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66 Celestant-Prime

About froo

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  • Birthday 04/07/1981

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  1. I actually think that the low drop builds should only affect ties for first turn and that priority should be in effect from turn one. That way, the armies that have less effective battalions aren't punished vs the people that take must-have battalions, and yet battalions still have an effect on the flow of the game.
  2. Right but the limiting factor with warbands at the moment is that they're trying to tie them into an individual army. With the current design of many warbands being a representation of that army as a whole (eg Zarbags having a shaman, some shootas, a fanatic, some squigs and a netter) - eventually there is going to come a time where they're more or less recovering old ground once all armies are represented well in a way. It might be several years away, but that's going to be an oncoming issue. Perhaps the solution is have these individual warbands as not being army specific. Perhaps tie them to one of the major 4 factions so that they can be utilised as allies and it would give GW more artistic freedom to explore the edge cases within their lore, create new lore and generally just make cool stuff.
  3. I said that they should dig into the edges of lore for things that sound like they could be cool but probably won't make a full release. For example, Grotbag Scuttlers is a cool idea. Probably something they could explore in the underworlds first and see what the community reaction is. If it resonates, then you've made players pay you to give you feedback. If not, then hey - you've got an interesting game that is its own thing. Similarly, I think that not every Underworlds warband needs to have AoS warscrolls. I think it's OK that they're their own thing sometimes.
  4. There is a lot of travel via realm gates/portals in AoS - the new setting means that transporting such immense structures is probably not an insurmountable feat. I mean heck, Gloomspite Gitz use giant spiders that can create their own temporary realmgates, so it's not an improbable thing.
  5. I'm personally hoping we see the light/shadow Aelves be combined into a single faction book which plays off the idea of duality and the core mechanic is your army doing a Dr Jekyll/Mr Hyde type thing, having some alternating advantage each battle round, basically expanding on the duality nature that was shown off in the Geminids spell. As for some of the other stuff, I'd like to see an Aelf BCR type army of Dragon Riders, with large models on Dragons, "smaller" cavalry on Drakes and so on. Basically low model count, but dragons.. cos dragons are just damned cool. I'd also like to see the Phoenix Temple being done with some kind of summoning mechanic where the army gains some resource each turn for accomplishing some goals (in the same manner that Maggotkin currently does).. I'm thinking something along the lines of setting both enemy units and terrain pieces on fire or freezing them. Those resources then get used to resummon units that have already been destroyed, preferably from their terrain piece, emphasizing the idea of rebirth. BTW, I'm a Destruction player - so I've got no skin in this game, I do appreciate armies that are interesting though.
  6. Metal is less bouncy than plastic! Duh...
  7. I mean, if we're doing wishlists for the Aelves.. I'd actually like to see them combine the more generic Light/Dark Aelves into the same faction and play off the theme of Duality, like what we've seen for the Geminids. Then I'd like to see a BCR like Aelven Dragon riding faction, with big dragons, small drakes etc.. low model count, because dragons are cool.
  8. I wish I had a whole heap of the crew as my Stabbas, instead I'm using a crapton of Grot Scuttlings from Silver Tower. To create my netters, it seems to me that Spiderfang would make their nets out of Spider Webs. It makes perfect sense and is a material they would have in abundance. I've been using dryer sheets as spiderweb material for the bases of my spiders (pic below) and how I'm intending on translating that into netters is by bending thin rod/paperclips into a net outline and then draping the sheet over to create the net. I'll be leaving some of the errant wisps around the outside as it kinda looks cool on the bases. Anyway, thought that might work for you too as those offhands look like perfect candidates to do a similar technique to have nets without too much conversion work required.
  9. There are rumours that they're doing Light Aelves - some sort of winged faction. I don't know if that's true or not, but it could be interesting. I think it would be cool to see a set of dragon rider Aelves - I'm thinking large dragons, small drakes and their current dragons etc. A relatively low model count army, effectively a cross between Beastclaw Raiders and the old High Elves as dragons are pretty much a staple of any fantasy genre, so this would have broad appeal and would sell. Dragon's are just damn cool. I'd actually like to see GW bring out a much larger dragon kit than what they currently have to make up the bigger dragons in an army... think Stompa sized kit. Yeah, Gitmob being effectively squatted is a shame, but in the AoS redesign, it doesn't fit the aesthetic as its too "generic fantasy" even though Gitmob were the more technologically advanced of the goblins. I think that they could look at that design again in the form of a more steampunk goblin style.. Maybe not the Grotbag Scuttlers but something more ground based rust bucket machines. I think that something have a similar aesthetic to grots from 40k so the kits could be cannibalised for orks in 40k might make them more palatable for GW's business model. But I digress. I think we're going to see more Aelves in the future. I just think it's really a matter of time - I'd bet a kidney they wouldn't not do it, given they've consistently had broad appeal in the past.
  10. Yep, the tokens in that picture are on 250gsm paper stock (although it doesn't look it). Punches/Capsules come in many different sizes. The 1 inch one seems to be the cheapest, I also have a 2 inch punch and some 50mm coin capsules I use for objective markers/the relocation orb/my bad moon marker. The punch in that instance was not cheap.
  11. For tokens, I make my own by designing tokens in whatever image program you prefer and printing them out. I've used a ton of different things (even buying acrylic tokens for other game systems) - this is a good long term solution. As for their actual construction, I use a 1 inch circle punch and 1 inch coin capsules to encapsulate them. You can make coin tokens double sided and they're both extremely durable, but you can swap out the designs on the inside if you want. The punch is only a couple of dollars at a craft store, the capsules you can find on dozens of eBay sellers for around $1 for 10. I've just taken a photo so you can see what I mean. Please note, I'm no design genius, I have just gone for contrast.
  12. I've been playing Gloomspite Gitz, particularly Spiderfang with some Moonclan attached. Webspinner Shaman on Arachnarok with Gryph-Feather Charm and Sneaky Distraction provides enemies with a -2 to hit. Combine that with Geminids and even Bloodthirsters are now hitting on 6's. Stabbas with Netters provide a -1 to hit. Throw them into the mix, and those things that hit on 2's now hit on 6's. Moonclan Shamans with Itchy Nuisance are making enemies attack last. Comboing Soulsnare Shackles with Scuttletide endless spells makes non-flying enemies slowed and have to manouver around a large template spell. For the most part, they're either having to run (generally ****** up their ability to run) or having to just walk around it, copping the mortal wounds. Deadly Webbing provides enemies a -1 bravery buff as you can manipulate terrain to your will. There is a lot of toolkit in the realm of shadow, both spell lores and the traits/artefacts in this book to be able to manipulate outcomes to your liking.
  13. Allegiance: Gloomspite GitzScuttleboss on Gigantic Spider (100)- General- Trait: Monstrous Mount Webspinner Shaman on Arachnarok Spider (300)- Artefact: Totem of the Spider God 10 x Spider Riders (200)20 x Stabbas (130)- Stabbas & Moon ShieldsArachnarok Spider with Spiderfang Warparty (250)Quicksilver Swords (20)Total: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 74
  14. It seems to be their skirmish game. It says it combines the best parts of Kill Team and Underworlds, so I'm guessing skirmish level board size + custom dice. I don't think cards would be a part of it as that was the way to customise pre-genned warbands.
  15. This is where I'm going with my Spiderfang Allegiance: Gloomspite GitzMortal Realm: GhurLeadersScuttleboss on Gigantic Spider (100)- General- Trait: Monstrous Mount Webspinner Shaman on Arachnarok Spider (300)- Artefact: Totem of the Spider God Webspinner Shaman on Arachnarok Spider (300)- Artefact: Gryph-feather Charm Webspinner Shaman (80)Battleline10 x Spider Riders (200)10 x Spider Riders (200)5 x Spider Riders (100)40 x Stabbas (260)- Stabbas & Moon Shields- 6x Barbed Nets- 2x Moonclan Flag Bearers- 1x Badmoon Icon BearersBehemothsArachnarok Spider with Spiderfang Warparty (250)BattalionsSpider Rider Skittermob (120)Endless SpellsSoulsnare Shackles (20)Scuttletide (30)Geminids of Uhl-Gysh (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 142 Essentially, I'm looking at emphasising the strengths of what Spiderfang do which is that they're exceptionally mobile and that they are glass cannons. The idea is to control the movement of the board somewhat with the big blocking scuttletide and the soulsnare shackles. Similarly, the Geminids are there to support the army with its debuffing ability, trying to negate the return damage on the Spiders. Currently for spells, I'm looking at Sneaky Distraction on the Grpyh-feather Arachnarok, Venomous Spiderlings on the Totem one and Gift on the Shaman on foot to support all 3 Arachnaroks. I've opted for only 40 Stabbas, as I kind of want them to be able to be killed at some point in the battle so that I can recycle them through the Loonshrine and redeploy to try and grab another objective. I think putting The Black Fang on the Scuttleboss is a trap. It looks amazing, but I think it's too juicy a target. Monstrous Mount + Venom Spell should be able to accomplish pretty much anything you need to do with him. The Grpyh-feather A-rok with Sneaky Distraction and Geminids becomes very difficult to kill at a -3 to hit.. IE things that used to hit on 3's now hit on 6's. I think the way to go with Spiderfang will be choosing the battles you want to do and then debuffing appropriately.
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