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23 Lord Celestant

About WAAAGHdogg15

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  • Birthday 12/16/1980

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  1. Well this has thrown up plenty of thought provoking issues. I can’t just drop 5 from each unit because of the 40 point saving I’m getting from having full sized units but I do like the idea of having a battalion, both for command points and fewer drops and for the extra item. Don’t know if I like a 20 and a 10 but could probably live with it. Otherwise it’s drop the cogs or the Dreadblade Harrow to fit it in snugly.... decisions decisions 🤔
  2. Like many, I’ve been trying to find the right list for nighthaunt. The effort below is definitely not optimal but I think has potential to be fun. Loads of tar pitting chainrasps supporting the arrowhead of 2 large bladegheist units. Reasonable magic with Reiknor and Guardian. And the black coach because that model deserves to be on the table! Also, not a grimghast reaper in sight 😊 Reikenor the Grimhailer (180) - GeneralGuardian of Souls with Nightmare Lantern (140)Spirit Torment (120)Dreadblade Harrow (100) 20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)20 x Chainrasp Horde (160) 20 x Bladegheist Revenants (320)20 x Bladegheist Revenants (320) Black Coach (280) Chronomantic Cogs (60)Total: 2000 points The loose rationale is that Guardian + Chainrasps guard the backfield with guardian healing back rasps as needed. Meanwhile Torment will ambush along with Bladegheists with cogs to increase chance of a charge. Reiknor is there for magic output and dreadblade for character assassination. The black coach is mostly just an annoyance/support piece. not decided on spells or items yet. Any advice on that or the list in general would be appreciated.
  3. There really shouldn’t be any need for a tick list in my opinion. The rule of “don’t be a ******” should be enough.
  4. I’m planning to use him as an objective holder so opponent has to come and get him if they want the objective. Also very handy in character scenarios like Duality of Death etc.
  5. Bounces mortal wounds back if save is 6+ That means if he’s in his own territory and on terrain it’s happening on 4+
  6. Yeah, realised that after posting - d’oh! Will probably go helm rather than claw but want to try both at some point.
  7. Thanks for advice so far. Some real food for thought there. Been kicking around some ideas and have come up with: Realm of Fire - Mannfred Vhordrai Necromancer (Morbheg’s Claw) Wight King (Smouldering Helm) 5 dogs 5 dogs 40 Skellies 15 Black Knights Cogs 1 Command Point Only issue I can see is not being able to take advantage of the ambush through wanting all the units to be on the table to buff each other. I can see the +1 save in own territory being much more useful. The knights and big characters are the spearhead whilst the others are either objective holders, objective hunters or support pieces. What do you think?
  8. I come in search of sage wisdom as someone returning to Death after not really running it since 8th edition. One of my favourite models and backstories in the game is that of Mannfred vonCarstein. I absolutely loved his contribution to the End Times and personally rate him as the best mortarch model. I am therefore really keen to make Legion of Night work on the table and wondered if anyone had had a go at writing a decent list? Received wisdom suggests that Mannfred himself is too much of a points sink but as a bit of a combat blender with 2 spells a turn, the ability to ambush and plenty of ways of making himself additionally choppy, I can’t help but think that there’s a list waiting to happen. So has anyone else been theory-hammering or, better yet, playing with Legion of Night? I’d love to hear your thoughts.
  9. I like it! Plenty of bodies which I’ve not found easy to get into 2000 points. You should have a nice balance of attrition and power there. My only thought is that it’s a little bit light on characters but, actually, the ones you’ve got do most of what you need characters to do in a Nighthaunt army. How many points is the Vault of Souls? I think there are potentially better endless spells to go at (unless you were just trying to theme it). If you did decide to tweak the list I’d start by considering the spell and the banshees then the mourngul for bigger changes. He’s still scary but not the one ghost wrecking ball that he used to be!
  10. My previous list involved two congregations of filth with 4 units of 20 Plague Monks. Last night I had my first game with a new list which has 3 units of 40 Plague Monks in one congregation. It made me wonder what the view was on unit size vs unit number. I was finding that I missed the extra unit and that 40 models was quite unwieldy. Even with 40 bodies, you very rarely get more than 20 into combat at one time, but the big block is a lot more survivable, especially with the furnace nearby. Just wondered about others’ experiences? Given the choice, do you prefer fewer large units or more smaller units?
  11. A man after my own heart! As I said at the start of my post, I just think this army will be a cool collection of models and fun to play with. I don’t expect to win many (any) games with it, but that’s kind of my approach to AoS generally. It’s about the stories, the craic and the jovial interaction with whoever’s on the other side of the table. I think this list will achieve that but thanks for the advice on the revenants, it totally makes sense.
  12. So would one unit of 10 Bladegheists be better? I’m thinking they would run as close as they can to the black coach which can return models to their unit. They also work in tandem with the Spirit Torment and Chainghasts which buff them too. The reason it was 2 x 5 was the target saturation theory. I’ve been playing Pestilens for about a year and I really like the mentality of not caring when stuff dies because if it’s being targeted something else isn’t being. The Bladegheists are really just a distraction to give the black coach more freedom. I can definitely see that a unit of 10 might do this better than 2 x 5 though.
  13. My current list basically involves me have no an excuse to buy all the models I think look awesome! I think (tentatively) it’s a reasonably good list as well but we’ll let the internet be the judge of that! Lady Olynda - General Reikenor the Grimhailer Deathblade Harrow Guardian of Souls Spirit Torment 20 Chainrasps 20 Chainrasps 6 Spirit Hosts Black Coach 5 Bladegheist Revenants 5 Bladegheist Revenants 2 Changhasts Chainguard Battalion I haven’t decided on items or spells yet but the theory behind the list is primarily target saturation. There is the anvil side of the list that is based on healing and numbers (chainrasps, Olynda, GoS, Torment, Chainghasts, Spirit Hosts) and the hammer/annoyance side which is the coach, the Bladegheists, Reikenor and Deathblade Harrow. It’s a list built more with objective capturing in mind than dishing out pain but I’m worried that there isn’t enough damage output. I think that might be a slight weakness of the faction generally? I’ve seen a lot of lists which favour reapers over chainrasps. Is that a better way to go? What would you recommend for items and spells? Thanks in advance to anyone who comments.
  14. Okay, found it. Looks pretty tasty. Is it really much better than the other verminlord options though? How many points is it?
  15. What is a Warpgnaw Verminlord? Can’t find a scroll for this. Where’s it from?
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