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Reuben Parker

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About Reuben Parker

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  1. Reuben Parker

    AoS 2 - Blades of Khorne Discussion

    To be fair we kind of have that with violent urgency trait and talisman of burning fury item already but could always have a FEC style +2 move army wide bloodhost (or whatever they will be called). I sort of want a -1 to hit one for ranged weapons group as well same as DoK. Really hoping the book puts a focus on blood tithe and things triggered when units die. That way Khorne players could run MSU suicide style lists that would be really unique compared to how most AoS armies work.
  2. Reuben Parker

    AoS 2 - Flesh-eater Courts Discussion

    Let’s be careful on doom and gloom and theory hammer. The god of FEC just won LVO with the old book and we can all agree the new book is massively better. It it seems to me that now you can make all the units work. Ghouls in their grand court become silly good with come back to life on 4+ and plus attack on 10 models deadwatch is only 110 now for flayers horrors are always solid and can now have +2 move courtiers are down to 120 so generic over varghulf is now a reasonable choice. Magic is massively better with a good spell lore and pretty insane endless spells.
  3. Reuben Parker

    AoS 2 - Flesh-eater Courts Discussion

    Will see a lot of conversions / proxies is my guess as I think most armies will want at least 3.
  4. Reuben Parker

    AoS 2 - Flesh-eater Courts Discussion

    Mass ghoul and spam archregent who is stupidly unbalanced. 200 points for 2 spells and summons 200 points of ghouls (no CP if near throne). I was spitballing a mass ghoul patrol and summon list that regens but not sure I want to build and paint 180 odd ghouls.
  5. Reuben Parker

    AoS 2 - Flesh-eater Courts Discussion

    So way too early first take FEC are now competitive. Chalice looks OP good. Strong choices for regen ghoul spam and monster mash. Only negative for me is horrors and flayers although deadwatch at110 seems auto include if playing flayers. New allegiance abilities are amazing.
  6. Reuben Parker

    AoS 2 - Kharadron Overlords Discussion

    Sounds interesting especially as the unit has some ablative wounds so more chance to survive a counter attack and get to use Mhornar once per game hero phase pile in. 9 boosted pikes hitting on a swing back, then swinging in the next hero phase will be a lot of wounds.
  7. Reuben Parker

    AoS 2 - Kharadron Overlords Discussion

    Artifacts I would never go past earburster first as it helps against a big weakness in the army hordes of low value wounds. Then I think as per the gryph feather suggestion by Cannonball its got to be either defensive or something to increase speed as both help with hero scoring missions. I want to see Thunderers as battleline as I love the idea of 4*5 in an Ironclad for screening and firepower whilst endrinriggers do their work.
  8. Reuben Parker

    AoS 2 - Kharadron Overlords Discussion

    Double post but I was at a tournament over the weekend chatting with another KO player and it got me thinking. Please excuse this long post as I have been exploring a few things in my mind that I wanted to get down. There has been a lot of talk about how KO are bad but not really anything on the good so I wanted to deconstruct that first (the bad we know). Also as always these are just opinions from me so feel free to disagree. Good Low drop army (quite easy for one drop if wanted) Best ranged firepower in the game Best army wide rend in the game with a lot of access to -2 Good speed and ability for board control Flexibility (the army isn't really tied to one unit or build) ---------------------- Best units by role Skirmish screen - 5 man carbine thunderer unit (very underrated unit, average 4 -1 saves per volley, do mortal wounds against chargers and can potentially flee before even swung at. Also can charge them forward in your turn then activate and retreat and run to get onto objectives deep on your opponents side.) Fire base - 30/40 man arkanaut unit with skyhooks, boosted by Khemist. Size is by taste 40 obviously gives more shots but is more of a eggs in one basket type unit, most people seem to feel 30 is a good balance. Melee - 12 man Endrinriggers boosted by Khemist. Between shooting and melee with boosted saws with average over 30 wounds past a 4+ save. Airship - Ironclad. Best carry capacity, save, weapons and rules. Hero - Khemist. Weapon boost is just too good to pass up. Now an admiral can be good for objective holding as you can give him Doughty champion and a defensive artifact if wanted when your playing a hero or wizard / artifact scoring mission (which is a KO weakness). --------------------------------------------- Personally when building for a tournament in AoS2 irrespective of the army I feel the need for at least two artifacts / wizards. This is due to TO's loving to insert those missions and nearly every tournament I go to has a round playing one of them. This means the list either has to have a battalion, be Barak-Urbaz or ally in a Incantor for SCE. On the subject of battalions I don't feel any of them are that good. The best being Iron Sky Squadron mainly to allow a one drop force. This means the two best styles I perceive are either Barak-Urbaz playing zero battalion. Or Barak-Mhornar Squadron for the first turn run and re roll bubble. ------------------------------------------ Putting it together I came up with the following builds. Barak-Urbaz Khemist - General Doughty Champion, Earburster Khemist - Thermalrider Cloak Khemist 30/10/10 Arkanauts 12 Endrinriggers Ironclad - Breath of Morgrim 1980 Barak-Mhornar Khemsit - General Opportunistic Privateers, Ignax Scales Khemist - Earburster 30/10/10 Arkanauts 9 Endrinriggers 5 Thunderers Frigate - The last word Frigate - Malefic skymines 1990 Personally I prefer the look of the Barak-Urbaz as can boost 6 weapons with Khemist and has the Ironclad and able to squeeze in the 12 man Endrinriggers squad. Something I also feel is overlooked is just boosting normal pistols and cutters especially on large arkanaut squads. With both boosted each model averages 1.5 wounds and can really help vs ethereal type units.
  9. Reuben Parker

    AoS 2 - Beastclaw Raiders Discussion

    I think any battalion can’t be below 100 as they give you CP and artifact plus lower drops. Cats I would go to 30 per two as at 10 ppw they are too fragile. Agree on hunter, I think some of your other drops in points are a bit too large though. I think with your changes Eurlbad would be a really strong army build.
  10. Reuben Parker

    AoS 2 - Kharadron Overlords Discussion

    So has anyone had any joy with a Mhornar escort wing? thinking about picking up a start collecting as that will get me to 4 gun haulers. In theory I see it being a board control type army kill their couple of biggest threats then spread out on objectives. Interested to hear if it worked for people as saw it discussed earlier. My main concern is damage output as it seems on the low end for a KO list.
  11. Reuben Parker

    Is Path to Glory considered well balanced?

    Nope not at all balanced some armies will end up with about twice the points of others on startup. You can use their structure and advancement table but I think would be better to just play an agreed number of points. Start 750 add 250 or 500 per month kind of thing.
  12. Reuben Parker

    AoS 2 - Kharadron Overlords Discussion

    KO I think are an army that are very hard to point correctly. As the tipping point where too cheap and the fire power just deletes isn’t that far off. Obviously overall a bit cheaper but maybe just shaving a few points here and there rather than anything drastic. Enough to allow a normal list to run one or two extra of the cheap units.
  13. Reuben Parker

    AoS 2 - Kharadron Overlords Discussion

    I would definitely put earburster into the list. KO General need help vs mass low value wounds (although your list is actually quite good there) and it really helps in those matchups. I think your list has all the tools to easily handle the 200 plague monk list. Maybe just need to work on the screening tactics and being in depth of lines as Arkanaut between pistol and cutters shred them and your bringing 60. Add in once per game free pile in the hero phase as well. Your skyhooks pick off their characters so they can’t IP then pistols and cutters shred the big blobs.
  14. Reuben Parker

    Clan Pestilens: A list for the Masters

    Good luck man. Wouldn’t want to advise changing units as your set on your list and I dig that. However you mention picking your realm based on wanting one with two good artifacts. In that case why still not Ulgu, gives sword of judgment as you mentioned (insane on corrupter) then doppelgänger cloak is fairly much broken level good.
  15. Reuben Parker

    AoS 2 - Idoneth Deepkin Discussion

    . There’s not a keyword for it nor definition in the rules. Really just go on common sense. Some people try to get a bit rules Laywer esc and claim the turtle isn’t a mount but I 100% disagree. If you notice the warscrolls with mounts list their attacks with the mount name first.
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