inkwell Posted February 20, 2019 Share Posted February 20, 2019 Title says it all. I’m looking for a faction that can deny my opponent it’s critical buffs or abilities, forcing them to play my game instead of theirs. Link to comment Share on other sites More sharing options...
XReN Posted February 20, 2019 Share Posted February 20, 2019 Kharadron Overlords Now when everyone stops laughing I will continue: You can only trully get rid of opponent's buffs by obliterating their sources, completely removing them from the game and only way to do it - is to kill it How to do it fast? Shoot it. Is it possible? No. There is no real army that can fulfill your criteria, but I would recommend taking a look at new Skaven, they are shooty, they are diverce, they have great magic play potential, they have many tricks to play with and surprise your opponent, their endless spell - something vortex is a pain in the ass to deal with (at least on paper) And remember all the Nagash's attempts to build Black Pyramid? Lil' rat pests just adore ruining other's fun Link to comment Share on other sites More sharing options...
inkwell Posted February 20, 2019 Author Share Posted February 20, 2019 Dang that really stinks. I’m new to AoS — what Skaven clan are you suggesting? Any rough list idea? Link to comment Share on other sites More sharing options...
froo Posted February 20, 2019 Share Posted February 20, 2019 I've been playing Gloomspite Gitz, particularly Spiderfang with some Moonclan attached. Webspinner Shaman on Arachnarok with Gryph-Feather Charm and Sneaky Distraction provides enemies with a -2 to hit. Combine that with Geminids and even Bloodthirsters are now hitting on 6's. Stabbas with Netters provide a -1 to hit. Throw them into the mix, and those things that hit on 2's now hit on 6's. Moonclan Shamans with Itchy Nuisance are making enemies attack last. Comboing Soulsnare Shackles with Scuttletide endless spells makes non-flying enemies slowed and have to manouver around a large template spell. For the most part, they're either having to run (generally ****** up their ability to run) or having to just walk around it, copping the mortal wounds. Deadly Webbing provides enemies a -1 bravery buff as you can manipulate terrain to your will. There is a lot of toolkit in the realm of shadow, both spell lores and the traits/artefacts in this book to be able to manipulate outcomes to your liking. Link to comment Share on other sites More sharing options...
Carnelian Posted February 20, 2019 Share Posted February 20, 2019 The spells from Legion of Nagash have lots of debuffs plus Neferata has a - 1 to hit bubble and cos you have so many spellcasters you can easily use the debuff endless spells too Link to comment Share on other sites More sharing options...
Tzaangor Management Posted February 20, 2019 Share Posted February 20, 2019 29 minutes ago, Carnelian said: The spells from Legion of Nagash have lots of debuffs plus Neferata has a - 1 to hit bubble and cos you have so many spellcasters you can easily use the debuff endless spells too Would second this. Negative bravery, movement and to hit all on offer from multiple sources. Link to comment Share on other sites More sharing options...
Barbossal Posted February 20, 2019 Share Posted February 20, 2019 Lord Kroak with his Comet's Call can drop D3 mortal wounds on several units anywhere on the board. So regardless of your enemy heroes' location or stacking buffs, nothing quite gets more satisfying than you Skellie Frog picking off your opponent's Necromancer who has been raising skeletons faster than you can kill them! You can also bring up a Skink Starpriest and use their spell to make an opponent -1 to hit. The Skink Starseer can also allow roll modification. Link to comment Share on other sites More sharing options...
Carnelian Posted February 20, 2019 Share Posted February 20, 2019 5 hours ago, Barbossal said: nothing quite gets more satisfying than you Skellie Frog picking off your opponent's Necromancer who has been raising skeletons faster than you can kill them! I can second this. Kroak is bloody annoying! 🤣 Link to comment Share on other sites More sharing options...
Lucky Snake Eyes Posted February 20, 2019 Share Posted February 20, 2019 Slaanesh also has a lot of units that can debuff hit and wound rolls, and their summoning requirements motivates you to pick fights with heroes and central units anyways. Only drawback is lackluster allegiance abilities and no dedicated spell lore yet, but all in due time... Link to comment Share on other sites More sharing options...
HammerOfSigmar Posted February 20, 2019 Share Posted February 20, 2019 I agree with XReN. Shooting is a more guaranteed way to remove the core figure giving buff. However, traditional shooting(those not causing MW) have a hard time these days because of the LOS, more and more FNP given to the hq(usually those giving buff). Link to comment Share on other sites More sharing options...
Gorthor21 Posted February 20, 2019 Share Posted February 20, 2019 Like @Carnelian said Legion of Blood has some good control abilities. Some of the Tzeentch spells have a control and denial aspect to them. Link to comment Share on other sites More sharing options...
svnvaldez Posted February 21, 2019 Share Posted February 21, 2019 11 hours ago, XReN said: Kharadron Overlords I agree, sounds like the OP is looking for an alpha strike army. Good options are KO, Gav Bomb, or Eels. Link to comment Share on other sites More sharing options...
Saxon Posted February 21, 2019 Share Posted February 21, 2019 10 hours ago, Barbossal said: Lord Kroak with his Comet's Call can drop D3 mortal wounds on several units anywhere on the board. So regardless of your enemy heroes' location or stacking buffs, nothing quite gets more satisfying than you Skellie Frog picking off your opponent's Necromancer who has been raising skeletons faster than you can kill them! You can also bring up a Skink Starpriest and use their spell to make an opponent -1 to hit. The Skink Starseer can also allow roll modification. That comet call nonsense is my most hated part of Age of Sigmar. You can literally park frog-man out of sight and smash units apart. Link to comment Share on other sites More sharing options...
PlasticCraic Posted February 21, 2019 Share Posted February 21, 2019 One worth a mention is Skragrott's warscroll spell. On a 10+ (and bearing in mind his access to stacking +1s to cast), it switches off an enemy artefact. Link to comment Share on other sites More sharing options...
Eevika Posted February 21, 2019 Share Posted February 21, 2019 Troggoths are very good at debuffing enemy to hit rolls. I believe the max you can give is like -5 I mean its super hard but possible. Link to comment Share on other sites More sharing options...
Yoshiya Posted February 21, 2019 Share Posted February 21, 2019 As others have pointed out, AoS doesn't really have an army that shuts down their opponent nor do I really imagine they ever will outside of rare abilities like Moonclan. The issue is that it isn't really fun to play against. AoS is about planning synergies that are fun to play around into your list and to have your opponent turn around and say you can't use them just turns your models quite literally into a bunch of numbers which are either better than your opponents numbers or not. Again, as others have pointed out, your best bet is to go with a debuffs get army, of which I believe the best is probably Legions of Nagash in the realms, followed by Moonclan and Nurgle. Link to comment Share on other sites More sharing options...
Hebroseph Posted February 27, 2019 Share Posted February 27, 2019 For shooting removal, a couple Magma cannons can remove any caster pretty easily short of a monstrous caster like Nagash. Link to comment Share on other sites More sharing options...
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