Please do provide something, I'd love to hear what you find.
Abilities should be understood as written, since if they are not it's super speculative and open for misinterpretation.
A ton of abilities within Lumineth has abilities within abilities. These are not linked. It's a lore "feature" that provides several abilities. I'm not a fan that GW did it this way, but that's how they did.
Here are two examples, just of the top of my mind:
Sevireth, his "Spirit of the Wind" ability reads: At the end of the shooting phase, this model can make a normal move of 12" but cannot run (it can retreat). In addition, this model can retreat and still charge later in the same turn.
That is two "abilities" within one ability seperate by a full stop. The "In addition, this model can retreat...", is not linked to what's before the full stop. Sevirith can retreat in the movement phase as well and still charge in the charge phase. It's not attached to the 12" after shooting phase move.
Teclis "Discs of the Aelementiri" ability states: "In your hero phase, in addition to casting 1, 2 or up to 4 spells, this model can automatically dispel 1 endless spell (do not roll 2D6). In the enemy hero phase, this model can automatically unbind 1 enemy spell (do not roll 2D6)."
That is two "abilities" within one ability. One provides him the ability to do something in his own hero phase, and something in the enemy's.
In situations where the two sentences are related, then it has to say something like "in that way" or "that unit". Sevireth "Living Cyclone" is an example of that.
Usually, GW starts the sentence with "In addition", when they are not related, but not always. It would have saved us this argument if they had though.
Lone Agent is no different. One part says he can deploy >3" away from an enemy, another says he can take control of an objective if he is setup within 6" of an empty objective.