GeneralZero Posted January 6, 2020 Share Posted January 6, 2020 (edited) Balloon attack! What's about a balloon guys list: Endrinmaster in Dirigible Suit (220) General Endrinmaster in Dirigible Suit (220) Brokk (240) 7 * 3 balloon troops (I have to actually read the book to know how to make them warden/riggers and how big are the units) (700) Gunhaulers (150) Gunhaulers (150) Gunhaulers (150) Gunhaulers (150) =1980 [EDIT] I was even thinking about more impack in the shooting phase and the teleport capacity: Core army is almost the same: Endrinmaster in Dirigible Suit (220) General Endrinmaster in Dirigible Suit (220) 6 * 3 balloon troops (I have to actually read the book to know how to make them warden/riggers and how big are the units) (600) Gunhaulers (150) Gunhaulers (150) Gunhaulers (150) =1490 Then add: One ironclad (510) (or 2 frigate). This is the cheapest army that I have ever imagined yet super fun to play!!! 3 half aether box + one Ironclad, less than 200eur for a big load of fun!! Edited January 6, 2020 by GeneralZero Quote Link to comment Share on other sites More sharing options...
plavski Posted January 6, 2020 Share Posted January 6, 2020 I think the ability for Gunhaulers to carry 5 troops will be an unsung hero of this book. I love the idea of packing up little expedition parties and flying high around the board killing stuff and capturing objectives being a crazy threat to anywhere. My Gunhauler and Thunderers and Skywardens going on adventures together 😍 2 Quote Link to comment Share on other sites More sharing options...
Forrix Posted January 6, 2020 Share Posted January 6, 2020 4 hours ago, Boar said: you can only use one gold per phase for entire army I missed that... Damn that hurts. Really nerfs the subfaction that gives you an extra gold too as you'll hard pressed to spend it all. Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted January 6, 2020 Share Posted January 6, 2020 3 minutes ago, Forrix said: I missed that... Damn that hurts. Really nerfs the subfaction that gives you an extra gold too as you'll hard pressed to spend it all. It's fine. You use one for shooting on your big output unit, like 10-20 thunderers in an ironclad or the ironclad itself. Then use one in combat phase against whatever is getting attacked. Then you use one in battleshock phase as needed. Quote Link to comment Share on other sites More sharing options...
plavski Posted January 6, 2020 Share Posted January 6, 2020 The key is that it's any phase, not round, so you can spend all your gold no problem. Quote Link to comment Share on other sites More sharing options...
Rachmani Posted January 6, 2020 Share Posted January 6, 2020 Are the battalions any good? Atm I‘m planing Urbaz with the escort wing, but given that you have to take the breath of morsomething when going Urbaz, I can either use the no overload (mandatory, imo) or the 5 guys in a gunhauler one. Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted January 6, 2020 Share Posted January 6, 2020 (edited) It seems that GW has no idea how to make this unique faction work. they cant seem to make rules that are both grounded in lore, but also effective on the tabletop. This is compounded by punitively high pointed unit costs, and "taxes" of either arkanaut company who were unnecessarily nerfed, an expensive hero who's mini is exclusively tied to a limited edition box set with no hope of a seperate release, or subfactions with limp rules. This is the SAME EXACT scenario as with the other truly unique faction playstyle, the sylvaneth. Atleast they have some decent hammer units (kurnoth hunters, Dirthu, etc. ) Edited January 6, 2020 by sal4m4nd3r 2 Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted January 6, 2020 Share Posted January 6, 2020 I, too, have played zero games and already determined the faction to be unplayable. JK, I played one test game yesterday and it was f'ing sick. 28 minutes ago, Rachmani said: Are the battalions any good? Atm I‘m planing Urbaz with the escort wing, but given that you have to take the breath of morsomething when going Urbaz, I can either use the no overload (mandatory, imo) or the 5 guys in a gunhauler one. I think the escort wing and iron sky attack are both good. I really want to take the last word on an ironclad, but I think that will just mean it never gets charged. Which maybe is great. So I was also considering the no overload with 20 thunderers. Maybe also Profiteers, and give the bottle to Thundrik. 1 5 Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted January 6, 2020 Share Posted January 6, 2020 7 minutes ago, sal4m4nd3r said: It seems that GW has no idea how to make this unique faction work. they cant seem to make rules that are both grounded in lore, but also effective on the tabletop. This is compounded by punitively high pointed unit costs, and "taxes" of either arkanaut company who were unnecessarily nerfed, an expensive hero who's mini is exclusively tied to a limited edition box set with no hope of a seperate release, or subfactions with limp rules. This is the SAME EXACT scenario as with the other truly unique faction playstyle, the sylvaneth. Atleast they have some decent hammer units (kurnoth hunters, Dirthu, etc. ) I'm not a big fan of locking the balloon boy battleline with the box balloon box but they aren't the only non ark company battle line. Frigates, Gunhaulers and Thunderers can also be battleline in different ports. In fact I think every non hero/ironclad unit can be battleline in some circumstances? How much testing have you done to work out that they don't work? I assume to be so confident it must be a bunch of games. Quote Link to comment Share on other sites More sharing options...
Reuben Parker Posted January 6, 2020 Share Posted January 6, 2020 Just to add to the gold shares I think playing the subfaction with additional gold (and having 2 gold on certain units) will be really solid if your wanting a list with large units of anything. imagine 20 Thunderers / 40 arks get charged so you pop re roll saves then next turn you pop re roll hits / wounds on their shooting. Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted January 6, 2020 Share Posted January 6, 2020 9 minutes ago, Reuben Parker said: Just to add to the gold shares I think playing the subfaction with additional gold (and having 2 gold on certain units) will be really solid if your wanting a list with large units of anything. imagine 20 Thunderers / 40 arks get charged so you pop re roll saves then next turn you pop re roll hits / wounds on their shooting. It's absolutely not the main thing, but I love the idea of bravery 3 or whatever arkanauts after you've made them give up a ton of gold. 2 Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted January 6, 2020 Share Posted January 6, 2020 16 minutes ago, Satyrical Sophist said: I'm not a big fan of locking the balloon boy battleline with the box balloon box but they aren't the only non ark company battle line. Frigates, Gunhaulers and Thunderers can also be battleline in different ports. In fact I think every non hero/ironclad unit can be battleline in some circumstances? How much testing have you done to work out that they don't work? I assume to be so confident it must be a bunch of games. The information is out there. And I have critical thinking skills, and a LOT of experience playing age of sigmar. Where is the damage coming from that's going to deal with dedicated combat units that see board space as irrelevant? You think the ironclad is worth MORE then katakros? as an aside.. how do you possibly deal with blobs of mortek guard? Its a sad day when the most competitive KO armies have to include fyreslayers, other armies endless spells, or just playing tempest eye. I also find it funny that the aether strike battalion is still valid. That is until the summer ghb when it is also removed. 1 Quote Link to comment Share on other sites More sharing options...
Gecktron Posted January 6, 2020 Share Posted January 6, 2020 22 minutes ago, crkhobbit said: JK, I played one test game yesterday and it was f'ing sick. How did it go? Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted January 6, 2020 Share Posted January 6, 2020 1 minute ago, Gecktron said: How did it go? I played against SCE, and I would call it unwinnable for them. I gave up first turn and lost the dirigible suit to ballistas. But then I focused fired their evocators and sequitors and heroes. By end of turn three, there was still all three ballistas, but they were engaged in melee with a gunhauler and arkanauts, and a unit of liberators. KO lost a unit of arks, half the other unit of arks, the dirigible suit, and 3 skywardens. Still had two gunhaulers, ironclad, 10 thunderers and a khemist, and 3 skywardens. Gonna reduce the skywardens to 3 or 0. Dirigible guy is probably not ideal for this list either. Ironclad didn't do as much damage as I'd hoped, but was still good. Considering upping the thunderers to 20 inside the ic. 1 Quote Link to comment Share on other sites More sharing options...
Phasteon Posted January 6, 2020 Share Posted January 6, 2020 (edited) 26 minutes ago, sal4m4nd3r said: The information is out there. And I have critical thinking skills, and a LOT of experience playing age of sigmar. Where is the damage coming from that's going to deal with dedicated combat units that see board space as irrelevant? You think the ironclad is worth MORE then katakros? as an aside.. how do you possibly deal with blobs of mortek guard? Its a sad day when the most competitive KO armies have to include fyreslayers, other armies endless spells, or just playing tempest eye. I also find it funny that the aether strike battalion is still valid. That is until the summer ghb when it is also removed. Then go ahead and play another faction. Or use your „critical thinking skills and experience“ (lold about that) to figure out the strengths of the KO tome 😜 Edited January 6, 2020 by Phasteon 1 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted January 6, 2020 Share Posted January 6, 2020 25 minutes ago, crkhobbit said: I played against SCE, and I would call it unwinnable for them. I gave up first turn and lost the dirigible suit to ballistas. But then I focused fired their evocators and sequitors and heroes. By end of turn three, there was still all three ballistas, but they were engaged in melee with a gunhauler and arkanauts, and a unit of liberators. KO lost a unit of arks, half the other unit of arks, the dirigible suit, and 3 skywardens. Still had two gunhaulers, ironclad, 10 thunderers and a khemist, and 3 skywardens. Gonna reduce the skywardens to 3 or 0. Dirigible guy is probably not ideal for this list either. Ironclad didn't do as much damage as I'd hoped, but was still good. Considering upping the thunderers to 20 inside the ic. Cheers for the write-up. Lots of SCE in my area so the idea of deploying on the back line followed by movement shenanigans could come unstuck when they can park half their army 9” away from you. Anyone have any ideas to combat their turn 1 deep strike? Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted January 6, 2020 Share Posted January 6, 2020 26 minutes ago, Phasteon said: Then go ahead and play another faction. Or use your „critical thinking skills and experience“ (lold about that) to figure out the strengths of the KO tome 😜 Just FYI, think @sal4m4nd3r finished top 10 in LVO or similar using Nurgle so there is a degree of authority to what he says. 1 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 6, 2020 Share Posted January 6, 2020 3 minutes ago, 5kaven5lave said: Cheers for the write-up. Lots of SCE in my area so the idea of deploying on the back line followed by movement shenanigans could come unstuck when they can park half their army 9” away from you. Anyone have any ideas to combat their turn 1 deep strike? If you planing to use escort wing you can park your Ironclade in one corner and use gunhawlers as chargeblock. Give SCE first turn and after that you free to act. Quote Link to comment Share on other sites More sharing options...
WatcherintheWater Posted January 6, 2020 Share Posted January 6, 2020 One fun Idea that came to mind is using the Gunhauler with the 5 capacity artifact as a hero chariot. Put in an Admiral, and an Endrenmaster or two on board, and use the Repel Boarders command trait. In Barak Zon you can give the Khemist the +2 attack artifact and you have some decent shooting, and 11 2+/2+ attacks with rend -1 or -2 & 2 or d3 damage. Or if you did the make your own port, you could give the Admiral the double damage vs a specific enemy, and a +1 artifact, and choose the heroes re-roll 1s to hit vs enemy heroes and monsters. Probably not super competitive, and you are at risk of getting surrounded and losing 490 points, but would be fun and not horrible. 1 Quote Link to comment Share on other sites More sharing options...
Satyrical Sophist Posted January 6, 2020 Share Posted January 6, 2020 37 minutes ago, sal4m4nd3r said: The information is out there. And I have critical thinking skills, and a LOT of experience playing age of sigmar. Where is the damage coming from that's going to deal with dedicated combat units that see board space as irrelevant? You think the ironclad is worth MORE then katakros? as an aside.. how do you possibly deal with blobs of mortek guard? Its a sad day when the most competitive KO armies have to include fyreslayers, other armies endless spells, or just playing tempest eye. I also find it funny that the aether strike battalion is still valid. That is until the summer ghb when it is also removed. Pizza is really stupid and underpowered, burgers are better. Your Katakros comparison is really weird. They are such different units. That said, at some point I am going to some calculations about KO offensive out put, but I'm at work at the moment. As for what KO do Vs bonereapers? Honestly my guess would probably be the favourite. A lot of OBR advantages are negated by KO. The rerolling saves doesn't really work Vs KO, and some of the buff pieces are pretty easy to kill for KO since they have speed and range. I don't think you realise how good shooting can be. It looks bad compared to melee because your opponent doesn't get to attack back and you are at range. It's kind of worrying that you look at one of the coolest relics designs (spell in a bottle) and think it's a sign of KO weakness and not an awesome perk. Quote Link to comment Share on other sites More sharing options...
Entombet Posted January 6, 2020 Share Posted January 6, 2020 41 minutes ago, crkhobbit said: I played against SCE, and I would call it unwinnable for them. I gave up first turn and lost the dirigible suit to ballistas. But then I focused fired their evocators and sequitors and heroes. By end of turn three, there was still all three ballistas, but they were engaged in melee with a gunhauler and arkanauts, and a unit of liberators. KO lost a unit of arks, half the other unit of arks, the dirigible suit, and 3 skywardens. Still had two gunhaulers, ironclad, 10 thunderers and a khemist, and 3 skywardens. Gonna reduce the skywardens to 3 or 0. Dirigible guy is probably not ideal for this list either. Ironclad didn't do as much damage as I'd hoped, but was still good. Considering upping the thunderers to 20 inside the ic. May i ask for your list and how you had less drops than sce?. Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 6, 2020 Share Posted January 6, 2020 (edited) 11 minutes ago, Satyrical Sophist said: It's kind of worrying that you look at one of the coolest relics designs (spell in a bottle) and think it's a sign of KO weakness and not an awesome perk. I think that bottle cost is too much. You must pay for not that great and useful alchemist and for ES. Plus we have new hero (and you want him in your roster), navigator (with outoinclude pistol artefact) and outounbind scroll. I honestly can't find any space for ES shenanigans. Edited January 6, 2020 by cofaxest Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted January 6, 2020 Share Posted January 6, 2020 4 minutes ago, Entombet said: May i ask for your list and how you had less drops than sce?. Less drops than SCE is a low bar. But from memory I ran escort wing with ironclad, wardens with dirigible general, arks, 10 thunderers, navigator, and vortex. Which I think is five drops. (Bat, arks, arks, navigator, dirigible) Quote Link to comment Share on other sites More sharing options...
crkhobbit Posted January 6, 2020 Share Posted January 6, 2020 6 minutes ago, cofaxest said: Plus we have new hero (and you want him in your roster), navigator (with outoinclude pistol artefact) and outounbind scroll Not sure I agree that these are auto-includes. 1 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted January 6, 2020 Share Posted January 6, 2020 3 minutes ago, crkhobbit said: Not sure I agree that these are auto-includes. Srsly?) free full reroll tohit on key enemy unit? Outounbind? What can be more useful? Quote Link to comment Share on other sites More sharing options...
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