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Lucky Snake Eyes

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157 Celestant-Prime

About Lucky Snake Eyes

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    Dracothian Guard

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  1. What if that's the balancing act for them? What if they don't get any keywords that make them applicable for rerolls outside the generic reroll 1's?
  2. Doesn't the deepkin ability specify they fight "at the start of combat" rather than fight first? Thus rendering slaanesh's fight last kinda moot?
  3. This has been a point of contention in my local group, is the sylleskkian host legal for matched play? If not then why give their unique battallions points if they're banned in the one format that uses points?
  4. They don't state it very clearly, but I believe the nagash we see on the table is a "shard" or "avatar" of nagash. Old bone boy just chills on his throne 24/7 like sigmar does and manifests these mini nagash's to go around and do stuff when the mortarchs ****** up. I could be remembering it wrong so feel free to correct me.
  5. I posted my opinion on the smiles in the bonereapers thread but these guys are sentient and not just puppets like our usual skellis. They also serve under a mortarch that admits he enjoys his job,so it wouldn't be a surprise for some of that to rub off on his men. After all they've been at this for centuries, after a while you either become numb to what you do or learn to enjoy it. So I wouldn't be surprised if they crack some grins every time their generals deem the tithe to be unacceptable. Also they are literally souls in bone armour, literally deathcast. So it would be very nagash to have his constructs be twisted mirrors of sigmar's greatest creations, evil grins and laughing smiles to contrast the stoic masks worn by sigmars own creations. Nagash may come across as no nonesense and emotionless, but ****** with people is absolutely his guilty pleasure, much like the nighthaunt's eternal punishments are crule mockeries of the lives they lived, the bonereapers are a mockery of sigmar's past millennia's work and any little dig at the other gods he can get is one Nagash would probably take.
  6. Since it's tied to the unit it is factored into the point cost, unlike LoN where it's tied to the heroes and their proximity so it's less of a tax on the unit itself, plus the summonable keyword helps create a clear category of units that can fall under, and to an extent require the mechanic to function as intended. Meanwhile necron units could absolutely work fine without reanimation or reanimation reworked but it's tax on their cost really hurts their performance. I could see a self repair of healing a wound (or more for larger constructs) while near one of the priest heroes if they go the route of min 2 wound models for the army.
  7. I wouldn't want that, it's basically a worse version of deathly invocations and at least in 40k the existence of that rule makes points costing necrons really weird.
  8. A lot of people don't like the smiles and grinning skulls but I kinda love them. They give a much more human feel to death in that these guys are sentient and not just puppets. They have been doing this job for millennia and serve a mortarch who in his own words enjoys his job. So it would make sense that their generals love for his work would rub off on his men and that they'd smile and grin every time he deems a cities tithe to be unworthy. They're a nice change of pace from scheming vampires, crazed ghouls and tortured souls. These are essentially deathcast, souls of warriors shoved in construct suits of bone, so their grins and twisted smiles make a nice contrast for the stoic masks worn by the stormcast. Almost like nagash where mocking sigmars greatest creations. Man i'm just hoping the next wave of model reveals gives us a morghast or similar monster hero, second infantry choice (preferably ranged) and a centerpiece monster. I also feel that these guys, being constructs will have a focus on 'repairing' wounds rather than the summoning or reviving that makes up the core mechanics of the other death factions.
  9. There better be an allegiance ability or command ability called death and taxes.
  10. I'm about 50/50 on it. The promotional material sets it up perfectly (pact of bones, tithe of bones, feast of bones) And soul wars was the start of a story arc set in shyish and introduced through box sets a new army and new models for an existing army. We may see a "feast of bones" event that kicks off the ghur story arc introducing the new death faction as well as new kits for ogors. It would be a cool trend to do this with every story arc and cycle the alliances involved (realmgate wars focused on chaos and order, soul wars focused on death and order, new arc focused on death and destruction, next arc on destruction and chaos (new orruks and update a god army like slaanesh mortals), then mix up for chaos and death (soulblight vs khorne for blood themed release?) or destruction and order(New or updated duardin vs new or updated orruks for the good old rivalry)) each arc beginning with a new army release and an update to a core army for the rival alliance. It's still too early to say this is the trend they're going with but it would make sense and would help each alliance get some time in the spotlight unlike 40k which focuses too heavily on imperium and chaos with aeldari as side characters and the other xenos as guest appearances.
  11. Almost looks like something similar is coming down onto the other shoulder, kinda makes me thing it's some kind of headpiece or part of the outfit that extends out above or behind the head. Could even be part of a shoulder brace that supports the coffin on his back.
  12. I actually could see this being part of the inspiration. A new religion (the worship of nagash) replacing the worship of the old death gods and with black pyramid iconography instead of sun iconography.
  13. If coffin boy is the judge then maybe the mortarch is the mortarch of executions? Or maybe there will be an executioner unit. Or maybe there are multiple judges and the mortarch is the mortarch of judgement? Probably a new character at this rate but the "past life I was a general, now I am an emperor" Fits really well for krell and Vlad. As much as I don't want coffin boy to be the mortarch it would be very nagash to have vlad carry around the coffin of isabella as punishment for getting buddy buddy with Karl during the endtimes.
  14. The points already been made but if you had any modifiers positive or negative, then reroll 1 rules wouldn't take effect if modifiers where applied before rerolls. Also there are technically 3 types of rerolls based on wording. "this model rerolls failed hit rolls" means you reroll all failed hit rolls iirespective of modifiers, "this model CAN reroll failed hit rolls" implies that you can choose to not reroll a dice if say a +1 mod would make it hit. and the funniest of all "this model can reroll rolls" for example the warpseer verminlord specifically says "this model may reroll save rolls" with no specification of fails, so technically it can reroll succesful rolls in anticipation that a modifier would cause it to fail.
  15. I mean, summoning is one of those allegiance abilities, where slaanesh gets locus, summoning and exploding 6s others get a different set of abilities. Whether that be graveyards, 6's to ignore wounds and reviving units or the runes and lodges of fyreslayers or the myriad of tools sylvaneth can gain from their allegiances and groves. Summoning is one of the allegiance abilities, considering it separate from the allegiances list of abilities is treating it like isn't taking up the place of what could have been a different ability.
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