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AoS 2 - Kharadron Overlords Discussion


Chris Tomlin

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Balloon attack!

What's about a balloon guys list:

Endrinmaster in Dirigible Suit (220)

  • General

Endrinmaster in Dirigible Suit (220)

Brokk (240)

7 * 3 balloon troops (I have to actually read the book to know how to make them warden/riggers and how big are the units) (700)

Gunhaulers (150)

Gunhaulers (150)

Gunhaulers (150)

Gunhaulers (150)

=1980

 

[EDIT]

I was even thinking about more impack in the shooting phase and the teleport capacity: Core army is almost the same:

Endrinmaster in Dirigible Suit (220)

  • General

Endrinmaster in Dirigible Suit (220)

6 * 3 balloon troops (I have to actually read the book to know how to make them warden/riggers and how big are the units) (600)

Gunhaulers (150)

Gunhaulers (150)

Gunhaulers (150)

=1490

Then add: One ironclad (510) (or 2 frigate).

This is the cheapest army that I have ever imagined yet super fun to play!!! 3 half aether box + one Ironclad, less than 200eur for a big load of fun!!

Edited by GeneralZero
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I think the ability for Gunhaulers to carry 5 troops will be an unsung hero of this book. I love the idea of packing up little expedition parties and flying high around the board killing stuff and capturing objectives being a crazy threat to anywhere. My Gunhauler and Thunderers and Skywardens going on adventures together 😍

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3 minutes ago, Forrix said:

I missed that... Damn that hurts. Really nerfs the subfaction that gives you an extra gold too as you'll hard pressed to spend it all.

It's fine.  You use one for shooting on your big output unit, like 10-20 thunderers in an ironclad or the ironclad itself.  Then use one in combat phase against whatever is getting attacked.  Then you use one in battleshock phase as needed.

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It seems that GW has no idea how to make this unique faction work. they cant seem to make rules that are both grounded in lore, but also effective on the tabletop. This is compounded by punitively high pointed unit costs, and "taxes" of either arkanaut company who were unnecessarily nerfed, an expensive hero who's mini is exclusively tied to a limited edition box set with no hope of a seperate release, or subfactions with limp rules.   This is the SAME EXACT scenario as with the other truly unique faction playstyle, the sylvaneth. 

Atleast they have some decent hammer units (kurnoth hunters, Dirthu, etc. )

Edited by sal4m4nd3r
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I, too, have played zero games and already determined the faction to be unplayable.

JK, I played one test game yesterday and it was f'ing sick.

28 minutes ago, Rachmani said:

Are the battalions any good? 
Atm I‘m planing Urbaz with the escort wing, but given that you have to take the breath of morsomething when going Urbaz, I can either use the no overload (mandatory, imo) or the 5 guys in a gunhauler one. 

I think the escort wing and iron sky attack are both good.

I really want to take the last word on an ironclad, but I think that will just mean it never gets charged.  Which maybe is great.  So I was also considering the no overload with 20 thunderers.  Maybe also Profiteers, and give the bottle to Thundrik.

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7 minutes ago, sal4m4nd3r said:

It seems that GW has no idea how to make this unique faction work. they cant seem to make rules that are both grounded in lore, but also effective on the tabletop. This is compounded by punitively high pointed unit costs, and "taxes" of either arkanaut company who were unnecessarily nerfed, an expensive hero who's mini is exclusively tied to a limited edition box set with no hope of a seperate release, or subfactions with limp rules.   This is the SAME EXACT scenario as with the other truly unique faction playstyle, the sylvaneth. 

Atleast they have some decent hammer units (kurnoth hunters, Dirthu, etc. )

I'm not a big fan of locking the balloon boy battleline with the box balloon box but they aren't the only non ark company battle line. Frigates, Gunhaulers and Thunderers can also be battleline in different ports. In fact I think every non hero/ironclad unit can be battleline in some circumstances? 

How much testing have you done to work out that they don't work? I assume to be so confident it must be a bunch of games.

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Just to add to the gold shares I think playing the subfaction with additional gold (and having 2 gold on certain units) will be really solid if your wanting a list with large units of anything. 
 

imagine 20 Thunderers / 40 arks get charged so you pop re roll saves then next turn you pop re roll hits / wounds on their shooting. 
 

 

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9 minutes ago, Reuben Parker said:

Just to add to the gold shares I think playing the subfaction with additional gold (and having 2 gold on certain units) will be really solid if your wanting a list with large units of anything. 
 

imagine 20 Thunderers / 40 arks get charged so you pop re roll saves then next turn you pop re roll hits / wounds on their shooting. 
 

 

It's absolutely not the main thing, but I love the idea of bravery 3 or whatever arkanauts after you've made them give up a ton of gold.

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16 minutes ago, Satyrical Sophist said:

I'm not a big fan of locking the balloon boy battleline with the box balloon box but they aren't the only non ark company battle line. Frigates, Gunhaulers and Thunderers can also be battleline in different ports. In fact I think every non hero/ironclad unit can be battleline in some circumstances? 

How much testing have you done to work out that they don't work? I assume to be so confident it must be a bunch of games.

The information is out there. And I have critical thinking skills, and a LOT of experience playing age of sigmar. Where is the damage coming from that's going to deal with dedicated combat units that see board space as irrelevant? You think the ironclad is worth MORE then katakros? as an aside.. how do you possibly deal with blobs of mortek guard? Its a sad day when the most competitive KO armies have to include fyreslayers, other armies endless spells, or just playing tempest eye. 

I also find it funny that the aether strike battalion is still valid. That is until the summer ghb when it is also removed. 

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1 minute ago, Gecktron said:

How did it go?

I played against SCE, and I would call it unwinnable for them.

I gave up first turn and lost the dirigible suit to ballistas.  But then I focused fired their evocators and sequitors and heroes.

By end of turn three, there was still all three ballistas, but they were engaged in melee with a gunhauler and arkanauts, and a unit of liberators.  KO lost a unit of arks, half the other unit of arks, the dirigible suit, and 3 skywardens.  Still had two gunhaulers, ironclad, 10 thunderers and a khemist, and 3 skywardens.

Gonna reduce the skywardens to 3 or 0.  Dirigible guy is probably not ideal for this list either. Ironclad didn't do as much damage as I'd hoped, but was still good.  Considering upping the thunderers to 20 inside the ic.

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26 minutes ago, sal4m4nd3r said:

The information is out there. And I have critical thinking skills, and a LOT of experience playing age of sigmar. Where is the damage coming from that's going to deal with dedicated combat units that see board space as irrelevant? You think the ironclad is worth MORE then katakros? as an aside.. how do you possibly deal with blobs of mortek guard? Its a sad day when the most competitive KO armies have to include fyreslayers, other armies endless spells, or just playing tempest eye. 

I also find it funny that the aether strike battalion is still valid. That is until the summer ghb when it is also removed. 

Then go ahead and play another faction. 

Or use your „critical thinking skills and experience“ (lold about that) to figure out the strengths of the KO tome 😜

Edited by Phasteon
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25 minutes ago, crkhobbit said:

I played against SCE, and I would call it unwinnable for them.

I gave up first turn and lost the dirigible suit to ballistas.  But then I focused fired their evocators and sequitors and heroes.

By end of turn three, there was still all three ballistas, but they were engaged in melee with a gunhauler and arkanauts, and a unit of liberators.  KO lost a unit of arks, half the other unit of arks, the dirigible suit, and 3 skywardens.  Still had two gunhaulers, ironclad, 10 thunderers and a khemist, and 3 skywardens.

Gonna reduce the skywardens to 3 or 0.  Dirigible guy is probably not ideal for this list either. Ironclad didn't do as much damage as I'd hoped, but was still good.  Considering upping the thunderers to 20 inside the ic.

Cheers for the write-up. Lots of SCE in my area so the idea of deploying on the back line followed by movement shenanigans could come unstuck when they can park half their army 9” away from you. Anyone have any ideas to combat their turn 1 deep strike?

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3 minutes ago, 5kaven5lave said:

Cheers for the write-up. Lots of SCE in my area so the idea of deploying on the back line followed by movement shenanigans could come unstuck when they can park half their army 9” away from you. Anyone have any ideas to combat their turn 1 deep strike?

If you planing to use escort wing you can park your Ironclade in one corner and use gunhawlers as chargeblock. Give SCE first turn and after that you free to act. 

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One fun Idea that came to mind is using the Gunhauler with the 5 capacity artifact as a hero chariot. Put in an Admiral, and an Endrenmaster or two on board, and use the Repel Boarders command trait. In Barak Zon you can give the Khemist the +2 attack artifact and you have some decent shooting, and 11 2+/2+ attacks with rend -1 or -2 & 2 or d3 damage.

Or if you did the make your own port, you could give the Admiral the double damage vs a specific enemy, and a +1 artifact, and choose the heroes re-roll 1s to hit vs enemy heroes and monsters.

Probably not super competitive, and you are at risk of getting surrounded and losing 490 points, but would be fun and not horrible.  

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37 minutes ago, sal4m4nd3r said:

The information is out there. And I have critical thinking skills, and a LOT of experience playing age of sigmar. Where is the damage coming from that's going to deal with dedicated combat units that see board space as irrelevant? You think the ironclad is worth MORE then katakros? as an aside.. how do you possibly deal with blobs of mortek guard? Its a sad day when the most competitive KO armies have to include fyreslayers, other armies endless spells, or just playing tempest eye. 

I also find it funny that the aether strike battalion is still valid. That is until the summer ghb when it is also removed. 

Pizza is really stupid and underpowered, burgers are better. 

Your Katakros comparison is really weird. They are such different units. That said, at some point I am going to some calculations about KO offensive out put, but I'm at work at the moment. 

As for what KO do Vs bonereapers? Honestly my guess would probably be the favourite. A lot of OBR advantages are negated by KO. The rerolling saves doesn't really work Vs KO, and some of the buff pieces are pretty easy to kill for KO since they have speed and range. 

I don't think you realise how good shooting can be. It looks bad compared to melee because your opponent doesn't get to attack back and you are at range. 

It's kind of worrying that you look at one of the coolest relics designs (spell in a bottle) and think it's a sign of KO weakness and not an awesome perk.

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41 minutes ago, crkhobbit said:

I played against SCE, and I would call it unwinnable for them.

I gave up first turn and lost the dirigible suit to ballistas.  But then I focused fired their evocators and sequitors and heroes.

By end of turn three, there was still all three ballistas, but they were engaged in melee with a gunhauler and arkanauts, and a unit of liberators.  KO lost a unit of arks, half the other unit of arks, the dirigible suit, and 3 skywardens.  Still had two gunhaulers, ironclad, 10 thunderers and a khemist, and 3 skywardens.

Gonna reduce the skywardens to 3 or 0.  Dirigible guy is probably not ideal for this list either. Ironclad didn't do as much damage as I'd hoped, but was still good.  Considering upping the thunderers to 20 inside the ic.

May i ask for your list and how you had less drops than sce?.

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11 minutes ago, Satyrical Sophist said:

It's kind of worrying that you look at one of the coolest relics designs (spell in a bottle) and think it's a sign of KO weakness and not an awesome perk.

I think that bottle cost is too much. You must pay for not that great and useful alchemist and for ES. Plus we have new hero (and you want him in your roster), navigator (with outoinclude pistol artefact) and outounbind scroll. I honestly can't find any space for ES shenanigans.

Edited by cofaxest
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4 minutes ago, Entombet said:

May i ask for your list and how you had less drops than sce?.

Less drops than SCE is a low bar.

But from memory I ran escort wing with ironclad, wardens with dirigible general, arks, 10 thunderers, navigator, and vortex.  Which I think is five drops. (Bat, arks, arks, navigator, dirigible)

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