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plavski

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Everything posted by plavski

  1. I've found I'm rarely at 2k on the nose and the extra 5 points for Festus are well worth it if you need a non-Maggoth wizard. You have to keep him quite close to the frontlines to get his spell off, but it's a game winner.
  2. Weird bug in storm forge that didn't put the blightlords in as battleline... Do you ever find the poxbringer worth it? He never performs for me and his fight in tandem ability very rarely gets used.
  3. Rotmire Creed: M5, S5+, B6, W1 10 Models Leader gets 2 wounds Two weapon profiles: Range 14", A2, H4+, W3+, no rend, D1 Melee 1", A2, H4+, W3+, no rend, D1 Special ability Virulent Concoctions If the unit is included in a Maggotkin of Nurgle army, each time a disease point is given to an enemy unit from an attack or ability by this unit, each other enemy unit within 3" of that enemy unit is also given 1 disease point. 125 points
  4. There's no explicit ruling for command points on triumph and treachery games. We're ruling that the first player gets two and _all_ the others get three, instead of just the second player as normal. To me, with nothing explicit, the default rules take over and so this is the right way to play. Anyone got anything official or house ruley on this?
  5. Re-rolling 1's in gnarlroot. It's not nothing, it's a threat and you can absolutely catch people out with it and force them into bad plays.
  6. Bows are good for forcing all out defence and they're also naturally great for unleash hell, making your opponent have to pick their charges in ways they might not want to. You can (could) also teleport them around the board via the trees and get into hero sniping position. They're a very flexible threat piece that puts your opponent on the back foot. Summoning bows with Alarielle just throws more fuel to that fire, as being able to position artillery where you want at a moment's notice is undeniably strong.
  7. Yeah, that was kinda my point. It wasn't a very fun experience for me or my opponent and I won't be doing it again.
  8. Had a game last night with the new ward rules. AGKoTG with a mystic shield/aod, amulet of destiny, unholy vitality is quite a thing. 3+, 5++, 5+++, heroic recovery on bravery 10, heal D3 on your hero phase. Yeah, it's kinda obnoxious.
  9. The rules writers obviously have an idea in mind of how they want Sylvaneth to play in 3.0, but can't really manage to get it down on paper. It seems like they take it in turns to do Sylvaneth, each dev re-doing the previous dev's work until they get something that no-one is happy with. It's a shame, but at least the devs are aware of the clear problems and will look at it again. If they just revert the tree warscroll - a relatively easy change, because the translations are already done - we'll probably be fine again. Not top tier, but back to middle of the pack at least.
  10. AoS 3's move away from re-rolls to modifiers should also speed up games.
  11. FEC came 1st of 98 in Summer Slaughter, 5/0/0 Allegiance: Flesh Eater Courts - Grand Court: Court of Delusion - The Feast Day - Grand Strategy: Hold the Line - Triumphs: Bloodthirsty Leaders Abhorrant Emperor (Merc) (525) in Battle Regiment Gatebreaker Mega-Gargant - Allies Abhorrant Ghoul King on Royal Terrorgheist (445) in Warlord - Artefact: Amulet of Destiny (Universal Artefact) - Mount Trait: Gruesome Bite - Lore of Madness: Spectral Host Crypt Infernal Courtier (130) in Warlord - General - Command Trait: Dark Acolyte - Deranged Transformation Varghulf Courtier (160) in Warlord - Artefact: Arcane Tome (Universal Artefact) - Universal Spell Lore: Flaming Weapon Battleline 3 x Crypt Flayers (180) in Warlord 3 x Crypt Flayers (180) in Battle Regiment 3 x Crypt Flayers (180) in Battle Regiment 3 x Crypt Flayers (180) in Battle Regiment Core Battalions Battle Regiment Warlord Additional Enhancements Artefact Total: 1980 / 2000 Reinforced Units: 0 / 4 Allies: 525 / 400 Wounds: 111
  12. A Slaanesh list came 8th of 94 at Summer Slaughter, going 4/0/1
  13. GW don't need the trust of the community as people will buy their products in record numbers no matter what. The amount of impact any community problem will have on their bottom line is not going to even register on their balance sheets. To your other point, roadmaps for large games like AoS won't work because announcing that "it's going to be CoS, then Skaven, then Nurgle, then Idoneth" just makes everyone else give up buying for their army and delay any purchases. It actively hurts their finances so there's no profit in it. Keep people expecting that their army will be the next one supported and you keep people buying. Tell them they're not getting an update for a year and watch them stop buying for their army for a year. And that's aside from the fact that logistics are a thing and long public roadmaps lead to disappointment as delays inevitably happen. No point handing your customer base the rope they can use to hang you with. A boycott will have no impact, but telling everyone who plays 15/20 armies that they can forget about rules for at least a year is a move with no profit, only loss.
  14. So you're saying the battletomes that are in the warehouse that will have unlock codes in them, will have codes that point to nothing.
  15. And if you want to know how he plays, he did a whole video on it:
  16. He tied fourth but the alphabet gonna alphabet. Super good showing! He also wore a tree costume the entire time.
  17. Nice write up on a recent 4th place Fyreslayers list: https://www.goonhammer.com/competitive-innovations-in-3-0-the-2021-lone-star-open-age-of-sigmar-championships/ Gotrek, Runefather, Smiter, Smith, Doomseeker, 3 x 10 HGB, 3 x 5 AH
  18. If you mail GW support they'll send you a PDF.
  19. A job where you're encouraged to talk about your salary is by far the exception than the rule. I've had meetings where the CEO of our programming house took us all into a room and explained with slides why none of us would have any idea what anyone else should be paid and we should all keep that info to ourselves.
  20. He's on twitter, so you can tweet him and ask! I think we'd all like to hear his reasoning. It's clearly sound!
  21. Oh for sure, we're a good monster army. But I'm talking about regular treelords in particular. Non-hero monsters are a liability so you have to play them quite carefully. 2 monsters (especially hero ones) is fine, but that third might just overextend you a bit and the treelord can do work at 190, but can it do enough to justify a potential VP loss? I don't know for sure, but that's the only one I have a question mark over. In the right list, I'm sure it's good, but I don't think I've seen that list just yet.
  22. I've seen a lot of people saying that you should be careful about putting too many monsters in your army, and especially too many low tier ones, as you're just giving away victory points if they die. I'm thematically leaning heavy into big tree peoples for my path to glory games, but for matched play, I'd rather kurnoths who won't end up getting smashed and losing me the game just by their existence.
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