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Aezeal

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Everything posted by Aezeal

  1. I think the changes to mystic shield kinda killed SotT at their point cost.
  2. Still they don't suit me :D.... soulless freaks
  3. Am I the only one who doesn't feel like allying with the deepkin at all due to not matching that well on both aesthetic and lore level?
  4. 1. I have malign but haven't looked at that part yet. 2. sure she's great against chaff... very good.. but her -2 rend on the main weapon AND the talon special attack make her about your best choice against armored stuff too. Spell damage was not meant in a single turn.. but over the game... and Alarielle has a pretty decent chance to do several wounds with metamorphosis each turn and then the reaping wych with 2 damage spells, the TLA with his spell and the endless spells, and a few bolts everygame for a few more damage. I think that you'll certainly do 15-20 damage probably by turn 3 already. 3. Yes but 10 dryads just aren't 20 dryads in tarpittiness. 4. I might try harvest boon... how much is it in total points again? Forest folk isn't cheap either I seem to recall (currently no books on hand). But I'm not that convinced about it's worth yet.
  5. I d love to teleport them with archers as a wall. Except now they are a wall defending nothing since then you'd have teleported already.
  6. 1. Are the realm specific things only in the malign sorc book or also in the core book (don't have the latter myself)? I'll look into them but these items do stuff that is useful for casters. 2. I know most people prefer scythes. But I'll explain my choice: First we all know scythes are only better when dealing with 2+ saves or in other cases when rerolls are involved. Swords are king against chaff. This does not include the range. So basicly scythes for very heavy armor, swords for mid and chaff. The rest of our army mostly is decent against chaff and mid so I can see how scythes bring something extra and in most of my list (no wargrove no alarielle) last year I'd use one of both. However this list has Alarielle who can break armor and a lot of spells which ignore it all together. I think I should be able to kill 15 -20 wounds of 2+ with those spells. I've not seen many armies even bringing that (mostly 3+ max and /or not all that much wounds either). On the other hand I start with few chaff killers so that is why I picked swords. 3. I will think about getting 5 more revs.. reality is I only have 5 and drayds have never done me wrong, havent often wished to have revs instead during a game. 4. I'm not convinced gnarlroot is best (Maybe vanilla is better and I'm pretty sure dreadwood is a lot better) but I like the idea of a magic heavy list It appeals to me so I will try it again (I did drop it after a few games in 2017). Gnarlroot is what I think sylvaneth should be. The dreadwood stuff is stuff I'd wish on my wanderers). Also I don't have any spites atm if I'm going to try dreadwood I'd have to proxy them with dryads. Pm proxing a whole dreadwood list with wanderers might be a nice way to use wanderer models.
  7. BTW: IMHO Durthu was overpriced and I'd not have been surprised if he'd been dropped another 20... so I'm not really seeing it, just hope that app is wrong.
  8. I'm thinking about a Gnarlroot list myself: Alarielle 600 TLA 300 Wych 80 Wraith 8 0 1 x 20 dryads 200 2 x 3 hunters 400 1 x 5 tree revenants 80 Household 100 Gnarlroot 130 It's 1970 points which leaves 30 for an endless spell. Loadout: 1 command trait and 3 artifacts and 4 spells to choose. I'm leaning towards a pretty standard Gnarled warrior/oaken armor TLA (was just getting convinced the Briarsheath is better but that was with the option of getting +1 save with shield.... I really like to keep 2+ on him. For the rest I'm thinking I need to go for more succes on spells. I think getting a 2nd forest (1st will usually be in the middle or on an objective on the midline) in your own deployment zone (on an objective) is really important which gives me 2 options: and acorn OR Ranu's and Verdant blessing. I'm thinking for the 2nd loadout on the wraith since it give a boost on the summoning spell too. I think the wych will get reaping and circlet because that is a damage dealing combo.. I'd put the TLA in combat way easier than the wych.. but I don't think I want to drop oaken armor on him. TLA will then get regrowth spell (has damage dealing potential in his own spell - which has been better than expected in several games.If you put down a 2 base wood in the center and cast a 2nd 1 base wood next to it you have a decent chance of getting double taps on single units due to the 3"range from the wood and some times double chances on roused by magic from the woods too (I've had it doing D3 MW 4 times on a single unit once - yes luck.. but nice). That leaves me with a spell to choose on Alarielle: She already has excellent damage spells so I'm thinking about a back-up regrowth.. though with the regrowth being on the TLA that might be a bit overkill - on the other hand TLA is PROBABLY going to a different flank than Alarielle so she might need her own extra healing (for herself - even if just to top off the health for more damage on the table- or a unit around her) and she might need to cast shield if out of command ability range. Then I have 30 points left First thoughts: I think Household is a bit overpriced but... Gnarlroot does bring some nice stuff. With Alarielle there is also no room for my beloved Drycha. It's relatively light on Dryads but you can summon quite a lot of them potentially. I'm thinking of placing the 20 to the front so they can go to an objective and then just summon a forest next to the dryads near a backline objective followed by a unit of 10 dryads every turn - and ofcourse teleport a part of your army to the middle. 2nd thoughts... magic misery (insert and battleline misery): You have ton's of spells per turn... 9!!!! but in my experience it's hard to actually do that much spells and sadly shield and bolt are pretty much useless now. Endless spells could fill this gap.. I have 30 points left as it is... I think most mid range (40-60 point spells) are a bit low in effect for the points.... except balewind.. the low point spells aren't that good in damage but I can see shackles or palisade being useful for board control (shielding an objective mostly). While purple sun is expensive the damage it can do seems impressive so I'd probably sooner go all in on that than on the midlevel spells. I WOULD like a balewind for my reaping wych, making the range 12 inch is certainly nothing to sneeze at and once on it you could cast and 18"unleash spites too... which has some damage potential too I'd say. Sadly with the current unit's I can't afford it by 10 points.... In a gnarlroot list I could only drop Big A, 10 dryads, 3 hunters or the wraith to get points.. I'd prefer to drop the wych but she's really a tax now. I don't like to drop Big A or the wraith and her summoning, they both seem VERY powerful and it's a gnarlroot list so dropping tghe wraith means loosing 2 spells AND an artefact which can't be placed elsewhere which seems a bit of a waste too. I think dropping 10 dryads, leaving only 10 is not a good idea I'd actually prefer a nice anvil of 30. SOOO: IF I want balewind I NEED to drop the Hunters.... would that be worth it.... doubts doubts doubts... AND SUDDENLY .... DISASTER: I see I only have 2 battleline units...: so... I don't want to go 2x 10 dryads (will have enough 10 model dryads after summoning I want AT LEAST 1 unit of AT LEAST 20) so I guess I'll have to delete some Hunters for 10 dryads. This leaves me 100 points for spells or units: Since this is a magic heavy list that might be nice. Purple sun AND balewind isn't and option sadly so I think I'll just go balewind, palisade and shackles. (I think palisage might be a bit annoying.. that LONG model compeltely withing 18"... soooo maybe I'll forget everything I said and drop that one and go one of the midlevel damage spells - geminids - for some damage anyway to make up for the loss of my 3 hunters ) Every mage COULD cast Balewind vortex, Soulsnare shackles, Geminids and verdurous harmony (and shield and bolt) and the army has plenty of casts to try and dispel annoying endless spells. Conclusion: The OPTIMAL Gnarlroot list is: Alarielle 600 (regrowth) TLA 300 (Oaken armor, gnarled warrior & regrowth) Wych 80 (Circlet & reaping) Wraith 80 (Ranu's & verdant blessing) 1 x 20 dryads 200 1x 10 dryads 100 1x 3 hunters (swords) 200 1 x 5 tree revenants 80 Household 100 Gnarlroot 130 Balewind vortex 40 Soulsnare shackles 20 Geminids 40 2000 exact unless mistaken. PM don't forget to bring plenty of dryads and an extra TL model. So.... disagree on how optimal this is? Lets hear it. btw Gnarlroot is 130. You have plenty of points.. but still... 10 less
  9. Where do you see it? I don't see it in the pdf of the unit in the GW site/shop and I just deleted all sylvaneth scroll and re downloaded them in the AoS app... and in both his shooting is 3+ 4+.
  10. I was thinking specifically about command abilities.. or are all allied command abilities factin specific and not much use for Sylvaneth?
  11. So now we have command points Alarielle gets a boost (and our whole army) ... but ... are there any allies which we could use which have good command abilities that would be usefull? Or are we stuck with TLA's and Alarielle and generic stuff?
  12. Still disagreeing on Scythes >> swords but indeed the role of the bows is sniping and it's not getting easier. That doesn't leave much option for your 3th pick...
  13. Ow right, like that... well then you probably can.
  14. Those abilities work on units in the batallion I think and I don't think the same unit can be part of both batallions.
  15. Awesomeness incarnate... well relatively speaking ofcourse, for wanderers it's a nice little bonus. This combined with the other changes will probably make sisters of the watch an autoinclude (though.. I'll still proxy them with my old waywatchers.) No reason not to make the waywatcher hero the general so they can be battleline too then.
  16. Might be worth it to get the wyldwood spell on the wraith with the + cast item. That way you have more chance of casting both spells and having a wood free to summon the dryads into. Or alternatively don't cast the woodspell but vortex so you have more range :D.
  17. Yeah. Throne is nice since she already has a high damage spell available and healing too.. .. Don't underestimate the restrictions though. I think it means I'll now always place my wood in the middle near an objective (already did that mostly) since if you place it on a side the enemy might take it and just prevent summoning (like the could do with teleporting which is why I placed the wood in the middle anyway).l
  18. Emerald lifeswarm seems ok with high value 1 wound models... like sisters.
  19. It might not be auto-kill.. but it is a nearly auto-clear of objectives.. which is about as bad in objective based games.
  20. I think it's a bit of an overpowered ability in a game where there are fixed places with objective.. you can't really defend agains this.
  21. Aezeal

    Vanguard Hunters

    Not sure the short 5 turn games and objective play rewards the tactically picking of enemies etc. (I know the reason is that otherwise gunlines would dominate. But still I think AoS doesn't rewards staying save and waiting etc).
  22. Are there any order generals command abilities that work on the whole Ga?
  23. Durthu isn't back FYI. Not sure about several of the others either.
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