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jake3991

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About jake3991

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  1. jake3991

    AoS 2 - Sylvaneth Discussion

    I also agree harvest boon is awesome! I'm running without Allarialle though as I wanted a bit more punch with some more hunters. Dyrads really do pull their weight, that -1 to hit is just great. All that being said I agree Sylveneth have a ton to choose from right now, they can be frustrating because most losses stem from a mistake that the Sylveneth player makes rather than the opponent. I find that I'm playing most of my games against myself. This is what I've been running Durthu Branchwraithx3 30 Dyrads x2 10 dyrads 6 hunters with scythes harvest boon/forestfolk cogs
  2. jake3991

    AoS 2 - Stormcast Eternals Discussion

    Could not agree more, I believe there are many competitive Stormcast builds you just don't see them because most people follow tried and true methods (which is totally reasonable considering the cost of buying/painting an army) . I'm definitely curious to see if GW takes a new stance on this in the January FAQ. Have you heard any rumors of such?
  3. jake3991

    AoS 2 - Sylvaneth Discussion

    @Lhw Thanks! It's always great to get an idea of what some other players are doing. Do you find that you are coming up short with damage output? Or do you feel like you have just enough and the dryads are great placeholders? I know Allariele can put down the hurt but I usually whiff with the dryads (although I run gnarlroot so no extra attacks).
  4. jake3991

    AoS 2 - Sylvaneth Discussion

    Awesome! Allariele certainly provides some serious flexibility. Would you mind giving us a rundown of your matchups?
  5. jake3991

    AoS 2 - Sylvaneth Discussion

    Curious what you summon most times with Allariele? Thanks for posting about this!
  6. jake3991

    AoS 2 - Sylvaneth Discussion

    Awesome! Do you happen to have the complete list?
  7. jake3991

    AoS 2 - Sylvaneth Discussion

    @Nixon looks solid! Plenty of hunters leaping across the table!
  8. jake3991

    AoS 2 - Sylvaneth Discussion

    @Nixon I also thought free spirits on their own could be solid! Curious what you are running? Not taking the 2nd larger battalion certainly frees up some points for many options! @SpiritofHokuto I really see no reason why free spirits cannot teleport during the hero phase, see the below rules excerpts. Free spirits states move as though it was the movement phase and alliance abilities establishes that if you are moving in the moment phase you may instead teleport. Free spirits rule "move each unit from the free spirits as though it were the movement phase (they cannot run)...." Allegiance abilities "If a sylvaneth unit is within 3'' of a wildwood at the start of your movement phase, it can attempt to traverse the spirit paths instead of moving normally"
  9. jake3991

    AoS 2 - Sylvaneth Discussion

    Hey all! I'm typically a gnarlroot player but something in the book has caught my eye. Has anyone head success or any stories at all with heartwood/free spirits? It seems like it could be an extremely affective Alpha strike with the bonus hero phase move for all 4 units of hunters and Durthu. You could pretty feasibly delete a major unit on the first turn and then lock the rest of your opponents army in their deployment zone leaving all the objectives to you. Additionally with heartwoods ability to regenerate entire units of dryads and tree revs it could really hang with even the toughest summoning army. I have an example (by no means optimal) list below! Pease what are your thoughts! Tell me! For reference heartwood allows you to roll a die, on a 6 or higher (adding one for each unit of hunters on the table) you get to place a unit of dryads, tree revs or spites that was destroyed within a board edge or wood. Free spirits allows all members of the battalion (Durthu and all the hunters) to move in the hero phase (including teleporting) and then move again in the moment phase pretty much ensuring any charge. LEADERS Spirit of Durthu (380) - General - Command Trait : Warsinger - Artefact : Gystrike Branchwraith (80) - Artefact : Acorn of the Ages - Deepwood Spell : Regrowth Branchwraith (80) - Artefact : Ranu's Lamentiri - Deepwood Spell : Verdant Blessing UNITS 3 x Kurnoth Hunters (200) -Greatswords 3 x Kurnoth Hunters (200) -Greatswords 3 x Kurnoth Hunters (200) -Scythes 3 x Kurnoth Hunters (200) -Scythes 30 x Dryads (270) 10 x Dryads (100) 5 x Tree-Revenants (80) BATTALIONS Free Spirits (120) Heartwood Wargrove (80)
  10. jake3991

    AoS 2 - Sylvaneth Discussion

    A similar list got 3rd at Midwest meltdown! https://aosshorts.com/midwest-meltdown-results-and-recap/#more-2977 Perhaps monster mash is workable? In my mind the benefit for some of our battalions is tremendous, being a one drop army. All the other special rules for gnarlroot or the like are just gravy.
  11. jake3991

    AoS 2 - Sylvaneth Discussion

    Awesome! What are you running? I've been doing this. Durthu TLA branchwitch branchwraith 5 tree revs 20 dryads 20 dryads 6 hunters household/gnarlroot
  12. jake3991

    AoS 2 - Kharadron Overlords Discussion

    Any thoughts or feelings on this list? You could always swap the 2nd unit of riggers for wardens. The idea would be to deepstrike the frigate with all 24 riggers. Allegiance: Order LEADERS Aether-Khemist (160) Aether-Khemist (160) Arkanaut Admiral (120) UNITS 10 x Arkanaut Company (120) - 3 x Light Skyhooks 10 x Arkanaut Company (120) - 3 x Light Skyhooks 10 x Arkanaut Company (120) - 3 x Light Skyhooks 12 x Endrinriggers (480) - 2 x Grapnel Launchers 12 x Endrinriggers (480) - 2 x Grapnel Launchers WAR MACHINES Arkanaut Frigate (240)
  13. jake3991

    AoS 2 - Sylvaneth Discussion

    I know it's awesome right now! Has anyone posted good event results with gnarlroot yet?
  14. jake3991

    AoS 2 - Kharadron Overlords Discussion

  15. jake3991

    AoS 2 - Sylvaneth Discussion

    Hello all I'm a new sylvaneth player and had a quick question! Does anyone have some documentation (FAQ etc) on movement through wyldwoods? Specifically around the trees, can you not finish a move on a tree?
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