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Marzillius

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3 Liberator

About Marzillius

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    Liberator
  1. Marzillius

    AoS 2 - Stormcast Eternals Discussion

    I've been thinking about something I've been unsure about. What do you people usually do with the free Gryph-Hound you get when you take a Lord-Castellant? I've not found ways to make it useful yet.
  2. Marzillius

    AoS 2 - Stormcast Eternals Discussion

    I see, how do you deal with really annoying screens like Skinks? And if you are Haloing a unit of Sequitors, isn't it better to run a 20-man unit, so the enemy has no choice in attacking the un-haloed unit. This also saves 80 points. Also, do you hit the Dracolines with the Lantern, or a unit of Sequitors? And I forgot to ask, how do you equip your Dracoline Evocators? I'm going to build my two boxes tomorrow and I'm still unsure how to go about it. 3 with Grandstave and 3 with Tempest Blades maybe? Which weapon does the Prime have?
  3. Marzillius

    AoS 2 - Stormcast Eternals Discussion

    I really think this is cool, how many games have you played and how did the Dracoline Evocators do in most of them? Do they all die eventually, or do they just crush the enemy's most important unit and then you basically win? I play a lot of cavalry lists myself, but only with Dracoths and Palladors, and if I come up against Legions of Nagash I just die because their debuffs are so strong against Stormcast cavalry. I would think the issue would be even worse here. And another completely unrelated question to anyone: When is a Lord-Ordinator useful for his +1 to-hit buff? When you have 2 Ballistas? 3? Is it ever worth taking him over another Ballista?
  4. Marzillius

    AoS 2 - Stormcast Eternals Discussion

    Are Gavriel Sureheart droplists dead in tournaments? Most tourneys use Total Commitment as one mission, which leaves the army kind of dead in the water if you rely on dropping in Sequitors or other stuff. Or is it still good? I want to make a list like this: Lord-Arcanum on foot Gavriel Sureheart Lord-Castellant Lord-Ordinator 5 Liberators 5 Liberators 20 Sequitors 3 Celestar Ballista 4 Concussors 1 extra CP, Hammers of Sigmar Because you gotta be Hammers to use Gavriel, right? You can't just give the Sequitors the Hammers keyword and then get to choose artifact for a hero, right? It's gotta be the entire army? Or am I wrong?
  5. Marzillius

    AoS 2 - Stormcast Eternals Discussion

    I play a lot of Dracothian Guard (my entire army is themes around cavalry, pretty awesome, and good too!) and I can say this about them in the new edition. Fulminators are still good, but the loss of the breath attack requires you to take a Knight-Heraldor, since they can't shoot their way out of combat reliably now. If they get bogged down they are really bad. I think Concussors are better. They are worse against shooting lists, but with a Castellant lantern buff and Staunch Defender it doen't matter as much. They also don't require a Heraldor as they are as good on the charge as in protracted combats, and they obliterate hordes with them preventing pile-ins. 40 skeletons are scary, 40 skeletons who can't pile in are not scary. For 20 points more they are worth it. Tempestors are only good against shooting lists, otherwise they're a waste. Find the points to upgrade them to Fulminators or Concussors. Desolators are bad, you need 8 of them in a unit to be sure of them getting their attack bonuses, and such large units are very weak to debuffs. If you face any army that can give them a -1 to hit you're in trouble. Otherwise they will of course destroy whatever they touch, but making half your army a joke to one debuff is very risky.
  6. Marzillius

    Let's chat Stormcast Eternals

    I would never replace the Fulminators with Palladors, Fulminators are the heavy hitters of the list, but they don't have the mobility of the Palladors. If they could charge after riding the winds that would be mega broken, I mostly use the ability to escape losing combats and dash to unoccupied or lightly defended objectives, or to get in position if I'm gambling for a double turn. Palladors are also point-for-points more resilient against mortal wounds, which is the bane of Dracoth units. But basically, if you have 480 points to spend, take the Fulminators. But try them in conjuction with Palladors some time, you'll be pleasantly surprised I think. Also a unit of 3 is useless, they aren't resilient enough and they don't hit hard enough. You need 6 or more for them to really get going.
  7. Marzillius

    Let's chat Stormcast Eternals

    I played in a 36 man tournament this weekend and came in at second place with this Stormcast list: Lord Celestant on Dracoth (Staunch Defender, Mirrorshield, Keen-clawed) Lord-Aquilor Lord-Castellant 5 Liberators (Hammers & Shields, Grandhammer) 5 Liberators (Hammers & Shields, Grandhammer) 5 Liberators (Hammers & Shields, Grandhammer) 4 Fulminators 2 Tempestors 6 Vanguard-Palladors (Javelins) It worked surprisingly well, the Fulminators gets mega armour buffed and hit hard, the Palladors are an unknown unit for many but they are fast and hit hard enough to take down major units and kick objective campers off their objectives. The Liberators just come down and grab points and the Tempestors suppress the most dangerous enemy unit (Nagash, Morathi etc) and the characters tag along. The Aquilor often outflanks and shows up behind unexpecting opponents to assassinate characters to tie stuff up. He dies basically every game, but he often proves his worth (like taking 3 wounds off Morathi before she transformed, leaving her monster form with 6 wounds). I faced a Nagash list, Daughters of Khaine, Fatesword Warband, Beastclaw Raiders and Mixed Order. The Nagash list was defeated because it's easy to claim the objectives once you've killed the skeletons, Nagash himself can only hold one you know. Daughters was just a straight up slugfest which I won through superior armour and arms (and because Morathi got halved as an elf, hehe). I lost vs Fatesworn because I played too aggressively and failed at my target priority (should have killed the big Warrior unit to get more points in the end). I won vs Beastclaw because both his Thundertusks missed their 6 mortal wound snowballs first turn, then I got double turn and killed 3 monsters, the Palladors really excelled here since they don't care about the Stonehorn's damage halving because of their damage 1 across all their attacks. I won vs Mixed Order because I rolled a lucky 10" charge with my Fulminators against 40 unbuffed skinks, deleting them, and because a single Pallador took 3 wounds off Morathi in his turn (which means Morathi dies in turn 2). After that it was just clean-up. I really recommend Vanguard-Palladors, their power is really underestimated. I'm going to play a list with 12 of them soon.
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