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About Dreadmund

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  1. Dreadmund

    AoS 2 - Maggotkin of Nurgle Discussion

    I would probably go for the rustfang to soften enemy units up for your blightkings who have no rend. The debuff persists all game, even if your lord of blights dies which is great. I also love the fecund flask for fluff and for the chance to summon a random beast of nurgle which is funny, but perhaps not the best play tactically haha. Does your army have a realm of origin or do you keep it flexible?
  2. Dreadmund

    AoS 2 - Maggotkin of Nurgle Discussion

    Ah yes, I had forgotten that you're right to call it out. What you could do is use foul regenesis to set up this trick on wheel stage 5 and let it ride over to stage 6. Then you have the flexibility to wither get a damage/heal combo next turn or save it to do that combo the turn after depending on the circumstance. Basically the ability to manipulate the wheel is excellent and always serves me well when I use it.
  3. Dreadmund

    AoS 2 - Maggotkin of Nurgle Discussion

    Blight cyst is one of our better battalions, I say go for it. Blight kings are swingy, but when they hit good it's the best feeling. They exert a lot of pressure. Have you considered chronomatic cogs instead of the balewind? Has similar applications for spellcasting, but it also has the versatility to make up for your blightkings worst attribute: glacial movement speed. Even with tactical tree placement, it can often be a pain to get your units where they are most needed in time to be effective. If you're worried about the prohibitive cost of buying the malign sorcery set, it's one the easier ones to make yourself with some green stuff a handful of steampunk decorative cogs bought off ebay for cheap. I don't rate hulking physique on a Bell/Dagger GUO. That build of GUO excels most at supporting your army, not putting out the damage himself and his damage profiles aren't that great anyway so you will probably only get a few extra wounds out of him if you actively charge him into combat at every opportunity. I really recommend Grandfather's blessing. It may seem underwhelming at first but wheel shenanigans can turn a mediocre/bad turn into your best turn of the game. A great trick is to put the wheel on step 6 Rampant disease using the Foul Regenesis spell. This does damage to the enemy army and in the following round you get the army-wide heal from Corrupted Regrowth. Then you can immediately use Grandfather's blessing to move the wheel back and do the Rampant disease damage again. Then next round, your whole army gets healed a second time. For an army that is already as hard to put down as ours is, the combination of damage and heals can swing some key battles in your favour with only average luck on the rolls. Also, there's nothing wrong with plaguebearers in my opinion! They don't kick out high damage like a block of marauders can, but when it comes to holding an objective they're brilliant. I've had several games where a blob of plaguebearers has persuaded my opponent to just give up on contending an objective altogether because of how much of a hassle it is to get rid of them.
  4. Dreadmund

    AoS 2 - Maggotkin of Nurgle Discussion

    I'm going to be getting one. The blight kings are always great, I don't have a Lord of Blights and you can build a Lord of Afflictions from the pusgoyles so for me the box is great value for things I already wanted to buy.
  5. A tool to track command points, victory points or summoning points for armies that have them. I have a little magnetic dial which I like. I'm imagining a rotating plastic dial with a space to indicate what it's tracking with either paint or a sticker. Supplied in grey plastic, people could even paint them in their army colours. A set of rulers like the ones available for lord of the rings game which are based on the Fellowship's weapons. Those things look cooler than a tape measure and if they were in lengths that are common in AoS, could be pretty handy.
  6. The daemon prince is great to activate locus abilities of your daemons and to fly in and attack vulnerable heroes so he could serve you well. But another option might be a blight king hero (Lord of Blights , Lord of Plagues or Gutrot Spume), and use the spare 20 points for some soulsnare shackles, or to come in slightly undercost while angling for a triumph. A lord of blights with give your blight kings some shooting. Gutrot would let you get them in the fight from an unexpected angle and deepstrike. I dont think either option is a bad idea!
  7. Dreadmund

    AoS 2 - Maggotkin of Nurgle Discussion

    Pestilens all have the nurgle keyword so they don't need to be allied, you csn just use whatever you like!
  8. The wording on the Feculent Gnarlmaw's warscroll states: "Sickness Blossoms At the start of the hero phase, roll a dice for each unit within 3" of any Feculent Gnarlmaws. On a 4+ the unit suffers 1 Mortal Wound. Units with the Nurgle keyword are unaffected by this ability." I took this to mean that Sickness Blossoms activates at the start of every Hero Phase (mine and the enemy's), since it says the hero phase and not your hero phase. However, when I tried to use it like this in a game against a more experienced friend he said that seemed wrong and a bit overpowered. Can anyone weigh in on this so I know how to use this ability in future games? Does it activate in both hero phases, or just my own?
  9. Dreadmund

    AoS 2 - Maggotkin of Nurgle Discussion

    I'm taking my growing army back home for Christmas this weekend. I have three games lined up against Nighthaunt, Stormcast and another Stormcast. I don't have enough models to make up a 2k list yet, so we're playing at the 1k level. I'd welcome any feedback on the list below! Leaders: General: Poxbringer (Lore: Favored Poxes, Command Trait: Grandfather's Blessing) Lord of Plagues (Artefact: Ghyrstrike) Horticulus Slimux Battleline: 30 x Plaguebearers 5 x Putrid Blightkings Total: 960pts The plan is to plant Horticulus' extra tree in the first hero phase, and if I have 7 contagion points by the movement phase which is likely, I'll summon a third. That will give me some board control and/or lots of summoning points in the remaining rounds. The lord of Plagues has an artefact in case he has to claim an objective that can only be claimed by a wizard or a hero with an artefact. Otherwise I would give the Poxbringer the Witherstave. I swamp an objective with plaguebearers supported by the poxbringer, and have the blightkings running around with the lord of plagues and horticulous. With all those trees, and if I get into enemy territory I should be able to use summoning to reinforce fairly quickly with whatever the situation calls for.
  10. Dreadmund

    Big FAQ?

    They're both on 90 x 52. I think you might have seen the bonegrinder gargant next to the aleguzzler gargant and gotten mixed up, the bonegrinder is a forgeworld model and not the same kit so it makes sense to be on a different base. I made the same mistake at first.
  11. Dreadmund

    AoS 2 - Maggotkin of Nurgle Discussion

    Hey could someone clarify for me: Do Feculent Gnarlmaws activate the Sickness Blossoms ability of their warscrolls in both players' hero phase, or just friendly hero phases? The wording says "At the start of the Hero Phase", so I would interpret that as being in both hero phases, with the player whose turn it is deciding the order of abilities that activate at the start of the turn. When I showed the wording to a more experienced player though, he said it was only in my turn and that it would be a bit too powerful if it was both.
  12. Dreadmund

    AoS 2 - Maggotkin of Nurgle Discussion

    Wow, good work! Bit conflicted about a nurgle player raising money for sick kids though... Seems like a conflict of interests I had my first games the weekend before last and had a great time. I played Seraphon and Nighthaunt at the 1250pt level with a lot of proxies for models I haven't built or painted yet so the table looked pretty silly but I still had a blast. My biggest surprise was Horticulous who I only took for the extra tree and to activate Locus abilities (I had a Daemon heavy list), but ended up being an all around star during both games. He's surprisingly tanky with that 3+ save, Disgustingly Resilient and healing himself 1 a turn with his "In Death there is Life" ability. I also loved the flexibility of tanking a single enemy unit/hero or running away when surrounded to get in some cheeky mortal wounds to multiple units. Not sure if he would suffers in bigger games, but at the level we were playing he was a real MVP. Such an amazing model too.
  13. Dreadmund

    Blight Kings - No Plaguebearers

    This is a good point actually. Plaguebearers can be summoned, and that's huge - especially in low point games. Even if you want to focus on blight kings, it's worth having some plaguebearers on hand to reinforce in the mid game. I love plaguebearers personally. They're incredibly hard to shift. In an objective based game where model count matters, 30 Plaguebearers with mystic shield and/or the harbinger buff is one of the thickest tar pits you can get. The comparison with Marauders always seems a little odd to me since they serve different purposes. Very much an apples and oranges situation. Plaguebearers shouldn't be used to deal damage or charge into the fray: they should be used to zone out areas of the board, tie up important enemy units, guard your important units... Between a couple blobs of Plaguebearers and feculent gnarlmaws, you can exhibit amazing board control even in the first round. But hey, that's just my preference!
  14. The great unclean one's Bileblade says that it can be used to add 1 to a spellcasting or unbinding roll in exchange for a mortal wound, but it's unclear to me if you have to declare it before you roll or if you can choose to take the mortal wound and add 1 after the roll has been made. I'm sure this has come up before, is there a definitive answer? Thanks in advance!
  15. Dreadmund

    Blight Kings - No Plaguebearers

    Blight kings are great, but they're low model count units. If you rely entirely on blight kings you may find it hard to capture objectives. Of course, for some scenarios that's not a big deal so it's a risk you have to weigh up the pros and cons of yourself. If your bro isn't a fan of plaguebearers, there are other battleline options with higher model counts that he could consider - specifically Skaven Pestilens Plague Monks and Slaves to Darkness Marauders or Chaos Warriors. However at the end of the day you should play what you want to play not what you feel forced to play, so if he likes blight kings, get a bunch of blight kings and go nuts! They have some great synergies with the Rotbringer heroes and the models look amazing and varied.