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Warbossironteef

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  1. @PlasticCraic talked about one in his blog! It's pretty much exactly what you think! I would imagine some other people take Ironfist and maybe a unit of pigs, but you get the idea! https://plasticcraic.blog/2019/11/11/battletome-orruk-warclans-big-waaagh-review/
  2. You can use Greenskins in the Big Waaghh and it's pretty easy to convert one up!
  3. I was just building Wyveryn lists at lunch yesterday. Such an interesting piece. I wish he had a few more wounds, but he actually hits pretty hard, is mobile and has a pretty small base. Imagine him next to some Big Stabbas or Gruntas. +1 attack on Gruntas gets them to 10 attacks each... and Big Stabbas too. Insanity. He just seems so squishy at 11 wounds but I think for sure Warboss, Wyvern or Boar, have untapped potential. Such a strong buff piece.
  4. It's obvious you took some time in replying and I really appreciate it. You're a Destruction legend and your blog is great. Keep up the good work . Thank you!
  5. I'm actually taking one of the lists you reviewed! Wurgog, Megaboss, Maniak Weirdnob, Wardokk, 6xGoregrunta, 30x Arrow, 30xStikkas, Rogue Idol.
  6. First ever tournament is coming up this weekend. I'm running 30xStikkas and 30xArrowboyz in my Big Waagh. Havent had time to practice a lot of games using both blocks of 30. Does anyone have any general tips about how they deploy with these units?
  7. Not going to lie, I feel like this list would be super fun and quite competitive. It trades gorgruntas and mighty destroyers for extra bodies, faster movement and super strong casting. Goregruntas with Warchanter buff are better than BS cav, but I usually only run one Warchanter so it cant go on everything and I can still put on the Idol or Ardboyz. The bonus of not having Gruntas is that Maniaks are faster can can move 24 with fly. Also, because I dont need a Warboss with Brutish Cunning, my Wurgog is casting 3 spells (4 on BW). This now adds activation wars debuff. Have other people run Wurgog with Fuelled by Spirits , Boney Bitz and BW? Seems strong. Wurrgog Prophet (160) - General - Command Trait : Fuelled by the Spirits - Artefact : Moreky's Boney Bitz Orruk Warchanter (110) Wardokk (80) Wardokk (80) 30 x Savage Orruks (300) 30 x Savage Orruk Arrowboys (360) 10 x Savage Boarboy Maniaks (280) 10 x Orruk Ardboys (180) Rogue Idol (400) Balewind Vortex (40) 1990 points. 209 wounds.
  8. Honestly it's an interesting list. Not many armies will be able to kill all your boyz. I think like you said you'll have trouble killing tough units, especially if your Idol goes down, but to me this list is more about playing objectives then killing. In some matchups you'll be able to chop up your opponents but the really strength in this army in particular is sitting on objectives and not moving. If that's your style than this list is pretty good. Outside of the Idol it's biggest weaknesses are lack of Mortals wounds, lack of rend, lack of ranged output and lack of mobility. A unit of Arrowboyz would give you some reach, and if you put it behind one of your 30 orruk units it would make your opponent have to do something about it. If you go 30 Arrowboyz I would consider a Maniak Weirdnob. With a full 30 man unit his spell is nice. I think it could win a lot of games but it will be matchup dependent and it would be a very grindy. If that's your style it could definitely work! There may be a more balanced list with only 2 30 man units, more buffs (Wardokks) and some ranged/mobility but taking it to the extreme with 90 boyz could work!
  9. Has anyone hear tried a true combined/TAC list? I don't have a MawKrusha but the below seems interesting. I think you would kit out the Krusha to be super tanky so he can be very independent. You have range threats, screens, hard hitting counter charge unit and a big tank. It lacks high rend outside of the Krusha but it feels like this list could adapt to must scenarios. Any thoughts? Megaboss on Maw-Krusha (460) Maniak Weirdnob (120) Orruk Warchanter (110) Savage Big Boss (100) Wardokk (80) 20 x Savage Orruk Arrowboys (240) 20 x Savage Orruk Arrowboys (240) 10 x Savage Orruks (120) 10 x Savage Orruks (120) 15 x Orruk Ardboys (270) Kunnin' Rukk (140) TOTAL: 2000/2000
  10. Yeah definitely worth considering but I have switched to Big Waaghh and haven't looked back. You get the warpaint first turn in most lists and +1 to hit and wound 2nd turn.
  11. I think that current list is probably better in Big Waagh than any BS allegiance. -1 Rend on 6's is nice, but hitting on 3s & 3s is better. The biggest thing you lose is the pregame move. I honestly think most lists with 30 stikka boys are better in Big Waagggh. I know it's a little sad but it's still a great army. Idol rerolling 2's to hit and woudning on 2's isn't bad either
  12. I see him play Bonegrinz, Kop Rukk lists with a lot of boars. He seems to be an amazing player.
  13. Anyone with more experience have any tips for running 30 Stikka Orruks and 30 Arrowboys in the same list? Do you all find your self spreading the 30 Stikka boyz out to screen your heros and arrowboyz? The 18inch range on arrowboys always makes their deployment and movement so important and I was wondering if anyone had any general tips or things they've learned from playing a list with 2 big groups of Orruks.
  14. Facing Gortek this weekend for the first time with the below list. Any advice or tips for facing that stupid dwarf? He is so frightening in combat. I think he would chop through my +3 armor 30 Orruks pretty quickly. Allegiance: Big Waaagh! LEADERS Wurrgog Prophet (160) Orruk Warboss (140) -Waagh Banner Orruk Warchanter (110) Wardokk (80) Wardokk (80) UNITS 30 x Savage Orruks (300) 6 x Orruk Gore-gruntas (320) 10 x Orruk Ardboys (180) 10 x Orruk Ardboys (180) BEHEMOTHS Rogue Idol (400) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Balewind Vortex (40) TOTAL: 1990/2000
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