Nezzhil Posted April 19 Share Posted April 19 What if... the "weird" things that claimed @Whitefang for the next edition are new cross-allegiances factions: - Chaos Duardin: Chaos-Destruction - Malerion Daemons: Chaos-Order - Silent People: Death-Destruction - Followers of Morr: Death-Order 9 5 Quote Link to comment Share on other sites More sharing options...
Starfyre Posted April 19 Share Posted April 19 10 hours ago, Baron Klatz said: blast off to reforge. This has made me realise that SCE are the Mortal Realm's answer to Team Rocket and now I've thought it I can't unthink it. 2 Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted April 19 Share Posted April 19 9 minutes ago, Nezzhil said: What if... the "weird" things that claimed @Whitefang for the next edition are new cross-allegiances factions: - Chaos Duardin: Chaos-Destruction - Malerion Daemons: Chaos-Order - Silent People: Death-Destruction - Followers of Morr: Death-Order It's an interesting idea, but what would a faction being cross alliance even mean at this point? Just ally choices? It's not like GAs even have mechanics attached right now. 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted April 19 Share Posted April 19 9 minutes ago, Nezzhil said: What if... the "weird" things that claimed @Whitefang for the next edition are new cross-allegiances factions: - Chaos Duardin: Chaos-Destruction - Malerion Daemons: Chaos-Order - Silent People: Death-Destruction - Followers of Morr: Death-Order I'm all for it. Since early 2017 that we have hints of cross-faction "people", from that Orruks that work on some free cities, Ogors following Kharadrons and even Malign Portents campaign had a Fyreslayer's lodge "fighiting" side by side with Nighthaunts. Miniatures and Lore are done, we only need rules. Quote Link to comment Share on other sites More sharing options...
Big Kim Woof-Woof Posted April 19 Share Posted April 19 I dunno... I feel that cross-allegiance alliances should be rare, and exceptional circumstances. Give them rules and we'd be seeing them all the time. 1 Quote Link to comment Share on other sites More sharing options...
DD-Lord Posted April 19 Share Posted April 19 4 hours ago, bethebee said: i remember being thinking that they were gonna do a Conquistador look as an evolution of the Landsknecht aesthetic before the new models were revealed. i figured it was basically perfect for the themes of the Dawnbringer crusades and would've been a really compelling way to hint at their dark side. i should've expected GW weirdness; no one else would think of Gothic Hussites. While I do love the Gothic Hussite look of the cities and Freeguild, I dislike the fact that they decided to keep the old landsknecht canon with the whole Verdia Reformation concept instead of just retconning them out of existence. Because then you are forced to come up with headcanons, explain some of the design choices. (If they have the technology to make 16th-century-style flintlocks, why are they using 14th-century-style handcannons?) 1 Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted April 19 Share Posted April 19 (edited) 4 hours ago, Ejecutor said: What I find more odd about this is that this aesthetic is not unique from Hammer and Bolter. Before the third edition we got a trailer where some soldiers where disappearing from a campfire and it was using that aesthetic as well. And there's an art where CoS (and maybe Stormcast, I am not fully sure) is facing Nurgle and we can see more cases of that helmet. So either we could see it in the future or it has been totally discarded. Yeah there was these "Greatswordmen" in the Deathmaster trailer Well the option there no diffrent from Slaves to darkness having the option for Big hevy metal knights and Cimmerian barbarians 4 hours ago, Ejecutor said: Btw, I have the feeling today we will see a Dawnbringers short that will be a bit spoiling. Well that ominous 1 hour ago, Nezzhil said: What if... the "weird" things that claimed @Whitefang for the next edition are new cross-allegiances factions: - Chaos Duardin: Chaos-Destruction - Malerion Daemons: Chaos-Order - Silent People: Death-Destruction - Followers of Morr: Death-Order Huh I would down for that but assume they first want to do a cross allegiance factions within the Allaince first like say Kurnothi: Cos and sylvaneth first before doing a something high end then a Death-Destruction silent people But hey maybe we get this canon Edited April 19 by Dragon-knight77 Spelling Quote Link to comment Share on other sites More sharing options...
EntMan Posted April 19 Share Posted April 19 34 minutes ago, Neil Arthur Hotep said: It's an interesting idea, but what would a faction being cross alliance even mean at this point? Just ally choices? It's not like GAs even have mechanics attached right now. Yeah, what even are Grand Alliances now anyway? Apart from categories on the webstore and an indication of which Mega Gargant you can have in your army? Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted April 19 Share Posted April 19 (edited) 22 minutes ago, DD-Lord said: If they have the technology to make 16th-century-style flintlocks, why are they using 14th-century-style handcannons?) They adress that still have the 16th century Flintlock and carbines and shotguns in lore for yet to be made models (even the tome as artwork for it) it just not not given to standard Fusilers because A) it easier to mass manufacture a cannon on a stick then a musket B) the Fusilers is ment to be a dawnbringer who has a 1/10 chance to surving so the risk factor of loosing a fusiler canon is that much of a loss then say a musket C) it was a designed to match whole Vedra Castile formation playstle and lore wise they reeeeeallly pushed to annoying degree Also 15th century still had Handgones being used Edited April 19 by Dragon-knight77 Spelling 1 Quote Link to comment Share on other sites More sharing options...
Luperci Posted April 19 Share Posted April 19 8 minutes ago, EntMan said: Yeah, what even are Grand Alliances now anyway? Apart from categories on the webstore and an indication of which Mega Gargant you can have in your army? It determines whether you can take archaon, kragnos, nagash or uhh gotrek 4 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted April 19 Share Posted April 19 2 hours ago, EntMan said: What spoiling are you expecting? Sounds intriguing. Something from Abraxia. Like, where is she going. Which city could fail. I think we didn't have a short the last week to have the story spoiling a bit closer to the book release. Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted April 19 Share Posted April 19 1 hour ago, Nezzhil said: What if... the "weird" things that claimed @Whitefang for the next edition are new cross-allegiances factions: - Chaos Duardin: Chaos-Destruction - Malerion Daemons: Chaos-Order - Silent People: Death-Destruction - Followers of Morr: Death-Order Sound pretty interesting! 😍 Quote Link to comment Share on other sites More sharing options...
Kronos Posted April 19 Share Posted April 19 1 hour ago, Nezzhil said: What if... the "weird" things that claimed @Whitefang for the next edition are new cross-allegiances factions: - Chaos Duardin: Chaos-Destruction - Malerion Daemons: Chaos-Order - Silent People: Death-Destruction - Followers of Morr: Death-Order Ogors Leaving destruction as the Mercenaries centred army they once were to fulfill the Destruction-Order Slot. And Perhaps we get one of those odd Chaos Deities, Malal or such for Chaos Death. Great concept btw. 1 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted April 19 Share Posted April 19 50 minutes ago, DD-Lord said: While I do love the Gothic Hussite look of the cities and Freeguild, I dislike the fact that they decided to keep the old landsknecht canon with the whole Verdia Reformation concept instead of just retconning them out of existence. Because then you are forced to come up with headcanons, explain some of the design choices. (If they have the technology to make 16th-century-style flintlocks, why are they using 14th-century-style handcannons?) Maybe we are retconning it once we have the second wave? Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted April 19 Share Posted April 19 49 minutes ago, Dragon-knight77 said: Let's open the Verminstorm Chamber! 2 6 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted April 19 Share Posted April 19 40 minutes ago, Dragon-knight77 said: They adress that still have the 16th century Flintlock and carbines and shotguns in lore for yet to be made models (even the tome as artwork for it) it just not not given to standard Fusilers because A) it easier to mass manufacture a cannon on a stick then a musket B) the Fusilers is ment to be a dawnbringer who has a 1/10 chance to surving so the risk factor of loosing a fusiler canon is that much of a loss then say a musket C) it was a designed to match whole Vedra Castile formation playstle and lore wise they reeeeeallly pushed to annoying degree Also 15th century still had Handgones being used I am not that fully sure we will see muskets again. It was pointed out that gunpowder is quite scarce. So maybe we are moving away from that as well. Quote Link to comment Share on other sites More sharing options...
Asbestress Posted April 19 Share Posted April 19 6 minutes ago, Ejecutor said: I am not that fully sure we will see muskets again. It was pointed out that gunpowder is quite scarce. So maybe we are moving away from that as well. We have some guns at least. Maybe if wave 2 has some Ironweld stuff we'll see more of them. 2 Quote Link to comment Share on other sites More sharing options...
Dragon-knight77 Posted April 19 Share Posted April 19 (edited) 18 minutes ago, Ejecutor said: I am not that fully sure we will see muskets again. It was pointed out that gunpowder is quite scarce. So maybe we are moving away from that as well. oh there definitely be guns and musket down the line that throwaway line in a warhammer preview article does not appear anywhere in the Tome or White Dwarf articles which in fact they contradicts that statement. Like Greywater itself mentions how it has "various different type of fusilier regiments" and the various guns and artillery they send out to other cities, there artwork of said rifle in the Greywater uniform (add image later don't have tome with me), there an entire subfaction dedicated to technology with the Ironweld and @Asbestress posted an image of a fusilier major gun Edited April 19 by Dragon-knight77 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted April 19 Share Posted April 19 (edited) 5 minutes ago, Dragon-knight77 said: oh there definitely be guns and musket down the line that throwaway line in a warhammer preview article does not appear anywhere in the Tome or White Dwarf which contradicts that statement. Like Greywater itself mentions how it has "various different type of fusilier regiments", there artwork of said rifle in the Greywater uniform (add image later don't have tome with me), there an entire subfaction dedicated to technology with the Ironweld and @Asbestress posted an image of a fusiler major gun Uh. That's nice to know! It was feeling so weird knowing that gunpowder is scarce but then we have massive walking fortresses (that are coming to the game) with massive cannons using gunpowder as if it were free. Also, the oic you mentioned: Edited April 19 by Ejecutor Quote Link to comment Share on other sites More sharing options...
Grungnisson Posted April 19 Share Posted April 19 17 minutes ago, Asbestress said: We have some guns at least. Maybe if wave 2 has some Ironweld stuff we'll see more of them. I could easily see GW winding down shooting in the game in general. Seeing the changes to the rules so far, previous removal of a lot of firepower from Cities and now from Stormcast, I think the aim is to make ranged comat less common and less impactful. Not eradicated, but limited across the board and more tightly controlled. Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted April 19 Share Posted April 19 4 minutes ago, Grungnisson said: I could easily see GW winding down shooting in the game in general. Seeing the changes to the rules so far, previous removal of a lot of firepower from Cities and now from Stormcast, I think the aim is to make ranged comat less common and less impactful. Not eradicated, but limited across the board and more tightly controlled. Then the castellite formation makes no sense at all. I don't agree with you here. Quote Link to comment Share on other sites More sharing options...
Beliman Posted April 19 Share Posted April 19 (edited) 23 minutes ago, Ejecutor said: Then the castellite formation makes no sense at all. I don't agree with you here. Let me tell you about Kharadron Overlords... Edited April 19 by Beliman 1 2 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted April 19 Share Posted April 19 (edited) 21 minutes ago, Beliman said: Let me tall you about Kharadron Overlords... Let me tell you about our lord and saviour Kharadron Overlords. Edited April 19 by Ejecutor Quote Link to comment Share on other sites More sharing options...
pitzok Posted April 19 Share Posted April 19 36 minutes ago, Ejecutor said: Then the castellite formation makes no sense at all. I don't agree with you here. Winding down shooting in the scope of the entire game doesn't mean there won't be playstyles and factions that heavily rely on it. It will make their presence even more unique and will offer a different tactical challenge in a game imo 3 Quote Link to comment Share on other sites More sharing options...
EntMan Posted April 19 Share Posted April 19 44 minutes ago, Grungnisson said: I could easily see GW winding down shooting in the game in general. Seeing the changes to the rules so far, previous removal of a lot of firepower from Cities and now from Stormcast, I think the aim is to make ranged comat less common and less impactful. Not eradicated, but limited across the board and more tightly controlled. We know from leaked sprues that Skaven are getting at least 2 new ranged shooty units. It'd be weird if a horde army got the new shooty stuff if it really is being limited and scaled back overall. Quote Link to comment Share on other sites More sharing options...
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