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XReN

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314 Celestant-Prime

About XReN

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    Lord Castellant
  • Birthday 04/13/1997

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  1. I know a guy who runs full old units list of Hammers of Sigmar with Celestant-Prime Vandus Relictor Azyros Heraldor Everything else are liberators, judicators and retributors He gets pretty high places on local tournaments because SCE are that solid
  2. Depends on the level of "good" you're after
  3. You buy two FEC start collectings, it will give you the list AND 2 units of KNIGHTS to summon that you can build however you like or magnetise to have both variants, battletome is quite obviously for Flesh-Eater Courts, then Abhorrant Archregent (even better if wholle FEC part of Carrion Empire, Charnel Throne and FEC Endless Spells to have all essentials to build a list for bigger games
  4. 2 maces worked for me quite well in AoS 1, 3 axes were able to cut down hordes fast enough and maces even killed Drycha once. But with such ally as KO I'd rather go full on axes
  5. @wayniac Are there ANY other restrictions? Or you can go whatever allegiance abilities, courts, completely change your list between weeks? If so, go blisterskin with Flayers and SHRED everything at early stages, you'll be able to outmanuever anything with them
  6. Well, there is only a handfull of options to counter Savage Strike, whille normal king you only need to charge with something killy. Also pretty much any top tier army have comparable damage dealers. And I don't see how 740 points 2 spells to cast combo killing entire units in one phase is a problem
  7. Make Savage Strike one use per battle, no other FEC list is as hard to counter as Gristlegore (Usually when I play it half of the opponent's army just leg it when they see my general approach because it's close to impossible to kill him in melee) So nerfing SS would be the only way to put FEC in line without crippling other builds IMO
  8. The only units worth those heals are your heroes and Dracolines, HoS will revive only your sequitors (or liberators if you run them) and you only get one chance to do this, on a 5+ Those units of yours are not worth CPs being spent this way and not spent for Arcanum's CA. Heraldor is great and all, but you are trying to fit too many things in the list Relictor's heals require you to roll a 3+ Castellant gives you heals from saves automatically, both only worth considering on models with 5 or more wounds, 2 or 3 is not enough to make a world of a difference with those heals. Also Castellant's main buff (+1 save) does not require your units to take damage or be destroyed to actually be used which is automatically better And he is also tougher then heraldor or relictor. In the end you can try all, but if don't own models yet, Castellant goes first General tips for the list: don't try to fit too much into the list If you want to go Phalanx - go Phalanx, get low drops to try and secure turn order, get bigger units of sequitors to benefit from battalion's ability If you want to go for utility heroes take what works best with them: You can have LA on Charger with Staunch Defender, a Stardrake and 20 sequitors as your core, so you can catch up with stardrake thanks to wind ride, heal him d6 wounds on 7+ and buff sequitors all at the same time Get heavy cav for heraldor to allow retreat and charge, fulminators and dracolines will love it most Get big or shooty units for the translocation
  9. You have an old source, check this out: https://whc-cdn.games-workshop.com/wp-content/uploads/2019/03/age_of_sigmar_base_sizes_en.pdf
  10. Disclaimer: Haven't actually played new SCE But first, you will ALWAYS be weak on something if you invest 800 points into heroes and battalion Second, why HoS? They exist for their characters, not their stormhost abilities Third - Judicators>Castigators, they are simply better Unless you face armies like FEC Gristlegore that will kill you in melee no matter what, you don't need neither massed shooting, nor you will struggle without those MWs from heroes. So for a Cleansing Phalanx I'd go for something like this: Allegiance: Stormcast EternalsMortal Realm: AqshyLeadersLord-Arcanum on Gryph-Charger (240)- General- Trait: Staunch Defender - Artefact: Ignax's Scales - Spell: Thundershock- Mount Trait: Wind RunnerKnight-Incantor (140)- Spell: Azyrite HaloLord-Castellant (100)- Artefact: Thermalrider Cloak Battleline10 x Sequitors (240)- Stormsmite Mauls and Soulshields- 5x Stormsmite Greatmaces10 x Sequitors (240)- Stormsmite Mauls and Soulshields- 5x Stormsmite Greatmaces5 x Judicators (160)- Skybolt Bows- 1x Shockbolt BowsUnits3 x Evocators on Dracolines (300)- 2x Grandstaves- Lore of Invigoration: Celestial Blades10 x Evocators (400)- 5x Grandstaves- Lore of Invigoration: Speed of Lightning10 x Skinks (60)- Meteoric Javelins & Star BucklersBattalionsCleansing Phalanx (120)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 123 Here you have decent mobility, your castellant can follow anything, you can Wind Run your general onto objective and Scion 10 seq to protect him, your juds will poke opponent's monsters and heroes and they are a good option for your 3rd BL, instead you can change them for libs or seq, drop skinks and add another hero. With your units being big and tough you'll be able to take some punishment instead of loosing units after one opponent's activation.
  11. I voted to NOT remove double turn Give us better rules for movement and clearer wordings across the board Digital Battletome coming with physical one And I know, it's a bit much, but I want GW stores to open in Russia, it really sucks to see 150$ asked for Leena Stormspire on Ebay Also FEC warband for WU
  12. So, I believe it was FIMO soft clay, honestly too soft - it sticked on a rolling pin more that expected, but it baked well and this is what I got in the end:
  13. Haven't read even 10% of the post, buuut You can use it as long as it had points
  14. Still better than arcane bolt You have to pay those points, you don't have much spells to spare for dispelling geminids later, geminids can be unbound the same way as Miasmal. So I think Masake's approach is: something that has potential to be good is better than paying points or failing cast rolls
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