Jump to content

Reuben Parker

Members
  • Posts

    470
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Reuben Parker's Achievements

Dracothian Guard

Dracothian Guard (7/10)

247

Reputation

  1. I also hoped for this. However if you check under the merc mega gargant wording it says they can never receive the benefits of allegiance abilities. I still think possibly depending on list composition he could be included. For instance I sometimes like to play 3 mega 3 solo mancrushers in taker. In that instance he can help tank and a mancrusher behind can just hold the objective. Although most likely you would just prefer count as 20 or 30 instead of 5 and -1 to hit bubble.
  2. On positives the battle tactics are actually very good and can help. Strategy was my main gripe as khorne are often weak there. I think the judgment rule is good if you want to go judgement as your priests always have their one cast prayer needed for blood sacrifice / bronzed fury / blood boil. So throwing a bloodsecrator on it and using him is a viable option. I do like the suggestion for a janky cogs tithe list for fun but it then calls into question the wording. Does it trigger as soon as your in the bubble or do you have to charge for it to trigger?
  3. You realize with 32mm bases a 10 man unit can still stand in a single line and keep coherency and all fight? If you stagger forward and back whilst touching bases they end up within 1โ€ of 2 friendly models and even the staggered back models are within 1โ€ of the opponents line. so On charge with a runfather can be 4 attacks each with lodge possibly 2+2+ and rune for rend or MW they can be dangerous. The new book seems all about stacking and I think dual axe VB may end up being a very solid unit. Also 8ppw and most likely a 6+ Ward isnโ€™t actually that squishy.
  4. So unless Iโ€™m mistaking the reviews (and will confirm when have book) thrall blobs are back on the menu. Which Iโ€™m super happy about as I liked to play 30 man blobs back in 2nd edition. now 2โ€ reach and using a king and ritual I believe can constantly give them a 5+ ward and strikes first. Throw in some rally / soul render healing and they can both be an anvil and hammer.
  5. If you want to list tech vs lumineth then stomper tribe may well be best. Gives access to the bravery 10 bubble which is huge vs their two different spells that can prevent actions vs a bravery test (especially as they also will be most likely debuff bravery) plus mancrushers with extra damage are good vs their infantry. I would probably go 2 stomper breaker and 3 solo mancrushers. General with 3d6 charge and mantle then second stomper with cestus. If not that then breaker probably will be better than taker just for some extra burst damage.
  6. I noticed something small but possibly useful last night where mightier makes rightier only looks for friendly gargant / mega gargant but doesnโ€™t specify that the model must have the allegiance ability. I donโ€™t know if Iโ€™m being stupid as Iโ€™ve not seen anyone do it but doesnโ€™t that mean you can include a merc and he still counts for the increased models? if it does work then I would nearly always take one eye over a regular stomper in my usual taker or breaker builds. As the loss of 1 cp first turn isnโ€™t that great for his added defensive bubble. If Iโ€™m completely missing something please let me know!
  7. I like these had similar ideas myself but my main question is do I buy and paint a 4th mega just for my 9 mancrushers to all sit on the shelf. Although triple artifact 4 mega on paper looks like it probably is the strongest build now. I especially like the stomper list very similar to what I was thinking. The bravery 10 bubble shores up some key weaknesses and the buffed hero healing is a bonus.
  8. So looking at the mission pack I think savage gains which Iโ€™ll be playing for one round on Saturday can be pretty effectively โ€œhackedโ€ by the Kraken Eater. My plan going in which may change depending on opponent is simple. kick my home objective straight forward and run all my dudes up in a blob in the middle. Auto run one 6 to steal their home objective. SoB will be scoring 6VP and you deny them scoring more than 3VP max and probably just 2VP as you just flood their home objective. Itโ€™s especially powerful as you only score 2VP no matter how many objectives you hold that are in no mans land. unfortunately I think thatโ€™s the only objective in the current GHB that is really open to kick abuse. Although playing the other missions Iโ€™ve found kicking two objectives out of three close together and parking all your dudes between them is a pretty good plan on hold 2 hold more missions.
  9. Indeed none of the good stuff at 1k. This is why in a 2k stomper list your most likely going to want to field at least one extra mega. Then you can get say a 3 blob of mancrushers on 2+ rr1s maybe even 2+ to wound with a triumph and do some serious burst damage.
  10. You murder screens without committing too many resources at once would seem to be the main benefit. If you want to do that I would probably run the mantle for bravery 10 and re roll charge bubble and then 40 wounds on the stomper as you need him to live. If you are looking at 9 mancrushers which I currently am painting my last 3 so will run it at least once, then I would have at least one unit of 3 as a hammer. Plus gives a nice 20 point triumph bid for the possible +1 to wound.
  11. Playing. Taker kraken with sandals and 5+ shrug gatebreaker warstomper 3 solo mancrushers Iโ€™m thinking about for this weekend running the mancrushers in a single unit. Itโ€™s pretty apparent that on the majority of missions you only need to be on two objectives so Iโ€™m going to see if the bigger unit advantages I prefer to the negatives. in general my impression of the new missions isnโ€™t massively positive playing with SoB and my khorne so far. With most missions being 3 or 4 objectives if you can blob up on two and have easy to score tactics and strategy you donโ€™t really need to do much else. To be clear I think the objectives and missions really favour SoB but they make the game a bit stagnant. One game I played we diced โ€œThe Viceโ€ and I just sat deep on my two home objectives whilst completing tactics until round 3 into round 4 it goes to one objective in the middle and I just moved all the gargants in. Immediately that mission would be more dynamic if they had the central objective from the start and the others still moved and disappear.
  12. Well got in two games of AoS3 and itโ€™s been going as expected both wins pretty easily on objectives but not against the best lists. Got a small event at the weekend so will see how those games go. SoB seem so good at primary, secondary and tertiary scoring that it almost feels like unless your facing a list that can one shot a mega that SoB have a pretty easy to follow path to victory.
  13. Not a big deal but isnโ€™t this really a nerf? As he has to use a monstrous action to destroy terrain now and only slightly more efficient than any other monster, previously he could just do it natively. but all in all compared to most armies which had some real shakeups SoB are fairly much unchanged and looking super strong for AoS3.
  14. Just to be clear 3 solo mancrushers doesnโ€™t really give up VP easier than 3 in a unit as the rule triggers off dead monster not the whole unit. Only thing it makes easier is the bring it down tactic but equally 3 solo is an easy way to get 3 VP from ferocious advance turn 1. 4 mega though does have a lot lower chance to bleed VP thatโ€™s for sure. Although I struggle to see a 4 mega build that I want. I donโ€™t really want multiple Kraken, multiple breaker is best but then it only works with dual stomper and ideally I want one of each. I do agree that with new missions a 3 blob of mancrushers has some interesting elements, gives some additional shooting and if you lose two statically rally is quite a good option.
  15. Just to check you know each monstrous action can only be carried out once per phase? Not sure if Iโ€™m misreading but it sounds like your expecting multiple d3 MW stomps. That aside very similar obviously wait to see FAQ but right now I am leaning towards triple solo mancrusher in Taker tribe, one of each mega then shrug and sandals on the Kraken. I love the sandals really brings his damage output up more in line with other megas.
ร—
ร—
  • Create New...