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Zappgrot

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  1. I guess that is matter of taste. Personally I do find it verry amuzing to play a board control army. I really sets off the whole evil overlord in me. The whole no matter how much you struggle my troops will conquer the board fibe has something for me.
  2. There are 8 battle tactics in the game and five of them do not include killing models. You can easily win whit no fighting at all. Armies that are great at board control can dominate tournents trough sheer movment alone. Legion of the First prince beeing a prime example in 3.0 and legion of greif in 2.0. Even if NH are not great at killing i would be fine whit them if they where a board control army. IT think that even sort of fits the theme.
  3. Did i say that i was fine whit them? Obviusly if i think design that does not allow the opponent to have meaning full counterplay is not good design. That goes for everything where that is a problem not just the dragons. Of the things you mentioned i think the Ironjaw mawcrushers clearly cross the line. As does the living city command ability. The idoneth not so much while fast they are not cross the whole board fast. I think the mawcrusher might be the worst since it can potentionaly move 3 times in a row. Makeing it's positioning pointless. But at least that is just one model (or 3 if you go for double move) But stormgaurd can go for a whole army. That is just not cool.
  4. The dragons are likely not fun to play against. Just like mawcrushers few ppl like stuff that moves 24 inches and then charges. So don't ask us. Ask whoever you are playing against if it's a casual matchup.
  5. Yea the basic stats of the glottking are not great. But blightkrieg is an absolute power rule. It's so insanly powerfull that you can win games of it alone. The amount of control this gives you over the opponent is insane. Mostly because chargeing is the way most ppl score their tactics. Wanna kill a battleline unit/general charge it. Want to take over an objective charge the unit that is currently holding it. Blightkrieg stops that outright. When someone want to charge you of a objective just charge them whit that unit instead so they can not move on the objective. This can cause them to drop a tactic and in a close game that might already be enough to win. At 700 points i think you need to play well to get enough form the glottkin. But if they ever drop in a faq they will be amezing.
  6. Ha try beeing a destrcution player. Oh well there now is giants i gues. Anny way. Nurgle is not that bad and Tzeentch and Bel'akor are great armies. Khorne not su much. Slaanesh i gues is oke but still feels bad because of how powerfull it was. But your sort of right death and order is where it is at.
  7. To mean it does not really matter if the dragons are tournament winning or not. They are just not fun to play against. They just allow to little counterplay. Units that can cross the entire board in one ga and deliver a strong local punch should just not exist. What is the fun in playing against something that eliminates meaning full choices.
  8. You know what. Movie reviews in news papers are not done by a critical frame work. Because nobody that is that invested in the work would get it's review from the newspaper. Same whit reviews of the warhammer products. I think a critical framework is verry intresting. And probably usefull for studieing warhammer as a culture or as a game. But as a review. Kind of pointless. It's the emotional part that's what intresting. Will this product make me feel ....... That's what matters The how and why not so much. And yes that makes it hella subjective but that's part of the fun.
  9. Since this is a positive thread let my post my typical cynisme in reverse. I freaking hate the new cohernency rules. Since they bug the game speed down for little actual improvement on the problem of screening. (hack it does nothing to the worst offender horrors) But i love every thing else. I love the heroic actions i love the aditional command points (and the fact that you get more command points for going second) I love the simple command abilities and how they impact the game. I even freaking love the new battle tomes (well not the movements in the hero phase that's just dumb) But the game is shaping up to be an amezing adition. Whit a lot more player interaction in each battle round while not getting bugged down in the huge mess of hundreds of stratagems like 40K
  10. That's just like .... you know ...... your opinion... man
  11. Monthly updates would be overkill. I mean who can keep up whit monthly changeing amries.
  12. Damm those are the only things i have in my army....... But yes it's compleetly true. Some scrolls are just inherently broken. Horror's are a great example. They are just inherently a sort of swamp that sucks units into pointless combats. That is what the scroll does. But an use like that stands or fails purely on the pointcost. Make the horror's to expensive and its pointless cause you can not suck in enoug of the enemy to make it worth useing the horror's make them to cheap and they will drown the battle field in bodies and nothing happens. So there almost no way they can be balanced. They are either to good or to bad. for what they cost.
  13. Eeh well no the whole base has to be whitin 15 inch.
  14. I kind of agree. What i want to do in my first turn is ram my mawcrusher into someones face. While he is buffed whit both arcane shield and the warchanter buff. Afther that i really don't care. if i get two turns in a row or not. The thing is just not going to die either way. So i could not care less about if i go first or second. So long as i can go nuts whit the crusher in the first turn.
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