So this list has 136 wounds and a deep strike, it relies heavily on charge retreat charge and a fair dose of mortal wounds (battalion ability, hellfire sword artefact, Sayl), and rend (CLDM base attacks and CK’s on charge). Hopefully survivability (wounds, chaos shields) make up for lowish number of hit rolls.
Idea is to buff a 15 man unit of CK with CSL then drop it deep with Sayl. The main force will be the remaining 15 man unit of CL with CLDM general while the two CC’s and second CLDM form objective and flanking parties as needed.
Battalion ability and the two CLDM CA’s give you some pretty strong charge turns. As noted below, taking mark of Slaanesh might also be the way to go, permitting run/charge rerolls and granting CLDM ability to run and charge same turn.
What do you think?
EDIT: I confirmed I can take 2 of the same artefact (hellfire swords), so I would likely drop the helm of oppression for another hellfire sword.
EDIT 2: I am considering Slaanesh over Khorne so CLDM can run and charge on same turn though outside of T1 I’m not sure how useful this would be.
Note: this list doesn’t yet include any realm related effects.
EDIT 3: List cliff notes
CL on DM x2
Sayl + Nightmaw
Chaos Spawn with extra points