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223 Celestant-Prime

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About Black_Fortress_Immortal

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    Dracothian Guard

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  1. Black_Fortress_Immortal

    AoS 2 - Bonesplitterz Discussion

    Was looking at a list like this for Icebone: Maniak Weirdnob - General Maniak Weirdnob Wardokk Wardokk Orruk Warboss (Ally) Boarboy Maniak x 15 Boarboy Maniak x 10 Boarboy Maniak x 5 Boarboy Maniak x 5 Chronomantic Cogs Snaga Rukk Icebone Warclan 1950/2000 2 drops. Wardokk can give +1 to casting rolls, Maniak Weirdnob can reroll casting roll. Try to cast Hand of Gork/Mork, cast Chronomantic Cogs, slingshot your Maniaks down the field, stack the Warboss Banner x 3 (auto-run 6" if needed to get him center of board), and wipe stuff out. With 11" riding from the Snaga Rukk, and +5" charge (cogs, thumper, command trait on the Weirdnob), your army has a good chance of getting into combat 1st turn if you really wanted to. The Double Pile in results in hundreds and hundreds of attacks (30, if not killed, would be 2 x 150 Chompaz, and 2 x 150 tusks). Yeesh.
  2. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Exactly. I mostly use him for putting out mortal wounds and the crazy multi-damage hits on support heroes, or to tie up shooters. I wish he flew 16", but 15" is good enough.
  3. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Hm, 6 K'daai sure can do some damage, but they aren't as fast, lack rend to punch through some armor (although they have a TON of attacks), and yes, Drazhoath is a Wizard with a nice d6 mortal wound unique spell. If you ever happen to play games with realm rules/spells, he can really exploit some of the defensive/offensive buffing spells that a smaller wizard on foot would use. Great job though, and I like your paint scheme. Keep us updated on how your tournament goes! I still have to get used to the new rules/meta, but I know we can compete just as well as we could last year, if not better.
  4. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Good job. Hm, any reason in particular that you don't take Drazhoath? He fills that "mobility" gap you have in your list that you want to fill with K'daai.
  5. Black_Fortress_Immortal

    AoS 2 - Darkling Covens Discussion

    Agreed. With a Dragon who is good in combat, and the fact that you'll probably be running 2 x 30 squads of elite infantry for the battalion, Darkshards are the only viable option for output. Say you wanted to hit them with an alpha strike on a 1 drop list setup, you can get your Blackguard/Executioners in their face Turn 1, and have the Darkshards support with fire while being on objectives. If you go second, they'll crash into your crossbows, and then eat a Battalion charge/pile-in/attack, and possible double-turn. With Cogs and Decanter, Executioners can move 17" with a +2" to their charge (and reroll). One option I was looking at was running Geminids, and going first. Give your Sorceress Impossibly Swift and Gryph Feather-Charm or Doppelganger Cloak. Throw the Geminids in their face turn 1, throw your Elite infantry in their face turn 1, and have your dragon fly in turn 1. Debuff a their unit(s), kill stuff, and then let them go. The benefit to the Sorceress on Dragon is that with a 14" base move, Chronomantic Cogs, Decanter of Egos, and Gryph-Feather, you'll have a 20" fly, and a charge that can fly over their frontline. You'll ****** them up, or catch them off-guard possibly, and if they take a double-turn, you'll get to fly the Geminids into their threat unit - or the other option is to dispel them after moving them so that they can't be used against you. One thing I've done is used the Battalion ability to charge the SoBD up a bit, then cast a spell further into their lines from the distance gained.
  6. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Good job. I'd drop 10 Ironsworn and the Lifeswarm to grab a unit of K'daai Fireborn.
  7. Black_Fortress_Immortal

    AoS 2 - Legion of Blood Discussion

    They cannot re-activate a unit. You want to out-number their pile-ins when using doppelganger cloak, if possible. Isolate a unit with your big hero (VLoZD) and swarm another.
  8. Legion of Azgorh is missing. 1. Legion of Azgorh 2. Darkling Covens 3. Soulblight
  9. Black_Fortress_Immortal

    I want to play a vampire army but I don’t know how.

    Right, well there's a difference between wanting to "get everything I want" and playing pure vampires as effectively as you can.
  10. Black_Fortress_Immortal

    I want to play a vampire army but I don’t know how.

    Yep, you just have to make sure that you have more combat activations than your opponent does. With how hard Blood Knights + Rerolls hit, or Vhordrai in combat, a lot should die before your VLoZD gets to go. I mis-spoke, I meant having Dread Knight Command Ability on him + Quickblood. Unless you roll a lot of 1s to wound, you're going to do a lot of damage.
  11. Black_Fortress_Immortal

    I want to play a vampire army but I don’t know how.

    This list has worked well: Allegiance: Soulblight- Bloodline: Swift DeathMortal Realm: UlguVampire Lord On Zombie Dragon (440)- General- Deathlance & Shield & Chalice- Trait: Mist Form - Artefact: Doppelganger Cloak - Lore of the Vampires: Amethystine PinionsVampire Lord (140)- Mount: Flying Horror- Artefact: Sigil of the Sanguine Throne - Lore of the Vampires: Spirit GalePrince Vhordrai (480)- Lore of the Vampires: Vile Transference5 x Blood Knights (240)5 x Blood Knights (240)5 x Blood Knights (240)5 x Dire Wolves (60)- AlliesCastellans of the Crimson Keep (150)Total: 1990 / 2000Extra Command Points: 1Allies: 60 / 400Wounds: 88 The key is selecting the proper board's edge to be that of the Crimson Keep. Rerolling failed hits for Vhordrai and Blood Knights is such an immense bonus to be had. 4 drops could be seen as fairly heavy, but on some scenarios and army compositions, you may want to make their back edge be the bonus edge, and to go for the alpha strike when there's an 18" gap between deployment zones as you deploy your battalion on the board rather than within the keep. With Swift Death and the Blood Knights, you're going to automatically be able to charge if they're deployed on the frontline without even having to roll anything. Being able to retreat, charge, and pick your battles is such a massive benefit for the VLoZD and Doppelganger Cloak. It's possible to strategically count out your pile-ins, the damage inflicted, and the enemy deaths so that your VLoZD is rarely the valid target for any pile-in attacks. Keep Death Knight on your VLoZD, as he is not part of the battalion, and you can slam the enemy lines with flying cavalry charges.
  12. Black_Fortress_Immortal

    I want to play a vampire army but I don’t know how.

    Soulblight gets lore of vampires. "All WIZARDS in a SOULBLIGHT army know an additional spell from the Lore of Vampires (pg 71)"
  13. Black_Fortress_Immortal

    I want to play a vampire army but I don’t know how.

    Soulblight with Swift Death bloodline. Take Vhordrai + VLoZD, or double VLoZD with Doppelganger Cloak, Amethystine Pinions, Mist Form. Fill out the rest with 3 x 5 Bloodknights, Chronomantic Cogs and some Chainrasps, Direwolves, or something to grab objectives or cheaply screen. Play under 50pts for an extra command point. You're going to want to isolate or hit units with more than 1 so that your VLoZD remains safe until you choose to activate him. With Cogs, your Blood Knights are flying 14" and your VLoZD 18"+ 5" (possible 10" for 10+ roll) with Amethystine Pinions. Hit them hard, retreat and cycle charge somewhere else, shoot Vhordrai's 6 mortal wounds at something (he can run and do this, as well). You're not going to get 1st all of the time, but you'll be able to kill a lot of armies and surprise them with Vhordrai's Fist of Nagash allowing your VLoZD to hero-phase Pile-in.
  14. I loved that Bonegrinder and your dark color scheme. It looked very good in person!
  15. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Going to try this list out. Seems balanced in terms of mobility and output: Allegiance: Legion of Azgorh Mortal Realm: Ghur Bull Centaur Taur'ruk (160) - General - Trait: Grotesque - Artefact: Gryph-feather Charm Drazhoath The Ashen (320) Daemonsmith (100) - Darkforged Weapon 30 x Infernal Guard Ironsworn (240) 10 x Infernal Guard Fireglaives (100) 10 x Infernal Guard Fireglaives (100) 3 x K'Daai Fireborn (140) Skullcracker War Engine (200) Iron Daemon War Engine (180) Magma Cannon (140) Magma Cannon (140) Magma Cannon (140) Aethervoid Pendulum (40) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 127