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AoS 2 - Sylvaneth Discussion


Chris Tomlin

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11 hours ago, romhi said:

Isn't that 10 cast / 10 dispel +1 cast with Cogs?

 

Used a similar list not so long ago (used more dryads instead of revenants and skipped lifeswarm).

I had two big problems: I was unfortunate enough to play against a Tzeentch army. This dropped my successful casts to a laughable level.

My other problem: I did not have enough useful spells to cast during the game.  I feel like this list is seriously neutered in the event you have no access to realm spells or these realm spells are limited to you. In my case we had a house rule to roll two d6 to get two useable spells from the Chamon table. Curse of Rust and Glittering Robe were both quite lacklustre against a spell-heavy list.

I blame my lack of experience with Gnarlroot  for that loss.

 

Also, does anyone have any experience with Emerald Lifeswarm? My gut tells me it is too much of a risk.

 

It's a lot of spells an in my gnarlroot (9 spells)  I often run out of (usefull) spells to cast.. I'm actually thinking about dropping gnarlroot so I can drop the TLA (and take drycha who isn't in my list).  The main draw of gnarlroot if you already have a ton of spells is getting the spell to regrow hunters ( and that is mostly  useful if you have a few hunter units), the one drop  and the artifacts... I'm currently thinking that since most of the other benefits of gnarlroot don't seem to do that much for me I maybe shouldn't pay just for all those artefacts and the onedrop.

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I run gnarlroot with 6 spells slots and 12 hunters & 3 endless spells, Feels like I just have enough slots each turn between dispelling my own endless spells to re-cast them, verdant harmony verdant blessing, roused to wrath & regrowth (Wych has Throne of Vines for turn one cast).

Edited by AaronWIlson
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1 hour ago, Aezeal said:

It's a lot of spells an in my gnarlroot (9 spells)  I often run out of (usefull) spells to cast.. I'm actually thinking about dropping gnarlroot so I can drop the TLA (and take drycha who isn't in my list).  The main draw of gnarlroot if you already have a ton of spells is getting the spell to regrow hunters ( and that is mostly  useful if you have a few hunter units), the one drop  and the artifacts... I'm currently thinking that since most of the other benefits of gnarlroot don't seem to do that much for me I maybe shouldn't pay just for all those artefacts and the onedrop.

I am in the same boat regarding the Treelord Ancient. In my opinion he is not worth his 300 points if we can just put down 2 pretty safe Wyldwoods turn 1 with the following setup:

(1) any one drop battalion

(2) Branchwraith A with Arcorn of the Ages

(3) Branchwraith B with Ranus Lamentiri and Verdant Blessing

With (1) we get the additional artifacts we need for our botanical expansion as well as the first turn in most games. (2) gives us a 100% safe Wyldwood with pretty good range (5" from the Branchwraith + first wood + 1" + second wood reaches almost into the opponents deployment). Lastly, (3) provides us with a Wyldwood with a probability of 91,66% (+2 to cast from Ranus makes Verdant Blessing a 4+). Just keep in mind to deploy Branchwych B outside of any dispel range - which should be no problem since Verdant Blessing has a huge range with 18" and only "within". Also remember that we can increase the range of (2) when playing Dreadwood by moving Branchwych A 7" before the first turn due to Sneak Attack.

Edited by Isotop
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Wow, so much good discussion recently!!! I haven't posted in ages (got sucked back into 40k...) but I was hoping to get some opinions on a 1k list I've been messing around with. My only criteria for the list was forcing Drycha and a Knight Azyros because I love the models.

Allegiance: Sylvaneth
LEADERS
Knight-Azyros (100)
- Allies
Drycha Hamadreth (280)
- Deepwood Spell : Regrowth
Branchwraith (80)
- General
- Command Trait : Warsinger 
- Artefact : Ranu's Lamentiri 
- Deepwood Spell : Verdant Blessing
UNITS
3 x Kurnoth Hunters (200)
-Scythes
3 x Kurnoth Hunters (200)
-Scythes
5 x Spite-Revenants (70)
5 x Spite-Revenants (70)

From having played the list once things went fine. My main concern is when I encounter an army that wants to space me out. The list doesn't have much reach (ranged or teleport via revs). Azyros buff with Kurnoths/Drycha was pretty nice. Any thoughts on it? Probably not an ideal 1k but it has been fun nonetheless.

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I don't think it's a bad list, though sadly I think it would be made much better by dropping the Azyros into a Branchwraith as her spell is just awesome and using the spare 20 points to make your two units of spite revenants tree revenants, as it would give you a much better scenario game.

That said you want the Azyro so it looks good enough :)

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Toying with starting Sylvaneth for a Path of Glory campaign at the local LGS.  And as just a new modeling project. 

I keep looking at some lists and feel there is a piece missing. I do like the idea of blocks of Dryads, but I keep looking for combat buffs which make me think that I'm not really getting how Sylvaneth are supposed to play out.  I just don't see how Sylvaneth can grind out combats against something like Nurgle or Death.  I played against a 1 drop Alpha strike list at a tourney but don't really want to go the Dreadwood route.   What are people's game plans?  Just drop woods on objectives and turtle up?  Alpha Strike with Deadwood?  Monster-mash?  

I'm thinking of a line of 2 or 3 x 20 Dryads and then Alarielle and allied eels that can fly over the combat to counter charge once the Dryads have taken the hit.  And Drycha just shooting into it.  Feasible?  Again, am I thinking like a combat army and not a sneaky Sylvaneth one?

Edited by Deadkitten
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I'm thinking of not using battalion (gnarloot) and using cogs and the healing spell. Is it worth it using the battalion to have that healing spell and the 2 artefacts??

Btw. Sylvaneth wildwood, how much can I place before starting battle?? Only one or one and one more for a battalion? Would it be 3??? 

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23 minutes ago, Hoseman said:

I'm thinking of not using battalion (gnarloot) and using cogs and the healing spell. Is it worth it using the battalion to have that healing spell and the 2 artefacts??

Btw. Sylvaneth wildwood, how much can I place before starting battle?? Only one or one and one more for a battalion? Would it be 3??? 

"After all other pieces of scenery are setup, but before the battle begins and players choose territory or set up their armies, you can place one Sylvaneth Wyldwood anywhere on the battlefield that is more than 1"from any other  piece of scenery."

(Sylvaneth Battletome. page 107)

You get one Wyldwood (which consists of 1-3 Citadel Woods placed within 1" of each other). There are ways to get additional "starting" Wyldwoods, but they are unlocked by playing rather gigantic battalions. So if we are talking "normal", up to 2000 points game - there will always be exactly one Wyldwood you start with.

 

All "one drop" battalions (the ones that say: may contain any number of additional Sylvaneth units) are valuable to us. Mainly because they let us grab the first turn against most opponent lists and therefore enable us to plant additional Wyldwoods on the board before the opponent floods it with their models (and thus restricting the room we have for the Wyldwoods).

Secondly, all the "one drop" battalions provide us with 2 additional artifacts (and 2 command points). As I presented in my last post, taking Acorn of the Ages and Ranus Lamentiri lets you place 2 additional Wyldwoods in your first turn. With up to 3x3 Citadel Woods this will cover a huge area of the board and is (in my experience) enough Wyldwood for the rest of the game. 

You can absolutely play without a battalion, but you will face a bunch of problems regarding your Wyldwood play, of which some are:

(1) You will lack artifacts to bring out Wyldwoods reliably

(2) You have nearly no control wether you will go first or second

(2.1) Some armies/opponents will deny your Wyldwoods if they get the first turn

(2.2) You will have less control wether your wizard with Verdant Blessing is in unbinding range

(3)(following from (1) and (2)) You will have a harder time getting onto objectives in the first turn

 

I hope this does not sound too harsh. Maybe it is just my personal playstyle, but in my view Sylvaneth rely upon getting to the objectives fast while denying the opponent entrance to the same. As I am a newer player, I am open to other ideas and playstyles, though.

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3 hours ago, AaronWIlson said:

I don't think it's a bad list, though sadly I think it would be made much better by dropping the Azyros into a Branchwraith as her spell is just awesome and using the spare 20 points to make your two units of spite revenants tree revenants, as it would give you a much better scenario game.

That said you want the Azyro so it looks good enough :)

Yeah I completely agree with you haha I'm just really trying to squeeze an Azyros in to play around with the model. If I dropped him I would take another 80 pt wraith and bump the spites to revs, which I think has an infinitely better game plan!

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On 10/25/2018 at 1:42 PM, Aezeal said:

Personally I'm often not happy with the efficiency of 10 dryads (I always run one unit of 20 and usually because of other goodies my battleline will then be another 10 dryads and 5 revenants. I'm often not happy with both those smaller units... so I can only cry when I see 3x10 dryads...

Not me, I do really well with 4x 10 Dryads.  Often -2 to hit with the Treestomp around as well.  They pump out a good number of attacks and are great at being road blocks while the heavy hitters are off dealing with bigger threats. 

 

On 10/30/2018 at 3:39 AM, Isotop said:

In my opinion the debate is 100% about damage output. I presuppose the following statement: 

@Popisdead

 

And that's fine to have that opinion. 

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Thanks @Isotop it's a nice thing to put those 3 wyldwoods but I have a question to put them. Correct me if I'm wrong but the thing would be:

 - Put first wyldwood, I would choose next to an objective or where my oponent would have to walk.

 - Deploy our Treelord Ancient on our side because the things we deploy on wyldwoods has tobe on movement phaseand  will not have hero phase.

 - Use the artefact Acorn of Ages on our hero phase to set a wyldwood within 5"next to us to use to use it later

 - Use Verdant blessing that with the artifact Ranus Lamentiri has difficult of 4  to put a wyldwood within 18" almost in the middle of the map

 - Use Treelord Silent communion to put on a 4+ another Wyldwood on 24" (does this ability can be done with only one treelord?? it says pick one friendly treelord ancient and... can I pick my own treelord ancient?

 - Start to discuss with ur friend that u have done everything as the book says and ur not cheating

 -  Put Alarielle on our side to summon 20 dryads and maybe some other wizard to make something. Because if we deploy on the wyldwoods we have to do it on our movement phase so we wouldnt be able to summon.

 - Then use a wyldwood next to us to teleport those heroes to the other wyldwoods on our movement phase.

 - Finish deployment with units that dont have hero phase by moving to the wyldwoods.

 

EDIT: Ok, I think I have my list at last. Next time I will go:

Alarielle, Drycha, Treelord Ancient, Wych and Wraith.

20 dryads, 2x 5 Tree rev.

Gnarlroot battalion and Emerald Lifeswarm for an extra resurrect.

1990 points and 2 CP.

I can summon kurnoth with Alarielle and keep summoning 10 dryads with wraith each turn.  That with the 4 wyldwoods seems an interesting army

 

 

Edited by Hoseman
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4 hours ago, Nixon said:

Just a quick question: How to deal with 60 Handgunners (Freeguild Handgun)

Played a game tonight and got blasted away. After 3 turns scoring any objectives was impossible.

IMG_20181101_190320.jpg.ac94ac0f950f27680da319d78560c581.jpg

With Wyldwoods now having the Overgrown Wilderness rule from Citadel Woods, depending on the scenario Sylvaneth can be an absolute nightmare of a matchup for a Freeguild gunline. 

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I was looking at getting into Sylvaneth and was wondering how this list looked?:

Allegiance: Sylvaneth
Mortal Realm: Aqshy
Alarielle the Everqueen (600)
- Deepwood Spell: The Reaping
Branchwych (80)
- Artefact: Ranu's Lamentiri 
- Deepwood Spell: Regrowth
Treelord Ancient (300)
- General
- Artefact: Ignax's Scales 
- Deepwood Spell: The Dwellers Below
Battlemage (120)
- Specialisation: Grey
5 x Tree-Revenants (80)
5 x Tree-Revenants (80)
30 x Dryads (270)
3 x Kurnoth Hunters (200)
- Scythes
Gnarlroot Wargrove (130)
Household (100)
Geminids of Uhl-Gysh (40)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 93
 

Debuffing enemy hit rolls with Geminids, Mystifying Miasma, and Stomps are in order.  I was sort of looking at taking Briarsheath, but with the risk of the TLA being nuked down, I think the Ignax's Scales are better.  Kurnoths could have Greatbows, and Alarielle can summon another crew of Kurnoths, since they can be regenerated via spells in the Gnarlroot.

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1 hour ago, Black_Fortress_Immortal said:

I was looking at getting into Sylvaneth and was wondering how this list looked?:

Allegiance: Sylvaneth
Mortal Realm: Aqshy
Alarielle the Everqueen (600)
- Deepwood Spell: The Reaping
Branchwych (80)
- Artefact: Ranu's Lamentiri 
- Deepwood Spell: Regrowth
Treelord Ancient (300)
- General
- Artefact: Ignax's Scales 
- Deepwood Spell: The Dwellers Below
Battlemage (120)
- Specialisation: Grey
5 x Tree-Revenants (80)
5 x Tree-Revenants (80)
30 x Dryads (270)
3 x Kurnoth Hunters (200)
- Scythes
Gnarlroot Wargrove (130)
Household (100)
Geminids of Uhl-Gysh (40)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 93
 

Debuffing enemy hit rolls with Geminids, Mystifying Miasma, and Stomps are in order.  I was sort of looking at taking Briarsheath, but with the risk of the TLA being nuked down, I think the Ignax's Scales are better.  Kurnoths could have Greatbows, and Alarielle can summon another crew of Kurnoths, since they can be regenerated via spells in the Gnarlroot.

I'd consider dropping the dryads to 20, putting a unit of spite revenants (70) for 3rd line, and adding a branchwraith to summon 10 dryads per turn. It will allow you also to take throne of Vines spell on her to have additional cast results on dryad summoning and dispelling as she won't have to move that much.

Otherwise, I'm not a big fan of offensive Deepwood spells (except dweller's below, and even this one works on a specific type of unit): I find the other 4 spells much much better.  

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4 hours ago, Nixon said:

Well @SpiritofHokuto In this particular games, that did not go so well. I only got my free forest down. 

That is why you need an Acorn in your life ?. I know it is hard to part with one of the "battle artifacts" but in my view the Acorn is just too good to pass up on. Also, judging from the photo you posted, you could build a little bit more of a "wall" with your Wyldwood - use the full width of 2 woods!

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2 hours ago, Alezya said:

 

I'd consider dropping the dryads to 20, putting a unit of spite revenants (70) for 3rd line, and adding a branchwraith to summon 10 dryads per turn. It will allow you also to take throne of Vines spell on her to have additional cast results on dryad summoning and dispelling as she won't have to move that much.

Otherwise, I'm not a big fan of offensive Deepwood spells (except dweller's below, and even this one works on a specific type of unit): I find the other 4 spells much much better.  

Yeah, I suppose taking the wraith as well is a good idea.  Dwellers below and Regrowth are good.  I wanted Regrowth on the unit that has +2 to cast on it, so they're less likely to get interrupted.

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2 hours ago, Black_Fortress_Immortal said:

Yeah, I suppose taking the wraith as well is a good idea.  Dwellers below and Regrowth are good.  I wanted Regrowth on the unit that has +2 to cast on it, so they're less likely to get interrupted.

While having a reliable Regrowth caster is very nice, having a reliable Verdant Blessing caster is better most of the time.  When you get past purely casual games, proper Wyldwood generation and management are what separates good Sylvaneth players from great ones. The synergy of a Branchwraith with Ranu's Lamentiri and Verdant Blessing cannot be understated. Getting a Wyldwood on a 4+ and 10 Dryads on a 6+ is just crazily efficient, especially considering that those same Dryads could very well hop into that Wyldwood you just created. This obviously goes hand in hand with the "launchpad" Wyldwood from Acorn of the Ages.

The only time I'd prioritise Regrowth over Verdant Blessing is if you have a Spirit of Durthu, as keeping him topped off on wounds is essential to retaining his damage potential.  Even then it'd be a tough call for me personally.  

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How elite are people running their Sylvaneth? I want to run at least Alarielle and probably one Treelord Ancient/Spirit of Durthu, so I'm wary about adding too many Kurnoth Hunters since the body count will be really low. I know Alarielle and Branchwraiths can summon some more Dryads, but since objectives are held based on bodies, I would be a bit worried about things like Plaguebearers, Death blobs, or Fyreslayers being too hard to shift and then having no way to actually get objectives off of them. 

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29 minutes ago, Requizen said:

How elite are people running their Sylvaneth? I want to run at least Alarielle and probably one Treelord Ancient/Spirit of Durthu, so I'm wary about adding too many Kurnoth Hunters since the body count will be really low. I know Alarielle and Branchwraiths can summon some more Dryads, but since objectives are held based on bodies, I would be a bit worried about things like Plaguebearers, Death blobs, or Fyreslayers being too hard to shift and then having no way to actually get objectives off of them. 

3 battlelines of 20 dryads. Alarielle summons 20 and branchwraith 10 per turn. I think is the most body configuration. But u just have to put some wyldwoods and all the bodies of ur enemy will be reduced. And drycha helps too

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31 minutes ago, Requizen said:

How elite are people running their Sylvaneth? I want to run at least Alarielle and probably one Treelord Ancient/Spirit of Durthu, so I'm wary about adding too many Kurnoth Hunters since the body count will be really low. I know Alarielle and Branchwraiths can summon some more Dryads, but since objectives are held based on bodies, I would be a bit worried about things like Plaguebearers, Death blobs, or Fyreslayers being too hard to shift and then having no way to actually get objectives off of them. 

3 battlelines of 20 dryads. Alarielle summons 20 and branchwraith 10 per turn. I think is the most body configuration. But u just have to put some wyldwoods and all the bodies of ur enemy will be reduced. And drycha helps too

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Hey all! 

I'm typically a gnarlroot player but something in the book has caught my eye.  Has anyone head success or any stories at all with heartwood/free spirits?  It seems like it could be an extremely affective Alpha strike with the bonus hero phase move for all 4 units of hunters and Durthu.  You could pretty feasibly delete a major unit on the first turn and then lock the rest of your opponents army in their deployment zone leaving all the objectives to you. Additionally with heartwoods ability to regenerate entire units of dryads and tree revs it could really hang with even the toughest summoning army. I have an example (by no means optimal) list below! Pease what are your thoughts! Tell me! 

For reference heartwood allows you to roll a die, on a 6 or higher (adding one for each unit of hunters on the table) you get to place a unit of dryads, tree revs or spites that was destroyed within a board edge or wood. Free spirits allows all members of the battalion (Durthu and all the hunters) to move in the hero phase (including teleporting) and then move again in the moment phase pretty much ensuring any charge.  

LEADERS

Spirit of Durthu (380)

- General
- Command Trait : Warsinger - Artefact : Gystrike

Branchwraith (80)

- Artefact : Acorn of the Ages - Deepwood Spell : Regrowth

Branchwraith (80)

- Artefact : Ranu's Lamentiri
- Deepwood Spell : Verdant Blessing

UNITS

3 x Kurnoth Hunters (200)

-Greatswords

3 x Kurnoth Hunters (200)

-Greatswords

3 x Kurnoth Hunters (200)

-Scythes

3 x Kurnoth Hunters (200)

-Scythes

30 x Dryads (270)
10 x Dryads (100)
5 x Tree-Revenants (80)

BATTALIONS
Free Spirits (120)

Heartwood Wargrove (80) 

 

Edited by jake3991
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