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Tali182

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Everything posted by Tali182

  1. My Army which is every named Vrykos character, one normal vampire on foot and then summonable units really likes Deadly Coordination
  2. 3 pages of battle traits, 2 pages each of rules for Rotigus and GUOs sounds like some chunky rules!
  3. No need to exaggerate the last SCE battletome came out in June 2018, just less then six months after Nurgle and I would argue the Nurgle book held up better over the course of 2nd. So yeah a longer wait but not that much longer in the grand scheme of things. At least Nurgle has a had a functioning tome, one of my other favorite armies Nighthaunt came out June 2018 and was dead on arrival (pun intended ) Models yeah they got plenty more can not argue that. Though I personally love the range still and would be fine with little to no new kits to have to spend more money on!
  4. The new tome is in December, if it is delayed till march or later that would be a huge disappointment haha I don't see that happening though, maybe models could be delayed that long like the dragons but I am sure the tome would not be. The announcement was close enough to December I am sure the tomes are already printed and likely on there way out to the various GW warehouses around the globe (if not already there)
  5. I feel like I have to include both the new warscrolls with the Trogg Keyword. I will replace Brekka-boss with a loonboss on the Mirebrute and maybe replace the grots on the Marshcrawla with moonclan grots if the new grots look too different but not sure on that yet. Allegiance: Gloomspite Gitz- Option: Gloomspite Gitz- Grand Strategy: Hold the Line- Triumphs:Dankhold Troggboss (250)- General- Command Trait: LoonskinMadcap Shaman (80)- Artefact: Moonface Mommet- Lore of the Moonclans: Itchy NuisanceWebspinner Shaman on Arachnarok Spider (295)- Lore of the Spiderfangs: Sneaky Distraction Brekka Boss On Mirebrute (180)3 x Fellwater Troggoths (155)6 x Fellwater Troggoths (310)- Reinforced x 16 x Rockgut Troggoths (290)- Reinforced x 16 x Rockgut Troggoths (290)- Reinforced x 1 Marshcrawla Sloggoth (150)Total: 2000 / 2000Reinforced Units: 3 / 4Allies: 330 / 400Wounds: 138Drops: 2
  6. Played a small 3 game tournament on the weekend went 2-1 beating IDK and Fyrerslayers and losing to Lumineth using: Allegiance: Gloomspite Gitz- Grand Strategy: Hold the LineDankhold Troggboss (250)*- General- Command Trait: LoonskinWebspinner Shaman on Arachnarok Spider (295)**- Artefact: Amulet of Destiny (Universal Artefact)- Lore of the Spiderfangs: Sneaky DistractionFungoid Cave-Shaman (95)**- Lore of the Moonclans: Itchy NuisanceMadcap Shaman (80)**- Artefact: Moonface Mommet- Lore of the Moonclans: Itchy Nuisance6 x Rockgut Troggoths (290)*- Reinforced x 16 x Rockgut Troggoths (290)*- Reinforced x 16 x Fellwater Troggoths (310)*- Reinforced x 13 x Fellwater Troggoths (155)*20 x Stabbas (150)*- Pokin Spears & Moon Shields- 3x Barbed Nets- 1x Badmoon Icon BearersMalevolent Moon (80)*Battle Regiment**Command Entourage - MagnificentTotal: 1995 / 2000 I had a few observations from the day which may be useful: I am finding the Spider to be very handy for a cheap monster/hero. Does not do a lot of damage but it gives a big -1 to hit bubble with sneaky distraction and is a 2 cast/1 deny at +1 (+2 for castling under the moon) Moving it around with the fellwaters gives them a nice -2 to hit to offset any +1 to hit units is great and with all out defense and mystic shield you can create a very tanky unit of fellwaters or rockgutts (though of course only -1 to hit for them but with the 5+ wards) I also found having the madcap with Mommet was also very important to reliably bring down key targets. Using the mommet and all out attack command ability a unit of 6 rockgutts took down a fully healthy Leviadon in one swing. I found the Moon has potential but the fact it does not MW units within "1 after it finishes it's move like most other predatory ES to really lower its output The stabbas sitting in the shrine on an objective was also very good in the games the opponent could not get a monster to the shrine to destroy it Overall I am really liking the list and feel 3.0 has added a lot to its viability just by providing all out attack and all out defense!
  7. I would take the stabbas, Troggs do struggle with objectives since at 4 wounds they do not count as 2. Stick the shrine within 6 of an objective and load the 20 stabbas into it turn one!
  8. love the conversion good job! I have been trying a boss with the tome and Loonskin trait (for the guaranteed extra CP and +1 cast rom being under da badmoon) and if I stick with it I may have to try and steal your idea! 😄
  9. yeah my list I am trying atm is using the arachnarok instead, the big base does help spread out sneaky distraction nicely while being a monster is useful for this years GHB
  10. haha yep, rolled a 1 for crushing grip, between hits and wound rolls failed 3 swings and then the ironjaws saved on the one that did get through. Was just a ridiculously bad sequence of rolls, I in no way believe that it was what would normally happen 😅 I also did end up taking Loonskin on him rather then mighty blow and I found the extra command point each turn very valuable.
  11. Nice! Mine whiffed completely and did 0 damage to some 'ardboys then died immediately 😅 But despite that I loved my first go at 3.0 the troggs seem to benefit alot from all the new command abilities. I can see some good potential. Also using the moonshrine to garrison 20 stabbas so they are all on the objective and a bit harder to kill was nice, though you really need to protect it from monsters as a Maw Krusha blew mine up early in the game which cost me.
  12. Similar idea to the list I will be paying tomorrow. Though My boss looses some survivability to become a wizard and then take flaming weapon to give him +1 damage Though I also want to try out endless spells so I am including the moon LeadersDankhold Troggboss (250) in Battle Regiment- General- Command Trait: Mighty Blow- Artefact: Arcane Tome (Universal Artefact)Webspinner Shaman on Arachnarok Spider (295) in Warlord- Lore of the Spiderfangs: Sneaky DistractionMadcap Shaman (80) in Warlord- Artefact: Moonface Mommet- Lore of the Moonclans: Itchy NuisanceFungoid Cave-Shaman (95)- Lore of the Moonclans: Itchy NuisanceBattleline3 x Fellwater Troggoths (155) in Warlord6 x Fellwater Troggoths (310) in Battle Regiment- Reinforced x 16 x Rockgut Troggoths (290) in Battle Regiment- Reinforced x 16 x Rockgut Troggoths (290) in Battle Regiment- Reinforced x 120 x Stabbas (150)- Pokin Spears & Moon Shields- 3x Barbed Nets- 1x Moonclan Flag Bearers- 1x Badmoon Icon BearersEndless Spells & InvocationsMalevolent Moon (80)Total: 1995 / 2000Reinforced Units: 3 / 4Allies: 0 / 400Wounds: 138
  13. As we wait for FAQs etc I have been thinking about our (limited) options. What do people think Mollog needs to become useable at the moment (175 points) playing around with my lists he seems to slot in nicely and I love the model (who wouldn't) When you look at fellwaters who avg about 5 -1 2D wounds for 155 (plus shooting) so maybe 6 dmg on a 4+ save, maybe 2 more swings for Mollog would be enough giving an avg of maybe 6 MWs? No real proper calculations done, pure wish listing here. Not even really looking at making him an auto pick, just good enough to be not be automatically disregarded.
  14. The GHB normally has FW points right? Is the lack of FW points a sign all are going to legends?
  15. I am running under the assumption no hag in 3.0 either due to legends or points increases meaning I need to cut something
  16. Probably, but the amulet is just listed as a 5+ ward save, it does not even mention wound or mortal wound, and the ward rule does not mention mortal wounds when describing what it is, but then says ward saves can be used against MWs later on in the text, so there is some uncertainty about it. so we play the waiting game for the FAQs etc "14.3 WARDS Some abilities allow you to roll a dice to negate a wound before it is allocated to a model. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Up to 1 ward roll can be made for each wound or mortal wound before it is allocated to the model in question. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model."
  17. Its good to have choices I guess, If what I hear is true all current saves that are versions of wards will become the new ward so the hide will be the same as the amulet, but we will see if that is correct
  18. I still hope we won't need to and the day 1 FAQ adds monster or at least we wont have to do it for long as more likely if happens it will be in a new new battletome (which apparently is one of the first)
  19. GHB 2021 is for preorder this weekend too
  20. in regards to coherency, I would like to point out anything with 1" range on a 40mm or less base is not worse off you can do 1 inch space between bases and tuck the second row into the gaps and they are still less then an inch away, I see a lot of people saying 32m up lose attacks but they do not. 50mm and above is where you need 2" range to have to not be in the front row. I am sure there will be some odd cases depending on terrain or having 30 models in your unit, or he way the enemy unit is setup etc where it will be harder but generally I can not see it making a significant difference. The biggest issue with the new rules is the extra time it will take having to be so precise. The pic below the circles are 40mm, the lines 1 inch, you actually have a little spare range.
  21. What you have laid out seems to be fine except the vertical is to do with vertical from the table ie multiple level terrain. However it would have issues with coherency when taking casualties, but at that point it may have already served it's purpose so not a huge loss I was worried about our recently upgraded rat ogors however some quick checking and I believe they can easily set up in a stager line and still all attack 🤞 EDIT: misinterpreted second example
  22. The real question is, is this enough for the Mourngul to be considered again, that would be great (TBH I still use him anyway as I think he is fun)
  23. I am thinking webspinner shaman on arachnarok
  24. Hopefully a reaction command in shooting will be something to turn 'look out sir' into passing off wounds on a 2+ or something like that 🤞
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