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About MickF01

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  1. Hey, Does adding one of the unique Warding Lantern abilities to a castellant out of the new SCE battletomb count as an artefact? Or are they similar to the prayers where the castellant simply gets to chose one? Thanks!
  2. With this ability, do you have to roll for each unit setup in this manner, or can you elect to hold back a unit for that turn? Sent from my iPhone using Tapatalk
  3. With this rule it states every wound inflicted, so is that before identifying the amount of damage, eg do you roll once someone has wounded it, or if some did 3 damage in one hit would you roll 3 times? Sorry if it's a simple once. Cheers Sent from my iPhone using Tapatalk
  4. I am almost in the same boat as you! It was was the new battletomb and GHB that enabled some creativity and variety in the way i built my list, that has drawn me back in.
  5. Ah legend thanks for that - though I play against durthu a bit and he is brutal with items (mate gives him +1 save and ignore -1 rend)! Sent from my iPhone using Tapatalk
  6. Haha my bad still getting my head around the game. So you then can give durthu artefacts? Sent from my iPhone using Tapatalk
  7. Can you give a named character (durthu for an example) command abilities and artefacts?
  8. Can you use the "ride the athertric winds" ability if the unit is locked in combat? It states instead of moving, which I believe stops you from using it because you cant move in combat, but I am new to the game...
  9. MickF01

    Vanguard Hunters

    Haven't seen much commentary around these guys, they dont look like they are stand outs, but would be keen to see how people are using them and ways to make them effective? The pursuit is handy to make sure you turn up when needed, and when taking a lord Aquilor having them as battleine is nice....
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