RyantheFett Posted February 5 Share Posted February 5 I am gonna go with as long as the model is not another space marine its a good model. Sure they are a little boring, but its still a cool model that did not really need any changes. Also lets not forget this thing exists. Easily top pick for worse and somehow most boring model I have seen in a long time................ what is that belt feeding on a missile gun lol!! 3 1 1 Quote Link to comment Share on other sites More sharing options...
MitGas Posted February 5 Share Posted February 5 26 minutes ago, RyantheFett said: I am gonna go with as long as the model is not another space marine its a good model. Sure they are a little boring, but its still a cool model that did not really need any changes. Also lets not forget this thing exists. Easily top pick for worse and somehow most boring model I have seen in a long time................ what is that belt feeding on a missile gun lol!! I dunno, it's hard to decide between these guys with comically huge weapons and models where one gal dances on top of a dude for me. But they certainly overshoot what updated Devastators should've been. 2 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted February 5 Share Posted February 5 I think sometimes players forget that a unit type or soldier is just that. It doesn't have to be grand and burdened down with unnecessary details. In this instance of kroot hounds they are, well, just hounds. The unit function is simple and the models represent this. They could of been a bit more dynamic imo but overall I really like them for what they are and their funcion, a war pup. Great job, sculptor(s). Can't wait to start a full kroot collection and I don't even play 40k. It's all subjective in the end. 11 3 Quote Link to comment Share on other sites More sharing options...
Someravella Posted February 5 Share Posted February 5 59 minutes ago, Vasshpit said: I think sometimes players forget that a unit type or soldier is just that. It doesn't have to be grand and burdened down with unnecessary details. In this instance of kroot hounds they are, well, just hounds. The unit function is simple and the models represent this. They could of been a bit more dynamic imo but overall I really like them for what they are and their funcion, a war pup. Great job, sculptor(s). Can't wait to start a full kroot collection and I don't even play 40k. It's all subjective in the end. You know that you really want gnashtoof hounds and these kroot are the closest thing to our doggos. 1 1 Quote Link to comment Share on other sites More sharing options...
RetconnedLegion Posted February 5 Share Posted February 5 2 hours ago, Pizzaprez said: Fwiw, they're pretty good at being "Kroot Hounds" ngl; I don't really know what else they could reasonably look like? Looking at 'em again, are these kroots who have eaten so many dogs that they've become dog-like? Isn't that a thing for that species? Like winged Kroot and such? Bc they almost look like they're running on all fours; with wrist guards on even? They could actually be combined with Clanrats to make some nice looking Wolf-rats tbh! Just need the heads and tails from em: could be a good use of parts for anyone rocking any ape-rats that get updated Kroot absorb DNA from what they eat which affects how their species evolves. The Kroot hounds (and Krootox, gnarlocs etc) are evolutionary dead ends, where a group evolved too far down the quadruped path. Shapers try to avoid this by directing what their Kroot kinbands should eat. 3 Quote Link to comment Share on other sites More sharing options...
EntMan Posted February 5 Share Posted February 5 1 minute ago, RetconnedLegion said: Kroot absorb DNA from what they eat which affects how their species evolves. The Kroot hounds (and Krootox, gnarlocs etc) are evolutionary dead ends, where a group evolved too far down the quadruped path. Shapers try to avoid this by directing what their Kroot kinbands should eat. Are they allowed to eat Psykers? Quote Link to comment Share on other sites More sharing options...
RetconnedLegion Posted February 5 Share Posted February 5 2 minutes ago, EntMan said: Are they allowed to eat Psykers? Sometimes. There was an old White Dwarf army list that expanded on the Kroot and their various adaptation. It also established that eating chaos and tyranids is a bad idea, leads to unpleasant future traits involving tentacles you don’t want. 1 Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted February 5 Share Posted February 5 7 minutes ago, Someravella said: You know that you really want gnashtoof hounds and these kroot are the closest thing to our doggos. I do, I really do! 🖤🤘 My ideal unit would be 3 man unit with an alternate build option with single handler and rider- less toofs. Throw in a third ranged build option and what's the expression all the lil devil kids are saying these days? "TAKE MY $$$$!" 😅 1 Quote Link to comment Share on other sites More sharing options...
Baron Klatz Posted February 5 Share Posted February 5 7 hours ago, Ejecutor said: Or even better: "This year's Warhammer Fest has been stolen by the Skavens that are coming in the 4th ed box from Age of Sigmar, but we are sure they will return it bigger and better for the next year.... ups, did I leak something?" It would be actually cool on a meta level to show certain events in a roadmap chewed out with little ink covered Skaven foot prints trailing of the article to hint they’re building something up. Then come May they can start dropping new faction rumor engines again like they did for Kruleboyz but this time pictures taken* by Stormcast Eternal Vigilors hounding after the rats in the Hammerhal alleys getting glimpses of the new models they’re hiding on the run. *fun bit of flavor it can be from an Ironweld camera using aetherquartz & Shyish magic to trap the images in time. 💡 1 Quote Link to comment Share on other sites More sharing options...
DD-Lord Posted February 5 Share Posted February 5 (edited) If the much-rumored big Skaven release ends up having some lore changes, I hope that extends to their "command structure." To be more clear on what I am saying, in the original fantasy era, the Skaven were divided into clans, those being Moulder, Verminus, Pestilens, Eshin, and Skryre. And when AoS launched, they decided to practically leave this feature intact, with the only difference being that the Skaven clans are not singular entities but rather a collection of entities, hence why they are now referred to as "Clans Moulder, Verminus, etc. For a long time now, I've not been a fan of this idea because it's needlessly confusing. "Ok, there's this clan called Clan Mr. Squeeks. Thats part of the Clans Skryre." The use of clan here just makes me cringe simply because you are forced to repeat it. A more easily digestible way to present this would be "this is warband (or "rat-host" or "war-brood" or any wierd fancy word that GeeDubs could manifest out of their hats). Mr. Squeeks, thats part of Clan Skryre." Yes, this may feel a bit petty, but still, it's something that kind of annoys me. Also, I hope the releases won't be just "the classic unit you remember but remastered to modern sculpting standards." I want new, original stuff. That will fit the individual Skaven Great Clans theme. Edited February 5 by DD-Lord 7 Quote Link to comment Share on other sites More sharing options...
Gutsu17 Posted February 5 Share Posted February 5 12 minutes ago, Baron Klatz said: It would be actually cool on a meta level to show certain events in a roadmap chewed out with little ink covered Skaven foot prints trailing of the article to hint they’re building something up. Then come May they can start dropping new faction rumor engines again like they did for Kruleboyz but this time pictures taken* by Stormcast Eternal Vigilors hounding after the rats in the Hammerhal alleys getting glimpses of the new models they’re hiding on the run. *fun bit of flavor it can be from an Ironweld camera using aetherquartz & Shyish magic to trap the images in time. 💡 Reminds me of when CA showed the TWW2 logo, and people noticed little skaven runes on it before skaven got anounced for the game 1 Quote Link to comment Share on other sites More sharing options...
Jetlife Posted February 6 Share Posted February 6 Do we fully expect the new launch box to be filled with remade models? Are people going to run to buy the box with remade liberators and clanrats? Quite possibly yes, lol but for some reason I feel like we are going to see a completely new clan to launch the edition and then over the edition the other Skaven models will be replaced or axed. Quote Link to comment Share on other sites More sharing options...
EonChao Posted February 6 Share Posted February 6 7 minutes ago, Jetlife said: Do we fully expect the new launch box to be filled with remade models? Are people going to run to buy the box with remade liberators and clanrats? Quite possibly yes, lol but for some reason I feel like we are going to see a completely new clan to launch the edition and then over the edition the other Skaven models will be replaced or axed. Indomitus had 20 Necron Warriors and a Necron Lord, Leviathan had 20 Termagants and a Screamer Killer, so it's not unrealistic for 4th's launch box to contain basic clanrats and something else classic that needs an update then have the other stuff be newer exciting things. 1 1 Quote Link to comment Share on other sites More sharing options...
Gutsu17 Posted February 6 Share Posted February 6 6 minutes ago, Jetlife said: Do we fully expect the new launch box to be filled with remade models? Are people going to run to buy the box with remade liberators and clanrats? Quite possibly yes, lol but for some reason I feel like we are going to see a completely new clan to launch the edition and then over the edition the other Skaven models will be replaced or axed. I still believe that the starter will be Chorfs, its always a new race/faction, and theres quite frankly no space for Skaven to have another clan, if anything they need to combine/axe some of them Quote Link to comment Share on other sites More sharing options...
Luperci Posted February 6 Share Posted February 6 8 minutes ago, Jetlife said: Do we fully expect the new launch box to be filled with remade models? Are people going to run to buy the box with remade liberators and clanrats? Quite possibly yes, lol but for some reason I feel like we are going to see a completely new clan to launch the edition and then over the edition the other Skaven models will be replaced or axed. almost certainly there'll be new stuff, especially for stormcast imo. Good example to look at is leviathan, pretty balanced mix of refreshed units (gaunts, winged prime, carnifex, sternguard, terminators, box dread, terminator characters) and new stuff (neurotyrant, leapers, barbgaunts, psychophage, lieutenant, apothecary, flamers) Quote Link to comment Share on other sites More sharing options...
The Brotherhood of Necros Posted February 6 Share Posted February 6 Do we have a rough idea of when the next Warcry box might drop? I have my eye on that Old One/Slann idol for a terrain project… Quote Link to comment Share on other sites More sharing options...
EonChao Posted February 6 Share Posted February 6 4 minutes ago, The Brotherhood of Necros said: Do we have a rough idea of when the next Warcry box might drop? I have my eye on that Old One/Slann idol for a terrain project… Assuming it wasn't pushed back due to the Legions Imperialis delays then it should be going up for preorder this month 3 Quote Link to comment Share on other sites More sharing options...
Ejecutor Posted February 6 Share Posted February 6 25 minutes ago, EonChao said: Indomitus had 20 Necron Warriors and a Necron Lord, Leviathan had 20 Termagants and a Screamer Killer, so it's not unrealistic for 4th's launch box to contain basic clanrats and something else classic that needs an update then have the other stuff be newer exciting things. While that's true, I think Skavens are in a higher need of renewal than Necrons or Nids mainly because the settings change between WHBF and AoS, so I personally would expect a higher number of renewals for Skavens than in their 40k counterparts. 5 Quote Link to comment Share on other sites More sharing options...
LordSolarMach Posted February 6 Share Posted February 6 8 hours ago, DD-Lord said: ...To be more clear on what I am saying, in the original fantasy era, the Skaven were divided into clans, those being Moulder, Verminus, Pestilens, Eshin, and Skryre. And when AoS launched, they decided to practically leave this feature intact, with the only difference being that the Skaven clans are not singular entities but rather a collection of entities, hence why they are now referred to as "Clans Moulder, Verminus, etc... That's more just an AoS thing. In WHFB there were the four Great Clans (Eshin, Skryre, Moulder, Pestilens), who were the peak of their specialisation (assassins, engineering, monsters, plagues), and then the Warlord Clans. And the four Great Clans had a lot of "thrall clans", but those thralls could be pretty loose alliances, and there were still independent clans who shared specialities. And lots of Warlord Clans who owed no one allegiance. (Mors, Rictus, Skurvy, etc.) In fact, Clan Pestilens having one of their thralls holding a seat on the Council of Thirteen (effectively giving them two votes) was a big deal in Skaven politics. 2 Quote Link to comment Share on other sites More sharing options...
Garrac Posted February 6 Share Posted February 6 10 hours ago, RetconnedLegion said: Kroot absorb DNA from what they eat which affects how their species evolves. The Kroot hounds (and Krootox, gnarlocs etc) are evolutionary dead ends, where a group evolved too far down the quadruped path. Shapers try to avoid this by directing what their Kroot kinbands should eat. My headcanon is that all kroot forms, as theyre someway kroots, can also talk, write, and act like the rest of kroots. They just have diferent diets. 1 Quote Link to comment Share on other sites More sharing options...
BarakUrbaz Posted February 6 Share Posted February 6 2 minutes ago, Garrac said: My headcanon is that all kroot forms, as theyre someway kroots, can also talk, write, and act like the rest of kroots. They just have diferent diets. No, its actually a big deal that Kroot who get lost in an evolutionary path lose thier intelligence which is why Shapers are needed to guide their evolution. 1 Quote Link to comment Share on other sites More sharing options...
Garrac Posted February 6 Share Posted February 6 1 hour ago, LordSolarMach said: That's more just an AoS thing. In WHFB there were the four Great Clans (Eshin, Skryre, Moulder, Pestilens), who were the peak of their specialisation (assassins, engineering, monsters, plagues), and then the Warlord Clans. And the four Great Clans had a lot of "thrall clans", but those thralls could be pretty loose alliances, and there were still independent clans who shared specialities. And lots of Warlord Clans who owed no one allegiance. (Mors, Rictus, Skurvy, etc.) In fact, Clan Pestilens having one of their thralls holding a seat on the Council of Thirteen (effectively giving them two votes) was a big deal in Skaven politics. Yeah, and also, Verminous wasnt a thing in Fantasy. All the Great Clans had their own flavours of clanrats and stormvermins, with rules on their respective "armybooks". I find the current Lore change on Clans kinda dumb, It really doesnt allow too much room to you saying "****** the Clans, Im now a PIRAT" I allways thought that sheer imagination of going like "Im just going to think the shilliest thing possible and a Rat to It" allways fit very well into skaven lore, and now having to go to six big Clans or not being able to join the council of 13 (the rest of the seats are ocupied by grey seers now) its very boring. 2 1 Quote Link to comment Share on other sites More sharing options...
Garrac Posted February 6 Share Posted February 6 6 minutes ago, BarakUrbaz said: No, its actually a big deal that Kroot who get lost in an evolutionary path lose thier intelligence which is why Shapers are needed to guide their evolution. Thats why its a headcanon 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted February 6 Share Posted February 6 I'm really happy for Skaven and SCE, new miniatures, even if some of them are an update from existing ones, is always awesome. But I'm more interested in 4.0 rules. The AoS team has a lot of work, and Imho, a lot of stuff to fix. 1 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted February 6 Share Posted February 6 13 hours ago, RyantheFett said: I am gonna go with as long as the model is not another space marine its a good model. Sure they are a little boring, but its still a cool model that did not really need any changes. Also lets not forget this thing exists. Easily top pick for worse and somehow most boring model I have seen in a long time................ what is that belt feeding on a missile gun lol!! I’m amazed that we haven’t seen an angry marine launcher conversion since their release 11 hours ago, DD-Lord said: If the much-rumored big Skaven release ends up having some lore changes, I hope that extends to their "command structure." To be more clear on what I am saying, in the original fantasy era, the Skaven were divided into clans, those being Moulder, Verminus, Pestilens, Eshin, and Skryre. And when AoS launched, they decided to practically leave this feature intact, with the only difference being that the Skaven clans are not singular entities but rather a collection of entities, hence why they are now referred to as "Clans Moulder, Verminus, etc. For a long time now, I've not been a fan of this idea because it's needlessly confusing. "Ok, there's this clan called Clan Mr. Squeeks. Thats part of the Clans Skryre." The use of clan here just makes me cringe simply because you are forced to repeat it. A more easily digestible way to present this would be "this is warband (or "rat-host" or "war-brood" or any wierd fancy word that GeeDubs could manifest out of their hats). Mr. Squeeks, thats part of Clan Skryre." Yes, this may feel a bit petty, but still, it's something that kind of annoys me. Also, I hope the releases won't be just "the classic unit you remember but remastered to modern sculpting standards." I want new, original stuff. That will fit the individual Skaven Great Clans theme. 9 hours ago, Jetlife said: Do we fully expect the new launch box to be filled with remade models? Are people going to run to buy the box with remade liberators and clanrats? Quite possibly yes, lol but for some reason I feel like we are going to see a completely new clan to launch the edition and then over the edition the other Skaven models will be replaced or axed. 2 hours ago, LordSolarMach said: That's more just an AoS thing. In WHFB there were the four Great Clans (Eshin, Skryre, Moulder, Pestilens), who were the peak of their specialisation (assassins, engineering, monsters, plagues), and then the Warlord Clans. And the four Great Clans had a lot of "thrall clans", but those thralls could be pretty loose alliances, and there were still independent clans who shared specialities. And lots of Warlord Clans who owed no one allegiance. (Mors, Rictus, Skurvy, etc.) In fact, Clan Pestilens having one of their thralls holding a seat on the Council of Thirteen (effectively giving them two votes) was a big deal in Skaven politics. 1 hour ago, Garrac said: Yeah, and also, Verminous wasnt a thing in Fantasy. All the Great Clans had their own flavours of clanrats and stormvermins, with rules on their respective "armybooks". I find the current Lore change on Clans kinda dumb, It really doesnt allow too much room to you saying "****** the Clans, Im now a PIRAT" I allways thought that sheer imagination of going like "Im just going to think the shilliest thing possible and a Rat to It" allways fit very well into skaven lore, and now having to go to six big Clans or not being able to join the council of 13 (the rest of the seats are ocupied by grey seers now) its very boring. Same, I really dislike the lore changes. in all actuality I haven’t yet many skaven players who consider the current aos lore as canon. Personally the power struggle for the 13 sears should come back, and considering the better lore, I’d love to see clanrats and stormvermin being the generic unit seem in all clans. that of course doesn’t mean clan verminus shouldn’t exist. Something I never quit understood is why gw chose not to give us any kind of subfaction abilities, considering that we could be an incredible interesting army for that system. Instead of looking for clans they could easily just add aspects of the horned rat, a way to play the skaven something you’re own made up clan follows specifically. there are so many follower clans from moulder or skryre, armies that heavily went into those aaspects. why shouldn’t we have an army of sneaking clanrats and stormvermins that follow the hidden paths lf the eshin clan. Quote Link to comment Share on other sites More sharing options...
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