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Lucky Snake Eyes

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157 Celestant-Prime

About Lucky Snake Eyes

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  1. What if that's the balancing act for them? What if they don't get any keywords that make them applicable for rerolls outside the generic reroll 1's?
  2. Doesn't the deepkin ability specify they fight "at the start of combat" rather than fight first? Thus rendering slaanesh's fight last kinda moot?
  3. This has been a point of contention in my local group, is the sylleskkian host legal for matched play? If not then why give their unique battallions points if they're banned in the one format that uses points?
  4. Even without the extra 3", most people are probably taking a runelord anyways, and +2 to hit on most war machines and +3 on whichever you want to put in the work still seems pretty strong to me. Yeah more than half your army is dedicated to being a stationary firebase but you'll still have decent range and hitting power to pick apart your opponents army before it can do major damage to your screens and objective holders.
  5. I'll have to double check the review i watched but wasn't there a greywater ability that gave a warmachine +1 to hit? And who said anything about taking 4 ballistas? Ordinator and 2 of them with some volleyguns will get the job done. And why wouldn't they get the range buff? They'd get the greywater keyword
  6. I've been looking more towards anvilgard for starting a cities army, but a greywater combo that stuck out to me was ordinator + hurricanum + command ability for +3 to hit on a war machine and +2 on your others. Paired with the range buff and suddenly celestar ballistas and hellblasters are super deadly, with hellblasters even able to hit heroes on a 2+ with that +3 mod balancing out look out sir. Witch aelves may be annoying but pumping the hag giving them rerolls and battleshock immunity makes them much easier to deal with. Snipe the necromancer out of the skeleton blob, pop heroes out of a hearthguard battalion, megabosses and warchanters getting filled with lead. No buff piece is safe from from a 3d6 hellblaster with some accompanying handgunners or ballista fire.
  7. They don't state it very clearly, but I believe the nagash we see on the table is a "shard" or "avatar" of nagash. Old bone boy just chills on his throne 24/7 like sigmar does and manifests these mini nagash's to go around and do stuff when the mortarchs ****** up. I could be remembering it wrong so feel free to correct me.
  8. I posted my opinion on the smiles in the bonereapers thread but these guys are sentient and not just puppets like our usual skellis. They also serve under a mortarch that admits he enjoys his job,so it wouldn't be a surprise for some of that to rub off on his men. After all they've been at this for centuries, after a while you either become numb to what you do or learn to enjoy it. So I wouldn't be surprised if they crack some grins every time their generals deem the tithe to be unacceptable. Also they are literally souls in bone armour, literally deathcast. So it would be very nagash to have his constructs be twisted mirrors of sigmar's greatest creations, evil grins and laughing smiles to contrast the stoic masks worn by sigmars own creations. Nagash may come across as no nonesense and emotionless, but ****** with people is absolutely his guilty pleasure, much like the nighthaunt's eternal punishments are crule mockeries of the lives they lived, the bonereapers are a mockery of sigmar's past millennia's work and any little dig at the other gods he can get is one Nagash would probably take.
  9. Since it's tied to the unit it is factored into the point cost, unlike LoN where it's tied to the heroes and their proximity so it's less of a tax on the unit itself, plus the summonable keyword helps create a clear category of units that can fall under, and to an extent require the mechanic to function as intended. Meanwhile necron units could absolutely work fine without reanimation or reanimation reworked but it's tax on their cost really hurts their performance. I could see a self repair of healing a wound (or more for larger constructs) while near one of the priest heroes if they go the route of min 2 wound models for the army.
  10. I wouldn't want that, it's basically a worse version of deathly invocations and at least in 40k the existence of that rule makes points costing necrons really weird.
  11. A lot of people don't like the smiles and grinning skulls but I kinda love them. They give a much more human feel to death in that these guys are sentient and not just puppets. They have been doing this job for millennia and serve a mortarch who in his own words enjoys his job. So it would make sense that their generals love for his work would rub off on his men and that they'd smile and grin every time he deems a cities tithe to be unworthy. They're a nice change of pace from scheming vampires, crazed ghouls and tortured souls. These are essentially deathcast, souls of warriors shoved in construct suits of bone, so their grins and twisted smiles make a nice contrast for the stoic masks worn by the stormcast. Almost like nagash where mocking sigmars greatest creations. Man i'm just hoping the next wave of model reveals gives us a morghast or similar monster hero, second infantry choice (preferably ranged) and a centerpiece monster. I also feel that these guys, being constructs will have a focus on 'repairing' wounds rather than the summoning or reviving that makes up the core mechanics of the other death factions.
  12. There better be an allegiance ability or command ability called death and taxes.
  13. I'm about 50/50 on it. The promotional material sets it up perfectly (pact of bones, tithe of bones, feast of bones) And soul wars was the start of a story arc set in shyish and introduced through box sets a new army and new models for an existing army. We may see a "feast of bones" event that kicks off the ghur story arc introducing the new death faction as well as new kits for ogors. It would be a cool trend to do this with every story arc and cycle the alliances involved (realmgate wars focused on chaos and order, soul wars focused on death and order, new arc focused on death and destruction, next arc on destruction and chaos (new orruks and update a god army like slaanesh mortals), then mix up for chaos and death (soulblight vs khorne for blood themed release?) or destruction and order(New or updated duardin vs new or updated orruks for the good old rivalry)) each arc beginning with a new army release and an update to a core army for the rival alliance. It's still too early to say this is the trend they're going with but it would make sense and would help each alliance get some time in the spotlight unlike 40k which focuses too heavily on imperium and chaos with aeldari as side characters and the other xenos as guest appearances.
  14. Almost looks like something similar is coming down onto the other shoulder, kinda makes me thing it's some kind of headpiece or part of the outfit that extends out above or behind the head. Could even be part of a shoulder brace that supports the coffin on his back.
  15. I actually could see this being part of the inspiration. A new religion (the worship of nagash) replacing the worship of the old death gods and with black pyramid iconography instead of sun iconography.
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