Jump to content

Eaglsphan

Members
  • Posts

    7
  • Joined

  • Last visited

Eaglsphan's Achievements

Liberator

Liberator (1/10)

6

Reputation

  1. No wonder I missed it, it was right in front of me (the command trait). Thanks! And the cloak on the Hurricanum is absolutely brilliant.
  2. Which buffs are giving out the +1 hit (aside from the Hurricanum?)/wound? I know of the Freeguild General and the Hallowheart spell Ignite Weapons, but nothing else comes to mind? What am I missing?
  3. So I played my first game with my Hallowheart list tonight, and I want to see if I did something incorrectly because it felt super janky. I would cast Emerald Lifeswarm and heal up some dudes, and then grumble it out of existence with my Longbeards. I didn't see anything about specific order of operations regarding casting/dispelling. Also the first game I've played in a bit so I could be missing something.
  4. My buddy, who plays Tzeentch, is actually super excited about my interest in Hallowheart. I'm onto him. On topic though : Even with the summoning boon that Tzeentch players will get I agree with you, Swarm, that Hallowheart's spell output will outweigh the benefits gained by summoning.
  5. Mirror matches, and I think Tzeentch players. They might actually get to summon stuff against Hallowheart.
  6. I was playing around with a few variations of a themed Hallowheart list, and I think they actually seem pretty fun. Mage on Griffon Mage on Hurricanum Mage on foot Empire General (give him WhiteFire Tome, and the trait Famed Spell Hunter) Runelord 20x Longbeards 30x Guard (probably spears) 20x Greatswords 20x Crossbowman Emerald Lifeswarm Comes out to having just over 100pts spare to add more endless spells. Lots of buffs to go around, and lots of potential MW generation.
  7. This was a topic that I struggled with for a while. I used to get upset at dice, or my own mistakes, or any other number of things that would result in a defeat. I stopped asking questions, or looking at my play - and it was resulting in worse and worse games. How I finally learned to deal with the frustration of losing was to just focus on having a good game. Treat a bad roll as a positive experience for my opponent, congratulate them on a good tactic, or help point out some tactical options. Once I began doing that I had much better games which helped my frame of mind - and I started winning more whilst having more fun doing it. So, while losing can be frustrating I have to remember that it's a social game between two or more folks. The point is to have fun, while the objective is to win - and I try not to confuse the two. Make sure to have a good solid conversation about things you did right, wrong, and things that your opponent(s) did right or wrong. Things look different from other points of view. Also, if you blame your dice you won't ever be able to look at any decisions you made critically as it was always 'the damned dices' fault'. That was a big hurdle for me.
×
×
  • Create New...