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About jake3991

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  1. The battalion vanguard justicar conclave might offer a good route. It not only contains the units of interest (raptors and aetherwings) but it reduces drops and re rolls 1s!
  2. My apologies, I found a very detailed thread covering this, link below.
  3. Just to be clear, as it is not in the FAQ. When a unit of aetherwings makes their beginning of the charge phase move, they can in fact move inside 3'' therefore tying up that enemy unit?
  4. Agreed, its also pretty easy to keep them out of combat or away from enemy shooting given their 30'' range. I find that 6 at 360 points (compared to 3 ballistas and a hero for 440) is a steal as they reliably do damage, sure it doesn't have the upside of the ballista, but it also doesn't have the downside and isn't 4 drops including the ordinator. I think I've just been repeatedly let down by the ballistas and long strike raptors always do what I'm expecting them to.
  5. I tested out exactly what you just posted (both lists actually) and found a couple things. As for the first list I just felt underwhelmed by the serious lack of models. the second list with a block of 20 sequitors gave me the anvil unit I was looking for. My big experiment was using the ballistas, I've never been a fan of high variance damage and found that it was simply unreliable in a pinch, thats why I went for the long strikes. Just figured I'd give you my experience with what you're doing!
  6. Here it is! Still ironing things out/optimizing, but this is the current iteration. Anvils of the heldenhammer: Arcanum Heraldor Castellant 20 sequitors 5 sequitors 5 sequitors 6 longstrikes 6 evos on dracolines shackles
  7. I've been running dracolines and find that anvils command ability is great as I can use it to fight in the hero phase, thus bypassing any issues with always fight first.
  8. Could not agree more, I for one wish GW used open source statistics to motivate their balancing (honest wargamer). It's tough to justify tweaking an army if they don't have a win rate far and away better than the rest or have a mechanic that is not interactive to play against.
  9. I've been testing the following Anvils of the heldenhammer: Arcanum Heraldor Castellant 20 sequitors 5 sequitors 5 sequitors 6 longstrikes 6 evos on dracolines shackles So far I've found it very effective, I was not a ballista fan so I incorporated some more reliable shooting. Its pretty much about tying up the midfield with the sequitors and then counter charging with the dracolines as well as shooting some key items. I'll keep testing but I had a good game against deepkin eel spam last week.
  10. Honestly could be great for getting through a lot of chafe, if you have a ton of models (clan rats, skinks etc.) with the requisite surface texture for this to work, it could be a great way to get them looking good quick. Once you have your mooks painted up nice and quick you can focus on those centerpiece minis!
  11. Cannot wait to hear more about what is coming!
  12. I honestly hope the woods change, I think a big re work would be required but it would be for the better. Although I love the mobility there is certainly a way to maintain the dynamic play style without the clunkiness of the woods. The other big issue with the woods is AoS does not have well defined terrain rules when I comes to movement. When my opponent (or me ) is trying to engage in combat in a wood it becomes a nightmare or trying to figure out how to handle models that may have moved vertically etc. I would also state that even though its s totally valid tactic to zone out the board with a combo of woods and troops, its pretty un-interactive, and that seems to be what GW is trying to eliminate. Lets hope for a rework that makes our army great, more fun to play against and eliminates some of the gray areas!
  13. Also similar is Dave Kerr's list he won the 2018 Australian masters with it (though he ran anvils)! I'm a big fan as it doesn't rely to heavily on just combat or just shooting, a great combined arms list with plenty of built in mobility. Allegiance: Stormcast Eternals – Stormhost: Anvils of the Heldenhammer Leaders Lord-Arcanum on Gryph-Charger (240) – General – Command Trait : Deathly Aura – Mount Trait : Wind Runner Lord-Castellant (100) Lord-Ordinator (140) – Artefact : Soulthief Knight-Vexillor (120) – Pennant of the Stormbringer Units 10 x Sequitors (240) -Stormsmite Mauls and Soulshields – 5 x Stormsmite Greatmaces 5 x Sequitors (120) -Stormsmite Mauls and Soulshields – 3 x Stormsmite Greatmaces 5 x Sequitors (120) -Stormsmite Mauls and Soulshields – 3 x Stormsmite Greatmaces 6 x Evocators on Dracolines (600) – 4 x Grandstaves War Machines Celestar Ballista (100) Celestar Ballista (100) Celestar Ballista (100) Total: 1980/2000
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