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leitbur711

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  1. In 2.0, you had to finish your pile-in move "at least as close to the nearest enemy model as it was at the start of the move." In 3.0, you have to finish your pile-in move "no further from the nearest enemy unit than it was at the start of the move." So as I understand it, your front ranks are no longer locked in place when you're piling in, letting you more easily flow around the enemy unit, or in the case of flying units, do some crazy acrobatic shenanigans where you pile-in over the enemy unit... as long as your unit stays coherent.
  2. I'm trying to figure something out about Hallowheart's spell enhancements in 3.0. So far, in all of the lists I've seen, people are taking the second, extra spell lore for each of the wizards, like in 2.0. But in the FAQs, this is mentioned: That sentence under the header is the one telling us we can take the second spell: So to get that second spell for each wizard, we now need to use up an enhancement slot from one of the battalions, right? The new Warscroll Builder update seems to think we are still getting that second spell for free...
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