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WatcherintheWater

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34 Lord Celestant

About WatcherintheWater

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    Judicator
  • Birthday January 27

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  1. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    One thing I want to try with my Skywardens is to make better use of the 2" reach. If you could use a ship + a unit of Arkanauts to make a ring around a unit of skywardens and a Khemist stitting on an objective, that could be nasty to charge. Assuming the charging unit has 1" reach, they would have to go after the arkanauts or ship, and the buffed Skywardens would get a turn of fighting before they could be hit . It would work even better with some Dwarf Warrior or Ironbreaker allies.
  2. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    @Nick907 looks cool, and I could see the MSU Endrinriggers being fun, but I see a few issues Only 1 hero, and if he stays in the boat he can’t use command abilities. If you keep all the healing stuff in or by the ironclad, that’s over half your army clustered right together. Not that familiar with they gyrobombers, but feels like your list lacks some damage output. I don’t mean to be a downer, just pointing out some things to consider.
  3. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    Looks fun. My advice would be to hold off on throwing that big unit of endrinriggers into the enemy army until you see something that you are willing to trade them for or if you have a chance for a double turn. Also, since the incantor is the only wizard, you have a lot of points wrapped up in the endless spells. She only gets one cast per turn, and if your opponent takes her out it basically wipes out 280 points of your army.
  4. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    I think Nagash is a really good match up. Maybe Seraphon post FAQ. But for friendly play, that isn't really the issue unless your local group is all hard-core all the time. There are plenty of ways to make KO lists that fit into a casual environment without getting steamrolled.
  5. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    I agree with what a few of the previous commentators said. For friendly games, KO can definitely cut it. I think they can do fine in tournaments too, but because they have some bad matchups (Nighthaunt, Nurgle) they probably don't have a great shot at winning a big event. IMO the big this is that they have a very distinct play style. A lot of shooting, and a few units that can hit hard if buffed right, but super fragile. If that is appealing to your friend and he likes the models, they can be a really fun army!
  6. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    Yeah, that’s a little strange, but was there anything that needed an answer? I didn’t notice anything personally.
  7. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    I like that list. All the ships plus the gyrocopter will look great on the table! if you are running the Endrinriggers as one unit of 6, I might drop the special weapons. Never too many saws 😁 For the artifacts, I think it depends on what you think you will be going against. There are some good anti magic choices, but the Incantor helps out there too. I think the defensive artifacts are great on the admiral since he is so easy to fit in cover for a 2+.
  8. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    @High Overlord XenuYep! How did you find the Navigator? Was he useful at all?
  9. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    Believe it was: Ironclad 2 Khemists Navigator with an artifact that made him a wizard 30 Arkanauts 2x 10 Arkanauts A big unit of Endrinriggers The realms played a way bigger role in his games. He played in the realm of shadows a couple times and used it to teleport his loaded up ironclad around the board on turn 1.
  10. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    I played a 3 game 12 player local tournament and thought I would share the results. All realm rules were in effect, but no command ability duplication. My first games of AoS2, and I had a lot of fun. I ran the same list I had been going with in AoS1, but switched skyports. Here is the list: Barak-Urbaz Admiral w Fleetmaster and Masterwrought Armor 2 Khemists, one with Lens of Refraction 3x10 Arkanauts 9 Endrinriggers 9 Skywardens 2 Frigates Game 1 vs Skyre (Focal Points) My opponent had an Arch Warlock, 2 Engineers, 3 units of Stormfiends, a bunch of mortars and Thanquil and Boneripper as an ally. He didn’t have the deepstrike battalion, so I gave him the first turn and he didn’t have much in range. I took out about half of his Stormfiends, one engineer, and got on 4 of the 5 objectives. I won the turn 2 roll, and shot him down to just one or two stormfiends left, and put Boneripper on a couple wounds. He couldn’t do enough to get back in the game, and had just the mortars, a couple heroes, and a very wounded Boneripper still there after his turn, so we called it. MAJOR WIN Game 2 vs Nighthaunt (Shifting Objectives) Not that familiar with the new Nighthaunt units, but he had a pretty good mix of stuff, and a battalion that bosted his movement. I gave him the turn and he got on the objectives, I hit back with everything, and was able to punch my way into 2 of the objectives, but just didn’t do enough damage. Even focusing fire, I couldn’t fully take out the units I targeted, so he healed back half of what I did get. Ignoring rend is brutal vs. us. He won the role for tun 2 and charge all his stuff in, knocking me off the objectives, and leaving me without all that much left. We played my turn and the called it. MAJOR LOSS Game 3 vs Nagash (Places of Arcane Power) This game was the whole reason I took Urbaz for that extra artifact. My opponent had Nagash, Arkhan, some wolves, morgasts, and skeletons. I gave him the turn, and he was out of spell range, so not much happened, although he did cast purple sun. He just pushed up (somewhat tentatively, only getting Arkhan on the middle objective). I focused my shots on Arkhan, and took him out, and got my two artifact heroes on the side objectives. He was weighted pretty heavy towards one side of the board, so I had already had a strong hold on one of them. The Endrinriggers failed their 3” charge on Nagash, but I won the priority role and got him next turn and we called it. MAJOR WIN Thoughts 3 fun games and great opponents, but no game even made it to turn 3. I think the last 2 scenarios really lend themselves to close games, and so does our army. Kind of disappointing that none were closer though. The second turn roll felt super important every game. Urbaz worked really well (although I forgot the hero phase shooting footnote every game), but it doesn’t feel like the 2nd boat is necessary with it. My shooting was still really strong in every game except vs Nighthaunts The lens of refraction seems really situational. It only went off once in all my games. People seemed much more focused on casting buffs and debuffs than damage spells. I could see possible situations where it’s huge though. I only used the Admiral’s command ability once (partly because games were so short). Not sure he is worth having if you aren’t using it. I do like the 3+ save re-rolling 1’s for holding objectives, but I would probably drop him for 3 more Endrinriggers or Arkanauts. We used the realm rules and they didn’t feel to impactful. That may just be due to what we rolled and the short games, though. Overall Overlords did really well. I went 2-1 and the someone using a Mhornar went 3-0.
  11. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    Trying to brainstorm ways to get more scoring options for the "Places of Arcane Power" battleplan. Seems like that one puts us in a real tough spot. Here are the choices I see: Take a battalion Ally in Stormcast Wizards Always Take What You Are Owed Amendment (Build your own Skyport or Urbaz) I'm playing a small 3-game tournament on Saturday and that is one of the scenarios. I was planning on running a 2 frigate Zlifin list since it's what I am used to running, but now I think I might need to switch to Urbaz or find room for a Knight Incantor, but honestly, I wonder if that's even worth it. It's too bad boats with Great Endrinworks can't score objectives (I don't think they can at least).
  12. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    I really like the Moneyball reference someone made earlier, but I have a slightly different take on it. The idea of Moneyball is that if you are in a situation where you have a competitive disadvantage you have to be ahead of the curve in finding new ways to succeed. In the book it was a baseball team with very small payroll capacity, that adopted advanced stats before other teams. That analytics powered the to a run of unexpected success. The lesson is to always look for new ways to succeed and not to be wedded to how things have been done in the past. Our constraint is the small selection of units and high cost of many of them. We just need to be creative and forward thinking to find a way to win in AoS2.
  13. WatcherintheWater

    AoS 2 - Kharadron Overlords Discussion

    Question. Is there no longer a way to disembark when you drop in with the Zilfin endrins anymore? Guessing not since you have to pile out at the start of the phase...
  14. Good game, Oscar! It was a fun one.
  15. WatcherintheWater

    Let's chat Kharadron Overlords

    I plan on starting out trying the two lists below: 2 Frigate Zilphin - Each Frigate gets a unit of Endrinriggers or Skywardens + a Khemist (eventually I may swap the Skywardens for more Endrinriggers, but I'm pretty tired of paining those guys) Anti-Magic Nar - Drop one Frigate for The Arcanum on Gryph Charger or an Incantor + a Navigator. Gives me between 3 and 5 dispels, mostly at +1. Plus a little Magic of my own. I'll use this if spell casting is really as powerful as people here seem to think it will be. I actually think Overlords might be OK, even without a Stormcast buddy. Seems like you don't actually need a wizard to move the endless spells (not positive). Also, if Magic is really all over the place there is some chance that other armies will gear up their lists to match up against other magic heavy armies. Sometimes there is a benefit to being an outlier.
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