Eldarain Posted July 7, 2021 Share Posted July 7, 2021 (edited) @leitbur711 Looks like an oversight when culling the old wording because of the new enhancement approach. Definitely worth sending into the FAQ email (AoSFAQ@gwplc.com) It seems likely someone didn't realize a part of the subfaction's uniqueness was in that line as the rest are identical. Edited July 7, 2021 by Eldarain Quote Link to comment Share on other sites More sharing options...
Zeblasky Posted July 7, 2021 Share Posted July 7, 2021 9 hours ago, Eldarain said: @leitbur711 Looks like an oversight when culling the old wording because of the new enhancement approach. Definitely worth sending into the FAQ email (AoSFAQ@gwplc.com) It seems likely someone didn't realize a part of the subfaction's uniqueness was in that line as the rest are identical. Honestly, this, the thing about Sylvaneth and Kharadon coalition, the overwatch change... It does make you think that changes in this FAQ were done without much thought and proofreading by any CoS player. As usual I'd guess. 1 Quote Link to comment Share on other sites More sharing options...
Malakithe Posted July 10, 2021 Share Posted July 10, 2021 Anyone have any ideas for a magic heavy pew pew type of list? With actual wizards doing MW damage instead of all these strange non-magic lists? Quote Link to comment Share on other sites More sharing options...
SchleuderMann2 Posted July 13, 2021 Share Posted July 13, 2021 Allegiance: Cities of Sigmar- City: Hallowheart- Grand Strategy:- Triumphs: BloodthirstyLeadersGotrek Gurnisson (435)- AlliesLord-Exorcist (95) in Warlord- Hallowheart 2nd Spell: Ignite Weapons- Lore of Whitefire: Sear WoundsBattlemage (115) in Vanguard- General- Command Trait: Veteran of the Blazing Crusade- Artefact: Whitefire Tome - All Spells- Hallowheart 2nd Spell: Warding Brand- Mortal Realm: Ghur- Universal Spell Lore: LevitateCelestial Hurricanum with Celestial Battlemage (280) in Warlord- Artefact: Amulet of Destiny (Universal Artefact)- Hallowheart 2nd Spell: Sear Wounds- Lore of Whitefire: Roaming WildfireSorceress (95) in Warlord- Hallowheart 2nd Spell: Elemental Cyclone- City Role: General's Adjutant- Lore of Whitefire: Crystal AegisBattleline10 x Dreadspears (90) in Vanguard- City Role: Honoured Retinue (Must be 5-20 models)20 x Freeguild Crossbowmen (210) in Warlord- Reinforced x 110 x Freeguild Guard (85) in Warlord- Spears10 x Freeguild Guard (85)- Swords and Shields10 x Freeguild Guard (85) in Vanguard- Swords and ShieldsUnits5 x Evocators (225) in Vanguard- 2x Grandstaves- Spell1: Universal Spell Lore: Flaming WeaponEndless Spells & InvocationsEmerald Lifeswarm (60)Purple Sun of Shyish (70)Soulsnare Shackles (65)Core BattalionsVanguardWarlordAdditional EnhancementsArtefactTotal: 1995 / 2000Reinforced Units: 1 / 4Allies: 435 / 400Wounds: 109 It is not the most competitive list, however I think it will do quite well. Most of the damage will be made by gotrek who gets healed 2d3 per turn and if needed gets fly or plus to rum and charge by the battlemage. Evocators with +1 to damage and reroll wounds can get dangerous too. 20 crossbowmen are there for unleash hell (2attacks then ) and the soulsnare shackles should block the front where gotrek not is Quote Link to comment Share on other sites More sharing options...
SentinelGuy Posted July 13, 2021 Share Posted July 13, 2021 8 hours ago, SchleuderMann2 said: Allegiance: Cities of Sigmar- City: Hallowheart- Grand Strategy:- Triumphs: BloodthirstyLeadersGotrek Gurnisson (435)- AlliesLord-Exorcist (95) in Warlord- Hallowheart 2nd Spell: Ignite Weapons- Lore of Whitefire: Sear WoundsBattlemage (115) in Vanguard- General- Command Trait: Veteran of the Blazing Crusade- Artefact: Whitefire Tome - All Spells- Hallowheart 2nd Spell: Warding Brand- Mortal Realm: Ghur- Universal Spell Lore: LevitateCelestial Hurricanum with Celestial Battlemage (280) in Warlord- Artefact: Amulet of Destiny (Universal Artefact)- Hallowheart 2nd Spell: Sear Wounds- Lore of Whitefire: Roaming WildfireSorceress (95) in Warlord- Hallowheart 2nd Spell: Elemental Cyclone- City Role: General's Adjutant- Lore of Whitefire: Crystal AegisBattleline10 x Dreadspears (90) in Vanguard- City Role: Honoured Retinue (Must be 5-20 models)20 x Freeguild Crossbowmen (210) in Warlord- Reinforced x 110 x Freeguild Guard (85) in Warlord- Spears10 x Freeguild Guard (85)- Swords and Shields10 x Freeguild Guard (85) in Vanguard- Swords and ShieldsUnits5 x Evocators (225) in Vanguard- 2x Grandstaves- Spell1: Universal Spell Lore: Flaming WeaponEndless Spells & InvocationsEmerald Lifeswarm (60)Purple Sun of Shyish (70)Soulsnare Shackles (65)Core BattalionsVanguardWarlordAdditional EnhancementsArtefactTotal: 1995 / 2000Reinforced Units: 1 / 4Allies: 435 / 400Wounds: 109 It is not the most competitive list, however I think it will do quite well. Most of the damage will be made by gotrek who gets healed 2d3 per turn and if needed gets fly or plus to rum and charge by the battlemage. Evocators with +1 to damage and reroll wounds can get dangerous too. 20 crossbowmen are there for unleash hell (2attacks then ) and the soulsnare shackles should block the front where gotrek not is Does flaming weapon work on the whole unit? I thought it only boosted the weapon of the caster. Quote Link to comment Share on other sites More sharing options...
SchleuderMann2 Posted July 13, 2021 Share Posted July 13, 2021 Since it is written that the unit is the caster (as long as they are 2+ modells), the whole unit should be affected Quote Link to comment Share on other sites More sharing options...
SchleuderMann2 Posted July 13, 2021 Share Posted July 13, 2021 I will play this list when I am back from vacation and I'm actually hyped to see how the evocators will perform with this new spell. Also gotrek with finest hour, mystic shield, aod and 2d3 healing seems very interesting to me Quote Link to comment Share on other sites More sharing options...
Morathi is my Goddess Posted July 13, 2021 Share Posted July 13, 2021 The evocators warscroll restricts them from knowing the spell. They can only cast empower and no other. 2 Quote Link to comment Share on other sites More sharing options...
SchleuderMann2 Posted July 14, 2021 Share Posted July 14, 2021 You are right. I thought this Was changed since in the sce Errata there are now 3 spells that can exclusively be casted by evocators but there is written that this is an exception of their warscroll rule Quote Link to comment Share on other sites More sharing options...
Barbarian Borelord Posted August 8, 2021 Share Posted August 8, 2021 Sorry if this question has already been asked and answered, but I really need to know: Arcane Channeling allows a wizard to sacrifice a number of its health to add that number to spell rolls of other wizards - OTHER wizards: does that mean that the wizard who made the sacrifice does not benefit from this? Quote Link to comment Share on other sites More sharing options...
Rune Posted August 8, 2021 Share Posted August 8, 2021 30 minutes ago, Barbarian Borelord said: Sorry if this question has already been asked and answered, but I really need to know: Arcane Channeling allows a wizard to sacrifice a number of its health to add that number to spell rolls of other wizards - OTHER wizards: does that mean that the wizard who made the sacrifice does not benefit from this? Yes 2 Quote Link to comment Share on other sites More sharing options...
Gemzo Posted August 13, 2021 Share Posted August 13, 2021 If your were going to run that without Gotrek, what would you use his points for? He seems amazing, but doesn't take seem to thematically fit with a magic heavy list. Quote Link to comment Share on other sites More sharing options...
swarmofseals Posted August 13, 2021 Share Posted August 13, 2021 18 hours ago, Gemzo said: If your were going to run that without Gotrek, what would you use his points for? He seems amazing, but doesn't take seem to thematically fit with a magic heavy list. Are you approaching this from a thematic perspective or a competitive perspective? Quote Link to comment Share on other sites More sharing options...
SchleuderMann2 Posted August 15, 2021 Share Posted August 15, 2021 On 8/13/2021 at 4:55 AM, Gemzo said: If your were going to run that without Gotrek, what would you use his points for? He seems amazing, but doesn't take seem to thematically fit with a magic heavy list. Well you could exchange him for a drakesworn templar. He costs a bit more but it is possible to make him fit. He would then get 5+ ward and also be quite tanky. He also give all your other caster +1 to cast. However he has a other role. Gotrek is there to kill the biggest and toughest enemies or prevent them to come to the middle objective. The drakesworn has literally no offense profile itself and deals it damage by eating important models and dealing some mortals against battlelines here and there Quote Link to comment Share on other sites More sharing options...
SchleuderMann2 Posted August 15, 2021 Share Posted August 15, 2021 On 7/13/2021 at 11:11 AM, SchleuderMann2 said: Allegiance: Cities of Sigmar- City: Hallowheart- Grand Strategy:- Triumphs: BloodthirstyLeadersGotrek Gurnisson (435)- AlliesLord-Exorcist (95) in Warlord- Hallowheart 2nd Spell: Ignite Weapons- Lore of Whitefire: Sear WoundsBattlemage (115) in Vanguard- General- Command Trait: Veteran of the Blazing Crusade- Artefact: Whitefire Tome - All Spells- Hallowheart 2nd Spell: Warding Brand- Mortal Realm: Ghur- Universal Spell Lore: LevitateCelestial Hurricanum with Celestial Battlemage (280) in Warlord- Artefact: Amulet of Destiny (Universal Artefact)- Hallowheart 2nd Spell: Sear Wounds- Lore of Whitefire: Roaming WildfireSorceress (95) in Warlord- Hallowheart 2nd Spell: Elemental Cyclone- City Role: General's Adjutant- Lore of Whitefire: Crystal AegisBattleline10 x Dreadspears (90) in Vanguard- City Role: Honoured Retinue (Must be 5-20 models)20 x Freeguild Crossbowmen (210) in Warlord- Reinforced x 110 x Freeguild Guard (85) in Warlord- Spears10 x Freeguild Guard (85)- Swords and Shields10 x Freeguild Guard (85) in Vanguard- Swords and ShieldsUnits5 x Evocators (225) in Vanguard- 2x Grandstaves- Spell1: Universal Spell Lore: Flaming WeaponEndless Spells & InvocationsEmerald Lifeswarm (60)Purple Sun of Shyish (70)Soulsnare Shackles (65)Core BattalionsVanguardWarlordAdditional EnhancementsArtefactTotal: 1995 / 2000Reinforced Units: 1 / 4Allies: 435 / 400Wounds: 109 It is not the most competitive list, however I think it will do quite well. Most of the damage will be made by gotrek who gets healed 2d3 per turn and if needed gets fly or plus to rum and charge by the battlemage. Evocators with +1 to damage and reroll wounds can get dangerous too. 20 crossbowmen are there for unleash hell (2attacks then ) and the soulsnare shackles should block the front where gotrek not is I have played this list and found some things to improve. The most important thing in my games was that this list doesn't even know what mobility is. Also evocators are not optimal. My improved list would be this: Allegiance: Cities of Sigmar - City: Hallowheart - Grand Strategy: Hold the Line - Triumphs: Indomitable Leaders Gotrek Gurnisson (435)** - Allies Celestial Hurricanum with Celestial Battlemage (280) - Artefact: Amulet of Destiny (Universal Artefact) - Hallowheart 2nd Spell: Roaming Wildfire - Lore of Whitefire: Sear Wounds Battlemage (115)* - General - Command Trait: Master of Magic - Artefact: Arcane Tome (Universal Artefact) - Hallowheart 2nd Spell: Sear Wounds - Mortal Realm: Ghur - Universal Spell Lore: Levitate Sorceress (95)* - Hallowheart 2nd Spell: Ignite Weapons - City Role: General's Adjutant - Lore of Whitefire: Crystal Aegis Lord-Exorcist (95)* - Hallowheart 2nd Spell: Warding Brand - Lore of Whitefire: Ignite Weapons Battleline 30 x Freeguild Crossbowmen (315)* - Reinforced x 2 10 x Dreadspears (90) - City Role: Honoured Retinue (Must be 5-20 models) 10 x Freeguild Guard (85)** - Halberds 10 x Freeguild Guard (85)* - Halberds Units 3 x Demigryph Knights (175)** - Lance and Sword 3 x Aetherwings (45)** Endless Spells & Invocations Emerald Lifeswarm (60) Chronomantic Cogs (45) Purple Sun of Shyish (70) Core Battalions *Warlord **Vanguard Additional Enhancements Artefact Total: 1990 / 2000 Reinforced Units: 2 / 4 Allies: 435 / 400 Wounds: 112 Drops: 11 Quote Link to comment Share on other sites More sharing options...
Thugmullet Posted August 15, 2021 Share Posted August 15, 2021 40 minutes ago, SchleuderMann2 said: I have played this list and found some things to improve. The most important thing in my games was that this list doesn't even know what mobility is. Also evocators are not optimal. My improved list would be this: Allegiance: Cities of Sigmar - City: Hallowheart - Grand Strategy: Hold the Line - Triumphs: Indomitable Leaders Gotrek Gurnisson (435)** - Allies Celestial Hurricanum with Celestial Battlemage (280) - Artefact: Amulet of Destiny (Universal Artefact) - Hallowheart 2nd Spell: Roaming Wildfire - Lore of Whitefire: Sear Wounds Battlemage (115)* - General - Command Trait: Master of Magic - Artefact: Arcane Tome (Universal Artefact) - Hallowheart 2nd Spell: Sear Wounds - Mortal Realm: Ghur - Universal Spell Lore: Levitate Sorceress (95)* - Hallowheart 2nd Spell: Ignite Weapons - City Role: General's Adjutant - Lore of Whitefire: Crystal Aegis Lord-Exorcist (95)* - Hallowheart 2nd Spell: Warding Brand - Lore of Whitefire: Ignite Weapons Battleline 30 x Freeguild Crossbowmen (315)* - Reinforced x 2 10 x Dreadspears (90) - City Role: Honoured Retinue (Must be 5-20 models) 10 x Freeguild Guard (85)** - Halberds 10 x Freeguild Guard (85)* - Halberds Units 3 x Demigryph Knights (175)** - Lance and Sword 3 x Aetherwings (45)** Endless Spells & Invocations Emerald Lifeswarm (60) Chronomantic Cogs (45) Purple Sun of Shyish (70) Core Battalions *Warlord **Vanguard Additional Enhancements Artefact Total: 1990 / 2000 Reinforced Units: 2 / 4 Allies: 435 / 400 Wounds: 112 Drops: 11 How did Gotrek go in your games? Also Hallowheart has a great horde killer spell in its lore. I would consider dropping purple sun and going the portal instead and you'll have it in your toolbox to really extend on some spell ranges. This list looks fun to play. Quote Link to comment Share on other sites More sharing options...
SchleuderMann2 Posted August 15, 2021 Share Posted August 15, 2021 11 hours ago, Thugmullet said: How did Gotrek go in your games? Also Hallowheart has a great horde killer spell in its lore. I would consider dropping purple sun and going the portal instead and you'll have it in your toolbox to really extend on some spell ranges. This list looks fun to play. Well he performed extremly well. Far too strong for really casual games. He just runs straight forward and every enemy monster which wants to smash my soft magic core has to pass him or some screened flanks. He is way too tanky to die but even his profile struggles to beat through all these ultra tanky monster heroes. Regarding the spellportal, I have had very few games where I really missed the anti horde spell. It has so specific targets whereas the sun deals so much damage activating twice per battle round (tbf I often rolled very lucky when deciding if the sun became wild) Quote Link to comment Share on other sites More sharing options...
Thugmullet Posted August 16, 2021 Share Posted August 16, 2021 6 hours ago, SchleuderMann2 said: Well he performed extremly well. Far too strong for really casual games. He just runs straight forward and every enemy monster which wants to smash my soft magic core has to pass him or some screened flanks. He is way too tanky to die but even his profile struggles to beat through all these ultra tanky monster heroes. Regarding the spellportal, I have had very few games where I really missed the anti horde spell. It has so specific targets whereas the sun deals so much damage activating twice per battle round (tbf I often rolled very lucky when deciding if the sun became wild) Oh yes that makes sense. I didn't calculate the damage for an extra hero phase for endless spells and purple sun. And of course Hallowheart has the spell protection going in case it goes wild. I can see why you like it. Glad Gotrek goes well. I'm in Aus, so no AOS games for us here in Sydney for a while. Still getting my head around changes from AOS 2 to AOS 3 and Havnt run Gotrek myself. Quote Link to comment Share on other sites More sharing options...
Popisdead Posted August 18, 2021 Share Posted August 18, 2021 Are 2 x 5 Sisters of the Thorn still viable in Hallowheart or was that something from long long ago? I'm thinking about wnaderers lately cause I'm having quite a bit of fun with Sisters of the Watch (and EG are fine). Quote Link to comment Share on other sites More sharing options...
DeadpoolNakago Posted September 6, 2021 Share Posted September 6, 2021 (edited) So I was playing a dumb game today with a steam tank general carrying an arcane tome (Arcane channeling + d3 healing every turn ftw) and I got to thinking some ideas, and questions; The FAQ says you can take multiples of an enhancement (so multiple universal artefact enhancements), but I wanted to be clear if I can take multiples of the same artefact of power; arcane tome. I'm building a list now that's a Hurricanum, a SCE Lord-Exorcist, and a battlemage in a warlord/command battalion. If I can give both the exorcist and battlemage arcane tomes, that gives me 8 casts for 490 points. So, was wondering if I can take the same artefact (arcane tome) multiple times or I can only have 1 arcane tome total. Edited September 6, 2021 by DeadpoolNakago Quote Link to comment Share on other sites More sharing options...
DeadpoolNakago Posted September 6, 2021 Share Posted September 6, 2021 2 minutes ago, DeadpoolNakago said: So I was playing a dumb game today with a steam tank general carrying an arcane tome (Arcane channeling + d3 healing every turn ftw) and I got to thinking some ideas, and questions; The FAQ says you can take multiples of an enhancement (so multiple universal artefact enhancements), but I wanted to be clear if I can take multiples of the same artefact of power; arcane tome. I'm building a list now that's a Hurricanum, a SCE Lord-Exorcist, and a battlemage in a warlord/command battalion. If I can give both the exorcist and battlemage arcane tomes, that gives me 8 casts for 490 points. So, was wondering if I can take the same artefact (arcane tome) multiple times or I can only have 1 arcane tome total. NM just found it! I cannot, which makes me sad Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted November 13, 2022 Share Posted November 13, 2022 Is there an AOS3 Hallowheart forum? I didn't see it when I searched. But anyways, I found a box of the battlemages at my FLGS and though hmmm, I have a few endless spells I never use, what about trying this out? So here's my first attempt at a Hallowheart army with what I've got: -Frostheart phoenix (general, Veteran of the Blaze, Arcane Tome, Ignite Weapons, Sear Wounds) -2 Battlemages (not sure what spells to take...for example maybe some from the Battlemage warscroll w the various disciplines? Definitely want one Elemental Cyclone) -Runelord and a Warden King -Steam Tank Commander -20 Ironbreakers w bomb and pistol -3x10 Longbeards w great axes -5 allied Tree Revenants -Steam Tank -Quicksilver swords, Soulsnare Shackles, and Umbral Spellportal (Elemental Cyclone could be cast through the Umbral Portal right?) Figure the phoenix can take those MW for Eldritch Channeling better than anyone else, and then heal them with Sear Wounds and Heroic Recovery if needed. Maybe I should trade the Steam Tank Commander and something for my Hurricanum? Or a Knight-Draconis for hard hitting offense? Tree Revs to teleport as needed for cheap tactic scoring, etc. Any thoughts or suggestions are appreciated, I have just Dispossessed for battleline. Quote Link to comment Share on other sites More sharing options...
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