XReN Posted October 29, 2019 Share Posted October 29, 2019 2 minutes ago, Nasnad said: what are your thoughts on the Mortek Shield Corps battalion. caster, 2 x guards(is it really only 2, might be 3 units) to get the extra artifact, RDP and can use a shield wall for free each turn seems okay. But 120 seems a little high. Nah, it's really good for the points and an ability to cover up all your battleline and support caster needs is perfect Link to comment Share on other sites More sharing options...
Alaric83 Posted October 29, 2019 Share Posted October 29, 2019 (edited) Hello guys! Had an idea for a fun simple list, which can be summed up as "double Mortek Ballistari": - 2 Boneshapers - 4 Mortek Crawlers - 2*20 Mortek Guards - 2 Mortek Ballistari battalions And, outside of the battalions, 5 Deathriders for mobility. In Petrifex this army would be an immovable anvil. 40 ablative wounds for the Crawlers, with 6 wounds regenerated per turn, and a whole lot of dakka. Both Guards and Crawlers are 3+ save. It won't win tournament, but it must be fun blasting enemies from across the table. And yes, I'm a Dwarf player at heart. What do you think? If not competitive, can this be at least playable? Edit: Even have points for any of the Endless spells. Which one would you recommend? Edited October 29, 2019 by Alaric83 Link to comment Share on other sites More sharing options...
Nasnad Posted October 29, 2019 Share Posted October 29, 2019 10 minutes ago, XReN said: Nah, it's really good for the points and an ability to cover up all your battleline and support caster needs is perfect was thinking about it, but you can get another caster for 120, which also gives you a RDP each turn, as long as he lives. Is it correct that it is only 2 units of guards? Link to comment Share on other sites More sharing options...
XReN Posted October 29, 2019 Share Posted October 29, 2019 1 minute ago, Nasnad said: was thinking about it, but you can get another caster for 120, which also gives you a RDP each turn, as long as he lives. Is it correct that it is only 2 units of guards? Re-looked at GMG review - it's 3 units 1 Link to comment Share on other sites More sharing options...
Nasnad Posted October 29, 2019 Share Posted October 29, 2019 Just now, XReN said: Re-looked at GMG review - it's 3 units Dang it, was hoping to build around it, in my 1000point list. and just in general, 3 units of guards seems like a lot, as they don't seem too viable in 10 man squads Link to comment Share on other sites More sharing options...
XReN Posted October 29, 2019 Share Posted October 29, 2019 7 minutes ago, Alaric83 said: Hello guys! Had an idea for a fun simple list, which can be summed up as "double Mortek Ballistari": - 2 Boneshapers - 4 Mortek Crawlers - 2*20 Mortek Guards - 2 Mortek Ballistari battalions And, outside of the battalions, 5 Deathriders for mobility. In Petrifex this army would be an immovable anvil. 40 ablative wounds for the Crawlers, with 6 wounds regenerated per turn, and a whole lot of dakka. Both Guards and Crawlers are 3+ save. It won't win tournament, but it must be fun blasting enemies from across the table. And yes, I'm a Dwarf player at heart. What do you think? If not competitive, can this be at least playable? Edit: Even have points for any of the Endless spells. Which one would you recommend? You waste 3rd artefact since you only have 2 heroes and you also don't give your crawlers non of the buffs you could give them, Liege Kavalos can give them +1 attack and Soulmason rerolls hit rolls of 1 Link to comment Share on other sites More sharing options...
Alaric83 Posted October 29, 2019 Share Posted October 29, 2019 Indeed you are right XReN. While the Liege Kavalos seems a bit expansive for a defensive army that won't use his mobility, Soulmason seems important. Made a more balanced list (still defensive artillery focused) with Katakros at the center (for the +1 save around him): - 1 Katakros (500) - 2 Mortek Crawlers (400) - 1 Boneshaper (130 - 1*20 Mortek Guards (260) - 1 Mortek Ballistari battalion (100) - 1 BoneMason (140) - 2*10 Mortek Guards (260) - 3 Immortis Guards (200), can be switched for Stalkers or Harvester Basically the two heroes, 10 Guards and 2 Crawlers are in the center/back of the formation, providing fire support. Meanwhile Katakros, his 3 Immortis Guards, and the 30 Guards break the enemy in the center. Sounds like this could work? Link to comment Share on other sites More sharing options...
JackStreicher Posted October 29, 2019 Share Posted October 29, 2019 (edited) Mhm, I struggled hard the past few days to justify buying a few boxes. Most are plainly too expensive for my tastes (that’s a different discussion) and the few I‘d like to get I probably won’t since I do not intend to start off an ossiarch force I wanted to add them continuously to my LoN army - which I can‘t I‘d have to go GA:Death yet I don’t know if that allegiance is any good. that‘s just another way to prevent sales Edited October 29, 2019 by JackStreicher Link to comment Share on other sites More sharing options...
choocheelo Posted October 29, 2019 Share Posted October 29, 2019 2 hours ago, Scurvydog said: Ok new attempt, my calculator betrayed me, and warscroll builder has spoiled for for too long Petrifex Elite Arkhan: 360 200: Liege Kavalos - general (+2 wounds trait), Helm of the ordained (+1 hit 12" bubble) 130: Boneshaper - forced ignore 1st wound artifact 200 - Immortis guard 200 - Immortis guard 210 - Morghast Archai 360 - 2 x 5Kavalos riders 260 - 20 x Mortek guard 80 - Aegis battalion Total: 2000. 112 wounds. Generated 5 discipline points per turn + 8xd6 rolls on 6+. The shaper can handle the endless spell, his own are not that hard to cast, take one of the easier to cast spells. Arkhan is free to use curse of years and the 2 last spells for damage and debuffing for example, with access to all the spells he will be very flexible. With his morghasts bodyguard and +1 to saves they can also go in as a hammer in combat without risking Arkhan too badly. The Liege is expensive, but decent hitting power, generated 2 points per turn and has auseful +1 attack command and can get the 12" +1 to hit bubble, which can all make the Kavalos terrifying. Add in the +1 to rend command from petrifex and they will rip through stuff. The immortis guards can go where needed, they might be a bit too slow to keep up with the riders, but they can also create a front line along with the mortek, which is a very hard to kill combo. Keep Arkhan near enough for his passive 3 wound heals, and this line will be rock solid to break, as each healed wound will have a great value. This list will push out rend 2 or 3 all day, can cast 4 spells per turn and 4 dispells, with Arkhan having +2, so a tough spell defense, everything with 3+ or 2+ saves. Some ok healing with Arkhan and shaper. On average quite mobile and fast, and access to average 6-7 discipline points per turn, will allow for a nice amount of movement uses, while also having enough for offensive commands. The helm will give a nice chunk of units +1 to hit to end up on 2+, which is why I did not go for the skrieker spell in this list. The mason can hand out reroll 1 to hit, so hitting things should be fairly reliable. Petrifex Elite Arkhan: 360 200: Liege Kavalos - general (+2 wounds trait), Helm of the ordained (+1 hit 12" bubble) 200 - Immortis guard 200 - Immortis guar 210 - Morghast Archai 130 - Mortek guard swords 130 - Mortek guard swords 440 - 40 x Mortek guard spears 40 - endless spell N.predator 80 - Aegis battalion 1990pts, 116w 1 Link to comment Share on other sites More sharing options...
LordPrometheus Posted October 29, 2019 Share Posted October 29, 2019 So is there a decent Nagash list in here somewhere, or is his price hike just too much? He seems stupid good in Petrifex Elite with a 2+ save. Link to comment Share on other sites More sharing options...
Captain Badruk Posted October 29, 2019 Share Posted October 29, 2019 2 hours ago, NoMaDhOoK said: No it isn't the exception. The designers note is not about the part about enemy wounds characteristic. But about the fact that if you look at the damage table, the modifier for cursed stele increases with the more wounds the catapult has taken (attacking model refers to the catapult, not the thing you are shooting) Holy ****** I can't read thanks for the help! Link to comment Share on other sites More sharing options...
FunkyPunk Posted October 29, 2019 Share Posted October 29, 2019 (edited) 52 minutes ago, LordPrometheus said: So is there a decent Nagash list in here somewhere, or is his price hike just too much? He seems stupid good in Petrifex Elite with a 2+ save. I've been pondering this for a while. It's an interesting one - most of the support heros feel less useful with Nagash present, and the units are very expensive so you don't get much else with the big bone boy. Here's where I've got to so far.. Petrifex Elite Nagash - 880 Liege Kavalos - 200 General, +2 wounds, Ignore 1st wound per phase 20 Mortek guard - 260 10 Mortek guard - 130 10 Mortek guard - 130 6x Necropolis Stalkers - 400 Liege Kavalos gives you a quick unit that's pretty damn durable (2+ RR 1s, 6++ & ignore first wound) which I think the list is otherwise lacking. Nagash does his thing & casts lots of spells. Mortek guard take objectives and are tough to shift, while the bigger unit is a decent threat, especially with buffs. The necropolis stalkers are a fairly quick and hard hitting threat to use as a counter attack unit, but could also be replaced with the Immortis Guard if you fancy instead. Edited October 29, 2019 by FunkyPunk 1 Link to comment Share on other sites More sharing options...
LordPrometheus Posted October 29, 2019 Share Posted October 29, 2019 5 minutes ago, FunkyPunk said: I've been pondering this for a while. It's an interesting one - most of the support heros feel less useful with Nagash present, and the units are very expensive so you don't get much else with the big bone boy. Here's where I've got to so far.. Petrifex Elite Nagash - 880 Liege Kavalos - 200 General, +2 wounds, Ignore 1st wound per phase 20 Mortek guard - 260 10 Mortek guard - 130 10 Mortek guard - 130 6x Necropolis Stalkers - 400 Liege Kavalos gives you a quick unit that's pretty damn durable (2+ RR 1s, 6++ & ignore first wound) which I think the list is otherwise lacking. Nagash does his thing & casts lots of spells. Mortek guard take objectives and are tough to shift, while the bigger unit is a decent threat, especially with buffs. The necropolis stalkers are a fairly quick and hard hitting threat to use as a counter attack unit, but could also be replaced with the Immortis Guard if you fancy instead. I would almost want Immortis Guard just to hang around Nagash and eat any stray wounds that he gets. Then Nagash heals them up every turn. Seems nuts. Link to comment Share on other sites More sharing options...
FunkyPunk Posted October 29, 2019 Share Posted October 29, 2019 6 minutes ago, LordPrometheus said: I would almost want Immortis Guard just to hang around Nagash and eat any stray wounds that he gets. Then Nagash heals them up every turn. Seems nuts. I was thinking similarly, but Nagash seems so tanky anyway, and may be teleporting around the battlefield anyway with the spell. But for a slower pace, slow push up the field, you are probably right. Link to comment Share on other sites More sharing options...
Scurvydog Posted October 29, 2019 Share Posted October 29, 2019 1 hour ago, choocheelo said: Petrifex Elite Arkhan: 360 200: Liege Kavalos - general (+2 wounds trait), Helm of the ordained (+1 hit 12" bubble) 200 - Immortis guard 200 - Immortis guar 210 - Morghast Archai 130 - Mortek guard swords 130 - Mortek guard swords 440 - 40 x Mortek guard spears 40 - endless spell N.predator 80 - Aegis battalion 1990pts, 116w You can't do this though, as the first artifact needs to be the petrifex one, ignoring the first wound in each phase, so you need another hero to get the helm of the ordained. With just a lot of mortek guards you will have a lot slower army too. It will be a bit tougher to remove from the table thanks to mortel reroll saves command, but will be less mobile and have less of a hammer with no kavalos. An easy fix for the artifact problem is to split the 40 unit into 2x20 and remove 1 unit of 10 and get a boneshaper. The additional magic output, his healing and being able to use the +1 hit helm should easily be worth it. 1 Link to comment Share on other sites More sharing options...
GeneralZero Posted October 29, 2019 Share Posted October 29, 2019 I can't find the warscroll of Immortis Guard. Anyone? Link to comment Share on other sites More sharing options...
Nasnad Posted October 29, 2019 Share Posted October 29, 2019 1 minute ago, GeneralZero said: I can't find the warscroll of Immortis Guard. Anyone? Do you have the free aos app, got all the warscolls in it 1 Link to comment Share on other sites More sharing options...
GeneralZero Posted October 29, 2019 Share Posted October 29, 2019 31 minutes ago, Nasnad said: Do you have the free aos app, got all the warscolls in it Funny thing: I had the app installed without knowing/remembering that it even exists. lol Link to comment Share on other sites More sharing options...
choocheelo Posted October 29, 2019 Share Posted October 29, 2019 1 hour ago, Scurvydog said: You can't do this though, as the first artifact needs to be the petrifex one, ignoring the first wound in each phase, so you need another hero to get the helm of the ordained. With just a lot of mortek guards you will have a lot slower army too. It will be a bit tougher to remove from the table thanks to mortel reroll saves command, but will be less mobile and have less of a hammer with no kavalos. An easy fix for the artifact problem is to split the 40 unit into 2x20 and remove 1 unit of 10 and get a boneshaper. The additional magic output, his healing and being able to use the +1 hit helm should easily be worth it. hmm.. miss that, thx. Link to comment Share on other sites More sharing options...
tea_wild_owl Posted October 29, 2019 Share Posted October 29, 2019 the nexus is huge 😮. fortunately, it is placed before any other terrain, even the normal one. anywhere on the battlefield, 3" from objectives and 6" from battlefield edge 4 4 Link to comment Share on other sites More sharing options...
Grdaat Posted October 29, 2019 Share Posted October 29, 2019 (edited) 7 hours ago, divineauthority said: Apologies if this has already been discussed, I may have not seen it. Am I missing something that stops you from being able to do this multiple times? I didn't think of that, this seems like it's going to be a horrible oversight. On the other hand, if it's intentional then it definitely encourages larger units of Deathriders. It would definitely make speed lists a lot more viable. Edited October 29, 2019 by Grdaat Link to comment Share on other sites More sharing options...
Sällsam Posted October 29, 2019 Share Posted October 29, 2019 30 minutes ago, tea_wild_owl said: the nexus is huge 😮. fortunately, it is placed before any other terrain, even the normal one. anywhere on the battlefield, 3" from objectives and 6" from battlefield edge Jesus Christ, what an actual nightmare to carry around at tournaments. Link to comment Share on other sites More sharing options...
Nasnad Posted October 29, 2019 Share Posted October 29, 2019 34 minutes ago, tea_wild_owl said: the nexus is huge 😮. fortunately, it is placed before any other terrain, even the normal one. anywhere on the battlefield, 3" from objectives and 6" from battlefield edge How is it to assemble? .. can you take of the statue, or magnetize it, so it is easier to transport? Link to comment Share on other sites More sharing options...
michu Posted October 29, 2019 Share Posted October 29, 2019 @Nasnad If I remember, Ray Dranfield (designer) said yes. Link to comment Share on other sites More sharing options...
tea_wild_owl Posted October 29, 2019 Share Posted October 29, 2019 21 minutes ago, Nasnad said: How is it to assemble? .. can you take of the statue, or magnetize it, so it is easier to transport? yes, it is easy to magnetize. I used 5mm magnets for the smaller pillars (there is a hole at the bottom were they fit in perfectly). the big statue stands solid on it's own, no magnets needed (but could be used, it's just empty space through) Link to comment Share on other sites More sharing options...
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