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flamingwalnut

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Everything posted by flamingwalnut

  1. Sadly, the battlebox is sold out online and I try to buy only from my LGS, so that deal has sailed. Also, while I love Discs of Tzeentch, Tzaangors just don't do it for me. They're not BAD, just not super exciting. Not quite sure why... Pity, the Start Collecting Box seems like such a great deal... Even with the awkward Horror splitting question. And Burning Chariots look cool. Oh well, guess we'll see.
  2. Hello everyone! Long time lurker. I borrowed a friend's army for a tournament this past weekend. While I only went 1 - 2, I was a good dice roll away from going 2 - 1. I had fun, it was nice, and Tzeentch is really tempting for my next army project...barring some other problems. More on that in a sec. Here is my list. Allegiance: Tzeentch - Mortal Realm: Chamon LEADERS Lord Of Change (380) General Command Trait : Incorporeal Form Artefact : Argent Armour Lore of Change : Tzeentch's Firestorm Gaunt Summoner and Chaos Familiars (180) Lore of Change : Bolt of Tzeentch Herald Of Tzeentch (140) Staff of Change Lore of Change : Fold Reality Magister (140) Lore of Fate : Glimpse the Future Daemon Prince Of Tzeentch (160) Lore of Change : Arcane Transformation UNITS 20 x Tzaangors (360) 10 x Kairic Acolytes (80) 10 x Kairic Acolytes (80) 10 x Pink Horrors Of Tzeentch (200) Lore of Change : Fold Reality 3 x Screamers Of Tzeentch (100) ENDLESS SPELLS Balewind Vortex (40) Aethervoid Pendulum (40) Geminids of Uhl-Gysh (40) Umbral Spellportal (60) First game was against Nurgle. Starstrike. Game went pretty well. Gaunt Summoner had very few decent targets due to a lot of elite units with Mortal Wound saves. I was able to gum up the board well enough, locked a few things in combat, and blast at least a few things off the board. But overall, not a lot died (on his side...). BUT, I managed to sneak a few points on objectives. Was literally one good Tzeentch's Firestorm from wiping all the objectives and claiming enough points for victory. I have a feeling I will come to hate Nurgle (as I already do. Love hate...) Second game was against Slaves to Darkness. Total Conquest. This was a pretty straight forward game. He had 2 big death star units, but only one had mortal wound saves, and neither had THAT much protection. I wiped out his big block of knights in turn one, and tore open his Chosen over the next 2 turns. He conceded and I lost little overall. Third game was against Seraphon. Battle for the Pass. Wow this was rough. He had Kroak + Balewind and Cogs for CRAZY summoning. That, and a Knight Incantor slowed down my Magic hard. To top it off, the Shadowstrike Starhost snagged objectives early and that horrible retreat trick with Skinks made them a PAIN to reclaim. Even still, due to some crazy rolls and a few shenanigans, I felt like I had a chance. Sadly, it did not work out. So, overall thoughts: Lord of Change is fun. Summoning is a nice bonus, but not to be relied on. Magic is fun. I wish I could have experimented with other things. I had no Enlightened/Skyfires, and from this forum, I hear all the other demon stuff is kinda meh... Now, the problems: I am on a bit of a budget. Horrors are fun and nice, but having to buy 2 boxes of Blue and Brimstone horrors at LEAST for splitting makes them a horrible budget cost. I considered scratch build blues/brims, or even building Pink Horrors in some weird detachable way, so that they ACTUALLY split and attach to new bases to form blues/brims. But that sounds super complex and time consuming. So, thoughts on the list? Tips on starting Tzeentch cheap? Tips for fun conversions and other unique strategies/units that could spice things up in the long term? Also, are Burning Chariots, Heralds on Chariots, Screamers, and Flamers really that bad?
  3. @Spears Sadly, yes, if you go Grand Alliance Order, which was their design. Hammerhal is the only box with pure battleline. You could keep adding Scourge Privateers till you are able to use their (non-existant) allegiance... @Hannibal Hallowheart and Hammerhal. Hallowheart is the anti-magic one, Hammerhal is the generic leadership buff one.
  4. Is it just me or is the last batch of pictures not showing up? Says it is unavailable.
  5. Well, since Anvilguard doesn't give you KO or Fyreslayers, so no Ships or Runesmiter Tunneling for speed, which Anvilguard does like. BUT, the classic duardin (Dispossessed) give you is a nice anvil. So, I would take a big block or three of Duardin (Warriors for cheap, Ironbreakers for tough, or Hammerers for hitting power) and just have them hold the back end/slowly advance forward. Then use your Dark Elves to advance quickly up the flanks and pincer the enemy against your anvil, allowing you to abuse Implacable March. So, units like Drakespawn Knights/Chariot, Dreadlord on Black Dragon, Dark Riders, or Executioners. Stormcast can fill in literally any roll, so season to taste with whatever; ranged would be the best thing they can offer, really, or magic if you don't like Sorceresses. Some Longstrike Crossbows, Judicators, Celestar Balistas and Knight Incantors are really solid.
  6. The idea is sound and would be really cool. I've had a similar thought as I pondered my need for more Dwarf in my life. Sadly, yes, you are kind of in a tough spot for a city that includes everything. Hammerhal is your only bet and...it is so meh. So, you either day whatever just build Hammerhal and play the models you want, or focus on either what I call Tech or Classic. Tech (Tempest's Eye) allows you to build a big air force lots of fire power. Classic (Hallowheart) lets you take just big piles of stubborn stunties. Greywater Fastness is also possible as a pure "Old School Only" dwarf list focused on actual artillery. My suggestion? Make a list of all the units you REALLY want, in order from most wanted to least wanted. Start building an army list with that list and see if any sub-faction takes more of a focus than others, that should help guide you to a decision.
  7. If you round up and end up at 1, then 1 model flees. You can never get below 1 with rounding up.
  8. The Luminark and Archmage are a great combo, if you add one I'd keep the Archmage. But really, I am mostly just iffy on the number of boots on the ground that will screen you. As well, making sure everyone is packed around the Hurricanum can make LoS awkward. But it could be awesome. Try a game with it, would be curious how well it does in practice.
  9. There has been a lot of confusion over this, but yes, you should be able to. The way it works is this: When building an army, you use an allegiance to build your list, and then pick an allegiance ability to use. So, being Order Draconis for list building will allow for Dragon Blade battleline (assuming you stick within allies rules, as you are keeping to a more specific faction. Get too many allies or the wrong allies, and you'd lose Dragon Blade battleline just like any other list) Then when picking the allegiance ability to use, you only have access to Order Grand Alliance. IF you ever use Order Grand Alliance, you can look to see if you qualify for any Firestorm allegiances. If you have only taken the factions listed in the desired Firestorm allegiance, which Order Draconis will work for Hallowheart. So, assuming all before it has been followed and works, you are good to go, and have a Order Draconis Army with additional rules of Hallowheart. Another thing to remember, if you CAN take a more specific allegiance (like Stormcast Eternal, Sylvaneth, etc.) you MUST take that, which invalidates all Firestorm stuff. Honestly, all of this is awfully complicated, I can't wait for a Free Cities battletome.
  10. Some tournaments may ban them, but they are still intended and legal for Matched Play. And honestly, they should be perfectly fine, none of them are really that broken in practice. When in doubt, though, as the Tournament Organizer before the event.
  11. Well, I am excited. Was pretty sure I could skip this release as while I like Beastmen (tried to scratch build an all Chariot Beastmen army in 8th...oof) I was sure I could just watch this one and let the hardcore Chaos players have fun. Then they announced Marks again...and Thunderscorn look good...and potentially God Marked BATTALIONS! Suddenly the Slaanesh idea I had in mind gets the hooved troops it desires and a Battalion to go with it'd theme. The Beastlord is better when he also generates Depravity points on his hero hunting/suicidal adventure. lol
  12. An FAQ made them able to tunnel via pick and not count as moving when they arrive, so you can plop them in position and blast away from there. So...I have been meaning to post here for a while. I have a dwarf sized lacking amongst my armies. A cannon, a custom Cogsmith, but I need MORE. Problem is, every dwarf faction looks super expensive, even for a small chunk in a Mixed Order army. (Excluding the older Dispossed models, but they just don't compare to the new Hammerers. So, I ask this whole group of duardin gamers, if you had to focus on just a small (ha) duardin addition to an overall Mixed Order collection, what would you prioritize? For reference, my Order so far are Freeguild and Sacrosant Stormcast, with a Hurricanum and some artillery for spice. Keep up the stubborn and the glorious beards!
  13. This makes me really think Spiderfang might be involved soon... I guess you could do an underground grot theme, with caves of spiders and squigs. Would be a good move to buff up the grot battletome roster and not leave poor Spiderfang out in the cold (who get a SURPRISING amount of lore time for a 3 unit army...)
  14. @Yoshiya Awesome list and lore. The Living City is probably the most interesting to build around alongside Anvilguard. Once you got a scheme and finished models, I would love to see them. I am still debating where to take my Mixed Order. Hallowheart was my choice mechanically, or Grey Water if I keep my artillery. But I also want Melusai... /sigh Indecision is my middle name...
  15. Welp, the Geminids have me SUPER curious. Looking forward to that one!
  16. Just wanted to say that this army is FANTASTIC! It was a joy to watch it all come together and almost makes me want some Phoenix Temple. (Must...resist!) Can't wait to see more of this and more of future projects.
  17. Gorgeous. Both the models and the writing! Every time I am impressed. Do you write professionally? I feel like ya should. This Plog has been an inspiration for a while. Maybe one of my own can kick my current projects into gear... Even if it is half as good as this one, mission accomplished. BTW, while you seem to build narratively, you mentioned a 2000 point list? Care to share that? I am mostly curious as to what you see as an "end goal".
  18. That head also bothered me a bit. The new one looks awesome! A Slaaneshi army has been calling me, but the lack of mortals has been part of the reason I have stayed away. Curious to see what you can cook up!
  19. It is rather nice to see a lot of the lists on here resemble the basic structure of my own army. Glad I am on a solid track at least. What are everyones thoughts on the more...forgotten elements in the Battletome. Mostly Fel Bats, Bat Swarms, and most importantly...the Coven Throne. I like the Coven Throne when I used it in Path to Glory, and it is the biggest reason I started Death. The Beguile spell can be BRUTAL, especially on big death star like units. Also, anyone think the Castellens of Crimson Keep batallion is solid? Will probably run those units anyways, so worth a try... Will try and get some games in soon, see for myself.
  20. Anyone have a brief rundown of what the other stormhosts do? The community article mentioned one of them being more magic focused...
  21. The Free Cities are quite possibly my favorite aspect of Age of Sigmar. The amount of fun stuff you can do with them, as well as giving center for stories and Mixed Order armies and themes are just fantastic. That being said...none of the fun Free Cities allow all the factions I want. lol Greywater Fastness is about as close as I can get using what I have in my Mixed Order so far. But I always want more! I guess its Hammerhal for me... Can't have everything! Would love to have a customizable Free Cities generator. Similar to the Kharadron Overlords one, where you can pick a combination of abilities and put in a number of factions. Make your own city! Would go well with the Free City lore generator they have.
  22. Soo...for the General's Handbook, we are all good, but the App has us...split. Awkward? I assume it is just a mixup, but hey....awkward. I am glad the crew do seem to be included in the profile, but 4 wounds is still kinda lacking for a cannon and such...
  23. With the new Soul Wars set finally giving Stormcast the theme I've been wanting in my Mixed Order list (Arcane Engineers) it looks like I might actually loom into playing more Stormcast these days. Will keep an eye on this thread for ideas and such. May post some lists later once I break into my GHB and such. Love the reset to the Let's Chats, I can finally get in on the ground level!
  24. The big $170 battleforce? Those are technically limited and once they are out of supply, they are gone. Get it while you can.
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