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Barbarian Borelord

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Everything posted by Barbarian Borelord

  1. If you're asking what would best count as these things I would say: - Freeguild General on Griffon sounds good, although if those models are ones that I think they are they might be somewhat small compared to the Karl Franz general on griffon model. Maybe consider Fulminators, although they cannot fly. - Battle wizard or Sorceress. - Darkshards. Or Crossbowmen, but with Darkshards they keep their elven speed. - There's not really a ranged unit that is also a somewhat good melee defender (maybe Irondrakes, but then why are those elves so slow?) but I would say Corsairs are the closest. - Swordmasters still have a warscroll in Warhammer Legends, otherwise I would say Executioners. - Phoenix Guard are still what they are. - Could be Dark Riders, although I think that's a useless unit. Maybe Outriders. - These too have a warscroll in Legends (called Dragonblades), otherwise I'd say Demigryph Knights if you want them to be really kickass, or Drakespawn Knights if you want them to be a bit less kickass. But Wild Riders I think are too fragile to be represented by Dragon Princes (and also useless).
  2. Well it looks like Bretonnia is gonna be one of the first factions to be featured in Warhammer the Old World, so you're in luck. And I think that when those models come out at least some of them will also be added to the Cities of Sigmar roster, perhaps with Kislevite and Cathayan models as well (making the CoS roster even more crowded). By the way, if you love Arthurian legend: I have written comic that is partially about the Celtic Arthur and Myrddin legends: if you want you can read it for free here: https://www.deviantart.com/valkyriescomic/gallery/75244801/koningen-en-valkyrja-s-3
  3. I think the Flamespyre Phoenix would do a better job at that. But for both the Phoenix and the Gyrobomber I think it is necessary to bring back the option to make them run or retreat and still deliver their fly-over mortal wounds. Right now that isn't possible and I think that makes them both underpreforming units.
  4. The Gyrobomber I think is pretty useless, it's a cheap unit for delivering MW's but I doubt it would survive for long enough to do a bombing run more than once, so you might as well take the Gyrocopter. The Copter I think has three uses: firstly as very mobile cannon fodder - in my latest game I send two of them plus a Grundstok Gunhauler right into an Urruk Warclans horde to be slaughtered there, to keep them busy while my Outriders shot them to pieces. Secondly: as objective grabbers. Thirdly: the steam gun does make them good against a massive horde of infantry: you put them right in front of a horde of 40 goblins or skaven and you give them a free sauna with 40 attacks for every Copter you got there, as long as they are in the limited range,
  5. At this point I have only half the outriders, but I have ordered the other half. The reason why I didn't do Command Entourage is because my usual opponent always makes sure he has like 2 or 3 drops in total, so there's no point in trying to 'outdrop' him. Also the aim of this list is that it doesn't matter who takes the first turn: it is supposed to be equally unpleasant for the opponent. The Steam Tank is just there to rush forward and be a meatshield (metal shield?) against the enemy melee units, keeping my Outriders safe: I don't expect it to do much damage and I see little use for a Commander, but another 5 Outriders around a Hurricanum with Hawk Eyes can do a lot of damage. You see my opponent plays Lumineth and Ironjaws, so I have to prepare against both an avalanche of melee units as well as having all my spells be disspelled. Yes Gyrocopters can do a ton of damage to horde units: I mean if the two of them would park in front of a group of 40 goblins: that's potentially 80 attacks in total: and not even that bad (3+ and 4+ and -1 rend) Anyway, thanks for the compliments
  6. My problem is that I always lose in roll-offs to determine the turns, so this list is build around the idea of making almost each unit deal damage in the first turn of the first round. Outriders and Crossbows shoot the enemy, while the tank and flying machines keep the enemy melee units away for at least one turn. Outriders should all huddle around the Hurricanum, giving them 1+ to hit and to wound. The Freeguild General does the same for the Crossbows. My tests show I can deal between 40 and 50 wounds in the first turn with 4+ to save. Allegiance: Cities of Sigmar- City: Tempest's Eye- Grand Strategy:- Triumphs: InspiredCelestial Hurricanum with Celestial Battlemage (290)*- General- Command Trait: Hawk-eyed- Artefact: Patrician's Helm- Lore of Eagles: Strike of EaglesFreeguild General (100)*- Artefact: Seerstone AmuletDoralia ven Denst (115)*- City Role: General's AdjutantRunelord (95)**- Universal Prayer Scripture: Heal5 x Freeguild Outriders (115)**5 x Freeguild Outriders (115)*5 x Freeguild Outriders (115)5 x Freeguild Outriders (115)5 x Freeguild Outriders (115)5 x Freeguild Outriders (115)20 x Freeguild Crossbowmen (200)- Reinforced x 11 x Gyrocopters (80)1 x Gyrocopters (80)1 x Grundstok Gunhauler (155)- Main Gun: Drill CannonSteam Tank (195)*Warlord**VanguardArtefactTotal: 2000 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 136Drops: 15
  7. If I'm not mistaken, the warscrolls from Warhammer Legends are an official part of Age of Sigmar. So why do I rarely see any of them mentioned here? The ones from the Order Alliance are all but one aligned with Cities of Sigmar so I think there's lots of possibilites there. Swordmasters for instance I think could be very good melee infantry for the price of 140 points...
  8. Where are you getting this from? My most recent information on Alarielle is from the Kragnos book; I do not know what this coming back to life and overgrown business is about... EDIT: Never mind, I figured it out already.
  9. I gave the commander of my Steam Tank a name: Lieutenant Gruber. I never use him though because I wasn't impressed by his preformance...
  10. Sisters of Avelorn/Watch have swords. Are you thinking of Handmaidens of the Everqueen? I had one of those, acting as a Lord-Imperatant. 60 Sisters would hit like a truck, but I think an army like that would be a bit too monotonous for me... 30 are already eating up a lot of points.
  11. The Hellstorm should be more like Roaming Wildfire and Chain Lightning if they want to reflect the idea of inaccurate rockets flying all over the place: hitting a target and also the target 6'' next to it. Or maybe it doesn't hit the intended target at all but it does the one next to it...
  12. I played a game with this list this afternoon against my brother in law's Gloomspite Gitz. I always get the short end when rolling for priority and so he had a double turn that cost me dearly. Still, at the end of the 3rd round it was a draw: we had an equal amount of victory points. This was 90% thanks to Alarielle and the 30 Sisters of Avelorn (or Watch, I prefer Avelorn) who both were an absolute beast on the battlefield, they practically wiped out all the opposition. Alarielle was at 1 wound left on one point and back to 16 at the start of the next hero phase. Also useful were the Kurnous Hunters with Greatswords she summoned, who were quite underwhelming in damage output but surprisingly tanky. Allegiance: Cities of Sigmar- City: Living City- Grand Strategy:- Triumphs:LeadersGlade Lord (100)*Freeguild General- City Role: General's AdjutantAraloth (110)*Nomad Prince- General- Command Trait: Ironoak Artisan- Artefact: Wardroth HornAlarielle the Everqueen (740)*- Lore of Leaves: Ironoak SkinHandmaiden of the Everqueen (175)Lord-ImperatantBattlelineSisters of Avelorn (540)*30 x Sisters of the Watch- Reinforced x 2Glade Guards (105)*10 x Freeguild CrossbowmenGlade Guards (105)*10 x Freeguild Crossbowmen10 x Eternal Guard (125)*Core Battalions*Battle RegimentTotal: 2000 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 93Drops: 2
  13. I am confused about the update for Alarielle; it says: Add the following: ‘If this unit is part of a Sylvaneth army, it knows all of the spells from the Lore of the Deepwood in addition to the other spells it knows.’ So would that mean she suddenly forgets the Deepwood spells when being in a Living City army? But her warscroll already said that she knows the Lore of the Deepwood, and this update says to add this line, not delete or replace anything. So what is going on here??
  14. Sorry if this question has already been asked and answered, but I really need to know: Arcane Channeling allows a wizard to sacrifice a number of its health to add that number to spell rolls of other wizards - OTHER wizards: does that mean that the wizard who made the sacrifice does not benefit from this?
  15. Golly gosh, leave it to Games Workshop to make these things overly complicated.... Okay I got it now, thank you.
  16. I'm not sure I follow... From what I was told nothing can be stacked anymore, be it 'to hit', 'to wound', 'to rend' or 'to save'.
  17. I haven't played a Seraphon or AoS III game yet: do I understand it correctly that Skinks are never going to have a better save than 5+ now?
  18. Book says 5, Warscroll Builder says 4. You would think the Warscroll Builder is more up to date, but I haven't seen anything about it in the errata and my book is from 2020. So which is it?
  19. Oh yeah, about that: I am going to propose to my opponent that we consider the Luminth Units wizards when they get the Power of Hysh spell off the ground, and otherwise they're not. In anyway, the Lumineths are a rather wizard-heavy army, there will be plenty of work for Otto and Helga (that's how I call them ).
  20. Maybe that picture doesn't really show what I mean properly, here's another one:
  21. Having painted and glued them together I have to say they look really good and detailed, but there is one thing: it seems that compared to older models they have more realistic body proportions. Which is not a bad thing in isolation, but when standing next to the others it feels kinda inconsistent. I have them standing next to Empire State Troops and Sisters of Avelorn right now and compared to those their heads look so tiny. It's a minor issue though, I am glad I got them and I trust they will be very useful in the match tomorrow against Lumineth Realmlords.
  22. Okay well, live chat doesn't know it either. The guy told me to take it up with the FAQ department...
  23. Two pistols, as an old-school Tomb Raider fan I like that. And no hat. Maybe I'll stick the hat on the back it that works. I'm not overly fond of their names though, I myself will call them Otto and Helga.
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