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The Rumour Thread


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2 hours ago, Jetlife said:

Could the rumor engine be a Nurgle Pesitgor?? Didn’t we see one in the Blacktalon series??

looks a little big for that imo, but i could see it being Nurgle.

my best guess is that this has to do with Kurnothi in some way but realistically this could fit most armies and doesn't tell us a lot.

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5 minutes ago, Nezzhil said:

I think you are overreading Whitefang comments...

I agree.

The chances of wood elves/wanderers returning to Sylvaneth are very slim because the Old World is a thing now.

I think it would be awesome if we could see more morphed animal/ aelf beings like the faun and centaurs. The antlers could be from such a model too, maybe some kind of Moose/Stag centaur.

Edited by Gitzdee
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23 hours ago, Gitzdee said:

I agree.

The chances of wood elves/wanderers returning to Sylvaneth are very slim because the Old World is a thing now.

I think it would be awesome if we could see more morphed animal/ aelf beings like the faun and centaurs. The antlers could be from such a model too, maybe some kind of Moose/Stag centaur.

I felt like the disappointing person of the forum, but the Kurnothi bubble of these days is getting crazy with a lot of assumptions and overreacting that makes very hard to discuss about that without feeling bad.

Edited by Nezzhil
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1 hour ago, Ejecutor said:

Liked by whitefang
 


So my guess is that we would see more classic sylvaneths.

I doubt it. AoS has tried (and generally succeeded) to give us factions strong themes. The Kurnothi might refer to ask worshippers of Kurnoth, but I'd be surprised if all Kurnothi minis that eventually get released aren't in some way animalised. Maybe some with have something very low key, like the antlers from the WHQ Kurnothi, but I doubt we'll get any unchanged elves.

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1 hour ago, Gitzdee said:

I agree.

The chances of wood elves/wanderers returning to Sylvaneth are very slim because the Old World is a thing now.

I think it would be awesome if we could see more morphed animal/ aelf beings like the faun and centaurs. The antlers could be from such a model too, maybe some kind of Moose/Stag centaur.

I wasn't meant to say WFH like sylvaneths using the word classic, just more non animal like minis. More good ol sylvaneths for the range.

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25 minutes ago, Ejecutor said:

I wasn't meant to say WFH like sylvaneths using the word classic, just more non animal like minis. More good ol sylvaneths for the range.

What design space would u think is left for classic Sylvaneth like the 1st and 2nd wave? I couldnt think of anything thats really missing at the moment.

(Dont get me wrong, i would buy new Wood Elves so fast they wont even hit the shelve in my flgs XD. Just dont think its likely)

Edited by Gitzdee
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16 hours ago, The Lost Sigmarite said:

Gonna sound a bit like the "akschually" type here, but I feel like there's some things worth pointing out in what you said.

First off, the actual Leshy from Slavic folklore is very removed from the Leshen of the Witcher, their only common point is that they control animals. The Leshy is not an evil skull forest spirit, he's a bit more neutral (just don't disrespect the forest) and he's like a human with hair and beard made of leaves.

220px-Leshy_%281906%29.jpg

And the Bes is more like a little demon that kidnaps kids than a big Witcher monster. 

That's because we tend to associate Slavic and Native American folklore because they talk about and were made by two peoples close to nature, especially the rivers and temperate forests. The Wendigo is a very different beast from the Leshy, yet we tend to mesh the two together.

Well Whitefang liked this description so I'm guessing this is more of a Ghur/forest spirit/incarnate like the Leshy, not an undead thing. 

Someone on Dakka posted a little about the Old Stag and reading that it sounds cool- possibly a creature for the Kurnothi  mirroring  Drycha for the Sylvaneth? The flayed skin maybe reflected on the horns of the rumour engine pic.

 

 

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1 minute ago, silverstu said:

Well Whitefang liked this description so I'm guessing this is more of a Ghur/forest spirit/incarnate like the Leshy, not an undead thing. 

Someone on Dakka posted a little about the Old Stag and reading that it sounds cool- possibly a creature for the Kurnothi  mirroring  Drycha for the Sylvaneth? The flayed skin maybe reflected on the horns of the rumour engine pic.

 

 

Yes If you read dark harvest by josh Reynolds it's believed to be a shard of kurnoth running round the swamps in ghyran killing stuff. Would be a great addition to the sylvaneth range. 

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15 minutes ago, Baz said:

Yes If you read dark harvest by josh Reynolds it's believed to be a shard of kurnoth running round the swamps in ghyran killing stuff. Would be a great addition to the sylvaneth range. 

Yes I'd love some larger models - Drycha is an excellent model and it would eb great to have some larger ones on the beast side of things. 

Shapeshifters could be another thing they could have ... I also hope for actual beasts running beside them, especially cats .. Warhammer in general needs more cats...

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6 minutes ago, Ledgington said:

Not a rumour but just look how pretty! Also Legend of the Doomseeker is both of the audio plays turned into a novel not just the first. I feel like that wasn’t very clear from the advertising.

IMG_5771.jpeg

Thanks for that. It definitely wasn't clear from the advertising. I was wondering why the book is so thick. Is it weird that I hope they do an audiobook for it? I really enjoyed the first drama but dropping the narrator for the second one was a mistake. 

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1 hour ago, Gitzdee said:

What design space would u think is left for classic Sylvaneth like the 1st and 2nd wave? I couldnt think of anything thats really missing at the moment.

(Dont get me wrong, i would buy new Wood Elves so fast they wont even hit the shelve in my flgs XD. Just dont think its likely)

Anything plants or insects like could fit them, imo. Some sort of carnivorous plant like humanoid, non flying cavalry with new insects, insect like humanoids... I find Sylvaneth a quite short range, not an expert, but feels what they have is quite similar all between, so I don't see it hard to be expanded.

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13 minutes ago, Ejecutor said:

Anything plants or insects like could fit them, imo. Some sort of carnivorous plant like humanoid, non flying cavalry with new insects, insect like humanoids... I find Sylvaneth a quite short range, not an expert, but feels what they have is quite similar all between, so I don't see it hard to be expanded.

Sorry i wasnt clear. I meant gameplay wise. They have a lot of the roles already fulfilled. They got horde and specialist battleline options. A ranged unit, They got fast cav. A very good allround elite option with the Kurnoth Hunters. They have the huge models covered and a load of character options and good magic. I think they already are a well fleshed out army. 

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10 minutes ago, Ejecutor said:

Anything plants or insects like could fit them, imo. Some sort of carnivorous plant like humanoid, non flying cavalry with new insects, insect like humanoids... I find Sylvaneth a quite short range, not an expert, but feels what they have is quite similar all between, so I don't see it hard to be expanded.

Sylvaneth is on the high-middle table on number of units. It is not a small army anymore.
EDIT: Sylvaneth problem is the low number of heroes.

Edited by Nezzhil
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1 minute ago, Gitzdee said:

Sorry i wasnt clear. I meant gameplay wise. They have a lot of the roles already fulfilled. They got horde and specialist battleline options. A ranged unit, They got fast cav. A very good allround elite option with the Kurnoth Hunters. They have the huge models covered and a load of character option and good magic. I think the already are a well fleshed out army. 

Sylvaneth don't have chanters/priests, generic duelist heroes, heavy monstruous cavalry, AoE/anti-monsters or war machines, siege units, giant generic monsters, etc...

But at this moment, no Artillery is needed (just take units with better dmg output), no Heavy Cavalry is needed (just use hard hitting units with good delivery/moves), no duelists are needed (just use units with high dmg output or ranged mw that ignore Look Out Sir), etc.

You get the point, there are a lot of new roles that can be sculpted, but at this moment, AoS doesn't need any of them.

Let hope that AoS 4.0 brings new life for this units.

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