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The Rumour Thread


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3 hours ago, AngryPanda said:

I wholeheartedly agree, which is why one of the reasons I’m most excited for AoS 3.0 is the rumored focus towards updating older factions in the game. As a long time Khorne collector (since 2016), and as someone who started collecting Slaanesh this year, I was rather disappointed with the weak battletome that HoS received. However, I’ve heard a rumor that when BR: Kragnos drops there will be a rewrite of the terribly written Slaangor warscroll, so all hope is not lost there I suppose. Right now the biggest concern is getting some decent point reductions once AoS 3.0 drops, and I’m hoping GW takes all the criticism the book received seriously and makes some decent adjustments. 
 

As for Khorne, I’m really hoping there’s a rework to the warscrolls for the Bloodbound mortals: a lot of them are very outdated and don’t fit with the current meta. If one wants to build a competitive Khorne list, it’s going to primarily consist of Chaos Warriors for objective camping, a couple of Blood Thirsters, one or two Slaughter Priests, and a Blood Secreter. That’s pretty much it, unless one wants to go for marauders instead. This lack of diversity due to the aging of the book has really hampered a number of people’s experiences and enjoyments when playing the army (from what I’ve personally seen). 

Yup, i manage to run a bloobound list with the slaughterborn batallion and as the battalions are going off i will be totally naked !

But when i looked on it i know that Khorne BT is younger that nurgle and skaven so maybe they will go earlier than khorne.

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30 minutes ago, FFJump said:

I think at the moment the biggest sources for these guys are Whitefang and Grim Dark Live. Whitefang was talking about these guys even before Grim Dark Live though and called Kragnos exactly, and even Grim Dark Live said in their video there was a language barrier with their source. Whitefang then corrected them from Cruel Boyz to Kruel Boyz also. So I'm inclined to believe Whitefang's hints they're a part of Warclans in this case. If indeed that's what's even being hinted at lol.

pretty sure that Kruel Boyz was just my meme and me spelling it correctly in orkish

but Grimdark Live seems adamant that the Wolf rider are Hobgobs, which implies they are Grot not Orruks and it weird that they would put a spindly creature into Warclanz when it goes against what Warclanz is suppose to be (strong proper Orruks)

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1 hour ago, novakai said:

pretty sure that Kruel Boyz was just my meme and me spelling it correctly in orkish

but Grimdark Live seems adamant that the Wolf rider are Hobgobs, which implies they are Grot not Orruks and it weird that they would put a spindly creature into Warclanz when it goes against what Warclanz is suppose to be (strong proper Orruks)

I strongly believe Cruel boyz are not " orruk", they will probably have their own keyword ( morruk, hobgob,whatever) since they are clearly " a new breed" of evil.

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1 hour ago, zilberfrid said:

I was on FW and clicked in the AoS region, and SKaarac and Mazarall are no longer available.

Its a shame. Imo skaarac is the best fantasy model they've ever made. It's full of movement and raw power. If they've discontinued it from poor sales they need to look at the reason for that - a consistently subpar warscroll.

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7 minutes ago, Jagged Red Lines said:

Its a shame. Imo skaarac is the best fantasy model they've ever made. It's full of movement and raw power. If they've discontinued it from poor sales they need to look at the reason for that - a consistently subpar warscroll.

The FW line for AOS is a bit depressing, but so many epic large scale models are available from GW it makes up for it.

I wonder if it will get reinvigorated or if The Old World is getting precedence.

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13 minutes ago, edmc78 said:

The FW line for AOS is a bit depressing, but so many epic large scale models are available from GW it makes up for it.

I wonder if it will get reinvigorated or if The Old World is getting precedence.

FW's development has been pretty much devoted to Old World and potential future Horus Heresy stuff. It doesn't surprise me at all that they've produced nearly nothing for Age of Sigmar. There are a handful of Titanicus upgrades, some Necromunda characters, and then the rest of Forgeworld's business model is Horus Heresy (with a few things that get 40k rules and so end up in the 40k side of things too)

I'll definitely be hoping they expand on a few factions going forward too. Deepkin, Fyreslayers, Kharadron... small factions that need some expanding. Skaven, Seraphon, Sylvaneth, old factions that need some help... We'll see how they do it.

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25 minutes ago, edmc78 said:

The FW line for AOS is a bit depressing, but so many epic large scale models are available from GW it makes up for it.

I wonder if it will get reinvigorated or if The Old World is getting precedence.

Looks like they're gradually phasing everything  fantasy out, there's not much left. 

Load of stuff went recently, including chaos dorfs. Honestly surprised to see stuff like the rogue idol still knocking around. I imagine it will get replaced with some sort of plastic rock monster equivalent in 3.0 and also go the way of the dodo.

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53 minutes ago, Jagged Red Lines said:

Its a shame. Imo skaarac is the best fantasy model they've ever made. It's full of movement and raw power. If they've discontinued it from poor sales they need to look at the reason for that - a consistently subpar warscroll.

I think everything that isn't shared with 40k will go away when it runs out.

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FW is in freefall and has been for a few years before covid, sadly. It's definitely apparent for AoS, pretty clear for 40k, and frankly Horus Heresy isn't looking too hot either lately.

Specialist Games is genuinely great and the stuff they put out for it is cool but everything else shows the signs of a weird vestigial organ of GW proper. A sad decline from the days when they were by a considerable margin the most exciting thing in the GW-sphere.

Edited by sandlemad
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8 hours ago, Sleboda said:

Preach, rev.

If I could have three wishes, I'd probably spend one to get at least the option for a monopose regiment of all "standard" troops.

 

 

Personally I think it depends on the faction. LRL spearmen? Sure it even looks better if they are looking generic in their shield wall. 
 

on the other hand I had so much fun with posing my chaos space marines, giving them reversed sword grip etc. 

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6 minutes ago, sandlemad said:

FW is in freefall and has been for a few years before covid, sadly. It's definitely apparent for AoS, pretty clear for 40k, and frankly Horus Heresy isn't looking too hot either lately.

Specialist Games is genuinely great and the stuff they put out for it is cool but everything else shows the signs of a weird vestigial organ of GW proper. A sad decline from the days when they were by a considerable margin the most exciting thing in the GW-sphere.

I think forgeworld just morphed into specialist games. Forgeworld first started making 40k and fantasy kits when the main studio was much smaller and wasn't capable of making really big kits. 

Now the main studio can make practically anything except titans.  Many forgeworld kits have been made into plastic kits. When they were made the chaos dwarves  they were the 16th army. Now they are the 25th. There simply isn't the need for forgeworld to do 40k or AoS kits anymore. 

Meanwhile the specialist games studio is running more and more games. They are up to 6 now, with a massive Warhammer fantasy range on the way. This is where all the forgeworld resources are going and while it's sad to lose some of the cool monsters, I think it's the correct decision. 

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12 minutes ago, SunStorm said:

So with the new starter set, presumably the two armies will get new army books right away? Is that how it was done with 2.0? 

With 2.0. The core box launched alongside Malign Sorcery; the endless spell box. The two battletomes arrived together a few weeks later. 

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Am i the only one thats getting more clueless about what the new army looks like after all these rumour engines? I went from gitmob grots to lotr/hobbit orks to swamp monsters to tiki masks to old school orks with warmachines and back to the first one. Now we got some weird shield like thing again after the last one turned out to be a chaos thing. I'm confused now XD. 

Feel like this evertime though:

 happy-birthday-birthday.gif

Edited by Iksdee
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7 minutes ago, Iksdee said:

Am i the only one thats getting more clueless about what the new army looks like after all these rumour engines? I went from gitmob grots to lotr/hobbit orks to swamp monsters to tiki masks to old school orks with warmachines and back to the first one. Now we got some weird shield like thing again after the last one turned out to be a chaos thing. I'm confused now XD. 

It looks like this:

 

Screenshot_20210522-202007_Samsung Internet.jpg

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This does tell a bit about what the basic battleline unit will look like but not really much else. I do get the feeling this army uses more shields and armor a bit like the lotr orks. But do they use creatures/ranged/melee/machines/magic/is it a horde army or elite? We dont really know anything yet. I guess we have seen a cauldron so i guess we are getting some sort of shaman.

Edited by Iksdee
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8 hours ago, Indecisive said:

Reading through the balance discussion, yeah, Kraggy definitely has some hard downsides and doesn't offer much to an army or that much presence to threaten an entire board.
But I do wish people would consider asymmetrical balance more often when reading people's concerns. If you've got no ranged for example in your faction, you have to try and brawl with him. He's almost immune to magic. His save is high so if you're in a faction without access to high rend or mortal spam you're in for a bad time.

It sort of becomes a NPE discussion. Sometimes something doesn't effect everyone equally, if some faction gets hardcountered or has no answer for something, they aren't wrong to complain a bit.
Sort of a general thing, where one thing isn't so bad if you consider all possible opponents, but a subsection of the opponents are really hardpressed to do something. The negative experience of bad match-ups.

If you've got tarpits ready, you can bog him down easily what with his move and no fly.
If you've got mortal spam, ideally at range. You may not 100-0 him fast enough to save some units, but you can weaken him to render him impotent.
Problems begin if you show up without those options.

Just curious, but how big is the list of armies with no access to any of; tar pits, mortal spam, shooting, or high rend? This can’t be a large list surely?

Kragnos’ biggest issue is that he basically is an OTT version of what destruction already does well. Whereas other centrepieces like Naggy/Archaon/Kroak etc bring things to their faction which the rest of the army doesn’t have. 
 

Kragnos is, ultimately, a suped up FLoSH/Cabbage. He isn’t shoring up a weakness. He’s piling onto an area of strength. 

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3 hours ago, edmc78 said:

Well STD has room for Belakor and Archeon, so maybe not.

I do think gargants will get a official named character, hopefully one larger mancrusher and one armoured mega, yes I’m hoping for two named gargants eventually ;) but if gargants follow imperial knights they will eventuall Get at least one 

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It has been said that the new army are:

Glasscannon army. Hit and run.

Poor saves.

Teleports.

Magic.

1 of 4 units can deploy in ambush.

Nothing said about machines, ranged or creatures. I would like a lot a machine based army for destruction, but I guess is not

Edited by Hoseman
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2 hours ago, Jagged Red Lines said:

Looks like they're gradually phasing everything  fantasy out, there's not much left. 

Load of stuff went recently, including chaos dorfs. Honestly surprised to see stuff like the rogue idol still knocking around. I imagine it will get replaced with some sort of plastic rock monster equivalent in 3.0 and also go the way of the dodo.

I hope Vorgaroth doesn’t go just yet, got to buy mine at the end of the month! 

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1 minute ago, Hoseman said:

It has been said that they are:

Glasscannon army. Hit and run.

Poor saves.

Teleports.

Magic.

1 of 4 units can deploy in ambush.

Nothing said about machines, ranged or creatures. I would like a lot a machine based army for destruction, but I guess is not

Is this really that different from bonesplitterz?

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