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James101

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Everything posted by James101

  1. Love that they have Glutttons listed first in the “biggest winners” section. Way to read the room on your own rules GW. Gluttons are absolute trash. Unit coherency on top of losing the block purchase discount makes them absolutely dreadful. I am not sure why you’d ever take them over Ironguts or Leadbelchers who are both far more coherency resistant. Their analysis on Leadbelchers is good though and I think overlooked in some early comments on here. They are an excellent unit for Unleash Hell
  2. Just curious, but how big is the list of armies with no access to any of; tar pits, mortal spam, shooting, or high rend? This can’t be a large list surely? Kragnos’ biggest issue is that he basically is an OTT version of what destruction already does well. Whereas other centrepieces like Naggy/Archaon/Kroak etc bring things to their faction which the rest of the army doesn’t have. Kragnos is, ultimately, a suped up FLoSH/Cabbage. He isn’t shoring up a weakness. He’s piling onto an area of strength.
  3. Yeah the point is that the rend is actually applied to the dice roll rather than as a modifier to the save. So if you have a save of 5+ and a tend of -1 what this is actually doing is meaning rolls of 5 fail (because they become 5-1=4). But because you apply the rend to the dice roll, you’re still entitled to the roll itself
  4. Personally I think you need an extra Ironblaster to capitalise on the Trophy Rack and Underguts ability. I’d drop the Gnoblars to save 100 points and switch from Goremand to Gutguard to trim the extra 20 points and get a third cannon in.
  5. It’s pretty clear to be honest. The allegiance abilities say all BCR priests “know and may chant one Everwinter prayer” (or words to that effect). The Huskard on TT warscroll then says “knows and may chant one of the following prayers“ and then lists Winters Endurance and Winters Strength. So you can chant one everwinter (which are in the allegiance abilities) and one warscroll prayer. To be clear, you couldn’t chant both the warscroll prayers (for example)
  6. English FAQ. Final page is pitched battle profiles and has asterisks prior to the Thundertusk entries. For reference they are now 270/300/350 for Riders, Huskards, Frostlord respectively.
  7. FAQs are up and basically as per the rumours. Only change for us Ogors is some (imo not enough) reductions for the three thundertusk units. So I think it’s basically no changes.
  8. Does anybody know what the ETA is for the update for the post-Cities factions who weren’t expressly updated in GHB2020?
  9. Yeah the command group still count as having the weapon option. They just don’t look like it from how their built (you can’t give the standard bearer miniature either an iron fist or the second weapon because he’s holding the pole). So in a unit of 12 you only have 5 which look like they have a second weapon / iron fist. The whole squad of 12 counts as if they have them though. Of course, you can just optionally build less standard bearers and musicians. Which is more flexible (as easier to then field them in units of 3) but slightly worse when you run them as a 12
  10. You either want to run the gluttons as 4x3 or 1x12. The big block of twelve gets the horde discount so is only 400 points it also gets mortal wounds on a 4+. The four units of three allows more flexibility and chances to proc the charge mortal wounds In terms of loadout it’s all one or the other. Generally speaking iron fists in smaller units and double weapons in larger units. That said you don’t end up building many of either in certain blocks. In a 12 man unit you can run 4 standard bears, 2 musicians and a leader. So there’s only 5 of the 12 man unit with the weapon load out
  11. First time on the contract. I pledge to finish the Mawtribes half of a Feast of Blood - Tyrant, 6 Gluttons, 2 Leadies and an Ironblaster.
  12. Trying to work out if this list is insanity of genius. Certainly different! I suspect the answer is that there are other factions who simply do this better and if I want to do this I should be playing not Ogors.
  13. It absolutely is worth it outside of Boulderhead. It’s the single best unit in the book. And not even close. Running full gutbusters is a mistake if you’re list optimising. If you’re shooting for fluff then, sure, go just with the fatboys. But for an optimised list you definitely need a FLoSH in there.
  14. I mean, if we’re talking about having already spent 400 points on a set of Gluttons and have another 400 points to spend elsewhere then it should be on a FLoSH instead of either of these two choices anyway so the discussion is fairly moot...
  15. Plus consider a unit which is camping on an objective. If the unit is Gluttons, then likelihood is it does absolutely nothing while camping the objective. The Leadbelchers unit is more likely to do something in that scenario. Granted I’m not sure I’d want a unit of 10/12 for camping in either scenario. But generally a small unit for camping objectives, I’d rather it was leadies than gluttons.
  16. Plus, if they’re allies, you couldn’t take them in a 2,000 point list if they’re more than 400 points right (unless their specific rules say otherwise that is)?
  17. Why is the Butcher holding the Splatter cleaver and the general? I would expect that you want the SM to be closer to your line (due to Spinemarrow and the Butcher hanging back on the Vortex. So by that logic isn’t the SM the better general / SC wielder as he is more likely to be up close to the action?
  18. A lot of this makes sense. The inherent problem at the moment is that factionless is simply worse for almost all armies than picking a sub faction and being in that more limited option space from a strength perspective. The solution is simply to make factionless more appealing. Either by reducing artefacts for picking a sub faction or by adding a faction wide rule which is lost if you go into a specific sub faction.
  19. I think he’s awful. For the same 160 I’d rather just run an Icebrow and 2 dogs and lose the Gnoblars Hrothgorn himself is worse than a Hunter. His ranged attack options are worse as he lacks the spear. He can’t have artefacts dumped onto him and he doesn’t have the Lead the Skal command ability which is situationally okay. I think I’d rather then second Sabre over the Gnoblars too
  20. I don’t think the shooting bits in here make up for 8 Sabres and a FLoSH personally. Particularly since you’re getting a worse pair of artefacts and losing a second mount trait etc. The other problem with that list (even if it’s damage output was comparable which is questionable) is how flimsy it is. Ironblasters are arguably a sub-par unit without the extra shot afforded by the Underguts command ability and trophy rack and all of this goes out the window if the Tyrant is sniper off the board. And against certain lists he absolutely will be. You need to run a Gutguard in my opinion just to keep the Tyrant from being sniped. Theres also an argument that the command ability to fire an additional shot from the ironblasters is of debatable value from two ironblasters. I think you need a third ironblaster to justify the spend of the CP. In short, I think the bare minimum Underguts package is 860 points (Tyrant, 4 Ironguts, 3 ironblasters and the Gutguard battalion).
  21. Personally I don’t think it’ll work. I wouldn’t run a Eurlbad if I wasn’t also running a FLoSH or two. And I’m not sure you can squeeze a FLoSH, a Eurlbad and the requisite shooting stuff in the points.
  22. If you can pick up a couple of Feast of Bones halves on Ebay then you have the start of an Underguts list. I’m running a 2k list which is basically two FoB boxes, a third Iron Blaster, a FLoSH and a butcher. It’s fractionally more than the three SC boxes in cost but not by a huge amount (the two FoB are about equivalent to a SC box) so you’ve got the ~£80 of the Ironblaster, FLoSH, butcher versus the £50 of the third SC box. So there’s only about £30 in it. Whether it’s actually any good is debatable but I think it looks decent on paper and a) has more variety than the triple SC box option and b) is more conducive to expanding in future EDIT: Attached is the list I end up with.
  23. I don’t know why you’re running the Charm over Gruesome Trophy Rack. Other than that I like the updates. If you’re running 4 ironblasters and underguts then the trophy rack seems practically mandatory
  24. Completely new to Ogors and AoS in general but have been tinkering with lists pre-investing in units. Is this completely mental? 2 Gutguards seems excessive considering it’s quite a bleh battalion but I think the army is probably CP hungry, I’m already taking most of the associated units and the additional artefacts are useful. Other route I’m considering is BCR Bloodgullet because I think Eurlbad is excellent and underrated.
  25. Kinda returning after a prolonged absence. Played as a kid about 25 years ago but only ever super casual stuff. Getting back into the game with some AoS Ogors.
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