Jump to content

Recommended Posts

To be honest I'm quite happy for mono-factions to be the way forward.

I've got loads of old dwarfs, including lots of newer bits and pieces that could fit in (hammerers, ironbreakers, gyros etc.). But when I get some of the new KO stuff, I'll most likely be running it pure faction. My old stuff is painted a particular way, and has a bit of a Empire/freeguild feel about it.

I'm quite excited about starting a new, shiny, steampunk run at dwarfs. Especially as the new GW minis are so well sculpted, I think mono-KO will look far better than mixed duardin.

Link to comment
Share on other sites

  • Replies 89
  • Created
  • Last Reply
8 minutes ago, Fungrim said:

To be honest I'm quite happy for mono-factions to be the way forward.

I've got loads of old dwarfs, including lots of newer bits and pieces that could fit in (hammerers, ironbreakers, gyros etc.). But when I get some of the new KO stuff, I'll most likely be running it pure faction. My old stuff is painted a particular way, and has a bit of a Empire/freeguild feel about it.

I'm quite excited about starting a new, shiny, steampunk run at dwarfs. Especially as the new GW minis are so well sculpted, I think mono-KO will look far better than mixed duardin.

You want to stay mono to get allegiance allegiance as well. And the scale is probably larger than the old dwarves so they would look weird mixed. Totally aagree with tyou! 

Link to comment
Share on other sites

OK, Rant time.

Anyone who views the rumour thread will know that I have been eagerly awaiting this release for a while. I am not massively overjoyed with what I have seen. Before you shout me down hear me out.

The premise of the new release I agree with. Its whacky, its cool, it breaks the usual dwarven stereotypes.

I however am not fond of the aesthetic. For one they look like a mix between spacemarines and tech priests. I find it had to imagine people with chainswords getting beaten by stone clubs. Secondly, I play fantasy because I don't like 40K and how it looks. This feels more like a blend of both aesthetics and its not something that appeals to me. The models themselves I find too noisy. There is too much going on and too much detail. I like the airships, I dislike the guys clad in armour. If they had helmets it wouldnt be so bad but the metal dwarf faces is too much for me. 

Anyway, im rambling about saltiness that wont change anything. 

To me this is the first aos release that doesnt fit a design i like personally, i think I am just more bitter about it due to being so excited to see them and it not being what I expected. I was ready to pull the trigger on a full dwarf army but at the moment I have mixed feelings. Part of the new models are amazing but I am too caught up on what I don't like. Feel free to call me salty, I probably am!

Link to comment
Share on other sites

5 minutes ago, Mohojoe said:

OK, Rant time.

Anyone who views the rumour thread will know that I have been eagerly awaiting this release for a while. I am not massively overjoyed with what I have seen. Before you shout me down hear me out.

The premise of the new release I agree with. Its whacky, its cool, it breaks the usual dwarven stereotypes.

I however am not fond of the aesthetic. For one they look like a mix between spacemarines and tech priests. I find it had to imagine people with chainswords getting beaten by stone clubs. Secondly, I play fantasy because I don't like 40K and how it looks. This feels more like a blend of both aesthetics and its not something that appeals to me. The models themselves I find too noisy. There is too much going on and too much detail. I like the airships, I dislike the guys clad in armour. If they had helmets it wouldnt be so bad but the metal dwarf faces is too much for me. 

Anyway, im rambling about saltiness that wont change anything. 

To me this is the first aos release that doesnt fit a design i like personally, i think I am just more bitter about it due to being so excited to see them and it not being what I expected. I was ready to pull the trigger on a full dwarf army but at the moment I have mixed feelings. Part of the new models are amazing but I am too caught up on what I don't like. Feel free to call me salty, I probably am!

So don't buy them? I agree with the chainsword comment though. Really random on the hero guy. I wish they had tanks or robot mechs instead of a pirate ship and idk how im liking those balloon guys. 

Link to comment
Share on other sites

So don't buy them? I agree with the chainsword comment though. Really random on the hero guy. I wish they had tanks or robot mechs instead of a pirate ship and idk how im liking those balloon guys. 

I have held off getting a new army because I love the idea but not the models. I think it's more likely I will convert them heavily to look more how I prefer. Less chainswords and crazy eye stuff. Then again I may change my mind when we get a better view of them and get to see the sprues.


Sent from my iPhone using Tapatalk
Link to comment
Share on other sites

I think they would look a lot less busy if their armour was  uniformly coloured. Brass and gold and silver as well as a coloured trim is perhaps a bit much, but GW paintjobs are usually all about catching the eye immediately and bringing out the hyper-detail. Leave it to the community to sort out something much more pleasing to the eye.

Link to comment
Share on other sites

Just now, DynamicCalories said:

I think they would look a lot less busy if their armour was  uniformly coloured. Brass and gold and silver as well as a coloured trim is perhaps a bit much, but GW paintjobs are usually all about catching the eye immediately and bringing out the hyper-detail. Leave it to the community to sort out something much more pleasing to the eye.

Agreed. I too dislike the slightly over the top eccentricities, though they are a curious force. I would consider painting them with black cloth and dark metal, with weathering like dripping stains and nihilakh oxide on brass. Big daddies in the sky.

Link to comment
Share on other sites

15 minutes ago, DynamicCalories said:

I think they would look a lot less busy if their armour was  uniformly coloured. Brass and gold and silver as well as a coloured trim is perhaps a bit much, but GW paintjobs are usually all about catching the eye immediately and bringing out the hyper-detail. Leave it to the community to sort out something much more pleasing to the eye.

Can't disagree with this.  Personally it's not uncommon for me to not be that keen on the studio paint job for releases (as in the scheme rather than the painting quality).  There's numerous occasions when I've disliked a model but when I see it painted differently have a complete change of heart.

Link to comment
Share on other sites

7 minutes ago, RuneBrush said:

Can't disagree with this.  Personally it's not uncommon for me to not be that keen on the studio paint job for releases (as in the scheme rather than the painting quality).  There's numerous occasions when I've disliked a model but when I see it painted differently have a complete change of heart.

I suspect the colour scheme is to have something easy to replicate but also comes across as Royal/Overlordy (Gold and Purple) and empherise the Technology. 

Link to comment
Share on other sites

From a commercial standpoint this is now competing with Warmachine. You can now get your steampunk fix with GW.

I think the success of these guys will determine how much more steampunk we get. Empire and maybe even undead can push towards this aesthetic.

Link to comment
Share on other sites

Purely as an isolated collection of models, I like them a lot.  As part of a fantasy game?  Not so much.  I'm pretty old school, though, and didn't allow gunpowder in my D&D campaigns.

I know I don't have to buy them (but who am I kidding - I will just to paint a few), but I will have to play against them, and they will break the fantasy vibe of the game for me when I do. 

I do rather like the high fantasy styling of AoS, but these are so high that they are almost in the stars.  

Hmm, maybe that eventual merger of fantasy and 40k is closer than we think. 

 

Link to comment
Share on other sites

There's a few things here I want to pick up, and a lot of deja vu relating to Fyreslayers that make me want to take a long hard pass.

All of this feels very 40K, which spurns me from collecting for fantasy. The Giant Metal Balls work on the large ships, but on the dudes it just looks goofy. The small plane too, might look better as a aerodynamic jet than a blimp flyer.

The paint scheme overall is pretty bad and looks more like Scourge Privateers (which I really wish this release was instead). The hero with the floating ball and weird hat reminds me of a pimp (which I'm never gonna unsee).

The foot soldiers look great, fantastic, and would be a definite pick up. The regular dudes seem a bit "marine" (as in sailors, not ultramarines), the 5 pack is what I was hoping for from a metal Dwarf army. But the army choices remind me of choices that the Fyreslayers got, which have the most expensive models to build lists (especially with the cheaper, experimental rules). The fact that this book is coming out with the pre-Tzeentch "single army" style book instead of a combo Duardin book, worries me we aren't going to getting an update to the old Dispossessed. In fact, I'm starting to believe a lot of the old armies are headed for the exit.

On the other hand, I'm happy to see them. This is maybe the first army other than Stormcast with an aesthetic that wouldn't have fit in the old world. If AoS needs more of something, it's justification that bounds set by the setting being in the Old World was limiting creativity.

Link to comment
Share on other sites

8 hours ago, carrigher82 said:

I have been Super Excited (Rob Symes-esque) for the new release of the Duardin as many others have been. I wanted to write down a few initial thoughts and observations now that we have a first glimpse of the SkyPirates. Firstly I play Fyreslayers solo atm and the biggest restriction to the army in general is the 4" which is circumvented somewhat by a tunnelling unit but that's it, one unit whilst the rest of the force tend to have to run and then run and usually then run first 2-3 battlerounds. So with this in mind I'm really happy that the Duardin will have this predominately airborne, flying faction which I'm assuming will have good general mobility as this is clearly so key to successful AoS.

@Mohojoe made the comment that they are a little bit OTT perhaps with the metal moustaches making them very tech heavy and quite a ways along the sci - fi spectrum and perhaps away from the fantasy realm. I agree that on first sight I thought maybe a touch overdone but they're lovely models and I'm looking forward to playing them.

I like my dwarves to be non-magical, that's a cool trait I don't want them to lose from the old world dwarves (and Dwarves in general) so I hope the book doesn't overdo the flying ships needing to utilise alchemy/magical forces too much, id prefer them to function on good engineering - cogs, steam, ironmongery, blacksmithing etc but it sounds a little like they've taken a bit of a magical leap perhaps.

I think my one wish with a new Duardin release was that it'd be the 'other half' to the Fyreslayer release, descendants of Grungni - which I think could've fit into a modernised steampunk engineering craftsmanship aesthetic and fluff base really well. It would have also allowed there to be a family feel to a dual fractioned Duardin race that could synergise easily and share artefacts etc. The wording on the release states that they are not the descendants of Grimnir or Grungni, and are basically another standalone faction which feels like a step away from synergising with Dispossessed and Fyreslayers which is a bit of a downer IMO.

I cant wait to hear and see more from the book, and of course there may be a ton more in there that speaks of shared artefacts and traits among Duardin which I'm holding out for as the Order Alliance stuff in general isn't that great.

Don't read this wrong, I really like the models and its a totally new concept within AoS which adds a lot of diversity and more depth to the game. They are going to be a real Bit%h to paint and build but I'm excited to get started.

first, good for you! Always glad to see someone else playing solo Fyreslayers. I'm torn (but who am I kidding, they're dwarf/duardin so I can't resist) by the whole thing but looking forward to seeing models and rules in-hand.

Link to comment
Share on other sites

53 minutes ago, Veterannoob said:

first, good for you! Always glad to see someone else playing solo Fyreslayers. I'm torn (but who am I kidding, they're dwarf/duardin so I can't resist) by the whole thing but looking forward to seeing models and rules in-hand.

Cheers @Veterannoob For Grimnir and all that jazz. I kind of relate to excitement of this build up to the release and then a ton of mixture throughout the day in line with what @Mohojoe expresses. Initially first take this AM I was overwhelmed with the excitement of just seeing the faction finally released, then shortly after I thought they look a little too hi-tec sci fi for how I like my dwarves, I like the mead guzzling, low fantasy local bearded warriors with well built weapons arguing the local inn but I get this isn't the old world also and GW have to push in new interesting directions and the creativity here is to be applauded.

As I looked more at the models I started getting this uncomfortable meh feeling, like I'm desperate to be overjoyed and selling the house to buy the models etc but I felt a pang of - shite I'm not sure I actually like the physical aesthetic - all robot terminator eye gear and 40k chainswords etc. I'm also not over fussed on shooting armies and that's what this is in the main by the looks of things...so don't buy it and shut up they yell....

No, I want to buy them, I want to love them as they're part of the Duardin heritage now and I'm a massive Duardin Dwarvin Dwarfin fan and have been since whenever (you don't care)...and as ive mulled over them whilst pretending to work all day they've grown on me more and more and I think that's generally been the AoS trend right?? Drop something original - we don't like change so we knee ****** reject, but then slowly slowly we realise its actually awesome and then all jump in with glee unless we're stubborn then we'll stick to our guns...or muskets.

I think this faction will grow on me as most of the other stuff in AoS has and I'm grateful to GW for pumping out so much content of such high quality for us all to mull and nit pick over, we're consumers we can say hey thanks, that was generally awesome but there's a couple of tweaks or improvements i'd like to raise/suggest. That's our prerogative.

If they have this bloomin combo keyword for artefacts and traits that lets them co-op with the Fslayers then for me that'll clinch it, 100% all in. Sell the car time.

 

Ive also had Black Sails on the back burner on my Prime watchlist, so now I get the excuse to binge watch that and still feel like I'm hobbying on some abstract level...sweet.

 

Link to comment
Share on other sites

2 hours ago, Mohojoe said:

OK, Rant time.

Anyone who views the rumour thread will know that I have been eagerly awaiting this release for a while. I am not massively overjoyed with what I have seen. Before you shout me down hear me out.

The premise of the new release I agree with. Its whacky, its cool, it breaks the usual dwarven stereotypes.

I however am not fond of the aesthetic. For one they look like a mix between spacemarines and tech priests. I find it had to imagine people with chainswords getting beaten by stone clubs. Secondly, I play fantasy because I don't like 40K and how it looks. This feels more like a blend of both aesthetics and its not something that appeals to me. The models themselves I find too noisy. There is too much going on and too much detail. I like the airships, I dislike the guys clad in armour. If they had helmets it wouldnt be so bad but the metal dwarf faces is too much for me. 

Anyway, im rambling about saltiness that wont change anything. 

To me this is the first aos release that doesnt fit a design i like personally, i think I am just more bitter about it due to being so excited to see them and it not being what I expected. I was ready to pull the trigger on a full dwarf army but at the moment I have mixed feelings. Part of the new models are amazing but I am too caught up on what I don't like. Feel free to call me salty, I probably am!

I too was excited for this release. Holding off any new army purchase in anticipation for these, but they are nothing like I pictured in my head. I feel the same way and agree with most of your statement. I would add though.

I like the air ships and the 10 man unit.

I feel the paint job on the rest may be making them look worse then they are. I don't like the 40k vibe so much either. The chain sword, eye pieces, tubes, marine like backpacks, sealed heads throw me off as-well. I hope the old dwarf heads can be swapped with these easily.

Link to comment
Share on other sites

4 hours ago, chord said:

I really really was hoping for a mixed Duardin battletome that would cover all the factions and let you mix and match them to an extent. 

I get the feeling we are seeing GW push mono faction more than mixed.

That's exactly how the grand alliances are set up in Age of Sigmar. A selection of small factions, with their own unique flavor, all under one umbrella. Which allows you to mix and match them????  

Link to comment
Share on other sites

That's exactly how the grand alliances are set up in Age of Sigmar. A selection of small factions, with their own unique flavor, all under one umbrella. Which allows you to mix and match them????  


Yeah, I'd tend to agree with this. This is how factions have been released since AoS first came out - Flesh Eater Courts, Bloodbound, Ironjawz, Fyreslayers, Beastclaw Raiders, Disciples of Tzeentch, Skaven Pestillens, and so on and so forth. Relatively small factions that have a very distinct flavour rather than single all encompassing armies that contain several factions that can be mixed and matched within a single grand alliance. Rather than, say, Chaos coming out at once as a generic flavour and having the odd unit or two that specialises in a single God. I sort of assume they're doing it this way specifically so they can get at least a little something of every race redone as fast as possible - and they can get away with all these smaller, specialised factions specifically because of the picknmix nature of the grand alliances.

This whole time I've been pretty much anticipating a steam punk Dwarfs faction and this is pretty much what I expected.

Sent from my Pixel XL using Tapatalk

Link to comment
Share on other sites

52 minutes ago, carrigher82 said:

Cheers @Veterannoob For Grimnir and all that jazz. I kind of relate to excitement of this build up to the release and then a ton of mixture throughout the day in line with what @Mohojoe expresses. Initially first take this AM I was overwhelmed with the excitement of just seeing the faction finally released, then shortly after I thought they look a little too hi-tec sci fi for how I like my dwarves, I like the mead guzzling, low fantasy local bearded warriors with well built weapons arguing the local inn but I get this isn't the old world also and GW have to push in new interesting directions and the creativity here is to be applauded.

As I looked more at the models I started getting this uncomfortable meh feeling, like I'm desperate to be overjoyed and selling the house to buy the models etc but I felt a pang of - shite I'm not sure I actually like the physical aesthetic - all robot terminator eye gear and 40k chainswords etc. I'm also not over fussed on shooting armies and that's what this is in the main by the looks of things...so don't buy it and shut up they yell....

No, I want to buy them, I want to love them as they're part of the Duardin heritage now and I'm a massive Duardin Dwarvin Dwarfin fan and have been since whenever (you don't care)...and as ive mulled over them whilst pretending to work all day they've grown on me more and more and I think that's generally been the AoS trend right?? Drop something original - we don't like change so we knee ****** reject, but then slowly slowly we realise its actually awesome and then all jump in with glee unless we're stubborn then we'll stick to our guns...or muskets.

I think this faction will grow on me as most of the other stuff in AoS has and I'm grateful to GW for pumping out so much content of such high quality for us all to mull and nit pick over, we're consumers we can say hey thanks, that was generally awesome but there's a couple of tweaks or improvements i'd like to raise/suggest. That's our prerogative.

If they have this bloomin combo keyword for artefacts and traits that lets them co-op with the Fslayers then for me that'll clinch it, 100% all in. Sell the car time.

 

Ive also had Black Sails on the back burner on my Prime watchlist, so now I get the excuse to binge watch that and still feel like I'm hobbying on some abstract level...sweet.

 

Pretty similar thinking to you. This is gonna be my new tournament army. It wasn't what I wanted initally but they are really growing on me. The kneejerk reaction is subsiding a bit and i really like some of the models. My main issues seem to be more with heroes but I am no stranger to green stuff. I think I am going to try and do some heavy conversion work and after seeing @Bishmeister and his amazing display board I am thinking of building a sky citadel / giant mothership to present them in. 

Definitely wanting a less metallic colour scheme as it seems to lose the model in all of the silver and brass. 

Think I will probably start a Plog on it soon. Hopefully we can have some air pirate battles at our next tournament @carrigher82 ;)

Link to comment
Share on other sites

Not sure if anyone has done this yet, but I was translating the Dwarven Text on the side of the ships.  They appear to spell out the following: 

Large Ship: K,A/I, M, O, N    H,A/I, M, E, R = Kaimon hammer?, Common Hammer?  

Medium Ship: U, N, B, R, AK, E, B, L = Unbreakable (pretty sure on this one).

Small Ship: A/I, N, Z/ZH, E, Z/ZH, T, R, A/I, L/UI, ? = Ancestral - ?  (Not sure what the last letter is? It is spaced out and seperate so may be a new symbol or number, but I am pretty sure it says Ancestral.)  

 

I'm liking the idea that these guys survived during the age of Chaos by out engineering the harsh environments they tucked away in.  Hopefully they have some crazy resistances to magic or special armor saves to match this.  Like a special save vs Magic, IDK.  

 

What do you guys think the names mean or can tell us? 

Link to comment
Share on other sites

6 minutes ago, Lord Aquillor said:

Not sure if anyone has done this yet, but I was translating the Dwarven Text on the side of the ships.  They appear to spell out the following: 

Large Ship: K,A/I, M, O, N    H,A/I, M, E, R = Kaimon hammer?, Common Hammer?  

Medium Ship: U, N, B, R, AK, E, B, L = Unbreakable (pretty sure on this one).

Small Ship: A/I, N, Z/ZH, E, Z/ZH, T, R, A/I, L/UI, ? = Ancestral - ?  (Not sure what the last letter is? It is spaced out and seperate so may be a new symbol or number, but I am pretty sure it says Ancestral.)  

 

I'm liking the idea that these guys survived during the age of Chaos by out engineering the harsh environments they tucked away in.  Hopefully they have some crazy resistances to magic or special armor saves to match this.  Like a special save vs Magic, IDK.  

 

What do you guys think the names mean or can tell us? 

EAT AT JOE'S

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...