Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Chris Tomlin

AoS 2 - Stormcast Eternals Discussion

Recommended Posts

28 minutes ago, jhamslam said:

Requizen, have you faced the FEC gristlegore spam that is making the meta rounds yet?

Not yet. I've fought other FEC lists - Ghoul Patrol, Blisterskin, and Feast Day, but not Gristlegore. I should have a good practice day vs them in the coming weeks.

11 minutes ago, Talunus said:

Who would I want to drop for gav? The incantor or castellant?

And wouldn't gav need to be the general to run as the general?  Because that would drop the sequitors as battleline 

Gav doesn't need to be the General to use his Command Ability, so keep the Arcanum as-is.

You shouldn't need to drop anything if you change the unit sizes as suggested. This is my current Phalanx list.

Arcanum on Foot (General, Azyrite Halo)
Castellant (Gryph-Feather Charm)
Incantor (Stormcaller)
Gavriel Sureheart
Knight Vexillor (God-forged Blade)

20x Sequitors
5x Sequitors
5x Sequitors

10x Evocators
5x Evocators

Cleansing Phalanx

2000/2000

You could drop the Vexillor to beef the unit of Sequitors up to 10, but you kinda want the extra charge distance. 

If you were insistent on keeping the Arcanum on mount, then you would simply not take the Vexillor and stay 60 points under for an extra Command Point.

Share this post


Link to post
Share on other sites
1 minute ago, Requizen said:

Not yet. I've fought other FEC lists - Ghoul Patrol, Blisterskin, and Feast Day, but not Gristlegore. I should have a good practice day vs them in the coming weeks.

let me know how it goes, the fight first, fight twice mortal wounds on 6s is brutal. 

Share this post


Link to post
Share on other sites
8 minutes ago, jhamslam said:

let me know how it goes, the fight first, fight twice mortal wounds on 6s is brutal. 

I’ve played against it. I charged the general with 10 evocators and Gavriel. He managed to kill everything but 2 evocators before I got to attack. You’d have to charge with something like 20 sequitors maybe in order to have enough bodies to weather the attacks and get a decent strike back.

Share this post


Link to post
Share on other sites
1 minute ago, Mark Williams said:

I’ve played against it. I charged the general with 10 evocators and Gavriel. He managed to kill everything but 2 evocators before I got to attack. You’d have to charge with something like 20 sequitors maybe in order to have enough bodies to weather the attacks and get a decent strike back.

you cant kill it in melee , have to tie it down with debuffs or shoot it. melee stormcast are no longer viable

Share this post


Link to post
Share on other sites
13 minutes ago, jhamslam said:

let me know how it goes, the fight first, fight twice mortal wounds on 6s is brutal. 

I've been charged by a Terrorgheist who fought twice, it's the same thing on the opponent's turn. Especially nasty with Feast Day, where they can Feeding Frenzy for free once per turn. It does of course completely obliterate whatever it touches. 

While as I said, you can pile-in trick your way to fighting it before it fights, but jhamslam is correct in that shooting is the proper way to deal with them. Especially if you either drop 3-4 Ballistas or Anvil some Longstrikes. Shooting Stormcast is pretty much the future at this point, unless the meta shifts horribly.

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Requizen said:

Rules are rules. Using pile in distance to engage otherwise unengaged models isn't a loophole, it's written in to the core of the game. And if you don't want to die to a Terrorgheist Maw attack hitting you with 12 MWs, then you would do well to use every rule to your advantage. 

Warhammer's seen actual loopholes, where interactions that weren't supposed to exist end up happening due to bad writing. This isn't unintentional.

Yes, it'll attack back, but the hope is that if you hit it hard enough it'll either be dead or crippled enough that you'll at least survive the counterblow. Not much can save you if you completely whiff and deal no significant damage, though.

I absolutely think this is an abuse of the rules in order to get around an unfavorable situation. I agree there’s nothing stopping you from doing it, but I think it’s the sort of thing we may literally see a change in the rules at some point to stop people from doing. You’re basically assaulting a model without assaulting it, just so that you can keep them from using their army’s rules against you. You can deny the situation so that you don’t feel any guilt, but to me it’s definitely exploiting a loophole in the way the rules work just to get to attack first. As I said, I agree with you that it’s legal, I just disagree with the the ethical mindset of it.

Share this post


Link to post
Share on other sites

I totally disagree. I think these are tactics that separate good players from great players. This is no different from positioning units to allow them to pile in against a charge in the front ranks, pinning a horde so it can't pile in against you or any other number of movement mechanics. This is what makes AOS a table top game that is won on the table and not in the list building phase as so many believe.

  • Like 3

Share this post


Link to post
Share on other sites
1 minute ago, Mark Williams said:

I absolutely think this is an abuse of the rules in order to get around an unfavorable situation. I agree there’s nothing stopping you from doing it, but I think it’s the sort of thing we may literally see a change in the rules at some point to stop people from doing. You’re basically assaulting a model without assaulting it, just so that you can keep them from using their army’s rules against you. You can deny the situation so that you don’t feel any guilt, but to me it’s definitely exploiting a loophole in the way the rules work just to get to attack first. As I said, I agree with you that it’s legal, I just disagree with the the ethical mindset of it.

There's nothing unethical about playing the game the way it's written, especially when it's intentional. I'm pretty sure there was even a tactica article on Warhammer-Community about this exact thing, so it's something they're aware of and are ok with. The fact that the FAQ directly addresses it and discusses it makes it extra legitimate.

Piling in is by far the most finnicky part of the game, and the part of the game that people understand the least. Understanding the rules and using doesn't make you a cheap player. There's no rules lawyering or crazy interpretation of the word "charge", it's laid out quite plainly. 

  • Like 6
  • Thanks 1

Share this post


Link to post
Share on other sites
44 minutes ago, Requizen said:

There's nothing unethical about playing the game the way it's written, especially when it's intentional. I'm pretty sure there was even a tactica article on Warhammer-Community about this exact thing, so it's something they're aware of and are ok with. The fact that the FAQ directly addresses it and discusses it makes it extra legitimate.

Piling in is by far the most finnicky part of the game, and the part of the game that people understand the least. Understanding the rules and using doesn't make you a cheap player. There's no rules lawyering or crazy interpretation of the word "charge", it's laid out quite plainly. 

Allow me to agree to disagree. I think if you “charge” the dragon in a way that you intentionally want to combat it, but use nearby units to circumvent its rules, you’re just exploiting a weird side effect of the rules. Allow me my opinion. I’m fine with yours. I just don’t want you to say it’s unreasonable for someone else to to think the way I do, or that everyone you know agrees with you.

Share this post


Link to post
Share on other sites
1 hour ago, Requizen said:

There's nothing unethical about playing the game the way it's written, especially when it's intentional. I'm pretty sure there was even a tactica article on Warhammer-Community about this exact thing, so it's something they're aware of and are ok with. The fact that the FAQ directly addresses it and discusses it makes it extra legitimate.

Piling in is by far the most finnicky part of the game, and the part of the game that people understand the least. Understanding the rules and using doesn't make you a cheap player. There's no rules lawyering or crazy interpretation of the word "charge", it's laid out quite plainly. 

whats this pile in trick? im unfamiliar with it

 

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, jhamslam said:

whats this pile in trick? im unfamiliar with it

 

Requizen outlines it on the previous page

“Depends on the setup. If the Terrorgheist is next to another unit, say some Horrors, you can charge the Horrors and only tag them with 1 Evocators, and then string the rest of the Evos in a line 3.1" away from the Terrorgheist. Now the TG is not eligible to pile in and attack (so skips the "start of combat phase" modifier for Gristleugore), and you pile in and attack with the Evos. Even though you aren't within 3" of the TG, he's still the closest model, so you pile in towards him and attack. Then you hit him with the MW jazz hands. 

Alternatively, if you want to play a bit more risky, you can charge one unit and string just one Evocator to be 3.1" away from the TG, and then only pile in .2" and hit him with the jazz hands only while attacking the other unit, though this has the downside of potentially whiffing on the MW roll. “

Apologies if there is a better way to quote him but couldn’t figure it out on my phone.

Edited by Kelsicle
Edit
  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, Mark Williams said:

Allow me to agree to disagree. I think if you “charge” the dragon in a way that you intentionally want to combat it, but use nearby units to circumvent its rules, you’re just exploiting a weird side effect of the rules. Allow me my opinion. I’m fine with yours. I just don’t want you to say it’s unreasonable for someone else to to think the way I do, or that everyone you know agrees with you.

I mean, of course you're entitled to your opinion, but I'm also allowed to feel insulted and defensive when someone tells me I'm a cheesy player when I'm doing absolutely nothing wrong. Feel free to have your opinion but I'm not just going to allow a stab at my character without comment.

  • Like 3

Share this post


Link to post
Share on other sites

It's understandable that folks are looking for ways to fight these things other than simply hoping to tank the damage.

My personal view of such abilities (Striking First and Double Fighting) is that really an army should only have access to one or the other depending on their 'flavour ' .  When an army can do both and hit with a block of MWs that's going to prompt folks to try and work around the problem. 

 

This isn't the outright Rules Lawyering of e.g. two models standing next to each other and by weird RAW making both untargetable (old 40k situation).

 

Screening and clever use of pile-ins is an advanced part of the game. 

  • Like 1

Share this post


Link to post
Share on other sites
17 hours ago, jhamslam said:

melee stormcast are no longer viable

That's why Gavbomb lists aren't a thing right ;) 

Share this post


Link to post
Share on other sites
1 hour ago, Kramer said:

That's why Gavbomb lists aren't a thing right ;) 

They're kinda not. The lists are strong and versatile but they're rarely hitting podiums for a while now. That has less to do with FEC and more to do with armies that have very strong screening abilities like Daughters, Legions of Nagash, Seraphon, Skaven, now Fyreslayers, and to an extent Tzeentch and Nurgle*. 

Now, Gav lists can deal with bubble wrap by utilizing two-phase charges and playing more Sequitor heavy, but it still somewhat neuters the list, and I don't think Alpha Strike lists in general are particularly strong in the current meta, including Deepkin Eel Alpha. 

 

*I say to an extent because no one is bringing what I would run with Nurgle, which is 90-120 Plaguebearers that just cover the whole board and make everyone sad. Does it take top spot? Maybe not, but it messes up a whole slew of meta lists that can't deal with that many 5+++ bodies, a lot like early 2018 Fyreslayers. But that's a different discussion. 

Share this post


Link to post
Share on other sites
2 hours ago, Kramer said:

That's why Gavbomb lists aren't a thing right ;) 

I invite you to take the gav bomb against a skaven or fec list.

An fec list will fight first and kill more than half your evos before you do anything.

 

A skaven list will screen with rats and mess you up with stormfiends in the counter.

Gav bomb alpha strike isnt as good anymore. Thats not to say you couldnt bring a mix of gav bomb and idk ballistas

  • Like 1

Share this post


Link to post
Share on other sites
Posted (edited)
3 hours ago, jhamslam said:

I invite you to take the gav bomb against a skaven or fec list.

An fec list will fight first and kill more than half your evos before you do anything.

 

A skaven list will screen with rats and mess you up with stormfiends in the counter.

Gav bomb alpha strike isnt as good anymore. Thats not to say you couldnt bring a mix of gav bomb and idk ballistas

Seconded. Been playing Gav bomb for about 6-7 months now. It’s very strong, but it gets hard countered by most of the top lists. I’ve “handicapped” myself in the sense that I don’t play anything but the Hammers of Sigmar Stormhost. And because of that I personally can’t build anything stronger. My Gav bomb lists do significantly better on average than any of my other builds, but there are certain matchups in tournaments that I can’t win unless the stars align and I get outrageously lucky. The problem with tournaments is that at a certain point, I’m always going to face those armies. 

Been playing the tournament scene for about a year and a half now, my win ratio and placement is pretty firmly at about 40%. I always manage to beat someone at the tournaments who did or would have podiumed, so I am at least respected as someone who isn’t an auto win. But apart from that, I’m convinced that my particular army build just simply doesn’t have the chops to win tournaments.

This is my current list that I’m using, if interested. Sad thing is even though I think it’s a pretty average list, it’s looked down upon in friendly local games as too competitive.

Spoiler

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
Mortal Realm: Aqshy

Leaders
Lord-Castellant (100)
- General
- Trait: We Cannot Fail  
- Artefact: God-forged Blade  
Gavriel Sureheart (100)
Knight-Incantor (140)
- Spell: Azyrite Halo
Celestant-Prime (340)

Battleline
10 x Liberators (200)
- Warhammer & Shield
- 2x Grandhammers
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces
5 x Judicators (160)
- Boltstorm Crossbows
- 1x Thunderbolt Crossbows
5 x Judicators (160)
- Boltstorm Crossbows
- 1x Thunderbolt Crossbows

Units
3 x Aetherwings (50)
3 x Vanguard-Raptors with Longstrike Crossbows (180)
5 x Evocators (200)
- 5x Grandstaves
- Lore of Invigoration: Terrifying Aspect

War Machines
Celestar Ballista (100)

Endless Spells
Everblaze Comet (100)

Total: 1950 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 108
 

This is my wonky “cheese” list that I take just to mess with people. It’s a one trick pony army design to win in a single turn. It actually does accomplish that if you don’t or can’t guard against it. I don’t get to play this much because it’s a “rude” list.

Spoiler

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
Mortal Realm: Aqshy

Leaders
Knight-Azyros (100)
- General
- Trait: We Cannot Fail  
- Artefact: God-forged Blade  
Gavriel Sureheart (100)
Vandus Hammerhand (280)
- Mount Trait: Keen-clawed
Celestant-Prime (340)

Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandblades
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces

Units
3 x Aetherwings (50)
3 x Aetherwings (50)
10 x Evocators (400)
- 10x Grandstaves
- Lore of Invigoration: Terrifying Aspect

Total: 1740 / 2000
Extra Command Points: 5
Allies: 0 / 400
Wounds: 107
 

 

Edited by Mark Williams

Share this post


Link to post
Share on other sites
Posted (edited)
11 hours ago, Mark Williams said:

Seconded. Been playing Gav bomb for about 6-7 months now. It’s very strong, but it gets hard countered by most of the top lists. I’ve “handicapped” myself in the sense that I don’t play anything but the Hammers of Sigmar Stormhost. And because of that I personally can’t build anything stronger. My Gav bomb lists do significantly better on average than any of my other builds, but there are certain matchups in tournaments that I can’t win unless the stars align and I get outrageously lucky. The problem with tournaments is that at a certain point, I’m always going to face those armies. 

Been playing the tournament scene for about a year and a half now, my win ratio and placement is pretty firmly at about 40%. I always manage to beat someone at the tournaments who did or would have podiumed, so I am at least respected as someone who isn’t an auto win. But apart from that, I’m convinced that my particular army build just simply doesn’t have the chops to win tournaments.

This is my current list that I’m using, if interested. Sad thing is even though I think it’s a pretty average list, it’s looked down upon in friendly local games as too competitive.

  Hide contents

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
Mortal Realm: Aqshy

Leaders
Lord-Castellant (100)
- General
- Trait: We Cannot Fail  
- Artefact: God-forged Blade  
Gavriel Sureheart (100)
Knight-Incantor (140)
- Spell: Azyrite Halo
Celestant-Prime (340)

Battleline
10 x Liberators (200)
- Warhammer & Shield
- 2x Grandhammers
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces
5 x Judicators (160)
- Boltstorm Crossbows
- 1x Thunderbolt Crossbows
5 x Judicators (160)
- Boltstorm Crossbows
- 1x Thunderbolt Crossbows

Units
3 x Aetherwings (50)
3 x Vanguard-Raptors with Longstrike Crossbows (180)
5 x Evocators (200)
- 5x Grandstaves
- Lore of Invigoration: Terrifying Aspect

War Machines
Celestar Ballista (100)

Endless Spells
Everblaze Comet (100)

Total: 1950 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 108
 

This is my wonky “cheese” list that I take just to mess with people. It’s a one trick pony army design to win in a single turn. It actually does accomplish that if you don’t or can’t guard against it. I don’t get to play this much because it’s a “rude” list.

  Hide contents

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
Mortal Realm: Aqshy

Leaders
Knight-Azyros (100)
- General
- Trait: We Cannot Fail  
- Artefact: God-forged Blade  
Gavriel Sureheart (100)
Vandus Hammerhand (280)
- Mount Trait: Keen-clawed
Celestant-Prime (340)

Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandblades
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces

Units
3 x Aetherwings (50)
3 x Aetherwings (50)
10 x Evocators (400)
- 10x Grandstaves
- Lore of Invigoration: Terrifying Aspect

Total: 1740 / 2000
Extra Command Points: 5
Allies: 0 / 400
Wounds: 107
 

 

That aint even the proper gav bomb and its still quite good lol

But yeah the whole 20 Sequitors and 10 evocators dont work, since stormfiends and terrorgheists will dish out ****** tons of wounds

 

Triple ballista with one gav bomb detachment however could work

Edited by jhamslam

Share this post


Link to post
Share on other sites
4 hours ago, jhamslam said:

That aint even the proper gav bomb and its still quite good lol

But yeah the whole 20 Sequitors and 10 evocators dont work, since stormfiends will dish out ****** tons of wonds

 

Triple ballista with one gav bomb detachment however could work

Yeah youre right, im very succesfull with my list. Its kinda nice against fec and in the current meta. Also very flexible pn diffrent match ups. Heres my list if youre interested.

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar
Lord-Castellant (100)
Knight-Heraldor (100)
Gavriel Sureheart (100)
Lord-Arcanum (180)
Lord-Ordinator (140)
5 x Judicators (160)
- Skybolt Bows
20 x Sequitors (400)
- Stormsmite Mauls and Soulshields
10 x Evocators (400)
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)

Total: 2000 / 2000

Share this post


Link to post
Share on other sites
9 hours ago, jhamslam said:

That aint even the proper gav bomb and its still quite good lol

But yeah the whole 20 Sequitors and 10 evocators dont work, since stormfiends will dish out ****** tons of wonds

 

Triple ballista with one gav bomb detachment however could work

Agreed I came 2nd at a 36 player Scottish tournie with this:

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar

Leaders
Lord-Arcanum (180)
- General
- Trait: We Cannot Fail 
- Spell: Azyrite Halo
Lord-Castellant (100)
- Artefact: God-forged Blade 
Lord-Relictor (100)
- Prayer: Translocation
Lord-Ordinator (140)
Gavriel Sureheart (100)

Battleline
20 x Sequitors (400)
- Stormsmite Mauls and Soulshields
- 9x Stormsmite Greatmaces
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces
5 x Liberators (100)
- Warhammers

Units
10 x Evocators (400)
- 5x Grandstaves
- Lore of Invigoration: Celestial Blades

War Machines
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)

Total: 1940 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 138
 

It won't trouble Gristlegore, I'd imagine, but gives everyone else a game. Just a bit static as I didn't have Heraldor. Only loss was a minor against Sylvaneth which is a tough matchup. 

Was toying with taking it to Heat 2 but I  fancy trying Anvilstrike and am a bit bored of Gav.

 

  • Like 1

Share this post


Link to post
Share on other sites
41 minutes ago, stuntymike said:

Agreed I came 2nd at a 36 player Scottish tournie with this:

Allegiance: Stormcast Eternals
- Stormhost: Hammers of Sigmar

Leaders
Lord-Arcanum (180)
- General
- Trait: We Cannot Fail 
- Spell: Azyrite Halo
Lord-Castellant (100)
- Artefact: God-forged Blade 
Lord-Relictor (100)
- Prayer: Translocation
Lord-Ordinator (140)
Gavriel Sureheart (100)

Battleline
20 x Sequitors (400)
- Stormsmite Mauls and Soulshields
- 9x Stormsmite Greatmaces
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces
5 x Liberators (100)
- Warhammers

Units
10 x Evocators (400)
- 5x Grandstaves
- Lore of Invigoration: Celestial Blades

War Machines
Celestar Ballista (100)
Celestar Ballista (100)
Celestar Ballista (100)

Total: 1940 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 138
 

It won't trouble Gristlegore, I'd imagine, but gives everyone else a game. Just a bit static as I didn't have Heraldor. Only loss was a minor against Sylvaneth which is a tough matchup. 

Was toying with taking it to Heat 2 but I  fancy trying Anvilstrike and am a bit bored of Gav.

 

It could trouble gristlegore if you hold the ballistas and evos in the sky and drop everything. Gav and Evos take out a monster, then the ballistas take out the general. The rest will require some work 

Share this post


Link to post
Share on other sites
Posted (edited)
3 hours ago, jhamslam said:

It could trouble gristlegore if you hold the ballistas and evos in the sky and drop everything. Gav and Evos take out a monster, then the ballistas take out the general. The rest will require some work 

Yeah played last week against fec with 3 terrorgheists. I killed 2 terrorgheists in the first turn.

one i killed with judicators+ heraldor+ 3 balistas.

and the other with gav+ 10 evos(5 grandstaves for attacking with both lines) 

after that i got a double turn and killed the last one😊

I also charged with heraldor buffed 20 sequitors and used my command points for running 6 and rerolling charge roll.

I think this list has a nice potential for handling lists like that.

Edited by Erdemo86

Share this post


Link to post
Share on other sites
Posted (edited)

Hi, can someone explaine how the sequitors' combo of bouncing MW and healing after getting 6 in saves work?

I think it involves the use of some heroes isn't it?

Thanks in advance

Edited by peasant

Share this post


Link to post
Share on other sites
2 hours ago, peasant said:

Hi, can someone explaine how the sequitors' combo of bouncing MW and healing after getting 6 in saves work?

I think it involves the use of some heroes isn't it?

Thanks in advance

To do bouncing mortal wounds you cast Azyrite Halo from a wizard on the Sequitors, fairly simple.

To heal on 6s you put the Warding Lantern ability from the Lord-Castellant on them, then they heal on 7+ (which means 6s heal since you also get +1 save from the lantern). To further improve this you have a general with Staunch Defender with them, or put them in cover.

Share this post


Link to post
Share on other sites
31 minutes ago, Marzillius said:

To do bouncing mortal wounds you cast Azyrite Halo from a wizard on the Sequitors, fairly simple.

To heal on 6s you put the Warding Lantern ability from the Lord-Castellant on them, then they heal on 7+ (which means 6s heal since you also get +1 save from the lantern). To further improve this you have a general with Staunch Defender with them, or put them in cover.

Thanks, so if I get hit with rend i cant heal?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...