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Found 80 results

  1. Hanskrampf

    Allegiance Cards: Fyreslayers

    Version 4.00.00

    87 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  2. Nico

    Let's chat Fyreslayers

    In a similar vein to the Let's chat Sylvaneth thread. I thought I would start a thread on the little dudes with the best hair - Fyreslayers. Here's a couple of general comments to get the ball rolling: Fyreslayers aren't a fully fleshed out faction the way Bonesplitterz and Sylvaneth are. Sadly, the Order artefacts and command traits do not provide a great deal to compensate for this. The only combo I've found so far is the Quicksilver potion on the Runesmiter on Magmadroth, which seems handy. Reckless (the go-to command trait for Order) duplicates a lot of the abilities in the Fyreslayer's toolbox. The reroll battleshock army trait also duplicates one of the command abilities. Thoughts on this? Like Ironjawz, Fyreslayers unlock additional Battleline Units from keeping allegiance and picking particular generals. The Runeson, Runeson on Magmadroth and Warrior Kinband seem really weak. The Magmadroth (like the Knight Heraldor) has a breath attack which is just an ability in the shooting phase, rather than a listed ranged attack - this means that it can run and still use this ability, which means that it has an effective range of 30.5. The whole army having the throwing axes attacks is nice. The fact that Vulkites are so much stronger as a unit of 20, 25 or especially 30 is quite restrictive. Ward saves are a big deal. There's a tension however between having ward saves on units; and really mediocre saves and no ward saves on the heroes. Volcano's call seems like an interesting ability against Sylvaneth. Overall the combat synergies are bad - marginally better than Sylvaneth - to me this says that Fyreslayers should rely on their tunneling mechanic and ward saves to win. Auric Hearthguard (Aurics) are pretty killy and have some decent synergies - however, their range is sub-Grot archer and they aren't doing a free move of up to 8 inches in the hero phase either. There's a potential combo of simply sitting 20-30 Vulkites with slingshields in front of your army, with a Battlesmith and just having the enemy bounce off their 5+ rerollable then 4+ ward save - I think many of us saw this in livestream at The Warlords. That said, this combo would make a lot more sense if Fyreslayers had some 24-30 inch range shooting in the army, but they don't. Here's a link to my first Battle Report using them: My current list, to be played next Wednesday is as follows: LeadersAuric Runesmiter on Magmadroth (220)- General- Latch axe & Fyresteel Throwing Axes- Trait: Master of Defense- Artefact: Quicksilver PotionAuric Runefather (100)- Artefact: Quicksilver PotionAuric Runemaster (80)Battlesmith (100)- Fyresteel Throwing AxesAuric Runesmiter (100)- Latch axe & Fyresteel Throwing AxesAuric Runesmiter (100)- Latch axe & Fyresteel Throwing AxesUnitsVulkite Berzerkers x 25 (400)- War Pick Slingshield & Throwing AxesAuric Hearthguard x 25 (500)- Magmapike & Throwing AxesAuric Hearthguard x 5 (100)- Magmapike & Throwing AxesHearthguard Berzerkers x 5 (100)- Throwing Axes & PoleaxeBehemothsWar MachinesBatallionsLords of the Lodge (160)Total: 1960/2000 The list is only 5 drops - the Lords of the Lodge is one drop, then the Magmadroth, then the 5 Aurics, then the Runesmiter with the Vulkites and lastly the Runesmiter with the Aurics. This should hopefully give me the choice, so i give my opponent turn one. Then I use the Lords of the Lodge ability to get a double turn reliably. The Vulkites and Aurics pop up and do their thing. The Magmadroth uses its once per game ability to buff them and runs forward 15.5, then the breath attack is 15 inches on top of that. If they charge the Magmadroth, then it does its potion and smacks them. Everything else moves forward. The Battlesmith tries to be in range of the Magmadroth.
  3. VoodooChileIRL

    Fyreslayers keyword query

    Hey all, This is something that occurred to me after I went looking at the Command Abilities available to the Fyreslayer Heroes for AoS2 and I couldn't find anything on it via search or in the Let's Chat Fyreslayers thread. So all of the Fyreslayers have the Keyword Fyreslayers. However most command abilities such as Steadfast Advance on the Runefather on Magmadroth or other non CA abilities such as Volcanic Blood use the Keyword Fyreslayer. I checked the general FAQ and GA:Order FAQ but there is no mention of this. This is the highest level of pedantry I know and the intent is beyond clear but I thought it odd that the Keyword would be plural while the abilities refer to the singular. Essentially they are different Keywords. Runefather on Magmadroth Warscroll Vulkite Berserker Warscroll What is even more interesting is that both the Stormcast Eternals and Kharadron Overlords (factions with similarly pluralized names) have different behaviour. The Stormcast Eternals use a singular version of the Keyword in both the Keyword and abilities sections. The Overlords use the pluralized version in both. Lord Celestant on Stardrake Warscroll Brokk Grungsson Warscroll Is there anything I'm missing in the rules or FAQs which would make the keyword Fyreslayers == Fyreslayer?
  4. Molochmaschine

    Sunk Cost Fallacy

    I bought a Fyreslayers SC box with the intention of making them my main army (sold everything else. Currently army-less). The more I read about them though, the more it seems like they just can’t perform at the 1000pt level, where we almost exclusively play at my local shop. They’re also overwhelmingly expensive (at least for me right now) to build up to the 2000pt level. Especially when there are so many easy and relatively inexpensive options out there, like the Stormcast Vanguard 1k-Army-in-a-box for $200. Do I stay the course and keep shelling out a fortune for an army I can barely play? Is there hope for fyreslayers in small games? I’ve already spent the money for the box and the book, now I’m stuck. I guess I’m just curious as to what the rest of the world would do. I have a tendency to obsess about these things until it drives me insane, so any advice is much appreciated.
  5. Molochmaschine

    Finishing a Painting Goal (Fyreslayers)

    Hey, all! Bought myself a Start Collecting! Fyreslayers box on a whim, and now I’m very near finished painting it. That means I either need to flesh it out and make it my army, OR switch gears to something more viable. My time and resource restrictions keep me hovering around the 1000pt mark, so I’ve whipped up a couple of lists (with no real insight) to see if either will fly. If they don’t, I’ll jump ship and start something fresh. Here they are! Runefather on Magmadroth (General) Runesmiter on foot Battlesmith 1x30 Vulkite Berzerkers 1x10 Hearthguard Berzerkers -OR- Runefather on Magmadroth Runesmiter on foot Battlesmith 1x30 Vulkite Berzerkers 1x20 Vulkite Berzerkers. Are either of these worth investing my next ~$200 in, or shouldn’t I bother? any advice would be doing me a MASSIVE favor. Thanks, guys!
  6. Kamose

    Popkins Jr (2).jpg

    Fun Fact: Young magmadroths are too small to hunt and cannot breathe fire yet. They feed mainly on small chili peppers and a savory Tabasco sauce suckled from their mother's "Tabasco Gland".
  7. Kamose

    Popkins Jr (1).jpg

    Tagging along is Popkins Jr., son of Duchess and Popkins (magmadroth of the lodge's Runefather Frank-Grimnir).
  8. The Fyreslayers of Fyla' Delfya are a rarely seen but potent force in the Vale of Efengie. With the discovery of an ur-gold goblet in the near the Dark Forest, Runesmiter Country Mac and his magmadroth Duchess have emerged to lead the hunt!
  9. Molochmaschine

    Effective use of allies?

    Hey, guys! I need some sage advice, because I’m hitting a brick wall trying to realize this concept: I recently grabbed the Fyreslayers start collecting box. They’re a joy to paint, so I’m hooked, but lately I can’t stop thinking about a Barak-Thryng Kharadron/Fyreslayer team-up. I’m excited to try it but I want to be reasonably sure I’m not blowing hundreds of dollars on a worthless army. Mind you, I don’t need to crush tournaments, just stand a chance in the average game (and maybe kick a little ass now and then). So here’s the crux of it: would you learned veterans advise a (2000pt) fyreslayers allegiance army with an allied Arkanaut Frigate and five grundstok thunderers, OR a Kharadron allegiance army with twenty allied vulkites and a runesmiter and grimwrath berserker. Maybe this question is unanswerable, but if someone wants to try, it would be greatly appreciated. Thanks in advance!
  10. As the title says I am currently weighing up two lists, one Pure KO and the other Allied with Fyreslayers. The Fyreslayers list gives me more bodies to hold objectives with and they'll be brought on by the Runesmiter so can be pretty mobile first turn. The Pure list has Skywarden squads to run around grabbing objectives but obviously in smaller numbers. Curious to find out which people think is the better list so without further to do here are the lists List 1 Pure KO Allegiance: Kharadron Overlords Skyport: Barak-Zilfin - Additional Footnote: There's No Trading With Some People Leaders Arkanaut Admiral (140) - General - Trait: Grudgebearer - Artefact: Aetherschok Bludgeon Aether-Khemist (140) Aether-Khemist (140) Battleline 20 x Arkanaut Company (240) - 6x Light Skyhooks 10 x Arkanaut Company (120) - 3x Aethermatic Volley Guns 10 x Arkanaut Company (120) - 3x Aethermatic Volley Guns Units 9 x Endrinriggers (360) - 2x Grapnel Launchers 3 x Skywardens (100) - 1x Aethermatic Volley Guns - 1x Drill Cannons 3 x Skywardens (100) - 1x Aethermatic Volley Guns - 1x Drill Cannons 3 x Skywardens (100) - 1x Aethermatic Volley Guns - 1x Drill Cannons War Machines Arkanaut Ironclad (440) - Main Gun: Aethermatic Volley Cannon - Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 110 List 2 Allies Allegiance: Kharadron Overlords Skyport: Barak-Zilfin - Additional Footnote: There's No Trading With Some People Leaders Aether-Khemist (140) - General - Trait: Prospector - Artefact: Aethershock Earbuster Aether-Khemist (140) Auric Runesmiter (80) - Runic Iron - Allies Battleline 20 x Arkanaut Company (240) - 6x Light Skyhooks 10 x Arkanaut Company (120) - 3x Aethermatic Volley Guns 10 x Arkanaut Company (120) - 3x Aethermatic Volley Guns Units 12 x Endrinriggers (480) - 2x Grapnel Launchers 20 x Vulkite Berzerkers (240) - Pairs of Handaxes - Allies War Machines Arkanaut Ironclad (440) - Main Gun: Aethermatic Volley Cannon - Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel) Total: 2000 / 2000 Allies: 320 / 400 Wounds: 117 Opinions on which list is the better please
  11. FeelsDoggoMan

    Help with 1000 point fyreslayers list

    Hey everyone, I’m getting back into Sigmar with my fyreslayers and I need help making a decent 1000 point list with the models I have, any help would be appreciated (you can include weapon choices too, I think I have that down but it would be nice to see alternatives). What I have is: - Two start collecting boxes -20 Vulkite berzerkers - 2 runesmiters - 2 runefathers - 2 runesons - 2 magmadroths to put the heroes on - 10 Hearthguard berzerkers - 10 auric hearthguard Thanks for for the help!
  12. With the start of the new year, I figured it was time to formally introduce the world to my newest army and current project: The Kharadrong Raiders. No, I didn't spell their name wrong. This post will cover their conception as an army, the initial round of photography and finally the background lore I've whipped up for them. Putting the Pieces Together So, what are the Kharadrong Raiders? The Kharadrong Raiders are obviously my take on the Kharadon Overlords. When this army was first previewed last April, I was torn. A year prior I had been working on a Dispossessed force during the PMP's Budget of Sigmar Contest and I desperately shared my desire for a dwarven airship. Jokingly I said during a Warhammer Weekly: "Make it happen GW!" Little did I realize that we would have not only a Dwarven airship,but an entire faction a little over a year later. But as I said, I was torn. Despite wanting this army so badly, there was something to be desired with their aesthetic. Don't get me wrong, I like metal. I'm a dwarf player, of course I do. But I also like beards and a little bit of skin. I wanted a connection to more traditional dwarves and Barak Thryng seemed like such a rejection of this (given that is is like 1% of the total KO population). So I was on the fence and the Monopoly-man head of Brokk just pushed me over the edge with initially rejecting the army. Then I felt a little bit guilty, as one might anticipate given my prior intense desire for an army just like this. I mean, how often does GW deliver just what someone asks for?1 So, I sat down and tried to figure out how I could remedy this and make these guys work. I had also long been interested in a Fyreslayers project, and as I mused on what this could look like, Sigmar's inspiration struck! What if I reimagined what Long Drong's Slayers might look like if they were modernized and brought into the current AOS aesthetic. For those who don't know Long Drong's Slayers, Long Drong was a slayer pirate who captained his own ship and led a Dogs of War mercenary company in the Old World. I realized this project allowed all the pieces to fit together! I could do my Airship fleet of KO, have the hair I was looking for even with closed faced helms (because of the Slayer mohawks), and I could have definite ties/homages to the Old World while still being firmly seated in the Mortal Realms. I could even do a Aqysh-based force with orange glow effects (which I had been experimenting on with the Phoenix Temple models). The only challenge standing in the way of this project was cost. Fyreslayer mohawks are understandably in-demand on the secondary market, which meant that I was going to likely have to buy a whole host of Fyreslayer boxes. I lucked out when I found out that 14 mohawks came per box of 10 Vulkites. That said, to make a base 10 infantry troops for my army, we're talking about $105 MSRP retail. So I mused on it for a week or so. It was such an awesome concept that I realized I also couldn't not do it. So, I tightened my belt and got to work with an initial test model last May. Things came together better than I could have imagined. The mohawks weren't difficult to line up. Weapon conversions were pretty much snip and glue. The Bases weren't difficult to produce. And the color scheme popped! Thus I committed to the project and pulled the trigger my new army.... I've designed the project to come together in multiple flights and I use events to plan my projects. The first event on the docket was Holy Havok, the team event put on in Chicago at the beginning of November of each year. The Holy events, put on by @Holy Hammer Hern and the Holy Hammer club differ from standard tournaments in that they have a more narrative focus (not unlike RAW in the U.K.) and the Holy events are the premier Hobby events in the U.S. Steve's tables are lovingly assembled and customized to the various mortal realms. This event was a highly competitive hobby environment and the perfect place to premier the Kharadrong. My co-host @Vincent Venturella rose to the challenge and assembled his own force to pair with mine. I'll cover this event and the results of that event in a later post. Assembling A Sky Fleet So I set about finishing the first round of models. Here are the results of these first models: In the midst of this work, I experienced a setback. Literally days after I completed my second full unit, the GHB2017 dropped with the "adjustments" to Thunderers which made my unit (that I had converted to all have different poses) unplayable. It wasn't just that they got their power adjusted down; the unit I had painted was literally illegal under the new rules. The changes also threw into question the competitive viability of the whole project. To see this thing through, I would be hobbying on it for the entire year and there was a chance I would be taking a sub-par army to these events. The prospect was less than enticing and I considered scrapping the whole project. Luckily, I didn't. I loved the concept of this enough that I resolved to see it through, even if it was sub-optimal in competitive play. The silver lining was that Fyreslayers under the new system were highly competitive and their aesthetic was baked into my forces. The allies system dovetailed perfectly with the hybrid lists I was already considering. If the KO thing was a dud, I could always redirect my work to pure Fyreslayers. So I pushed through and here is what I came up with: Background Lore Now I needed a story to launch these pirate slayers into the AOS world. This is what I've initially come up with: Kharadrong’s Raiders are a mercenary band made up of the remnants of the Grimharaz Lodge, who’ve recently retaken their ancestral hold of Barak-Zharr. Their name is honorific of an ancient mythical hero, Long Drong, who similarly led a band of slayer mercenary pirates on sailing vessels to plunder and to victory. As a Dogs of War force, the Kharadrong’s Raiders have found common cause with Trapjaw’s Barnyard Busters in the mutual pursuit of gold and glory. The origin of the Kharadrong’s Raiders is a long and tragic story. Decades ago, the Grimharaz lodge came under assault by Tzeentch daemon hordes in what would later become known as the War of the Wyrdquartz. While many of the lodges held their ground, Grimharaz was at the heart of the conflict and sustained heavy losses. Despite the intervention of Kharadron Overlord fleets, the lodge’s hold of Barak-Zharr was lost under the press of daemon flesh. The remnants of Grimharaz, now homeless and hopeless, disseminated amongst the Baraks of the Kharadon Overlords and picked up work where they could find it while the Grimharaz’s Runefather, Zharrik, went into a self imposed exile. For years the remnants of the Grimharaz lodge toiled amongst the Overlords, and many served aboard Overlord vessels as mercenaries. Over time, the sons of Grimharaz adopted the means and methods of the Kharadron. They learned to sail the aethersphere under the skilled guidance of Zilfin navigators and distill the essence of aethergold from the Khemists of Urbaz. Despite their exile amongst the Overlords, the Runeson Thrundrik never forgot the halls of Barak-Zharr. Thrundrik and his trusted brother-in-arms Varag set about re-gathering the lodge with the goal of reclaiming Barak-Zharr. Even in these early stages of re-formation, Thrundrik saw that many of the younger generation had assimilated to the ways of the Overlords, while the older longbeards held strong to the ancient traditions of the lodge. To help bridge this division, Thrundrik sought out Runefather Zharrik and reunited the lodge under Zharrik, knowing full well that the tension between the new and the old could not be maintained indefinitely. But the unity held and the combined arms of young and old, aethermatics and ur-gold runes side by side, retook Barak-Zharr. Years have passed and the lodge persists amidst the tensions. New and old have found an odd peace in the firescorched halls of Barak-Zharr as ancient stoneworks have been restored and aethergold furnaces installed. The Grimharaz lodge has found unlikely allies with a neighboring Ironjawz warband led by Trapjaw but the take is good and the Orruks (or at least their lust for gold) is trustworthy enough. Recently, Thrundrik has caught wind of large remaining deposits of Wyrdquartz nearby and has sent a joint force led by his brother-in-arms Varag and Trapjaw to investigate. It was Tzeentch’s desire for Wyrdquartz that led to the loss of the Hold the last time around and Thrundrik refuses to let it happen again. He hopes that Varag and Trapjaw can get in front of this situation and maybe even make some profit while doing so. Final Descent With everything else in place and putting the final touches on my last couple units, I needed to finally bring the legendary Barak-Zharr to life. I spent most of the month of October hobbying away on my board for Holy Havok. Ultimately, I think things came together fairly well, but I'll let you judge. And the rest of the finished units in the first round of models: I hope you enjoyed this introduction to my current passion project. In future posts, I'll provide some behind the scenes glimpses while various stuff was WIP, as well as detailing Vince and I's Holy Havok 2017 experience, and I, of course, have new additions to this force I've completed in the meantime. I mean, Holy Wars 2018 is indeed coming next month! 1: In no way do I actually think that GW designed the KO for me or at my suggestion. The timing is simply humorous.
  13. Murphy

    Kharadron Overlords Allies Help

    I have recently picked up my Kharadron Overlords again with Malign Portents arriving and need to bit of help with Allies. Below is my first thought with what Allies I feel would fill a gap in my list but any advice on the list as a whole is welcome, also any tips on useful allies would be greatly appreciated too. So the planned list as it stands, Allegiance: Kharadron Overlords Skyport: Barak-Zilfin Leaders Aether-Khemist (140) - General - Trait: Rising Star - Artefact: Aethershock Earbuster Aether-Khemist (140) Auric Runesmiter (80) - Runic Iron - Allies Battleline 10 x Arkanaut Company (120) - 3x Light Skyhooks 10 x Arkanaut Company (120) - 3x Skypikes 10 x Arkanaut Company (120) - 3x Aethermatic Volley Guns Units 12 x Skywardens (400) - 4x Aethermatic Volley Guns - 4x Drill Cannons 10 x Grundstok Thunderers (200) - 2x Aethershot Rifles - 2x Aetheric Fumigators - 2x Decksweepers - 2x Aethercannons - 2x Grundstok Mortars 20 x Vulkite Berzerkers (240) - Pairs of Handaxes - Allies War Machines Arkanaut Ironclad (440) - Main Gun: Aethermatic Volley Cannon - Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel) Total: 2000 / 2000 Allies: 320 / 400 Wounds: 117 Idea is simple, Zilfin in the Ironclad with Light Skyhook Arkanauts, Skywardens, Thunderers and Khemists. Khemists Buff Arkanauts Skyhooks and Skywardens Drills. Same time the Runesmiter brings in the 20 Vulkite Berserkers, would have loved 30 but 400 point cap will not allow. Only units on the board to start are 2 10 man Arkanaut units to hold home objectives. As I've said Tips and Tricks and Advice Very Much Welcome. Thanks
  14. Hi there, I'm currently in the lengthly process of choosing an army (which I enjoy a lot) and although the general design of the Fyreslayers is not completely my cup of tea, I like them, as much as I like all things duardin. But I especially love the Magamdroths. There are so many painting, kitbashing and storytelling options to them and they really fit greatly to the duardin. So I wonder wether it is total madness to field lots of them. Has anyone experiences with fielding three, four or even more Magmadroths? As always: Thanks everyone for helping and making this place awesome!
  15. heywoah_twitch

    WiP full kitbash SCE barbcast

    It's time to grind! Oh, wait let me back up. I'm currently basing my first AoS army (beastclaw in my other thread), and came across some headless stormcast on the cheap. What dynamic poses and great looking armor and details! The masks, while cool, rob them of some character though (I know that's the point, as a visual metaphor for losing their humanity during reforgings) and that's a fine choice, but My Dudes will be different. Gigantic, manly barbarians that worship Old Sigmar, the god of war, the uniter of tribes, the emperor who crushed nagash under the weight of his hammer. In short, they worship this guy: What they lack in religious etiquette they make up for in enthusiasm, and Current Sigmar, in his wisdom (and patience), reforges these mighty and misguided warriors anyway. So who's heads look sweet enough for barbarian lords sce? Fyreslayers! Huge beards, huge muscles, and huge mohawks - these stormcast feature me trying a bunch of conversions for the first time. So, back to the grind - I snuck my plastic army men into work and put them to the band saw and the bench grinder! Cutting a liberator prime and aspiring chaos champion in half, and grinding down collar, neck, and chest areas of 22 stormcast to make more room for the beards. I'm happy with how it turned out. Current progress: 10 Paladin Protectors, particularly happy with the protector-prime. The three currently handless heroes, from left to right: Lord Celestant, Lord Castellant, Knight-Heraldor. The celestant will have a retributor hammer casually laying over his shoulder like a woodsman's axe. I'm thinking of keeping the castellant bald I think it's a good look for him. The knight is an upper-half aspiring chaos champion with impaling spear and lower-half liberator prime with a ton of carving, greenstuff inside his body, and a belt from someone else. Yes, the toot horn will be held over his head like the mighty spear Up next: assemble the 10 liberators and get some stones for bcr bases and snow!
  16. Gwill_of_the_Woods

    Magmadroth fire/ice base

    I used melted wax to create a flowing lava effect.
  17. Gwill_of_the_Woods

    "Papa-Het on Maggie"

    I made the little "fyre-spider" from Kurnoth hunter quiver bearers.
  18. Gwill_of_the_Woods

    Flowing Lava

    Flowing lava from the back of the base, with "fyre-fly".
  19. Gwill_of_the_Woods

    Runefather on Magmadroth

  20. Killax

    [Cards] for Fyreslayers

    Edit: See the link for the printable format below. Page 10 has the smaller variants for the cards, ready to be printed and cut for regular card sleeves. Hi guys, A while ago I made some of the Allegiance related cards for Blades of Khorne and since I'm also a fan of the design and looks of the Fyreslayers I decided to do the same for fans of the same army. So without further ado the first batch are the wonderful Ur-gold Runes. Like before the Command Traits and Artefacts will follow and will also contain flavourful art for their representation. Hope you like the above set up. Eventually the rest will follow. The moment the whole set is complete I'll upload the cards in a printable version (for regular card size) and one with the orginal card size. As specific Artefact art might be difficult to find for the Fyreslayers any link to some awesome art is offcourse welcome. I'll likely be mixing Warhammer Fantasy Slayer art into it all aswell. Cheers! Link: http://docdro.id/WH11PRf
  21. I am planning on getting into the hobby in the next few months, so right now i am choosing an army for myself. From what i heard, fyreslayers very extremely expansive before, but with the new SC set i think they are pretty reasonable (well, GW's sense of reasonable) I love the models but i am not sure how can I paint the big lizard. I love the color scheme on GW's website: https://www.games-workshop.com/en-IE/Auric-Runesmiter-on-Magmadroth I think i can get the black effect with a abbadon black, eshin grey drybrush, but as for the fires i am completely lost. Also please do not suggest a air-brush, I just want to use regular brushes. Since i am worried about the size of the model, if anyone can give me the measurements of him that would be great. Thx!
  22. Flammen

    Mixed kit in units

    Hey I have a few questions: 1- can a unit (of Vulkite berserkers or anything else) have different kinds of equipment from one model to the next? Like, I have 10 right now that have the warpicks and shields. If I build the next 10 with twin axes, can they group together to get the defensive bonus they get in large groups? And if they can group, how would that work in the rules? Like, if the shields provide a defense bonus (and I'm not 100 percent sure that they do), how would you decide if the enemy is targeting a model with a shield or one without one? 2- what are the defensive bonuses (if any) that the shields give Vulkite berserkers?
  23. Hello there I have played Destruction for over a year now and i wanted to try out something new. I have tried out Bretonnia which i don't enjoy playing and i have tried Disopposeds which i love. I Have always liked the slayer vibe which the Fyreslayers have to i think i might check them out. However i have to questions 1. What "tier" are Fyreslayers in the current meta? 2. What are the current Fyreslayer Meta? 3. What are they great at? 4. What are they bad at? 5. Fyreslayers are really expensive on the GW site, is there someone who sells them cheaper? 6. Are they even worth playing? Thanks alot guys
  24. Hello folks. We are wondering in our club how to understand Legacy of the Lodge rule from Warrior Kindband battalion (fyre book) Any Unit of Berzerkers within 10" of runeson, or only models that are within 10" ?
  25. If any1 can give me next steps to building a 1k list from their box that would be great. I am completely new to wargaming so any painting tips would be more then welcome (but please do not list like a thousand not necessary paints like warhammertv, whos only use is to highlight one little part of the model) Thanks!
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