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Saxon

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Everything posted by Saxon

  1. Well that's what I have. In my list I use most available units. I run guard, crossbowmen, handgunners, greatswords, a steam tank. It's a fun army but not even remotely competitive.
  2. I think this is an important point. I have seen a lot of arguments that Cities of Sigmar are quite high tier based off tournament performance. I think the reality is far from that unless you use very limited, focused builds. Tournaments focus on extremely niche and bland builds like spamming phoenix guard and is a terrible representation of the army. A lot of builds using like 80% of the model range would result in extremely weak armies in comparison. In my local group, one of our players builds very optimized lists. The rest of us build what we like and i have a large range of models for each of my three armies. I never beat him. I never get close. His response is that i need to build an army around a list instead of building a list around an army. I find this kind of approach tiresome. No i'm not going to buy 3 VLoZD just to make a 'f*ck you' list. AOS has a problem where by battleline is a chore rather than a useful tool.
  3. At least you have new models. Some of my sculpts seem older than i am.
  4. I didn't want to assume with 40k, i haven't played the game in 15 years. They too had shooting issues with the Tau for a while and now they've over-corrected and Tau are garbage. I'm surprised more people don't get more upset about these instances where armies become basically irrelevant overnight given the massive investment in time and money required to create a playable army.
  5. Well said however i think it would be helpful for the shooting mechanics of the game which have been very much in focus since Khadron Overlords became good. You are right though that it could be a frustrating mechanic. My concern with all of this is how 1 army book can make shooting mechanics a problem for an entire game. AOS has a major problem with armies going from good to garbage to good far too quickly.
  6. In death armies I've found I've always had to bubble my heroes. Old opponents were seraphon with lords of space and time and gloominess who could also teleport. I hate that mechanic. Feels like I have to waste a unit to bubble a hero
  7. I never knew the pre-measuring rules in GW games. Its a rule in bolt action which i have started playing and I like it. I feel it really makes you work hard on tactics rather than just running across the board.
  8. Sadly it looks like another mediocre hero with a low wounds characteristic that will get shot off the board..... just like our existing heroes
  9. What about us poor Cities players where half our units still cost the same and still come on square bases
  10. Ranged unit for soulblight? A man can dream right? 😁
  11. Having watched a Daughters of Khaine battle report at the gym today where a keeper of secrets was killed in the hero phase (15 mortal wounds!) I feel like balance is getting much much worse. I think you've nailed my pet hate with AOS. The meta changes so frequently. What broke me was by the time I'd painted my legions of nagash army, they were woefully underpowered once command point spam became a thing. Certainly impacted my future investment in the game. It is extremely disappointing that several armies are so very poor unless you build specific builds.
  12. Wait the game is balanced? I'd love to see a nighthaunt list that can last 3 turns against Lumineth Realm Lords with the potato autocast spells and MW from shooting. I also dislike using tournament stats to define how balanced or broken an army is. Those are mostly cheese lists that are designed to be unfun and WAAC.
  13. Lumineth are problematic for AOS on the basis that 1) autocasting spells is terrible and 2) MW from shooting on a 5 can rip apart anything. To expand on point 1, autocasting against an army like nighthaunt is basically an auto-win. The autocast can basically knock out support heroes in 1-2 turns rendering the spooky boys useless. Whoever came up with this rule set really didn't think it through. It's awful. A player in our group runs Luminth and no one is particularly keen to play him. To expand on point 2, i'd really love to see limits to shooting into combat. It would stop shooty lists tying up chaff with a throw away unit and then murdering everything else. For armies with no shooting, they have no choice to engage but these armies with obvious singular tactics of tie up the opponent and then pick them off at range is a bit boring. Not being able to shoot into combat would at least make them think more about tactics.
  14. It is strange to have dwarves and dwarves. The magma themed Fyreslayers are cool and i love their models but theres just no variety. I planned to start them after my sylvaneth but just couldn't bring myself to do it. I'd be keen to have a go if their range was filled out a bit more.
  15. Prices in Australia suck. It's beyond a joke how expensive it is now. My group has recently moved into 40k and none of them purchased anything new. They bought off buy/swap/sell sites on facebook or ebay to minimise their expenditure. They ended up getting 2k armies but a lot of redundant models they then sold on. I can't bring myself to invest in 40k again. Even paints from Citadel are over-priced for the quality. GW models are by far the highest quality, they make some beautiful models but i feel like they need to come back to reality with their pricing. As others have said, it's hard to get friends into GW games because the starts up costs are absolutely potato.
  16. I agree with this. Brutes and Goregruntaz are cool models but the variety you can have is so limited so it became easy to figure them out because the lists lacked variety.
  17. I don't mind the double turn. When the game is practically a foregone conclusion by the time a double turn even comes up it kind of makes it redundant.
  18. My only concern with this is a lack of diversity available. Like cool you have a few units to choose from but it's annoying to buy say 4 of the same kit to fill your list out only to have half of that amount of models virtually become redundant once the second release happens. Great for GW, they sell kits they otherwise wouldn't have sold, annoying for the player.
  19. It can be difficult when an opponent doesn't see how their play style affects others. They often get upset if some of us just put models down to have a fun game and then give up when the fully optimized list goes brrr.... It can be our fault that we don't put in enough effort to be a WAAC player. None of us do tournaments. We usually just play the game. The WAAC players are usually stuck watching because no one can be bothered with a 2 turn game
  20. Probably because people buy models even when they aren't enjoying some of the rules. GW is a hard drug, you can't stop 😄 Everything i heard about 8th edition 40k was that it was broken and there was almost relief that 9th seemed to clean up a lot of the mess. AOS is fine in general, their problem is internal mechanics within armies which seem to be either super powerful (Slaanesh summing for example before the nerf) or just awful to play against (Petrifix before the nerf).
  21. They do care about their bottom line though. Poor rules can lead to dissatisfaction and people either curbing their investment or divesting completely. Whilst they don't care that I am dissatisfied and fair enough they're making record profits, if enough people get tired of it they generally get forced into a major rework (i.e. a new edition). 40k has just had one. AOS probably isn't in such a bad state with rules but it is a very complex game with a lot of mechanics. People seem to eye roll how good khadron overlords have become overnight.
  22. This is covering old ground and is very harsh but at the price point we pay which is greater than any other company i have bought miniatures from, this is no excuse. Regarding your second paragraph, i agree. Quality over quantity. However, quantity maintains hype and interest. It's a difficult balance for GW.
  23. No you are sadly correct. These auto-mechanic stunts that GW are pulling with these two in particular are just poor rule writing. Armies like nighthaunt suffer disproportionately from these kind of mechanics because 1 - the support heroes keep the army together and 2- our heroes are pretty squishy despite the un-rendable save and the 6+ feel no pain. I guess it goes for most death factions. Comets call (i think this is the infinite range lots of MW one) is a really poor mechanic for the game in general. You can hide Kroak out of sight and murder. It's just silly. I haven't come up against Teclis yet but i assume its similar?
  24. To add to this, remember your support heroes and what they do. A guardian of souls and a spirit torment together supporting your main units is big. Rerolling hits of 1 and +1 to wound from these heroes can really be useful. Nighthaunt in general lacks rending weapons so maximising wounds going through is big. Always remember to protect the heroes. Like in any death faction, heroes hold the army together.
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