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JackStreicher

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Everything posted by JackStreicher

  1. They don‘t as they‘re not slaves to darkness. Also allies don‘t benefit from allegiance abilities. it says „SLAVES TO DARKNESS Slaanesh units“ - a keyword daemons don‘t have.
  2. There are endless spells that help against shooting (palisade and gravetide as examples)
  3. I always played them without talons... (iirc in 40k you have either talons, and axe or an sword)...
  4. @Salyx my take on it: Chaos Warriors - too expensive and low numbers for any purpose really. Needing 10+ models for their armour Rerolls a d not having any rend kills them for me. Marauders - any offensive mark works like a charm Knights - need to many buffs to be effective, I‘ll take them for style reasons edit: I am honestly shocked these don‘t have a 3+ save and a 3+,3+ even for lances Shrine - great, works with every build Varanguard - overcosted but they can work due to their speed and volume of attacks DP - works everytime as well (if you‘re not stupid like me by reading the weapon setup wrong and thinking he could only have one weapon...) War Mammoth - Distraction carnifex. Works great with Khorne and Slaanesh (or Nurgle for tankiness). It can easily wipe entire hordes with a double pile in and it denies a huge area (good for holding and blocking objectives), debuts bravery on the charge, which opens up combos. Furies - situational but good for attack-fleeing onto objectives Cultists - only IG and The Fang have some uses Warcry heroes - skip these chaos Lord on foot - the range is just too short, but he can work really well and is punshy as hell Krakadrak lord - too expensive but has potential Darkoath heroes - these are okay, sadly they lack any mark which makes them not synergising with their own faction. Sphiranx - good effect but a bit expensive since the rest of the stats are just bad? Chariot - hard skip (imo) Manticore Lords - hard skip due to looking so bad I don‘t even want to touch the model Gaunt summoners - awesome but only due to summoning undying horrors Archaon - Great, has it’s uses as beatstick, but seems a little underpriced (well that‘s a first for the army) Marauders horsemen - big meh, what exactly are they supposed to do? chosen - fugly models, hard skip for me.
  5. Has anyone any clue when the Lumineth might arrive? assuming there will be 5 to 6 previews in a two week rhythm until release I‘d guess that their release is at the end of April or late March.
  6. The link is about Seraphon I just hope they'll get a very nice big Dragon model. - Gw is really lacking concerning good looking dragons.
  7. A subfaction which again only buffs varanguard.
  8. srsly, why do varanguard need TWO subfactions just for their own? -.- they could have made it a proper undivided mortal and deamon chaos subfaction but no, let's go with the most expensive kit in AoS twice.
  9. I think you can never go wrong with a Start Collecting. From the sounds of it you might actually be able to field a nice Cities of Sigmar (Subfaction Tempest's Eye) Army which can consists of many old dwarve units and Kharadron. Maybe that might be interesting for you? (Tempest's eye is one of the most competetive Cities of Sigmar Subfactions) As for Kharadron one would have to do some research since they're new. How about you simply take a look into the Kharadron subforum on this Website, they usually toss around list ideas and talk about what's usueful and what plainly isn't. Cheers Jack
  10. They also ship to the US without increasing prices by much. Their strategy is to be save from any currency value fluctuations (central European prices are higher than British prices for example) while also having an immense profit by doing so. (Australians pay almost twice as much as Americans and people from Central Europe). edit: That’s what I mean by Greed. England to Australia: ~15.000 km England America: ~ 6000km spoiler shipping costs (cheaper to Australia)
  11. Imo S2D fails in the regard that you are better off to play its units in one of the other Battletomes (Hedonites: You‘ll always get the exploding 6s and even double exploding 6s with 20+ models etc. Plus drpravity points plus synergies across the entire army). I actually expected S2D to be more focused on the undivided allegiance, yet it‘s just worse than all the god allegiances. Also all the Aura effects are too short Edit: Cultists are badly implemented since they don‘t benefit from marks at all and are nothing but objective campers while having little to no useful command ability synergies. units like the ogroid Myrmidon cry out „meh!“ while being overcosted and not having much use... well it does not seem like we‘ll be getting a true multipart Knighrs and warriors kit... this whole army feels like it was half-way updated but not really. yet I like the way the army plays and feels though it‘s just too weak except for a few cheesy builds.
  12. Yes. Yet I would like to have nice games without being forced into cheesy lists... 😕
  13. In half a year. edit: Yet until GW finally gets the points right it will take 1-1,5 years, since the first changes usually don‘t help much (+-10 points here and there) also we have a feedback threat now let‘s stop ranting and get back to... positivity. when will the sphiranx hit the shelves?
  14. Nah! Hearthguard are cheaper, knights can never be as good as them since 10“ movement seems to cost about 100points.
  15. I put my S2D on ice until they‘ll get new multipart kits for warriors and knights. Until then I am pretty sick of being wiped off the table by orruks 24/7. maybe I‘ll change my mind but this book and the sheer lack of power frustrates me utterly. 😕
  16. Since GmG confirmed that you don‘t get the new Allegiance and the S2D Allegiance (or any other) I don‘t see a reason for us to buy the book at all. The allegiances seem funny but not strong on their own... also most are for daemons only.
  17. True, but the face does not look like a mask... maybe a weird dual-kit with a Tyrion head? (Please no)
  18. He is talking about this: Propably Tyrion. (No horns and he has a beard or weird shadow)
  19. Idoneth - A huge Kraken that once Summoned stays on the board. - a Nightmare lure : all IDK Units within w 15“ are immune to battleshock. Enemies moving towards the lure half their movement - beasts of the deep: a huge swarm of Angler Fish and other terrifying creatures, acting like a wall (against enemies), reducing bravery by 2 and on a failed bravery check the IdK player can move the unit up to 6“ into a direction he likes. If a move of a non idk unit ends within 3“ of it it caused a MW on a. 4+ for each enemy model Within 5“
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