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Black_Fortress_Immortal

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232 Celestant-Prime

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About Black_Fortress_Immortal

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    Lord Castellant

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  1. Black_Fortress_Immortal

    5-0 at Da Boyz GT

    Well played, sir. Our last game was actually 30mins over. We only technically made it through round 3. Not sure why they made it 3 hours instead of 2.5, haha.
  2. Black_Fortress_Immortal

    AoS 2 - Sylvaneth Discussion

    Yeah, I suppose taking the wraith as well is a good idea. Dwellers below and Regrowth are good. I wanted Regrowth on the unit that has +2 to cast on it, so they're less likely to get interrupted.
  3. Black_Fortress_Immortal

    AoS 2 - Sylvaneth Discussion

    I was looking at getting into Sylvaneth and was wondering how this list looked?: Allegiance: SylvanethMortal Realm: AqshyAlarielle the Everqueen (600)- Deepwood Spell: The ReapingBranchwych (80)- Artefact: Ranu's Lamentiri - Deepwood Spell: RegrowthTreelord Ancient (300)- General- Artefact: Ignax's Scales - Deepwood Spell: The Dwellers BelowBattlemage (120)- Specialisation: Grey5 x Tree-Revenants (80)5 x Tree-Revenants (80)30 x Dryads (270)3 x Kurnoth Hunters (200)- ScythesGnarlroot Wargrove (130)Household (100)Geminids of Uhl-Gysh (40)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 93 Debuffing enemy hit rolls with Geminids, Mystifying Miasma, and Stomps are in order. I was sort of looking at taking Briarsheath, but with the risk of the TLA being nuked down, I think the Ignax's Scales are better. Kurnoths could have Greatbows, and Alarielle can summon another crew of Kurnoths, since they can be regenerated via spells in the Gnarlroot.
  4. Black_Fortress_Immortal

    AoS 2 - Hosts of Slaanesh Discussion

    So something along these lines would work? Allegiance: Slaanesh- Host: PretendersMortal Realm: UlguGreat Bray Shaman (100)Exalted Greater Daemon of Slaanesh (440)- General- Trait: Devotee of Torment - Slaanesh Allegiance Option: Supremely Vain (Second Command Trait) - Artefact: Sword of JudgementDaemon Prince Of Slaanesh (160)- Artefact: Doppelganger Cloak Daemon Prince Of Slaanesh (160)30 x Gors (210)- Gor-Blades & Beastshields30 x Gors (210)- Gor-Blades & Beastshields30 x Ungors (180)- Mauls & Half-Shields30 x Bestigors (300)Depraved Drove (150)Geminids of Uhl-Gysh (40)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 156 They would all benefit from reroll 1's for Pretenders, and benefit from run + charge. Because of that, you can benefit from Gors with the shields for the +1 save, rather than dual weapons. 2 extra cp would help to stymie battleshock, as well as helping out with pulling some multi-pile-in tricks with the Daemons. I think it's also viable to have Sword of Judgment on the Exalted Greater Daemon and her claws, as 2 pile-ins would be 14 attacks, where 5+ (supremely vain) would inflict the d6 mortal wounds... so on average 4-5d6 mortal wounds on a hero/monster for 1cp. Option 2 would be grabbing Chronomantic Cogs instead, and taking 40 Ungors. With Supremely Vain, you'll be casting on a 6, and with Arcane terrain (if lucky), a 5. With +3" movement from the Great Bray Shaman, +2" from the Cogs, you'll be looking at an 11" movement for a horde, with a 6" run, and +2" to charge would mean that your Bestigors and Daemons will be in their face turn 1, if you wanted. Your Greater Daemon could run and hang within 6" of something and pile-in to combat rather than having to charge. Pop your Exalted Excess of Violence on all 3 Daemons, and have fun.
  5. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    GT in 1 week. Got 2nd at the last one with running Aethervoid Pendulum... which was.. lackluster - so we'll see how this list goes: Allegiance: Legion of AzgorhMortal Realm: GhurBull Centaur Taur'ruk (160)- General- Trait: Grotesque - Artefact: Gryph-feather Charm Daemonsmith (100)- Darkforged WeaponDrazhoath The Ashen (320)30 x Infernal Guard Ironsworn (240)10 x Infernal Guard Fireglaives (100)10 x Infernal Guard Fireglaives (100)3 x K'Daai Fireborn (140)Skullcracker War Engine (200)Iron Daemon War Engine (180)Magma Cannon (140)Magma Cannon (140)Magma Cannon (140)Geminids of Uhl-Gysh (40)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 124
  6. Black_Fortress_Immortal

    AoS 2 - Hosts of Slaanesh Discussion

    The reason you'd pay for the Exalted daemon is purely for the Command Ability, and that it's currently the strongest Daemon option for a General. If you can give it a 6" pile in that can activate in combat within 6" instead of 3".. along with an immediate double pile-in? Combine with Supremely Vain and throw out over 30 wounds in 1 phase. You're going to keep it safe by positioning right outside of their pile-in range.
  7. Black_Fortress_Immortal

    AoS 2 - Hosts of Slaanesh Discussion

    Oof, that's garbage. I still think that a Pretender's host with Doppelganger Cloak on a Daemon Prince, and Devotee of Torment on the Exalted Daemon seems fun. I'll have to run with Daemonettes and an Exalted Chariot for greater effect. Thank you.
  8. Black_Fortress_Immortal

    Soulblight... Humour me...

    I like the Castellans of the Crimson Keep Battalion to lower your drops, gaining a command point, as well as giving reroll 1s to hit on the Blood Knights. So long as you take Vhordrai and have Doppelganger Cloak on your VLoZD, you should be okay. I've run something like this to some success: Allegiance: Soulblight- Bloodline: Swift DeathMortal Realm: UlguVampire Lord On Zombie Dragon (440)- General- Deathlance & Shield & Chalice- Trait: Mist Form - Artefact: Doppelganger Cloak - Lore of the Vampires: Amethystine PinionsPrince Vhordrai (480)- Lore of the Vampires: Spirit Gale5 x Blood Knights (240)5 x Blood Knights (240)5 x Blood Knights (240)10 x Dire Wolves (120)- AlliesCastellans of the Crimson Keep (150)Geminids of Uhl-Gysh (40)Total: 1950 / 2000Extra Command Points: 2Allies: 120 / 400Wounds: 93 You always want Dread Knight up on your VLoZD, and to have your VLoZD engaged in a duel. Mist Form allows him to retreat and charge with extreme mobility into a key position. You'll need as much bonus movement as possible so that you can maximize his effect. Geminids are for when you're going to get out-dropped and you decide to deploy on the board against a melee army, using Fist of Nagash as needed to throw that spell forth and debuff a threat. It's all about having more units in combat than the enemy does, so that your VLoZD can't take any damage with Doppelganger Cloak on. Turn your cavalry bases sideways so that you can pile in over a single rank of 25mm bases.
  9. Black_Fortress_Immortal

    AoS 2 - Hosts of Slaanesh Discussion

    Curious if a list like this would work (or is legal): Pretenders Host - 2000pt Exalted Greater Daemon of Slaanesh (General) -Trait: Devotee of Torment -Trait: Invigorated by Pain Daemon Prince of Slaanesh -Artifact: Breathtaker Daemon Prince of Slaanesh -Artifact: Doppelganger Cloak Chaos Lord of Slaanesh Chaos Warriors w/ Greatblades x 30 Chaos Knights w/ Glaives x 5 Chaos Knights w/ Glaives x 5 Chaos Warriors x 5 Geminids of Uhl-Gysh Godsworn Champions of Ruin 3-drop list that focuses on abusing the Exalted Daemon's command ability (that can either go on the Daemon Princes to allow 2 immediate pile-ins when the enemy goes to attack), and 6" pile-in that allows safe positioning. Breathtaker is for tying up a unit, while your other Daemon Prince with Doppelganger Cloak sits safe in the other unit that is forced to attack into a prince that they can't target. Your Exalted daemon will pile-in last, and probably twice, wrecking whatever it hits, avoiding being hit from sitting outside of 3" but within 6" of the target. The ability to kill an enemy hero within 3" on a 6 roll seems great. Battalion allows free pile-in and attack of the knights/warriors/daemonprince as needed. Command ability from the Lord will grant run + charge if you need it, on a unit of Knights or your Daemon Prince. Geminids are just for debuffing a threat further, as needed.
  10. Black_Fortress_Immortal

    AoS 2 - Bonesplitterz Discussion

    Was looking at a list like this for Icebone: Maniak Weirdnob - General Maniak Weirdnob Wardokk Wardokk Orruk Warboss (Ally) Boarboy Maniak x 15 Boarboy Maniak x 10 Boarboy Maniak x 5 Boarboy Maniak x 5 Chronomantic Cogs Snaga Rukk Icebone Warclan 1950/2000 2 drops. Wardokk can give +1 to casting rolls, Maniak Weirdnob can reroll casting roll. Try to cast Hand of Gork/Mork, cast Chronomantic Cogs, slingshot your Maniaks down the field, stack the Warboss Banner x 3 (auto-run 6" if needed to get him center of board), and wipe stuff out. With 11" riding from the Snaga Rukk, and +5" charge (cogs, thumper, command trait on the Weirdnob), your army has a good chance of getting into combat 1st turn if you really wanted to. The Double Pile in results in hundreds and hundreds of attacks (30, if not killed, would be 2 x 150 Chompaz, and 2 x 150 tusks). Yeesh.
  11. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Exactly. I mostly use him for putting out mortal wounds and the crazy multi-damage hits on support heroes, or to tie up shooters. I wish he flew 16", but 15" is good enough.
  12. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Hm, 6 K'daai sure can do some damage, but they aren't as fast, lack rend to punch through some armor (although they have a TON of attacks), and yes, Drazhoath is a Wizard with a nice d6 mortal wound unique spell. If you ever happen to play games with realm rules/spells, he can really exploit some of the defensive/offensive buffing spells that a smaller wizard on foot would use. Great job though, and I like your paint scheme. Keep us updated on how your tournament goes! I still have to get used to the new rules/meta, but I know we can compete just as well as we could last year, if not better.
  13. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Good job. Hm, any reason in particular that you don't take Drazhoath? He fills that "mobility" gap you have in your list that you want to fill with K'daai.
  14. Black_Fortress_Immortal

    AoS 2 - Darkling Covens Discussion

    Agreed. With a Dragon who is good in combat, and the fact that you'll probably be running 2 x 30 squads of elite infantry for the battalion, Darkshards are the only viable option for output. Say you wanted to hit them with an alpha strike on a 1 drop list setup, you can get your Blackguard/Executioners in their face Turn 1, and have the Darkshards support with fire while being on objectives. If you go second, they'll crash into your crossbows, and then eat a Battalion charge/pile-in/attack, and possible double-turn. With Cogs and Decanter, Executioners can move 17" with a +2" to their charge (and reroll). One option I was looking at was running Geminids, and going first. Give your Sorceress Impossibly Swift and Gryph Feather-Charm or Doppelganger Cloak. Throw the Geminids in their face turn 1, throw your Elite infantry in their face turn 1, and have your dragon fly in turn 1. Debuff a their unit(s), kill stuff, and then let them go. The benefit to the Sorceress on Dragon is that with a 14" base move, Chronomantic Cogs, Decanter of Egos, and Gryph-Feather, you'll have a 20" fly, and a charge that can fly over their frontline. You'll ****** them up, or catch them off-guard possibly, and if they take a double-turn, you'll get to fly the Geminids into their threat unit - or the other option is to dispel them after moving them so that they can't be used against you. One thing I've done is used the Battalion ability to charge the SoBD up a bit, then cast a spell further into their lines from the distance gained.
  15. Black_Fortress_Immortal

    AoS 2 - Legion Of Azgorh Discussion

    Good job. I'd drop 10 Ironsworn and the Lifeswarm to grab a unit of K'daai Fireborn.
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