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244 Celestant-Prime

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About Black_Fortress_Immortal

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    Lord Castellant

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  1. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    This would be a good variation of what you have there: Allegiance: Legion of AzgorhMortal Realm: AqshyBull Centaur Taur'ruk (160)- General- Trait: Grotesque - Artefact: Armour of Bazherak the Cruel Daemonsmith (100)- Darkforged WeaponDrazhoath the Ashen (320)30 x Infernal Guard Ironsworn (240)10 x Infernal Guard Fireglaives (100)10 x Infernal Guard Fireglaives (100)10 x Infernal Guard Fireglaives (100)10 x Infernal Guard Fireglaives (100)6 x K'Daai Fireborn (280)Magma Cannon (140)Magma Cannon (140)Skullcracker War Engine (200)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 136 You'll still have tons of infantry, some good shooting and melee, as well as spellpower.
  2. Black_Fortress_Immortal

    AoS 2 - Fyreslayers Discussion

    Teleporting doesn't count as "moving" it's a "set-up" but you're likely to eat spells. If the woods are on an objective, I'd say give it a shot so your Vulkites with shields can potentially be 3+ save, rerolling failed saves with the Battlesmith banner.
  3. Black_Fortress_Immortal

    AoS 2 - Fyreslayers Discussion

    Hello, Looking at starting up Fyreslayers and I'm interested in the Lords of the Lodge Battalion, with a setup like below: Allegiance: Fyreslayers Mortal Realm: Ghur Knight-Incantor (140) - Allies Auric Runefather (100) - General - Trait: Spirit of Grimnir - Artefact: Gryph-feather Charm Battlesmith (120) Auric Runemaster (80) Auric Runesmiter on Magmadroth (200) - Forge Key 30 x Hearthguard Berzerkers (480) - Poleaxes 30 x Vulkite Berzerkers (360) - Pairs of Handaxes 30 x Vulkite Berzerkers (360) - Pairs of Handaxes Lords of the Lodge (110) Geminids of Uhl-Gysh (40) Total: 1990 / 2000 Extra Command Points: 1 Allies: 140 / 400 Wounds: 125 The reroll failed wound rolls from the Runesmiter on Magmadroth seems very strong, and the Battlesmith staying near your blocks of units to give reroll failed save rolls. Knight-Incantor for the auto-unbind and throwing the Geminids out there. Possible other artifact is the one that auto-dispels the endless spell.
  4. Black_Fortress_Immortal

    Soulblight... Humour me...

    Yes, they ignore the woods while moving. They essentially have "fly" without the keyword, meaning Idoneth can't take it away from them. The list works fairly well actually. People are worried about model count, but you need to hit a threat as hard as you can, and they can't do anything back. The debuffs help too.
  5. Black_Fortress_Immortal

    Soulblight... Humour me...

    I run a different setup now. Allegiance: Soulblight- Bloodline: Swift DeathMortal Realm: GhurVampire Lord on Zombie Dragon (440)- General- Deathlance & Shield & Chalice- Trait: Mist Form - Artefact: Gryph-feather Charm - Lore of the Vampires: Spirit GalePrince Vhordrai (480)- Lore of the Vampires: Vile Transference5 x Blood Knights (240)5 x Blood Knights (240)5 x Blood Knights (240)10 x Dire Wolves (120)- AlliesCastellans of the Crimson Keep (150)Geminids of Uhl-Gysh (40)Total: 1950 / 2000Extra Command Points: 2Allies: 120 / 400Wounds: 93
  6. Black_Fortress_Immortal

    AoS 2 - Hosts of Slaanesh Discussion

    Picking up my half of Wrath and Rapture in a day or two. My FW Exalted Keeper of Secrets is ready for painting as well. I look forward to what is in store for Slaanesh in the coming months...
  7. Black_Fortress_Immortal

    Wrath and Rapture

    Yeah man, how dare people assume that Slaaneshi ****** are only for females. Any gender can have them, as if having a female child has any bearing on it. Muh feminism.
  8. Black_Fortress_Immortal

    Wrath and Rapture

    Some people have a weak resolve and get offended at the slightest breeze. It's a Slaanesh thread about Slaanesh models. Don't try and make Slaanesh something that it's not.
  9. Black_Fortress_Immortal

    Wrath and Rapture

    Well I personally feel there aren't enough ****** and phalluses all over the model.
  10. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    I'd hold off for a bit. The base size FAQ was obviously created with little or any actual measuring or knowledge of the models themselves.
  11. Black_Fortress_Immortal

    Geminids and damage

    No, they do not. You can only ever affect any unit once per movement with either geminid.
  12. Black_Fortress_Immortal

    Wrath and Rapture

    Lots of people with daughters don't care about the models of plastic daemonic toys. Me included. Wow what a joke.
  13. Black_Fortress_Immortal

    The trap of wanting to be unique

    I'm the same way. You can get around this by doing some nice conversion/paintjob work to make your army stand out from the rest.
  14. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    I'm personally disregarding the base sizes. No TO would argue against having artillery on a smaller base anyways, as you're limiting the platform in which to measure range from by a good inch or so. Dreadquake and Skullcracker suggested sizes makes no sense, as 1/3 of the model (literally) will be hanging off of the base. Magma Cannon and Deathshrieker fit comfortably on a 105mm oval (I used to use 90mm ovals which were too small). I could deal with 120mm oval for the Magma Cannon, but the Deathshrieker is very small.
  15. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Dropping Magma is 140, and 10 Ironsworn is 60pts from the massive regiment. 200 points freed up. You gain more bodies/wounds at the expense of the Magma Cannon.