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Hannibal

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20 Lord Celestant

About Hannibal

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  1. Hi all, I´m in the GW hobby for about 25 years now and I almost exclusively played close combat armies. I think I´m in need of a change. I had started Death, but shortly after I noticed that Death is just a new iteration of close combat. I´m intrested in Idoneth Deepkin due to models and lore, but I noticed that they are a new iteration of close combat. Therfore, if you´d build an army that is not solely based on close combat, what would it be?
  2. Hannibal

    Mono Nurgle Daemons

    Could you share it?
  3. Hannibal

    AoS 2 - Maggotkin of Nurgle Discussion

    That´s not true: 1. Thricefold + Blight Cyst = 1140 + 840 = 1980 including Rotigus, 2 GUO, Thricefold Battalion, LoBlights, 3 min units of Blightkings 2. Thricefold + min battleline + Sorcerer + 6 Drones: 1140 (Thricefold Battalion) + 270 (3x 5 Chaos Warriors) + 120 (Sorcerer) + 400 (6 Drones) = 1930 3. Thricefold (1140) + Glottkin + 20 Marauders + 20 Marauders + 40 Marauders = 2000 exactly I like the third one, but I refuse to collect 80 Marauders because (1) they look dull and (2) I don´t like to be a mainstreamer. Second one (at least something similar) had a good showing on a tournament this summer (forgot specifics). List was Thricefold + 3x 10 Plaguebearers + 6 Drones if I remember correctly (though this comes out to 1900 exactly). First one I own the models for, but IMO it has too less of a board presence. Maybe I´d rather go Thricefold (1140) + 10 Blightkings + 5 Blightkings + 5 Blightkings + Gutrot Spume (780 for the whole Blightkings) = 1920 But this list does not have any synergies what so ever, the command ability on the GUO ist wasted. Because I´m still painting my Thricefold I can only tell about smaller games (Thricefold not included, but up to 2 GUOs). The thing I most like is that 30 Plaguebearers squad that is hard to remove and that is able to hold the board center just fine. Things I´m looking for is some hard hitting, fast moving unit to complement the Thricefold + 30 Plaguebearers + additional battleline. Coudn´t find anything suitable right now.
  4. Hannibal

    Mono Nurgle Daemons

    Played against a mono Tzeentch daemon list last weekend and I got severly swarmed by all those uprising blues and brimstones! I think it is viable to run mono Tzeentch daemons, more so in 40k where I think mono Khorne is the weakest.
  5. Hannibal

    Mono Nurgle Daemons

    Yes, I want.
  6. Hannibal

    Mono Nurgle Daemons

    Nurgle Daemons in 40k are fine. Don´t believe that they aren´t any good based on the fact that no one seems to play them. They offer a special kind of play which might not be your thing, but that is true for each and every army out there. My experience in AoS is pretty low, so I can´t reliably comment here. The fact that you see lots and lots of Marauders is simply based on the Glotkin, because he brings them up to 11. There is no other unit out there that would be enhanced by Glotkin like Marauders. Blightkings are really good, yes, but so is a unit of 30 Plaguebearers. It´s up to you what you like to field. I´ve seen many lists without a bell bearing GUO, though I´d never leave home without one. It´s a matter of personal taste and advantages gained (+3" movement is boss!). I think for your first year in AoS you can almost run everything because it all comes down to learning the game and learning what you like to run. Nurgle offers you plenty of playstyles, be it ressilence, speed, offense... You just have to pick what you like.
  7. Hannibal

    Mono Nurgle Daemons

    Right now can almost exclusively talk about 40k: Good units in 40k: - Daemonprince with wings and 2x talons (can´t be played in AoS if what you see is what you get bothers you, if AoS might be your premier game than use either sword r axe on this model) - Nurglings (nobody plays them in AoS) - Plaguebearers (the hard to hit and undying horde – it´s the same in AoS) - Rotigus: hard to remove and a good amout of damage spread (never seen in AoS) - Plague Drones: high movement, high ressilence, good amount of attacks (it´s the same in AoS; works well with the GUOs command ability) - Poxbringer: cheap psi, can be a good melee fighter (cheap and ressilent magic user, able to bear one of the best artifacts Nurgle has to offer (witherstaff)) Special mention: Great Unclean One (in AoS definetely run the bell one – in 40k the big sword is better as long as you do not have multiwound units) Summary: You may have noticed that there aren´t that many crossover units. If I´d start from the beginning and I´d like to get an army that can be run in both systems, I´d heading towards: 2 units of Plaguebearers (the bigger the better) GUO with bell and flail Daemonprince with wings OR Poxbringer In AoS this could be a start: GUO – general, witherstaff 340 Daemon Prince 160 30 Plaguebearers 320 10 Plaguebearers 120 (most people will recommend 5 Blightkings here, but you asked for Daemons) --- 940 points; last points can be used on some endless spells or a unit of 5 Chaos Furies, which I´d prefer. Or you change the Daemon Prince to a Horticulus Slimux, which is a tanky Hero that plants additional Gnarlmaws and therefore enhances your summoning. Note that you´ll definetely need additional models / units to be summoned during the game. The same in 40k: GUO roughly 330 Daemon Prince roughly 180 30 Plaguebearers 235 10 Plaguebearers 70 --- shortly above 800 points; this list will become even stronger with the addition of Nurglings, Poxbringer and/or Bilepiper. You´ll have a strong 1k points list in 40k then. A second route might be 2 start colecting boxes of Nurgle Daemons , but I´ve never found a good list to incorporate the 2 start collecting boxes in 1000 points (for a nice start).
  8. Thanks for sharing! It´s pretty awesome to see that someone is running a Thricefold Befoulment up to third place in a major tournament. I´m painting one right know and can´t wait to bring it on the table...
  9. I only buy models I like to paint, no matter how well they work on the tabletop. After a couple of months I might be able to field an army then...
  10. Hannibal

    AoS 2 - Maggotkin of Nurgle Discussion

    I´d rather drop the 10 men unit of Blightkings down to 5 to get access to Gutrot Spume. That way (well, you should consider the bell on GUO) you gain better movement. The drones are almost the only unit worth the GUOs command ability, therefore I´d keep them 6 strong
  11. Hannibal

    AoS 2 - Maggotkin of Nurgle Discussion

    What about Beasts of Nurgle? Does anybody use them? Any experience? To me they look rather underwhelming. Can´s see why I should run 2 Beasts instead of 3 Plague Drones (both are 200 points). Well, there is ONE REASON: Beasts are easier to transport...
  12. Hannibal

    The Red Hunt - new army new faction for AoS2

    Similar to me, though my process started with GUO, then Rotigus, then a third GUO,... Now I want to run them together...
  13. Hannibal

    AoS 2 - Blades of Khorne Discussion

    What about a unit of 10 Chaos Hounds then? Larger screen, faster,...
  14. Hi all, I'm a sucker for underdogs and strong themes. As is, eel-free Idoneth fill the bill here. To be more precise: I like to start some Idoneth Deepkin army that is based on Reavers and Thralls (nit to say mainly Thralls). Other unis I like: Akgelian King, Eidolon, every hero on foot. Any possibility to start a small 1000 pts army as a side project? Which heroes to choose? Any further recommendations? Thanks in advance!
  15. Hannibal

    1000 point Chaos army

    Sorry, that's not true. GHB 2018 changed things.
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