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FunkyPunk

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29 Lord Celestant

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About FunkyPunk

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  1. I was thinking similarly, but Nagash seems so tanky anyway, and may be teleporting around the battlefield anyway with the spell. But for a slower pace, slow push up the field, you are probably right.
  2. I've been pondering this for a while. It's an interesting one - most of the support heros feel less useful with Nagash present, and the units are very expensive so you don't get much else with the big bone boy. Here's where I've got to so far.. Petrifex Elite Nagash - 880 Liege Kavalos - 200 General, +2 wounds, Ignore 1st wound per phase 20 Mortek guard - 260 10 Mortek guard - 130 10 Mortek guard - 130 6x Necropolis Stalkers - 400 Liege Kavalos gives you a quick unit that's pretty damn durable (2+ RR 1s, 6++ & ignore first wound) which I think the list is otherwise lacking. Nagash does his thing & casts lots of spells. Mortek guard take objectives and are tough to shift, while the bigger unit is a decent threat, especially with buffs. The necropolis stalkers are a fairly quick and hard hitting threat to use as a counter attack unit, but could also be replaced with the Immortis Guard if you fancy instead.
  3. In my opinion you’re 100% right. From my 6or so games with the army, I’ve never really felt like there was an advantage to holding my GBS+ungors at the herdstone past turn 1. I’d use it as a good way to get a gavespawn spawn in the right place, or a unit of ungors on an objective late game. The original unit is often off doing things like blocking movement or grabbing objectives, while the GBS needs to hoof it to buff key combat units.
  4. Yeah it’s a good point. Hard to put everything in. I could drop the battalion and some bestigors to fit them in. Or drop the skyfires, but I do like their damage potential and speed.
  5. Thanks for the ideas guys. Got some time for gaming this weekend. Think I’ll try once as is, and once swapping the bestigors & ungors for 10 centigors and maybe a spawn. the beastlord I think is a nice piece to have, he can hide easily and often there’s enough other targets to keep people busy. If he does die then he’s only 90 points and it’s no big deal. If he gets in, especially with the bull, he can do a lot of work and potentially buff a lot of other units near him.
  6. Trying to build a fun and vaguely competitive gavespawn list at the mo. I have skyfires from way back when they were horrid, and while they’re much less scary they can still pack a punch. Gavespawn extra attacks, additional rend and all refills makes for a very scary unit. I find coming out turn 3 after having sniped for a few turns can be really effective. Anyone had similar experiences? @Myrdin I see you’re on a similar wavelength. Would love some feedback on this list... Not looking for tournament winning but decent. Allegiance: Beasts of Chaos- Greatfray: GavespawnLeadersBeastlord (90)- General- Trait: Unravelling Aura - Artefact: Mutating Gnarlblade Great Bray Shaman (100)- Lore of the Twisted Wilds: Wild RampageGreat Bray Shaman (100)- Artefact: The Knowing Eye - Lore of the Twisted Wilds: Vicious StranglethornsTzaangor Shaman (160)- Lore of the Twisted Wilds: Tendrils of AtrophyBattleline10 x Bestigors (120)10 x Bestigors (120)10 x Bestigors (120)10 x Ungors (60)- Mauls & Half-Shields10 x Ungors (60)- Mauls & Half-ShieldsUnits20 x Tzaangors of Beasts of Chaos (360)6 x Tzaangor Skyfires (400)BattalionsPhantasmagoria of Fate (200)Endless Spells / TerrainWildfire Taurus (80)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 135 Tzaangors are essentially the anvil, with a few chaff lines. Skyfires plink from behind until we’re ready to hit hard with Taurus and bestigors as support. Worried about lack of screens. Battalion is in as a one drop but is a big points sink.
  7. Has anyone had success with morghasts in second edition? I love the models, and am desperately trying to make them work. Not having the summonable keyword, plus their high price tag, makes it a difficult unit to work - especially with the likes of grimghasts flying about. I feel like there’s two possible options: 1. In grand host for the +1 attack 2. In legion of night for a high chance of a charge off an ambush But still unsure how to build lists around it. Any thoughts or insight from experience would be appreciated!
  8. I've run pretty similar lists all through 2017, it's definitely really nasty. Note that if you're playing in a more relaxed environment outside of tournaments, I'd probably suggest toning it down a bit as you will crush non-tourney armies! With that in mind... I'd cut down the unit of 20 horrosr down to 10, as there's not much advantage to the big unit. I'd also get rid of herald - he can be great but he's better as a summonable tool IMO. I'd leave most of the points you save as part of your summoning pool - with this you can have some flexibility (e.g. herald if you need it, blues + brimstones to help bog down enemy or keep a hold of objectives, etc.). I'd usaully leave around 280 points for balewind + horrors/other options. As mentioned above, the changeling is also a very sound bet as it's great disrupting the enemy's plans.
  9. until

    Event at EXP sounds amazing. Count me interested
  10. As far as I can tell I haven't seen an official FAQ on that, but I might be wrong! I've always played it as you can pick from one or the other but not both. I know that was also the ruling at SCGT.
  11. Cheers for sorting Chris! From HATE lot - Ross Howard - Sylvaneth Matt Gherardi - Stormcast Eternals Dan Barwick - Stormcast Eternals Chris Nielsen - Disciples of Tzeentch Rest were mixed lists!
  12. Well I was so close to finishing my force for South Coast. I was finishing my last 10 models (the dirty skyfires and shaman) and was already excitedly taking dramatic pics of them... But I've changed my mind and need to go buy more models!! I'm a total idiot. So still left: 9 skyfires (70% done) tzaangor shaman (base) 10 pink horrors 10 brimstones changeling the blue scribes Should be feasible if I crack on...
  13. Personally the DD being used on a MW came in handy for me once - where I could automatically kill off the savage big boss with a bolt of tzeentch. Otherwise the dice tend to be used to force casting through. So personally I think it's fine and actually gives a use to the big numbers. Otherwise I tend to use those to get big charges or for saves which isn't so exciting.
  14. What a great event. Big thanks to the SLL lads for running this, especially Tom the big man himself. I had so much fun, and all 5 of my opponents were great. Shout out to Ben, Owyn, Jack, Leo and of course my club mate Dave (perfect way to finish!) Really no big gripes - maybe the lower tables could've had mats too (although was awesome that any had them in general) and maybe we could've organised something as a group to have done Saturday evening to keep everyone together? Cheers, Chris
  15. Agreed - Ive been eyeing up the lord a lot, I think I'm going to play around with it a lot after SCGT. 10 chaos knights to go with him are expensive but could be a good objective grabber, and not awful on the charge with the command ability.
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