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Kokoshi

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  1. Was just figuring a Stegadon with Sunfire Gout "unleashing hell" on whatever charged him before roaring/stomping on it. Probably not broken but efficient and fun.
  2. The symbol on the plate of the mount definitely looks like a sun to me : I don't know if we're talking about Tyrion himself, but it looks pretty tyrionic anyway. I hope we might get a full new temple (infantery/spirit/leader) and new units from the sunny side !
  3. A Soulreaper with a decent melee buffing spell and a small retinue that could make for a good skirmish unit for low cost might not be that useless ! It would fill an empty slot in this rather elite army.
  4. Anyway I also feel very enthusiastic about what we've seen so far, lot of iconic bits and lot of new ideas, but I'm a bit worried it might not go a lot further. It would be a huge release otherwise, much bigger than any new faction seen so far ! On the other hand they opened up so many possibilities. Well, it could be a partial release with secondary boxes or heroes to add some extra units. Or the whole range could be cut into two display pictures : one centered around Teclis and one around Tyrion. Or there could be some double kits (although mountain elite warriors have some very specific armor that would not befit any other subfaction imo).
  5. Unfortunately the preview showed us a full picture with every teased/announced unit so far, such as the one we see in Battletomes (at the end of the "miniature" part of the tome). These twin-page pictures usually contain most of the army range, baring 1-2 more units... I think the lore will speak of all four elemental subcultures but the initial release will be more or less what we saw. It's quite the same amount of new units we get for new factions when they launch.
  6. Hi folks, what would you think of this 1000pt list ? Allegiance: Slaves to Darkness- Damned Legion: Host of the Everchosen (Sixth Circle)Mortal Realm: AqshyLeadersChaos Lord (110)- Reaperblade & Daemonbound Steel- Artefact: Thermalrider Cloak- Mark of Chaos: SlaaneshChaos Sorcerer Lord (110)- Mark of Chaos: Slaanesh- Spell: Mask of DarknessBattleline3 x Varanguard (300)- 3x Ensorcelled Weapons- Mark of Chaos: Slaanesh3 x Varanguard (300)- 3x Ensorcelled Weapons- Mark of Chaos: Slaanesh5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: SlaaneshTotal: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 56
  7. Do you think you can take Realm Artifacts on a unnamed hero in a Host of the Everchosen list ? Or is there no artefact at all... ?
  8. Hi everyone, I'm thinking about two lists for 1000pt games, my usual gaming size (and usually Meeting Engagement). Both lists are designed without specific Legions. Optimization would simply mean going Petrifex. Katakros 500 10 Mortek Guards (Swords) 130 5 Kavalos Deathriders (Swords) 180 5 Kavalos Deathriders (Swords) 180 990/1000 Liege Kavalos 200 Mortisan Soulmason 140 (Empower Weapons) 20 Mortek Guards (Swords) 260 5 Kavalos Deathriders (Swords) 180 Gothizzar Harverster (Bludgeons) 200 970/1000 What are your thoughts on Katakros in small format games ? I tried to use only Battlelines with him for board control or mobility. Would he be overkill ? Thanks in advance !
  9. Awesome work as usual ! Would you please mind sharing your method ?
  10. Not following Twitch, what was the global outcome for OBR ?
  11. From this short and lonely battle report, yes Stalkers seemed a bit lackluster, a lower point count of Ogors could charge them first and reduce significantly their damage by killing one of them. The Tyrant then finished them in a single round. If you manage to charge first, Stalkers should be extremely efficient. But if you're charged, or fight last, or against a "fight first" unit… then you will lose some of your Stalkers and thus offensive performance. Guards can take more punch than Stalkers, and with good buff can be quite efficient in killing stuff (3 of them with a Liege and double activation can send 18 Shield Attacks which is 3 MW + Halberds attacks). Their Shields can also be buffed by spells. BUT any good general should be able to use both units efficiently. Just saying plain damage prevision is a bit lackluster to decide which unit is the best.
  12. I completely agree with that ! I just noticed that OBR seem extremely vulnerable to MW (something that other armies provide with ease) and that the mathematically perfect damage output Necropolis Stalkers can easily be taken down before doing any damage. The most obvious unit options don't seem that resilient and so that efficient.
  13. Interesting battle report to check. Of course it's small-sized, none of the lists are optimised and the tactical level looks quite friendly, but you can get a good idea of how units work. It basically sets up my mind regarding the Stalkers/Guards choice. Stalkers might have a better offensive output, but are quite squishy. Guards have a lower standard damage output, but for 2 RD points they can get quite punchy (+1A and swinging Shields twice), are tougher, protect heroes, and have 2' reach with halberds. So in the end Guards seem more useful and less prone to lose effectiveness if charged and fighting after the enemy. I also tend to value much more the Improve Shields spell to get a 5+ MW shrug, especially for Mortek Guards who really suffer from MW. My 1k (my usual gaming size) would be : Petrifex Elite - Liege-Kavalos - Boneshaper (Improve Shield) - 10 Mortek Guard - 10 Mortek Guard - 2 Morghast Harbringers - 3 Immortis Guards Good RD generation at 1k points, tough lines in Petrifex, Meeting Engagement friendly with a good mobility thanks to Harbringers.
  14. The point is more to get casters to fling/dispell Endless or just raw damage with Hallowheart spell Lore. Otherwise i find the lists quite static and having some cavalry might help to get some board control.
  15. I did not see anyone include Sisters of the Thorn in their Hallowheart list. For their points they are good objective grabbers with decent attacks and as CITIES OF SIGMAR HALLOWHEART WIZARDS should cast two spells including the Hallowheart domain.
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