer Rat Swarms Giant Rats Gutter Runners Refresh: seer、warlock、moulder clanrats、stormvermin ALL WEAPONTEAMS Jezzails、Globadiers Rat Ogors NEW: new warlock new warlord new verminlord new artillery new behemoth new wolfrats +++ MOD EDIT +++ Removed inappropriate language from post With SG Warhounds pictures confirming they know a lot behind the scenes and a bonus with Whitefang liking the post this seems to be the list of what we should expect from the skaven. 1 Quote Link to comment Share on other sites More sharing options...
Tonhel Posted March 19 Share Posted March 19 (edited) The addition of USR and removal of range for melee weapons? Yes, please. 4th edition is starting to look very interesting. 😄 Edited March 19 by Tonhel 3 1 Quote Link to comment Share on other sites More sharing options...
GloomkingWortwazi Posted March 19 Share Posted March 19 (edited) 1 hour ago, Garrac said: I've been giving it credit for a while, my only doubt is where does the "avatar of the horned rat" fit then. If on the new behemoth spot, or it's considered apart from this. And also about the weapon teams, alltho that "love" reaction by Whitefans can indicate all of them are coming. It's still gonna hurt to say goodbye to my runners 😥. On a totally insane wishlisting note I'd love to see some kind of Veskit look-alike reimagined from Mordheim to AoS in the new design style with over the top magitech roborat treatment. Let's call him... Tiksev! 🐀 Edited March 19 by GloomkingWortwazi Quote Link to comment Share on other sites More sharing options...
ScionOfOssia Posted March 19 Share Posted March 19 I pray for worse Rend, Wards, Saves, and Mortal Wounds. Rend 1 should mean something and shouldn’t be nearly as common as it is. I’d also appreciate an actual drawback to the All-Outs if they’re sticking around. 1 Quote Link to comment Share on other sites More sharing options...
Mutton Posted March 19 Share Posted March 19 2 minutes ago, ScionOfOssia said: I pray for worse Rend, Wards, Saves, and Mortal Wounds. Rend 1 should mean something and shouldn’t be nearly as common as it is. I’d also appreciate an actual drawback to the All-Outs if they’re sticking around. Agreed. 3rd edition became an arms race of hyper damage and armor. Everyone and their grandma gets a ward! Back in mah day, wards were rare and fit the lore of the model. Nowadays, you're SOL if your unit doesn't have a ward. 4 Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted March 19 Share Posted March 19 Index are a reality then 3 Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted March 19 Share Posted March 19 10 minutes ago, Nezzhil said: Index are a reality then I like it. 1 Quote Link to comment Share on other sites More sharing options...
Jagged Red Lines Posted March 19 Share Posted March 19 1 minute ago, JackStreicher said: I like it. Ha! Say that in three years time when you're still playing with temporary rules, while most everyone else has a shiny new battletome. 2 1 Quote Link to comment Share on other sites More sharing options...
ScionOfOssia Posted March 19 Share Posted March 19 As opposed to now where I’d be using the same battletome while the arms race gets worse? 1 1 Quote Link to comment Share on other sites More sharing options...
Luperci Posted March 19 Share Posted March 19 1 hour ago, Lucentia said: Can't say I'm very excited for USRs, I've never much enjoyed how GW tends to employ them in their game. Hopefully they're rather more interesting than the current 40k incarnation, where every other unit has some combination of lethal/sustained/deadly hits and everything winds up feeling kinda samey even across factions. Axing melee ranges is probably a good change, though I wouldn't mind it sticking around on monsters/single model units and the like. Notable, killing it completely will have a huge impact on deployment and gameplay if friendly units can't attack over one another, etc. Lethal hits is really bad both design wise and how common it is tbh, they increased toughness meaning AT should be more valuable, but most elite units and some battleline units just shred through armour with sheer numbers since they all get LH either from a leader, stratagem etc. hopefully they don't ****** up that bad with aos. Also I expect melee weapons will just be able to attack through ranks by default now, instead of needing 2" range Quote Link to comment Share on other sites More sharing options...
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