TheNotebookGM Posted September 30, 2019 Share Posted September 30, 2019 I wasnt seeing a specific thread for Hallowheart so I started one! Share your lists, synergies, combos, hidden gems, and general advice; ask for help from your fellow Hallowhearthicans; and tell us of your gloriously magical victories on the field of battle! 1 Quote Link to comment Share on other sites More sharing options...
Thiagoma Posted October 1, 2019 Share Posted October 1, 2019 (edited) Hello there! So, i am a huge Phoenix Temple fan but didnt quite like it in Phoenicium, so i decided to bring my birds for a Spin into Hallowheart. My local meta is 1500 with 2 Battlelines and i am planing for a simple list: Frosty Phoenix (General) Flame Phoenix (both with anointed) Battlemage Battlemage 20 Phoenix Guard 20 Phoenix Guard Emerald lifeswarm Plan is to split up on 2 forces flinging spells with a lot of staying power, spellcasting and resilience while the birds cause Havok. 2 mages plus one on frosty gives me a huge selection of spells for both ofense and defense, while keeping the units well protected. Edited October 1, 2019 by Thiagoma 1 Quote Link to comment Share on other sites More sharing options...
Mandzak-Miniatures Posted October 1, 2019 Share Posted October 1, 2019 (edited) After thinking on all the previews I feel like HallowHeart works best for my army theme. I am a modeler and haven’t played a game of AoS but I’d like to build a list that works in game as a way to work towards something to use for play. The army is what I would imagine as a AoS-ified “Araby”. By this it would use a lot magic and uses elementals and djinn. Ideally they would be from Hysh, but for now the HallowHeart rules work. Ideally I would like to include some combination of the following. no idea what I’d use as heroes. White Fire Retinue - Magi council Flamespyre Phoenix - Fire elemental/ efreet Froatheart Phoenix - Ice elemental/ efreet Sisters of the watch - magic/ elemental bows Phoenix Guard/ blackguard/ or great swords - 2 handed heavy hitter unit Need some ideas for which spear or sword shield type could be used for chaff I’ve also been working on a Djinn for awhile now, kinda settled he would probably best be represented as a celestant prime. So hoping this center piece model could be squeezed in. Edited October 1, 2019 by Mandzak-Miniatures 3 1 Quote Link to comment Share on other sites More sharing options...
mmimzie Posted October 1, 2019 Share Posted October 1, 2019 @Thiagoma I think i would bust one of the phoenix guard units to 2x 10 man. This would give you a screen from alpha strike, and more units to jump on objective or whatever. You'd still have the 20 man units to buff up and send in to kill stuff, and the 20 man unit will be safe getting covered by the 10 man blocks. My list idea: Sorceress (general w/battleshock immunity aura & -1 to be hit by shooting) (ignite weapons/reflect damage) Sorceress (eldrich protection/Cyclone) Battlemage (adjunct) (wildform) (ignite weapons/seer wounds) Battlemage (chain lightning, chain fire ball, cyclone) Whitemage of Luminark w/Ignax scales 20xDarkshards (retinue) 20xDarkshards 30xBlackguard 6xMorrsarr Guard Burning head Balewind Whitefire retinue 2k pts Scales let you cheat the command ability some. Sorc is general for CP generation and to provide the sorc some additional durability. Darkshards can act as screens, but can also get buffs to be come deadly. Luminark because big laser. Blackguard and morrsarr guard allow for quite abit of clean up, and are oppressively fast with support. Morrsarr guard are fast with need for little support.Both can get some great buffs for staying power and the +1 to wound (battle mage) and reroll 1s (burning head skull). I had considered emerald life swarm, but i don't have enough good targets in this list. 1 Quote Link to comment Share on other sites More sharing options...
Thiagoma Posted October 1, 2019 Share Posted October 1, 2019 6 minutes ago, mmimzie said: I think i would bust one of the phoenix guard units to 2x 10 man. This would give you a screen from alpha strike, and more units to jump on objective or whatever. You'd still have the 20 man units to buff up and send in to kill stuff, and the 20 man unit will be safe getting covered by the 10 man blocks. That is great advice, thanks! Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted October 1, 2019 Author Share Posted October 1, 2019 I'll probably do something like: Nomad Prince (General) 2x5 Sisters of the Thorn 1x20 Sisters of the Watch 20 Shadow Warriors 6 Demigryph Knights Battlemage on Griffon And then whatever other stuff strikes me, with three or so endless spells to round it out. Goal is twofold, something as far from my Fyreslayers as possible, and my partner wants to paint the sisters and Gryphs 3 Quote Link to comment Share on other sites More sharing options...
spenson Posted October 1, 2019 Share Posted October 1, 2019 The more I read about Hallowheart the more I like it I made a list that may lack some mobility but will be quite hard to kill and will deal a lot of MW Anointed general; Warden of the Flame; Whitefire Tome 100 Celestial Hurricanum with Celestial Battlemage Warding Brand 280 Battlemage Ignax scales; Pha’s Protection; Roaring Wildfire 90 Sorceress Elemental Cyclone 90 Phoenix guards (30) 420 Phoenix guards (30) 420 Darkshards (10) 100 Darkshards (10) 100 Darkshards (10) 100 Whitefire Retinue 140 Prismatic Palisade 30 Umbral Spellportal 70 Emerald Lifeswarm 50 1990 The empowered portal can threaten any unit of the table with its unlimited range and Elemental Cyclone. The palisade and the lifeswarm will be used defensively. The ignax scales should prevent an unlucky OS of the battlemage if I use the Hollowheart CA.I have 7 casts per turn with either +1 or +3. I can gain CP from both Honoured Adjutant and Warden of the Flame. I wanted to add an anointed on frostheart phoenix but it doesn't really fit in the list. 2 Quote Link to comment Share on other sites More sharing options...
stratigo Posted October 1, 2019 Share Posted October 1, 2019 I have a question considering up until now I haven't ever really looked at magic. Does an elemental cyclone work through an umbral spell portal? Quote Link to comment Share on other sites More sharing options...
Thiagoma Posted October 1, 2019 Share Posted October 1, 2019 2 hours ago, spenson said: The more I read about Hallowheart the more I like it I made a list that may lack some mobility but will be quite hard to kill and will deal a lot of MW Anointed general; Warden of the Flame; Whitefire Tome 100 Celestial Hurricanum with Celestial Battlemage Warding Brand 280 Battlemage Ignax scales; Pha’s Protection; Roaring Wildfire 90 Sorceress Elemental Cyclone 90 Phoenix guards (30) 420 Phoenix guards (30) 420 Darkshards (10) 100 Darkshards (10) 100 Darkshards (10) 100 Whitefire Retinue 140 Prismatic Palisade 30 Umbral Spellportal 70 Emerald Lifeswarm 50 1990 The empowered portal can threaten any unit of the table with its unlimited range and Elemental Cyclone. The palisade and the lifeswarm will be used defensively. The ignax scales should prevent an unlucky OS of the battlemage if I use the Hollowheart CA.I have 7 casts per turn with either +1 or +3. I can gain CP from both Honoured Adjutant and Warden of the Flame. I wanted to add an anointed on frostheart phoenix but it doesn't really fit in the list. I would split the PG into 3 units of 20 and replace the Darkshards with something else., since you would have 3 BLs already. Quote Link to comment Share on other sites More sharing options...
spenson Posted October 1, 2019 Share Posted October 1, 2019 56 minutes ago, Thiagoma said: I would split the PG into 3 units of 20 and replace the Darkshards with something else., since you would have 3 BLs already. You get a pretty nice discount for 30 phoenix guards. I save 120 points if I take 2x30 instead of 3x20. The darkshards were mainly there as screening units and sacrifice for the sorceress. however I agree that it could be reasonnable to take only 1 unit of darkshards/bleakswords/dreadspears and use the remaining 200-220 points for something else. Quote Link to comment Share on other sites More sharing options...
spenson Posted October 1, 2019 Share Posted October 1, 2019 1 hour ago, stratigo said: I have a question considering up until now I haven't ever really looked at magic. Does an elemental cyclone work through an umbral spell portal? RAW is yes. It gets even stronger when you notice that the empowered umbral spellportal can be set anywhere on the table. Quote Link to comment Share on other sites More sharing options...
XReN Posted October 1, 2019 Share Posted October 1, 2019 1 hour ago, stratigo said: I have a question considering up until now I haven't ever really looked at magic. Does an elemental cyclone work through an umbral spell portal? We have discussed it amongst local players yesterday and the answer is, unfortunately, no. Because you can measure range and visibility from Spell portal, but when you cast Elemental Vortex you than roll dice for models within 12" from the caster specificaly. Quote Link to comment Share on other sites More sharing options...
spenson Posted October 1, 2019 Share Posted October 1, 2019 (edited) 27 minutes ago, XReN said: We have discussed it amongst local players yesterday and the answer is, unfortunately, no. Because you can measure range and visibility from Spell portal, but when you cast Elemental Vortex you than roll dice for models within 12" from the caster specificaly. The warscroll specifically says: "the range and visibility of the spell can be measured from the other Umbral Spellportal model from this endless spell." Doesn't it imply that you replace every mention of your hero with the portal? if not that's a bummer, and I guess that the balewind vortex doesn't work either. I thought I remembered seeing people use the portal with the gaunt summoner in (recent) tournaments. Edited October 1, 2019 by spenson Quote Link to comment Share on other sites More sharing options...
Forrix Posted October 1, 2019 Share Posted October 1, 2019 Its a small synergy but looking at Wild Riders I could see them being a great hammer except a 4+ to wound really hurts. Hallowheart's Ignite Weapons gives them +1 to wound though and all the bonuses (and improved spell portals) means its pretty reliable too. 2 Quote Link to comment Share on other sites More sharing options...
Maturin Posted October 1, 2019 Share Posted October 1, 2019 30 minutes ago, spenson said: The warscroll specifically says: "the range and visibility of the spell can be measured from the other Umbral Spellportal model from this endless spell." Doesn't it imply that you replace every mention of your hero with the portal? if not that's a bummer, and I guess that the balewind vortex doesn't work either. I thought I remembered seeing people use the portal with the gaunt summoner in (recent) tournaments. 1 Quote Link to comment Share on other sites More sharing options...
spenson Posted October 1, 2019 Share Posted October 1, 2019 3 minutes ago, Maturin said: The designer's commentary linked in the post indicates that the balewind would extend the range of the spell to 18". It is however still a bit unclear whether or not you can use the range from the spellportal. Quote Link to comment Share on other sites More sharing options...
mmimzie Posted October 1, 2019 Share Posted October 1, 2019 So note that is no specific definition of "every spell has a range and that range is the first range mentioned on the warscroll, every other range is different." As such the balewind vortex and spell portal both can be used to extend the range of cyclone. Quote Link to comment Share on other sites More sharing options...
Dr Ben Posted October 1, 2019 Share Posted October 1, 2019 3 hours ago, Forrix said: Its a small synergy but looking at Wild Riders I could see them being a great hammer except a 4+ to wound really hurts. Hallowheart's Ignite Weapons gives them +1 to wound though and all the bonuses (and improved spell portals) means its pretty reliable too. Good point. With Nomad prince command ability or hurricanum in range and spell on the charge you would have 2 attacks 2+, 3+, -2, d2 for each rider + reindeer attacks. Effectively makes them into better endrinriggers, but you have to work a bit harder for the combo. So that seems like it could work pretty well. The +1 attack spell from tempests eye would also work as long as you could keep up with them. For that reason maybe better to use the hurricanum than the nomad prince for the +1 hit and to cast the spells. Before the book I was originally thinking about tempests eye because I have some KO, but Hallowheart looks very fun. Although I will need to find the hobby budget for the luminark/hurricanum…... I'm thinking of a list something like: Celestial Hurricanum w/ Battlemage – 280 Luminark w/ Battlemage – 270 Lord Arcanum on Gryph Charger – 220 Knight Incantor – General - 140 Battlemage Chamon – adjucant - 90 Whitefire retinue 140 Longbeards – retinue - (10) 110 Longbeards (10) 110 Longbeards (10) 110 Hammerers (30) 360 Aethervoid pendulum - 50 Everblaze comet – 100 Suffocating gravetide - 20 2000 Spells and artefacts to be decided. I have mostly duardin infantry. So the big block of Hammerers is just what I have already, at least they are a bit better than before and then can be hitting and wounding on 2+ in the right situation. Phoenix guard would be a more optimal competitive choice I'm sure. Might need to swap out the luminark for a warden king and more dwarven bodies. Gravetide is just using up the last 20 points! The Longbeards are in the list as 2 frontline chaff and 1 retinue battleline choices. They are also a tech choice because they can dispel the comet and pendulum with 'there's too much magic flying about these days'. Then you can re-cast the endless spell without wasting an actual cast from a wizard. The Lord Arcanum on gryph charger can take the d6 mortal wounds from the command ability and then use their warscroll spell to immediately heal the damage to themselves. Might give them ignax scales to help with that too. What do you think? Quote Link to comment Share on other sites More sharing options...
Eaglsphan Posted October 1, 2019 Share Posted October 1, 2019 I was playing around with a few variations of a themed Hallowheart list, and I think they actually seem pretty fun. Mage on Griffon Mage on Hurricanum Mage on foot Empire General (give him WhiteFire Tome, and the trait Famed Spell Hunter) Runelord 20x Longbeards 30x Guard (probably spears) 20x Greatswords 20x Crossbowman Emerald Lifeswarm Comes out to having just over 100pts spare to add more endless spells. Lots of buffs to go around, and lots of potential MW generation. Quote Link to comment Share on other sites More sharing options...
swarmofseals Posted October 1, 2019 Share Posted October 1, 2019 Hallowheart is definitely in the running for most competitive city, and I think it's certainly the most "broken". Don't get me wrong -- the other cities all have some really powerful abilities and builds, but nothing changes the fundamental functioning of the game as seriously as Hallowheart does. Hallowheart mirror matches are going to be so, so weird. Quote Link to comment Share on other sites More sharing options...
Eaglsphan Posted October 1, 2019 Share Posted October 1, 2019 Mirror matches, and I think Tzeentch players. They might actually get to summon stuff against Hallowheart. Quote Link to comment Share on other sites More sharing options...
swarmofseals Posted October 1, 2019 Share Posted October 1, 2019 Just now, Eaglsphan said: Mirror matches, and I think Tzeentch players. They might actually get to summon stuff against Hallowheart. Ohh yes, they will get a lot of summoning points. But with the 5+ or possibly 4+ spell shrug I think Hallowheart has a huge advantage there. Quote Link to comment Share on other sites More sharing options...
Eaglsphan Posted October 1, 2019 Share Posted October 1, 2019 My buddy, who plays Tzeentch, is actually super excited about my interest in Hallowheart. I'm onto him. On topic though : Even with the summoning boon that Tzeentch players will get I agree with you, Swarm, that Hallowheart's spell output will outweigh the benefits gained by summoning. Quote Link to comment Share on other sites More sharing options...
mmimzie Posted October 2, 2019 Share Posted October 2, 2019 Tzneetch doesn't really go summoning crazy off spells. It's more about them killing thier own models. With 5 hollow heart wizards even if you are 100% successful they'll only get a blue horror squad out of your efforts. Quote Link to comment Share on other sites More sharing options...
Kokoshi Posted October 2, 2019 Share Posted October 2, 2019 I did not see anyone include Sisters of the Thorn in their Hallowheart list. For their points they are good objective grabbers with decent attacks and as CITIES OF SIGMAR HALLOWHEART WIZARDS should cast two spells including the Hallowheart domain. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.