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Warbossironteef

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  1. Yeah the battalion is super good, but like you, I think for 320 the Griffon isnt worth it. Being a 3-4 drop is definitely a big bonus though. I have 60 pistoliers/outriders to paint so Im going to test out some lists, albeit against myself due to the pandemic lol. In my head the Ironclad is going to be the focal point of the army and the Endrinriggers are great at keeping it alive and healthy enough to Fly High. They might not be worth it in the end and maybe 10x more horses, 3xgyro copters would be better.
  2. Am I crazy or would something like the below be super fun and pretty powerful? It lacks large units for holding objectives but it has some pretty powerful parts to it. The Ironclad is the central piece. You can give it -1 to hit from the Battlemage and be super aggro with it first turn. The Prime also pairs well with it. Those two can go anywhere on the board and take out most things. Endrinriggers do some decent shooting and keep your Ironclad healthy. Min units of Pisotliers & Outriders for screening. They are battleshock immune as long as the Hurricanum is alive and close. Other weaknesses are lack of wounds and if the Hurricanum goes down, they small units of horses are easy to take out. Maybe you have to forgo the utility of the Endringriggers so you can beef up your model count with 10 more horses. Allegiance: Cities of Sigmar - City: Tempest's Eye LEADERS Celestial Hurricanum With Celestial Battlemage (280) - General - Command Trait : Hawk-eyed - Artefact : Patrician's Helm - Lore of Eagles : Aura of Glory Battlemage (110) - Mortal Realm : Hysh Celestant-Prime (300) UNITS 5 x Freeguild Pistoliers (100) 5 x Freeguild Pistoliers (100) 5 x Freeguild Pistoliers (100) 5 x Freeguild Pistoliers (100) 5 x Freeguild Outriders (100) 5 x Freeguild Outriders (100) 6 x Endrinriggers (200) - 2 x Aethermatic Volley Guns - 2 x Drill Launcher BEHEMOTHS Arkanaut Ironclad (480) - Main Gun : Great Sky Cannon ENDLESS SPELLS / TERRAIN / COMMAND POINTS Prismatic Palisade (30) TOTAL: 2000/2000 WOUNDS: 114
  3. Putting aside who's "right", I think all your math and discussion is useful so thank you. It's less of a mathhammer question in my head vs how do I see my army playing and what role do the Endrinriggers fill. Pros (mathhammer doesn't show) over Pistoliers: They fly. Even though pistoliers are fast, they still dont have the same mobility flying gives you. Ability to snipe characters. In range of buffs, 24 inch (36 inch threat range)2 attacks at +3 +2 -2 rend flat 3 dmg. Potential to spike 6 dmg or finish off small heroes chipped by Battlemage. Slightly tougher 4+ armor save Higher bravery (not to be overlooked) High rend - some long range and some melee - are they the best long range shooters or OP melee powerhouse? No, but my list has very little high rend. If you keep them in range of buffs and can get the spell off they can definitely pack a punch for their points. When you get the TE spell off, 9 attacks at +3 +2 -2 rend d3 dmg isnt bad. High quality attacks also scale well with rerolls to 1 and this army usually generates decent CP. Very situational, but ability to prevent retreats Griffon and Endrinriggers can team-up to fight monsters and heroes. (again only high rend in my army) In general they can do some things that Pistoliers can't. Pistoliers are awesome, it's why I'm bringing 50 of them, but they are kind of one dimensional and lack high rend. I'm hopefully going to get 2 Gunhaulers one day and I think for me the decision will be between the below options: 10x more Pisotliers vs 6x Endrinriggers vs 2xGunhaulers. It seems like a tough decision and im not sure what's right.
  4. Have people discussed the value of 6x Endrinriggers in Tempset Eye? I think they are a strong fit in a Aetherguard Windrunners army. They would be your Countercharge unit and sit behind your Hurricanum and Griffon. Most games you'll be focused on the middle of the board, trying to keep your units in range of buffs. With fly, their high rend and ability to double their extremely reliable melee attacks I think they are a perfect fit. They also have a few decent long range options. The do make your list a 3 drop. What are your thoughts on Endrinriggers? Allegiance: Cities of Sigmar- City: Tempest's EyeLEADERSFreeguild General on Griffon (320)- General- Command Trait : Hawk-eyed- Greathammer & Shield - Artefact : Patrician's HelmCelestial Hurricanum With Celestial Battlemage (280)- Artefact : Seerstone Amulet- Lore of Eagles : Aura of GloryUNITS15 x Freeguild Pistoliers (300)15 x Freeguild Pistoliers (300)10 x Freeguild Pistoliers (200)5 x Freeguild Outriders (100)5 x Freeguild Pistoliers (100) 6x Endrinriggers, 1xSkyhook, 1x Grapple - 200Aetherguard Windrunners (120) Chronomatic Cogs -80TOTAL: 2000/2000
  5. He does have a shield. Opps! Good idea about Outriders Maybe ill switch to 2x5 man Outriders. I think they also randomly have 1 higher bravery too. Any tactics or tips for using this many pistoilers? 2drop means youll get to decide based on matchup whether you go first or second. I imagine ill be going 2nd a lot to try and go for double turn.
  6. What do you all think about this list with the new point changes? I may have ordered 50 Pistoliers models . I honestly think it's hot fire. It's a 2 drop. It's got some weaknesses but it seems powerful and super fun to play. I think it has legs. It would be a tough list to navigate perfectly but with some practice I think it could be a good list. Allegiance: Cities of Sigmar - City: Tempest's Eye LEADERS Freeguild General on Griffon (320) - General - Command Trait : Hawk-eyed - Greathammer & Shield - Artefact : Patrician's Helm Celestial Hurricanum With Celestial Battlemage (280) - Artefact : Seerstone Amulet - Lore of Eagles : Aura of Glory UNITS 15 x Freeguild Pistoliers (300) 10 x Freeguild Pistoliers (200) 10 x Freeguild Pistoliers (200) 5 x Freeguild Pistoliers (100) 5 x Freeguild Pistoliers (100) 5 x Freeguild Pistoliers (100) 1 x Grundstok Gunhauler (130) 1 x Grundstok Gunhauler (130) BATTALIONS Aetherguard Windrunners (120) TOTAL: 1980/2000 WOUNDS: 144
  7. Anyone interested in trading a Stonehorn for my Thundertusk? I can't find the Stonehorn head bitz online and i'm open to trading! I can throw in 2x Mournfang to spice it up too
  8. IMO the Glottkin isn't going to be worth it in either of those lists. I dont think giving plus 1 attacks to 30 plaguebearers or small Blightking units is worth his 380 point cost. His spell is amazing but you wont get it off very often. I think you'd get much more out of his points with more bodies. Just my opinion. The Glottkin needs to be next to big units of BKs , 40 Chaos Marauders or 40 Plague monks. Than his CA is worth it.
  9. Sorry if this is a common question, but would anyone be willing to help a new Nurgle player out? I'm looking to convert my old GW Wyldwoods into Gnarlmaw Trees. Would anyone be able to give me some rough measurements of the base of the Gnarlmaw or a size comparison to the old woods? I know I will have to beef up the base and obviously give it a mouth
  10. Just saw someone on Twitter post the new Forgeworld points. Rogue Idol is now 420 .... A lot of the other monsters went down but our guy lost his 6++ and went up 20. Still a good center piece model, especially considering no more Ethereal Amulet. He is one of the toughest monsters in the game and his rend is now relevant against most other big heroes.
  11. With the rumored point drops, it allows you to run something like the below. I stole this list from another player, so it's not mine. It may seem small but the point changes allow you to Ally in 10 Warhounds. These can act as a fast screen for Plague monks, which they desperately need. I think it's a big boon to the list and it has a lot of potential. The original owner of the list did well with it in a tournament. It has bodies, fast moving flankers, output from Plaguemonks and a big buff/distraction tanky monster. The biggest weakness IMO is glasscannon Plaguemonks and the weak casting. Against better casting armies it will be hard to get those amazing spells off. I'm working on building it now. LEADERS The Glottkin (420) Lord of Afflictions (200) - General - Command Trait : Grandfather's Blessing - Artefact : Rustfang Plague Priest on Plague Furnace (200) Festus the Leechlord (140) UNITS 30 x Plaguebearers (320) 2 x Pusgoyle Blightlords (200) 5 x Putrid Blightkings (160) 40 x Plague Monks (280) 10 x Chaos Warhounds (80) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Extra Command Point (50) TOTAL: 2050/2000
  12. @PlasticCraic talked about one in his blog! It's pretty much exactly what you think! I would imagine some other people take Ironfist and maybe a unit of pigs, but you get the idea! https://plasticcraic.blog/2019/11/11/battletome-orruk-warclans-big-waaagh-review/
  13. You can use Greenskins in the Big Waaghh and it's pretty easy to convert one up!
  14. I was just building Wyveryn lists at lunch yesterday. Such an interesting piece. I wish he had a few more wounds, but he actually hits pretty hard, is mobile and has a pretty small base. Imagine him next to some Big Stabbas or Gruntas. +1 attack on Gruntas gets them to 10 attacks each... and Big Stabbas too. Insanity. He just seems so squishy at 11 wounds but I think for sure Warboss, Wyvern or Boar, have untapped potential. Such a strong buff piece.
  15. It's obvious you took some time in replying and I really appreciate it. You're a Destruction legend and your blog is great. Keep up the good work . Thank you!
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