Archibald Posted January 12, 2022 Share Posted January 12, 2022 I will be playing against SBGL with this list on friday: Subfaction Drowned Men Mortal Realm Ghur Grand Strategy Hold the Line Triumph Inspired Leaders Lord of Affliction** 210 Gutrot Spume** 170 Morbidex Twiceborn** 320 Battleline Pusgoyle Blightlords* 220 Putrid Blightkings x2* 500 Putrid Blightkings** 250 Units Pusgoyle Blightlords x1** 110 Nurglings x2** 210 Ballations Hunters* Battle Regiment Points 1990 Drops 3 Wounds 135 It is very flexible in seting up the army. You can pregame move the drones or play a nearly total null deploy. Everything is flexible and can react to the enemy. Mainplan should be to look the enemy in his deployment zone. This is why i use a 10-man unit of BK. Just for staying power (and to test it out). Oh and btw why don't we get our own subforum like Slaanesh? Seems fitting with new book and all. 2 Quote Link to comment Share on other sites More sharing options...
Kasper Posted January 13, 2022 Share Posted January 13, 2022 13 hours ago, Archibald said: I will be playing against SBGL with this list on friday: Subfaction Drowned Men Mortal Realm Ghur Grand Strategy Hold the Line Triumph Inspired Leaders Lord of Affliction** 210 Gutrot Spume** 170 Morbidex Twiceborn** 320 Battleline Pusgoyle Blightlords* 220 Putrid Blightkings x2* 500 Putrid Blightkings** 250 Units Pusgoyle Blightlords x1** 110 Nurglings x2** 210 Ballations Hunters* Battle Regiment Points 1990 Drops 3 Wounds 135 It is very flexible in seting up the army. You can pregame move the drones or play a nearly total null deploy. Everything is flexible and can react to the enemy. Mainplan should be to look the enemy in his deployment zone. This is why i use a 10-man unit of BK. Just for staying power (and to test it out). Oh and btw why don't we get our own subforum like Slaanesh? Seems fitting with new book and all. Is there a reason why you havent put the last unit of Blightkings into Hunters batallion as well? Dont think theres a huge difference between being 3 or 4 drops. Most seem to be 1 or 2 (if 2 monsters usually) or otherwise 5 due to Battle Regi + Warlords. Personally I dont value Morbidex that much. I think Bloab is the overall superior choice with the utility/spell he brings and otherwise Orgotths raw damage with 10 CPs a game is really good. Quote Link to comment Share on other sites More sharing options...
ibel Posted January 13, 2022 Share Posted January 13, 2022 18 hours ago, Archibald said: Oh and btw why don't we get our own subforum like Slaanesh? Seems fitting with new book and all. It happen, Maybe a Admin can switch this Discussion in that subforum. To your List: Jes i Like it. But i had to Agree to my follower @Kasper i think Bloab would be the very better Choice. And if u change that u can take 1 more PBlightlords unit instat of the Nuglings. I like the PBLords they are so mobile, very good. Pls tell us next week how the game was, thanks a lot. Now to my pocket: I Play at Sunday 2k against SerraphonGunLine or Teclics+2x20 Sentinels with this List: Allegiance: Maggotkin of Nurgle- Subfaction: Drowned Men- Mortal Realm: Ghur- Grand Strategy: Hold the Line- Triumphs: InspiredLeadersOrghotts Daemonspew (300)*Bloab Rotspawned (300)- Lore of Malignance: Plague SquallLord of Afflictions (210)*- General- Command Trait: Overpowering Stench - Artefact: Arcane Tome (Universal Artefact)- Lore of Malignance: Gift of DiseaseBattleline5 x Putrid Blightkings (250)*5 x Putrid Blightkings (250)*2 x Pusgoyle Blightlords (220)*2 x Pusgoyle Blightlords (220)*2 x Pusgoyle Blightlords (220)*Endless Spells & InvocationsThe Burning Head (20)Core Battalions*Battle RegimentTotal: 1990 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 123Drops: 2The Plan is: I buy Orgoth and want to try Orgoth and Bloab. 2. Making Pressure direct from beginning and than stay Long enough ALife to win the Game. I will give u a report. Stay healthy ! Quote Link to comment Share on other sites More sharing options...
Zappgrot Posted January 13, 2022 Share Posted January 13, 2022 On 1/7/2022 at 8:29 PM, Kurrilino said: I have literally no idea what you are talking about, neither did i ever play 40K or desire to have a broken book. I am jusy tired of always being on the wrong end of the leverage just by being a chaos player. At game night at the club, we have literal verbal fights who gets the right to play against chaos. The release of the StD is still a mood point thinking back. Super great book in Bonereapers, absolute stinker StD, fantastic book for Lumineth. I really don't care bout tournaments anymore, i just don't want to be in that group, people fight over to baby seal club. And no, i am not the worst player, i won tournaments in 7th edition with WoC and am able to judge if a book is a lost cause. The direction we are going, reminds me very strongly of High Elfes in the old world Ha try beeing a destrcution player. Oh well there now is giants i gues. Anny way. Nurgle is not that bad and Tzeentch and Bel'akor are great armies. Khorne not su much. Slaanesh i gues is oke but still feels bad because of how powerfull it was. But your sort of right death and order is where it is at. Quote Link to comment Share on other sites More sharing options...
Zappgrot Posted January 13, 2022 Share Posted January 13, 2022 On 1/8/2022 at 12:15 AM, Grimrock said: So before the book released I was really hoping the Glottkin would be good this edition, but looking at the points and stats I'm just not excited about them. They're about as resilient as a mega gargant and hit slightly harder, but they're over 200 points more expensive and half the speed. They're a wizard sure, but the spells are only so so and unlike the gargants they only count as 5 models on an objective so I'd call that a wash. I really want to pick them up and paint them, but at their monetary cost I want something more to justify the purchase than a hobby project. Has anyone had any good experience with them in any games that can get me excited enough to take the plunge? Any wow moments that made you think they were totally worth 700 points? Yea the basic stats of the glottking are not great. But blightkrieg is an absolute power rule. It's so insanly powerfull that you can win games of it alone. The amount of control this gives you over the opponent is insane. Mostly because chargeing is the way most ppl score their tactics. Wanna kill a battleline unit/general charge it. Want to take over an objective charge the unit that is currently holding it. Blightkrieg stops that outright. When someone want to charge you of a objective just charge them whit that unit instead so they can not move on the objective. This can cause them to drop a tactic and in a close game that might already be enough to win. At 700 points i think you need to play well to get enough form the glottkin. But if they ever drop in a faq they will be amezing. 1 Quote Link to comment Share on other sites More sharing options...
Archibald Posted January 13, 2022 Share Posted January 13, 2022 10 hours ago, Kasper said: Is there a reason why you havent put the last unit of Blightkings into Hunters batallion as well? Dont think theres a huge difference between being 3 or 4 drops. Most seem to be 1 or 2 (if 2 monsters usually) or otherwise 5 due to Battle Regi + Warlords. Personally I dont value Morbidex that much. I think Bloab is the overall superior choice with the utility/spell he brings and otherwise Orgotths raw damage with 10 CPs a game is really good. Just wanted o keep it as low as possible. So no deeper meaning i guess. 😅 I chose Morbidex and the 6 nurglings to test them out. Everyone is down on Bloab and Orghotts but he deserves at least a testride. A few days ago i saw a deamon heavy list with him with a focus on summoning. I tried a modified version of it, but totally screwed upv my deployment (gave first turn to sylvaneth, and it was game...). So after setting the summoning focus asside i chose mobility and flexibility in deployment for the next game. 5 hours ago, ibel said: It happen, Maybe a Admin can switch this Discussion in that subforum. To your List: Jes i Like it. But i had to Agree to my follower @Kasper i think Bloab would be the very better Choice. And if u change that u can take 1 more PBlightlords unit instat of the Nuglings. I like the PBLords they are so mobile, very good. Pls tell us next week how the game was, thanks a lot. Now to my pocket: I Play at Sunday 2k against SerraphonGunLine or Teclics+2x20 Sentinels with this List: Allegiance: Maggotkin of Nurgle- Subfaction: Drowned Men- Mortal Realm: Ghur- Grand Strategy: Hold the Line- Triumphs: InspiredLeadersOrghotts Daemonspew (300)*Bloab Rotspawned (300)- Lore of Malignance: Plague SquallLord of Afflictions (210)*- General- Command Trait: Overpowering Stench - Artefact: Arcane Tome (Universal Artefact)- Lore of Malignance: Gift of DiseaseBattleline5 x Putrid Blightkings (250)*5 x Putrid Blightkings (250)*2 x Pusgoyle Blightlords (220)*2 x Pusgoyle Blightlords (220)*2 x Pusgoyle Blightlords (220)*Endless Spells & InvocationsThe Burning Head (20)Core Battalions*Battle RegimentTotal: 1990 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 123Drops: 2 The Plan is: I buy Orgoth and want to try Orgoth and Bloab. 2. Making Pressure direct from beginning and than stay Long enough ALife to win the Game. I will give u a report. Stay healthy ! Unfortunately i don't have any more PBGL and don't plan on getting another duo. Second Maggothlord goes first (when he is finally available again). Quote Link to comment Share on other sites More sharing options...
Fellman Posted January 13, 2022 Share Posted January 13, 2022 They have so many wart i will go nuts 1 Quote Link to comment Share on other sites More sharing options...
Sangfroid Posted January 14, 2022 Share Posted January 14, 2022 First 2 units completed hope to get the PBL and spoilpox done this weekend to complete the vanguard box 6 Quote Link to comment Share on other sites More sharing options...
Champotte Posted January 14, 2022 Share Posted January 14, 2022 (edited) Hey guys, I didn’t bought the new book yet. Is there a way to build a viable list around multiple GUOs now ? Any list ideas to share ? Edited January 14, 2022 by Champotte Quote Link to comment Share on other sites More sharing options...
TerminusRex Posted January 14, 2022 Share Posted January 14, 2022 11 hours ago, Sangfroid said: First 2 units completed hope to get the PBL and spoilpox done this weekend to complete the vanguard box Gross! 1 Quote Link to comment Share on other sites More sharing options...
spenson Posted January 17, 2022 Share Posted January 17, 2022 (edited) So I had 2 games this friday with a new list: Allegiance: Maggotkin of Nurgle - Subfaction: Drowned Men - Grand Strategy: Hold the Line - Triumphs: Indomitable LeadersGreat Unclean One (495)* - General - Bile Blade & Massive Bilesword - Command Trait: Nurgling Infestation - Artefact: The Witherstave - Universal Spell Lore: Flaming WeaponLord of Afflictions (210)* - Artefact: The Splithorn HelmFestus the Leechlord (150)* - Lore of Malignance: Magnificent BuboesOrghotts Daemonspew (300) Battleline10 x Plaguebearers (150) 10 x Plaguebearers (150)** 2 x Pusgoyle Blightlords (220)** 2 x Pusgoyle Blightlords (220)** Units3 x Nurglings (105)* Core Battalions*Warlord Hunters of the Heartlands** Additional Enhancements Artefact Total: 2000 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 130 Drops: 9 I put flaming weapon on the GUO but I'm still undecided on which is the best spell. Game 1: My first game was against some kastelai soulblight with a vampire on zombie dragon, Mannfred, Neferata and 4x5 blood knights. I didn't put anything in deepstrike and I managed to hold pretty well, making sure that the 2x5 knights in ambush were basically useless. I lost the game because on turn 3 I made the stupid mistake of charging Mannfred, who then teleported and denied me 6 VP. Other than that the game went pretty well. Game 2: Game 2 was against some SCE with a knight draconis, a Knight-Relictor, 3x2 dragons, and 6 longstrike. I know this list pretty well because we're either taking this list or the 11 dragons for the next team tournament so we train a lot against it. It's very oppressive and the stormcasts basically plays with 2500 points on turn 1. I lost by 8 points, which is not a lot considering the fact that we intend to rely on this list to get a 20/0. The 5++ really helps but I still lost Orghotts on turn 1 because you can only take so many bolts and flames in the face. The diseases did a lot of damage and I love the 4th effect of the wheel more and more. Conclusion I'll play some more games with this list but so far I really like it. It doesn't have a lot of bodies but it's actually pretty flexible. The bookkeeping is very intense though and I'm glad I finally got my tokens because you usually end up with dice everywhere on the table and on the side. The putrid blightkings have been disappoining in my earlier games, I'd really like to hear your opinion on them compared to the pusgoyles and the plaguebearers. Edited January 17, 2022 by spenson Quote Link to comment Share on other sites More sharing options...
Domowoj Posted January 17, 2022 Share Posted January 17, 2022 On 1/14/2022 at 8:38 AM, Champotte said: Hey guys, I didn’t bought the new book yet. Is there a way to build a viable list around multiple GUOs now ? Any list ideas to share ? I had a successful game yesterday. NB: it was a casual game with my buddy. He brought ogre gutbusters without beastclaw raiders and no monsters; I think this matchup is in Nurgle's favor. It was the first game for either of us in 3rd edition. I brought an all-demon list with multiple GUO's and a focus on summoning. This list can handily summon a 3rd GUO on battle round 3: Allegiance: Maggotkin of Nurgle- Subfaction: Befouling Host- Grand Strategy: Prized Sorcery LEADERS Great Unclean One (495)*- General- Command Trait: Infernal Conduit- Bile Blade & Doomsday Bell- Artefact: Tome of a Thousand Poxes- Lore of Virulence: Fleshy AbundanceRotigus (495)- Lore of Virulence: Stream of CorruptionHorticulous Slimux (225)Sloppity Bilepiper, Herald of Nurgle (130) UNITS 20 x Plaguebearers (300)*1 x Beasts of Nurgle (110)*1 x Beasts of Nurgle (110)*3 x Nurglings (105)* *Battle Regiment TOTAL: 1970/2000 WOUNDS: 121LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 0/3 ALLIES: 0/400REINFORCED UNITS: 1/4 DROPS: 3 The idea here is that you start with two trees on the board and Slimux gets to drop a third tree immediately at the start of the first turn. First turn gets about 9 contagion points (nurgle in own territory with no enemies = 4, three trees = 3, Bell = probably 1, Infernal Conduit = probably 1). If you can get a unit touching your opponents territory, then you can assume ~11 contagion points in battle rounds 2 and 3 each (I am assuming that the enemy will be in Nurgle territory at this point). Obviously this is dependent on a couple dice rolls, how canny your opponent is and how alpha-strikey their army is. Most people are happy to give the old slow Nurgle boys turn 1, which is fine with me; gives me time to get my tree down and my nurglings deep-struck. I deployed my reinforced Plaguebearers with my GUO and Sloppity Bilepiper as a big chunky force while the Beasts flanked up one-side with Slimux. Rotigus can act on his own and reinforce where needed. Obviously the Nurglings are hopefully going to get into the opponents territory turn 1...but keep your expectations low. The GUO is going to attempt to cast three spells per turn: Fleshy Abundance on the PBs, Mystic Shield on himself (it's important to keep him alive in this build) or the PBs, and Gift of Disease with +1 to cast. Rotigus will cast Deluge of Nurgle and Stream of Corruption (ideally he is wading into combat). The list worked well in my game; all the pieces performed as expected. Rotigus over-performed and got work done. The beasts and Slimux synergized well together (Ferocious Advance is a good Battle Tactic choice for these three). The Run/Retreat + Charge tactic was fun to play and these guys were able to bounce around in the backfield flank. The nurglings got into the opponents territory and distracted/tied-up his leadbelchers handily until round 3. The Plaguebearers are meaty with fleshy abundance and were able to tie-up a double-reinforced unit of ironguts and keep them from overrunning my objectives with the help of Sloppity's don't-pile-in-closer song. I was a little careless and the ironguts and tyrant were able to take out my GUO on turn 2 with a couple big charges and a bunch of buffs. Even though I lost him, I still managed to reach 32 contagion points on round 3 and summoned a GUO with sword/flail and nailed a 9-inch charge to 1-v-1 his tyrant. We called it in my favor after round 3. It was 15-12 and I had started to burn the objectives in his territory. Neither of us had widespread board control, but I had better position on the remaining objectives and monsters that could score battle tactics. TL;DR IMO multiple GUOs are a valid option. Quote Link to comment Share on other sites More sharing options...
Refiasgna Posted January 17, 2022 Share Posted January 17, 2022 11 hours ago, Domowoj said: I had a successful game yesterday. NB: it was a casual game with my buddy. He brought ogre gutbusters without beastclaw raiders and no monsters; I think this matchup is in Nurgle's favor. It was the first game for either of us in 3rd edition. I brought an all-demon list with multiple GUO's and a focus on summoning. This list can handily summon a 3rd GUO on battle round 3: Allegiance: Maggotkin of Nurgle- Subfaction: Befouling Host- Grand Strategy: Prized Sorcery LEADERS Great Unclean One (495)*- General- Command Trait: Infernal Conduit- Bile Blade & Doomsday Bell- Artefact: Tome of a Thousand Poxes- Lore of Virulence: Fleshy AbundanceRotigus (495)- Lore of Virulence: Stream of CorruptionHorticulous Slimux (225)Sloppity Bilepiper, Herald of Nurgle (130) UNITS 20 x Plaguebearers (300)*1 x Beasts of Nurgle (110)*1 x Beasts of Nurgle (110)*3 x Nurglings (105)* *Battle Regiment TOTAL: 1970/2000 WOUNDS: 121LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 0/3 ALLIES: 0/400REINFORCED UNITS: 1/4 DROPS: 3 The idea here is that you start with two trees on the board and Slimux gets to drop a third tree immediately at the start of the first turn. First turn gets about 9 contagion points (nurgle in own territory with no enemies = 4, three trees = 3, Bell = probably 1, Infernal Conduit = probably 1). If you can get a unit touching your opponents territory, then you can assume ~11 contagion points in battle rounds 2 and 3 each (I am assuming that the enemy will be in Nurgle territory at this point). Obviously this is dependent on a couple dice rolls, how canny your opponent is and how alpha-strikey their army is. Most people are happy to give the old slow Nurgle boys turn 1, which is fine with me; gives me time to get my tree down and my nurglings deep-struck. I deployed my reinforced Plaguebearers with my GUO and Sloppity Bilepiper as a big chunky force while the Beasts flanked up one-side with Slimux. Rotigus can act on his own and reinforce where needed. Obviously the Nurglings are hopefully going to get into the opponents territory turn 1...but keep your expectations low. The GUO is going to attempt to cast three spells per turn: Fleshy Abundance on the PBs, Mystic Shield on himself (it's important to keep him alive in this build) or the PBs, and Gift of Disease with +1 to cast. Rotigus will cast Deluge of Nurgle and Stream of Corruption (ideally he is wading into combat). The list worked well in my game; all the pieces performed as expected. Rotigus over-performed and got work done. The beasts and Slimux synergized well together (Ferocious Advance is a good Battle Tactic choice for these three). The Run/Retreat + Charge tactic was fun to play and these guys were able to bounce around in the backfield flank. The nurglings got into the opponents territory and distracted/tied-up his leadbelchers handily until round 3. The Plaguebearers are meaty with fleshy abundance and were able to tie-up a double-reinforced unit of ironguts and keep them from overrunning my objectives with the help of Sloppity's don't-pile-in-closer song. I was a little careless and the ironguts and tyrant were able to take out my GUO on turn 2 with a couple big charges and a bunch of buffs. Even though I lost him, I still managed to reach 32 contagion points on round 3 and summoned a GUO with sword/flail and nailed a 9-inch charge to 1-v-1 his tyrant. We called it in my favor after round 3. It was 15-12 and I had started to burn the objectives in his territory. Neither of us had widespread board control, but I had better position on the remaining objectives and monsters that could score battle tactics. TL;DR IMO multiple GUOs are a valid option. It looks a nice summoning list! However, you need to change the command trait of the GUO. It is for mortals only. Quote Link to comment Share on other sites More sharing options...
Domowoj Posted January 17, 2022 Share Posted January 17, 2022 (edited) 36 minutes ago, Refiasgna said: It looks a nice summoning list! However, you need to change the command trait of the GUO. It is for mortals only. Ahh bummer! I guess that makes a big difference actually...now the list is unlikely to pull off a big summon like that before battle round 4 and that's just too late in the game. I thought for a minute we could have a cool summoning list with multiple GUOs. I am once again disillusioned about our new book; a nerf to an already-mid-tier army. We waited four years for a book while every book in AoS 2 power-crept past us and now our army seems rock-paper-scissory (we can probably tell if we will win or lose as soon as our opponent shows us their list). Edit: Back to the drawing board! I could drop 10 plaguebearers and bring in a generic mortal hero general with infernal conduit. Either a sorcerer or a harbinger of decay. These are kinda lackluster. I could also drop nurglings and bring in a LoA. The LoA could potentially deepstrike if I need to but I would sacrifice the benefit of Infernal Conduit on my first turn. I could however eek out a warlord battalion for another enhancement as well. Spit-ballin' Edited January 17, 2022 by Domowoj Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted January 17, 2022 Share Posted January 17, 2022 We should probably start using the new subforum. I made a new general discussion thread: Quote Link to comment Share on other sites More sharing options...
kore5022 Posted January 19, 2022 Share Posted January 19, 2022 Has anyone played any games using the different interpretation of the CP given by trees (eg 3 trees X 3 abilities for 9cp). Wondering how strong it is if anyone has played it? Quote Link to comment Share on other sites More sharing options...
undeadheadz Posted January 19, 2022 Share Posted January 19, 2022 On 1/11/2022 at 12:50 PM, Smashin' said: Personally I think it's best as multiple small units, they are tough as it is and I feel like having the flexibility to spread your units more is important with a low model count. I had one unit of 5 with fleshy abundance counter-charge and tie up 3 units of 10 Lumineth Windchargers soaking 90-ish shots in the shooting phase and surviving. If a unit of 10 calls to you give it a shot and see how it goes! I used such a unit in the previous edition. bent... my poor roos 90 shots, 3/3/-1/1 + another 30-40 attacks in melee and couldn't finish a unit of 5 blightkings off XD 1 Quote Link to comment Share on other sites More sharing options...
Lord marcus Posted June 9, 2022 Share Posted June 9, 2022 Hello fellow blight-kin. I am building a Nurgle marked slaves to darkness army. I'm incorporating bits from the various Nurgle plastics. Im going to follow this thread for inspiration, if you don't mind the company? Quote Link to comment Share on other sites More sharing options...
Grimrock Posted June 9, 2022 Share Posted June 9, 2022 (edited) 15 hours ago, Lord marcus said: Hello fellow blight-kin. I am building a Nurgle marked slaves to darkness army. I'm incorporating bits from the various Nurgle plastics. Im going to follow this thread for inspiration, if you don't mind the company? Everyone is welcome with the Grandfather! However you might want to pop over to the new AoS 3 sub forum for Nurgle instead: Not a ton of activity over there, but definitely more than you'll get there. Edited June 9, 2022 by Grimrock Quote Link to comment Share on other sites More sharing options...
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