Dankboss Posted December 6, 2020 Share Posted December 6, 2020 25 minutes ago, CeleFAZE said: Are lances a decent choice for this? It seems like exploding hits and rerolls on basically everything when buffed would lend itself to a pretty devastating charge. It depends on your other sources of -2 rend, as StoD struggle with that. If you don't have much then lances are good, but I think swords tend to get taken more often. Quote Link to comment Share on other sites More sharing options...
Agent of Chaos Posted December 7, 2020 Share Posted December 7, 2020 Well Round 2 of the campaign didnt go to plan. Lost to the Squigs 25-30. Close game with a couple of key moments. He gave me first turn so I took the centre with the Daemon Prince. I Belakor'd the Loon Boss on Mangler however he played it really smart. Rather than coming at me with the 2 manglers he flooded the board with hoppers and bounders, screening the manglers meaning it made sense for me to give him the double turn into Round 2. He hopped over the DP and finished him off with the Bounders. In the end it wasnt a bad trade off for suffering the double turn but also super frustrating as I whiffed all my attacks, failed 10/12 of my 5+ FNP, on top of failing plenty of 3+ saves despite using my reroll saves triumph... sigh... I cleared most of the chaff and then won priority into Round 3. My plan of holding back the knights with glaives was now in place however the most crucial of moments let me down; Belakor cast an arcane bolt against the non-hero mangler on an 11 but then I rolled a 1 for the D3 damage. The knights charged in but could only do 10 damage, leaving the mangler on 1 wound and his top damage bracket. So instead of killing the mangler, taking the objective for 2 extra VP and having a full strength unit of knights in his backfield, the Mangler killed half the knights and held the objective. Then finished off the knights in his turn and was able to go on causing havoc until I brought it down. Had I rolled 3+ for the arcane bolt damage it would have been a different game. Oh well, onto the next round; 1500 points against Stormcast in Places of Arcane Power. Thinking a Slaanesh marked Ruinbringers list for lots of mortal wounds. Fingers crossed! Quote Link to comment Share on other sites More sharing options...
Rors Posted December 7, 2020 Share Posted December 7, 2020 Anyone had much experience with mindstealers? I'm painting up one and considering a second to go in an msu despoilers list. A bubble of -2 bravery and strike last seems potentially power combined with the right threats. Quote Link to comment Share on other sites More sharing options...
Kurrilino Posted December 9, 2020 Share Posted December 9, 2020 On 12/7/2020 at 12:56 AM, Rors said: Anyone had much experience with mindstealers? I'm painting up one and considering a second to go in an msu despoilers list. A bubble of -2 bravery and strike last seems potentially power combined with the right threats. I love the mindstealer, especially in despoilers. Lot's of command points for Chaos Lords to let units attack twice. Perfect for 2 units of lance knights In general i figured that Despoilers work better without Demon Princes for some odd reasons. Turning terrain only helps if the opponent has nothing else but shooting so it's very situational 1 Quote Link to comment Share on other sites More sharing options...
Rors Posted December 10, 2020 Share Posted December 10, 2020 7 hours ago, Kurrilino said: In general i figured that Despoilers work better without Demon Princes for some odd reasons. I actually have a khorne prince in my list and karkadrak with helm of many eyes so that I can play activation wars, both get strike first. Haven't got a game in yet but with msu despoilers running a ruinbringers betallion, my hope is to do a bunch of damage in the charge phase then have most of the army strike first. The damage output isn't that great but getting it all in first should help, so my thinking goes. Quote Link to comment Share on other sites More sharing options...
Kramer Posted December 10, 2020 Share Posted December 10, 2020 11 hours ago, Kurrilino said: general i figured that Despoilers work better without Demon Princes for some odd reasons. Turning terrain only helps if the opponent has nothing else but shooting so it's very situational Don’t they also add things like strike first etc to your army? what heroes do you use then? Quote Link to comment Share on other sites More sharing options...
Vomikron Posted December 10, 2020 Share Posted December 10, 2020 I’m slowly building up my Slaves force starting from Warcry. Is there much of a point to taking the Warcry warbands as small units or is it much more beneficial to double up? Quote Link to comment Share on other sites More sharing options...
Rors Posted December 10, 2020 Share Posted December 10, 2020 In general most of the warcry units are considered weak. Notable exceptions being the iron gollems and untamed beasts. Golems make great cheap objective campers and a min unit is fine. Beasts have a pre game move so you can push on objectives early or set them up to screen your forces. I think with the artifact that gives d3 units a pregame move a big block of beasts could have some competitive play. Combo one big horde that's guanteed an 11 inch pregame move (+run and charge) with a teleporting horde of Marauders and you have a foundation for an alphastrike list. Or in idolators you could swarm your opponent with battleschock immune beasts who run then get the Marauder charge. Only problem is you units don't do anything on arrival. Idolators really need faq on their rules though as they're barley functional let alone good. 2 1 Quote Link to comment Share on other sites More sharing options...
Dankboss Posted December 10, 2020 Share Posted December 10, 2020 So I've been playing against StoD, which is using One Eyed Grunnock as a merc, and I think he might be a decent choice from my experience so far. He brings a lot of rend to an army that otherwise relies on knights charging, which makes him so much more reliable, and his earthquake for -1 to hit makes him pair really well with a block of 40 Marauders running beside him. It's an effective double whammy, as he's drawing heat and dealing damage, for the otherwise squishy marauders. His presence gives the rest of the army room to breathe, and having a fighty hero in the thick of it is proving to be very useful, since StoD, outside of Archaon, don't really have someone who can just get stuck in. If you've got him, I'd suggest giving him a go. The -1 CP hasn't come up as an issue either. 3 Quote Link to comment Share on other sites More sharing options...
Kurrilino Posted December 11, 2020 Share Posted December 11, 2020 15 hours ago, Kramer said: Don’t they also add things like strike first etc to your army? what heroes do you use then? Demon Princes don't add strike first, they have the ability on their own. Problem is that you don't want them in combat because of their support abilities and they don't have "Eye of the Gods" I run Chaos Lord, Lord on Demonic Mount and Lord of Blights to babysit the 25 blob of Nurgle Chaos Warriors. Quote Link to comment Share on other sites More sharing options...
Archion89 Posted December 12, 2020 Share Posted December 12, 2020 On 11/28/2020 at 7:15 PM, broverpowerd said: Played a 3 game tournament with Knights of the Empty Throne Plaguetouched and ended 2-1 losing to Teclic Lumineth in the final round 25-26. My list was: 6x Varanguard grasping plate/magic armor 3x Varanguard nullstone Sorcerer Lord mask of darkness Chaos Lord 15x Warriors sword/board 5x Knights ensorcelled 5x Knights ensorcelled Warhshrine Plaguetouched battalion Did you use daemonblades on the Varanguard? Any experience with the felspears for the extra rend? Quote Link to comment Share on other sites More sharing options...
Charlo Posted December 15, 2020 Share Posted December 15, 2020 On 12/10/2020 at 11:18 PM, Dankboss said: So I've been playing against StoD, which is using One Eyed Grunnock as a merc, and I think he might be a decent choice from my experience so far. He brings a lot of rend to an army that otherwise relies on knights charging, which makes him so much more reliable, and his earthquake for -1 to hit makes him pair really well with a block of 40 Marauders running beside him. It's an effective double whammy, as he's drawing heat and dealing damage, for the otherwise squishy marauders. His presence gives the rest of the army room to breathe, and having a fighty hero in the thick of it is proving to be very useful, since StoD, outside of Archaon, don't really have someone who can just get stuck in. If you've got him, I'd suggest giving him a go. The -1 CP hasn't come up as an issue either. This is really interesting and some great insight! Any info on what the rest of the list looked like, the damned legion used, marks & units etc? 1 Quote Link to comment Share on other sites More sharing options...
Dankboss Posted December 15, 2020 Share Posted December 15, 2020 2 hours ago, Charlo said: This is really interesting and some great insight! Any info on what the rest of the list looked like, the damned legion used, marks & units etc? He changes his list a lot, but it usually has Ruinbringer Warband and as Ravagers for the extra bodies. 1 Quote Link to comment Share on other sites More sharing options...
Felldir Posted December 15, 2020 Share Posted December 15, 2020 (edited) Pretty sure I know the answer but Archaon and Belakor can't use the Ravagers command ability to summon since as named characters they wouldn't have a "command trait to stake their claim as warlord"...right? Edited December 15, 2020 by Felldir Quote Link to comment Share on other sites More sharing options...
Agent of Chaos Posted December 15, 2020 Share Posted December 15, 2020 As far as I can tell, Archaon can be chosen as a Ravagers General as he would qualify as a Ravagers Hero, and therefore could use the Rally the Tribes ability. Belakor could not as Daemon Princes cannot be chosen as a Ravagers General. Quote Link to comment Share on other sites More sharing options...
SpiritofHokuto Posted December 16, 2020 Share Posted December 16, 2020 On 11/29/2020 at 12:15 AM, broverpowerd said: Played a 3 game tournament with Knights of the Empty Throne Plaguetouched and ended 2-1 losing to Teclic Lumineth in the final round 25-26. My list was: 6x Varanguard grasping plate/magic armor 3x Varanguard nullstone Sorcerer Lord mask of darkness Chaos Lord 15x Warriors sword/board 5x Knights ensorcelled 5x Knights ensorcelled Warhshrine Plaguetouched battalion I'm thinking of running something quite similar. Dropping the 6 Varanguard unit to 3 and getting Be'Lakor with Whispers of Chaos and a Balewind so that I've got a pretty decent magic phase with 3 spells that my opponent will want to stop plus a cheeky Enfeeble Foe. Plus Dark Master for disruption and a reasonably fast piece that can go off by itself without fear of mucking up my synergies. Will probably get sniped by any decent shooting, but the less shots taken at the Chaos Lord/Sorc the better. Quote Link to comment Share on other sites More sharing options...
Charlo Posted December 16, 2020 Share Posted December 16, 2020 19 hours ago, Dankboss said: He changes his list a lot, but it usually has Ruinbringer Warband and as Ravagers for the extra bodies. This makes me very happy. Thanks for letting me know!! 1 Quote Link to comment Share on other sites More sharing options...
Felldir Posted December 16, 2020 Share Posted December 16, 2020 21 hours ago, Agent of Chaos said: As far as I can tell, Archaon can be chosen as a Ravagers General as he would qualify as a Ravagers Hero, and therefore could use the Rally the Tribes ability. Belakor could not as Daemon Princes cannot be chosen as a Ravagers General. Good call on Belakor, completely forgot about the daemon prince part. But for Archaon, the allegiance ability says: " If your general is not a DAEMON PRINCE, you can pick1 command trait for up to 5 different friendly RAVAGERS HEROES (excluding DAEMON PRINCES) in addition to the command trait your general can have...At the start of your hero phase, you can pick 1 friendly R RAVAGERSHERO (excluding DAEMON PRINCES) that is on the battlefield and has a command trait to stake their claim as warlord." I had assumed that since Archaon is a named character he can't take a trait and therefore couldn't use the summoning ability. Would be great to be wrong though. 😁 Quote Link to comment Share on other sites More sharing options...
Heaven_lord Posted December 28, 2020 Share Posted December 28, 2020 Hi ! Would you have some strong lists for 1000 pts solo and doubles ? PS : I love the lord on manticore, is he a strong unit ? Thanks ! Quote Link to comment Share on other sites More sharing options...
Charleston Posted December 28, 2020 Share Posted December 28, 2020 41 minutes ago, Heaven_lord said: Hi ! Would you have some strong lists for 1000 pts solo and doubles ? PS : I love the lord on manticore, is he a strong unit ? Thanks ! The Lord on Manticore is not bad, althrough his CA is a waste of potential. Currently some Khorne Players use him with their Alligience, as you can buff him into a sick blender with the Goretide-Hew-the-Foe-Generals-Trait (+1 Damage on all of his profiles). Adding a Gorecleaver Artifact (which requires to be a little more into Khorne as you need a battalion to unlock the second artifact beside the mandatory goretide one) gives him the chance on doubling the damage on one of his weapons when wounding on 6's. Then Khorne has some other buffs to make him even more dangerous! Despite this, the Lord on Manticore is still a good blender with many weapon profiles. His mount is adding a lot of fun, too since the buff in the battletome. He is a Mortal and a Monster, which has some upsides looking at StD Buffs. He is great in a Despoilers List, where he profits from the Regeneration of the Alligience. Also the Crown of Many Eyes is a great Artifact to make him more dangerous, letting him Fight first after the charge. His downsides are all rather small critique points: He only has a 4+ save and no inherited 5++ against mortals (which can be still obtained by the shield option) and also he has a quite useless command ability, which still may come handy at ocasions. If you want a strong mortal lord he competes for the slot with the new one on Karkadrak, which is also a good blender and who offers synnergy with Knights. Also since the new book I prefer the Sorcerer option: It is always wise to have at least one dispell around. Especially as the Manticore itself is blendy enough and the utility from the oracular visions is great! The meanest list I can imagine outright outright would look somewhat like this: Spoiler Allegiance: Slaves to Darkness- Damned Legion: DespoilersLeadersSlaves to Darkness Daemon Prince (210)- General- Axe- Mark of Chaos: KhorneSlaves to Darkness Daemon Prince (210)- Axe- Mark of Chaos: NurgleChaos Sorcerer Lord on Manticore (260)- Artefact: Helm of Many Eyes - Spell: Binding Damnation or Whispers of ChaosBattleline5 x Chaos Marauder Horsemen (110)- Axes & Shield5 x Chaos Marauder Horsemen (110)- Axes & ShieldUnits1 x Mindstealer Sphiranx (100)Total: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 58 Hitting with your 3-4 fast Monsters allows you to blend his army piece by piece. You will have so much manipulation of combat order that noone really can hold you up. The Sorcerer Lord on Manticore provides you some magic to blend hordes. He also increases your durability with his Oracular Visions. Downside: This list is terrible at the objective game, providing only 2 squishy althrough fast units to focus on objectives. You could sacrifice the cat to upgrade the marauders into chaos knights. Or you downsize them into Chaos Warriors and use the additional 20 pts to use the Lord on Manticore instead of the Sorcerer Option. As for Marks of Chaos: Decide on what matches your playstyle. I like Khorne on Despoilers as the CA on the Prince is really nasty and the Generals Aura is a great buff for the whole Army. On the Sorcerer I run Slaanesh or Nurgle. Quote Link to comment Share on other sites More sharing options...
Grimbok Posted December 28, 2020 Share Posted December 28, 2020 Hey What is the base size for a Chaos Lord on foot? The chart has one for Lord of Chaos, whatever that is... Grimbok Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted December 28, 2020 Share Posted December 28, 2020 18 minutes ago, Grimbok said: Hey What is the base size for a Chaos Lord on foot? The chart has one for Lord of Chaos, whatever that is... Grimbok 32mm Quote Link to comment Share on other sites More sharing options...
Grimbok Posted December 28, 2020 Share Posted December 28, 2020 Thanks Grimbok Quote Link to comment Share on other sites More sharing options...
Infernalslayer Posted December 28, 2020 Share Posted December 28, 2020 It is 32 mm on the faq, but the miniature in the updated AoS packaging comes with a 40mm base. I would say 40mm is the correct one, as the bases faq has been wrong before (It did have the harbinger of Decay on 60mm round base while he comes with an oval and they updated it later, after community feedback) , and still lists the miniature with the old warhammer name Lord of Chaos, instead of Chaos Lord. Generally, i would suggest referring to the Base Sizes FAQ for miniatures that are packaged with only old rectangular bases, and use the bases the miniatures are supplied with when it comes to those packaged with round or oval bases. 1 Quote Link to comment Share on other sites More sharing options...
Grimbok Posted December 29, 2020 Share Posted December 29, 2020 Ehhhh.... ok. I am going to convert one from the new underworlds warband. Does the Chaos Lord model come with a round 40 mm base? Grimbok Quote Link to comment Share on other sites More sharing options...
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