spenson Posted November 22, 2021 Share Posted November 22, 2021 (edited) Rumors from a rather reliable source: All the models get a 5++ (don't know what happens to the harbinger). GUO should get +2W but it isn't confirmed yet. This could explain the cost increase for the glotkin and GUO. New allegiance ability: on unmodified 6 to hit, all the models in the army put a disease token on the enemy. At the end of the turn roll a dice for each token. For each 4+, remove the token and the unit takes 1MW. A unit can't have more than 7 tokens at a time. Plaguebearers get +1w -1 save and the banner only brings back 1 model when you roll on 1 on your battleshock test. The tree loses run+charge but gains a new rule. that we haven't heard of yet. edit: someone just posted this in rumors Edited November 22, 2021 by spenson 2 Quote Link to comment Share on other sites More sharing options...
Jazzbeaux Posted November 22, 2021 Share Posted November 22, 2021 2 hours ago, spenson said: Rumors from a rather reliable source: All the models get a 5++ (don't know what happens to the harbinger). GUO should get +2W but it isn't confirmed yet. This could explain the cost increase for the glotkin and GUO. I do wonder if the Harbinger has gone if this rumour is true. His main bonus could now be a universal trait, and while his warscroll made him a useful hub of keywords and abilities his model is very old and small and finecast. Quote Link to comment Share on other sites More sharing options...
ibel Posted November 22, 2021 Share Posted November 22, 2021 42 minutes ago, Jazzbeaux said: I do wonder if the Harbinger has gone if this rumour is true. Maybe he buff the Ward 5++ (too 4++) or he let 5er Procc the NEW Ability with MW on 4+ (with the 7er Counter) ?! I like the new Changes, sounds cool for me. The posibility that it could be good for Matchplay is all abount the Pointcost. We will see... Quote Link to comment Share on other sites More sharing options...
Eldarain Posted November 23, 2021 Share Posted November 23, 2021 With the new book on the way I finally got Lord Poxwaddle painted up. Really happy with how he turned out. The Wayne England inspired weapon conversion worked perfectly 13 3 Quote Link to comment Share on other sites More sharing options...
Gistradagis Posted November 28, 2021 Share Posted November 28, 2021 On 11/22/2021 at 11:29 AM, spenson said: Rumors from a rather reliable source: All the models get a 5++ (don't know what happens to the harbinger). GUO should get +2W but it isn't confirmed yet. This could explain the cost increase for the glotkin and GUO. New allegiance ability: on unmodified 6 to hit, all the models in the army put a disease token on the enemy. At the end of the turn roll a dice for each token. For each 4+, remove the token and the unit takes 1MW. A unit can't have more than 7 tokens at a time. Plaguebearers get +1w -1 save and the banner only brings back 1 model when you roll on 1 on your battleshock test. The tree loses run+charge but gains a new rule. that we haven't heard of yet. edit: someone just posted this in rumors I must say, the new allegiance sounds quite terrible. I wonder if we're meant to get some other synergy off of it, like a certain number of stacks giving penalties and the like? Because a handful of mortal wounds here and there at the end of the turn sounds really mild and unimpactful. But if actually debuffs opponents with enough tokens, that can be really interesting. I have also heard that BKs stay at 4W (some people thought they might go up to 5 after seeing Fecula's bodyguards being 5W themselves), and that while we don't have our own endless spells, the "neutral" ones we cast will count as infected and add tokens for the new allegiance. Quote Link to comment Share on other sites More sharing options...
Eldarain Posted November 28, 2021 Share Posted November 28, 2021 (edited) I agree. If our Traits, Artifacts, Spells and Abilities are improved depending on how afflicted the target is it could be a powerful and fun mechanic. Edited November 28, 2021 by Eldarain Quote Link to comment Share on other sites More sharing options...
spenson Posted November 30, 2021 Share Posted November 30, 2021 (edited) To be honest I find this way better than the cycle of corruption if you exclude unnatural vitality that is very strong. Either you're playing against an army that will never let you cast foul regenesis (hello Kairos, Nagash, Teclis and other great mages that you see a lot in tournaments) and you rely purely on luck to have the right stage at the right time or you're playing against an army where a lot of stages are really useless (e.g. SoB). It's especially bad that almost half the effects happen at the start of the hero phase before you can attempt to move the wheel so you don't get anything this turn if you move to stages 0, 3 or 6. Edited November 30, 2021 by spenson Quote Link to comment Share on other sites More sharing options...
Grimrock Posted December 5, 2021 Share Posted December 5, 2021 (edited) On 11/22/2021 at 3:29 AM, spenson said: Rumors from a rather reliable source: All the models get a 5++ (don't know what happens to the harbinger). GUO should get +2W but it isn't confirmed yet. This could explain the cost increase for the glotkin and GUO. New allegiance ability: on unmodified 6 to hit, all the models in the army put a disease token on the enemy. At the end of the turn roll a dice for each token. For each 4+, remove the token and the unit takes 1MW. A unit can't have more than 7 tokens at a time. Plaguebearers get +1w -1 save and the banner only brings back 1 model when you roll on 1 on your battleshock test. The tree loses run+charge but gains a new rule. that we haven't heard of yet. edit: someone just posted this in rumors Based on the visible battle tactics in the preview today it looks like we have some confirmation of this. At least it looks like disease counters are definitely a thing and there's a tactic for killing models with them and one that looks like it has to do with spreading them around. The plaguebearer change sounds pretty solid assuming nothing else changes on their scroll and their points don't go way up. Not sure how I feel about the tree though, losing run and charge is going to deeply change the way we play. If the wheel is completely gone as well then the only speed buff we'll have is the bell (assuming it doesn't go as well). Unless blight kings get a major damage buff I could see them disappearing from the tables. Too slow and the plaguebearers sound like the better tanky option. Edited December 5, 2021 by Grimrock Quote Link to comment Share on other sites More sharing options...
Jazzbeaux Posted December 6, 2021 Share Posted December 6, 2021 A close up of the Battle Tactics tokens included in the new Nurgle Warscrolls pack. Quote Link to comment Share on other sites More sharing options...
ibel Posted December 6, 2021 Share Posted December 6, 2021 17 minutes ago, Jazzbeaux said: A close up of the Battle Tactics tokens included in the new Nurgle Warscrolls pack. I wonder if they Change the Summoning part. to Summon a GUO u really Need to Focus on it from Building your Army on. But most of them seems solid and okay. Nothing unholy difficult in it. We will see... More, give me more BT Leaks Quote Link to comment Share on other sites More sharing options...
Jazzbeaux Posted December 6, 2021 Share Posted December 6, 2021 The new preview lists 27 Warscrolls, while Warscroll Builder has currently 29 Warscrolls listed having long since removed the Slaves to Darkness and Skaven scrolls to their own lists. In those 29 Warscrolls are 3 Forgeworld units - Exalted Greater Daemon, Plague Toads and Pox Riders of Nurgle. All of which will surely be removed like Bile Trolls and Plague Ogors and more in the past. So that makes 26, with the Feculent Gnarlmaw to add (not listed on Warscroll Builder) which makes 27. So it could be that everything is still there? Quote Link to comment Share on other sites More sharing options...
AaronWilson Posted December 6, 2021 Share Posted December 6, 2021 46 minutes ago, Jazzbeaux said: The new preview lists 27 Warscrolls, while Warscroll Builder has currently 29 Warscrolls listed having long since removed the Slaves to Darkness and Skaven scrolls to their own lists. In those 29 Warscrolls are 3 Forgeworld units - Exalted Greater Daemon, Plague Toads and Pox Riders of Nurgle. All of which will surely be removed like Bile Trolls and Plague Ogors and more in the past. So that makes 26, with the Feculent Gnarlmaw to add (not listed on Warscroll Builder) which makes 27. So it could be that everything is still there? Assume the new warscroll is the new sorceror model? That would mean everything stays. Quote Link to comment Share on other sites More sharing options...
Hannibal Posted December 6, 2021 Share Posted December 6, 2021 (edited) 9 hours ago, Jazzbeaux said: The new preview lists 27 Warscrolls, while Warscroll Builder has currently 29 Warscrolls listed having long since removed the Slaves to Darkness and Skaven scrolls to their own lists. In those 29 Warscrolls are 3 Forgeworld units - Exalted Greater Daemon, Plague Toads and Pox Riders of Nurgle. All of which will surely be removed like Bile Trolls and Plague Ogors and more in the past. So that makes 26, with the Feculent Gnarlmaw to add (not listed on Warscroll Builder) which makes 27. So it could be that everything is still there? Well, the preview vid "this week in warhammer" or what it is called shows the table of contents: So every single unit entry is well known. It´s rather interesting that Lord of Afflictions as well as the Maggot Lords all fill a whole page with their warscrolls which is not mandatory with the recent scrolls. Does it mean we will see enhanced rules? Oh, and 3 pages for battle traits?!? Edited December 6, 2021 by Hannibal 2 1 Quote Link to comment Share on other sites More sharing options...
Tali182 Posted December 7, 2021 Share Posted December 7, 2021 3 pages of battle traits, 2 pages each of rules for Rotigus and GUOs sounds like some chunky rules! Quote Link to comment Share on other sites More sharing options...
Jazzbeaux Posted December 7, 2021 Share Posted December 7, 2021 13 hours ago, Hannibal said: Well, the preview vid "this week in warhammer" or what it is called shows the table of contents: So every single unit entry is well known. It´s rather interesting that Lord of Afflictions as well as the Maggot Lords all fill a whole page with their warscrolls which is not mandatory with the recent scrolls. Does it mean we will see enhanced rules? Oh, and 3 pages for battle traits?!? I hadn't watched that, but good to know what is in the book. I had thought that the Finecast figures would have been removed but they are still there. Quote Link to comment Share on other sites More sharing options...
Archibald Posted December 7, 2021 Share Posted December 7, 2021 7 hours ago, Tali182 said: 3 pages of battle traits, 2 pages each of rules for Rotigus and GUOs sounds like some chunky rules! I think the second page will be a full page picture of the Glottkin/Rotigus. 1 Quote Link to comment Share on other sites More sharing options...
peasant Posted December 7, 2021 Share Posted December 7, 2021 Good nurgle traits at last! 2 1 Quote Link to comment Share on other sites More sharing options...
Turragor Posted December 7, 2021 Share Posted December 7, 2021 (edited) Hoping the disease counters have other effects. It's a very strange mw mechanic otherwise. I imagine it'll have other juicy benefits. The first 7 x 6s (on a single unit) are all that count for a 50% chance of 1 mw before battleshock. Edited December 7, 2021 by Turragor 1 Quote Link to comment Share on other sites More sharing options...
spenson Posted December 7, 2021 Share Posted December 7, 2021 (edited) TBH it seems quite strong especially if you manage to get at least one token on a unit early. Even if you don't hit the ennemy it's an average a MW each round for free until the end of the game. It will depend a lot on the extra synergies. Edited December 7, 2021 by spenson Quote Link to comment Share on other sites More sharing options...
Grimrock Posted December 7, 2021 Share Posted December 7, 2021 (edited) 56 minutes ago, Turragor said: Hoping the disease counters have other effects. It's a very strange mw mechanic otherwise. I imagine it'll have other juicy benefits. The first 7 x 6s (on a single unit) are all that count for a 50% chance of 1 mw before battleshock. Well a unit can get topped up pretty quickly in protracted combat (2 per turn plus however many 6's). An extra 3-4 mortal wounds every round is nothing to sneeze at and considering how durable we're supposed to be with everything having disgustingly resilient I wouldn't be surprised if most combats take at least 3 rounds to fully resolve. I'm assuming at least one of the spells will be something along the lines of 'target unit rolls for disease immediately as if it were the battleshock phase'. The artifact will probably be something along the lines of 'this model gives 2 disease points instead of 1', but might be something like 'pick one enemy unit within 3, it immediately has 7 disease points'. Edited December 7, 2021 by Grimrock 1 Quote Link to comment Share on other sites More sharing options...
spenson Posted December 7, 2021 Share Posted December 7, 2021 (edited) You don't remove one point, you set the number of tokens to one. This means that the unit will never get rid of them but you can go from 7 to 1. The one thing I hope we don't lose is the -1 rend to ennemy we had in the previous BT. It's extremely strong against a lot of armies. Edited December 7, 2021 by spenson 3 1 Quote Link to comment Share on other sites More sharing options...
Grimrock Posted December 7, 2021 Share Posted December 7, 2021 4 minutes ago, spenson said: You don't remove one point, you set the number of tokens to one. This means that the unit will never get rid of them but you can go from 7 to 1. Oops, read that wrong. Well that is a pretty huge difference, I'll edit my post. Thanks! Quote Link to comment Share on other sites More sharing options...
peasant Posted December 7, 2021 Share Posted December 7, 2021 It looks very strong to me! You can bleed to death a lot of units, not counting more effects that rely on top of this mechanic. I Hope we get some priests too. 1 Quote Link to comment Share on other sites More sharing options...
peasant Posted December 7, 2021 Share Posted December 7, 2021 8 minutes ago, spenson said: You don't remove one point, you set the number of tokens to one. This means that the unit will never get rid of them but you can go from 7 to 1. The one thing I hope we don't lose is the -1 rend to ennemy we had in the previous BT. It's extremely strong against a lot of armies. Woah i think almost everybody read It bad. Sharp eye Pal. Quote Link to comment Share on other sites More sharing options...
spenson Posted December 7, 2021 Share Posted December 7, 2021 I haven't been this hyped by a BT for a while. I took my nurgle army in a few tournaments because I love them but TBH there's a reason why it's not meta in solo tournaments. 2 Quote Link to comment Share on other sites More sharing options...
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