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AoS 2 - Nighthaunt Discussion


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That is definitely true, but NH has some cool stuff even now, despite being slightly gimmicky. I would say the army has more legs than OBR, just worse warscrolls. I say this because OBR does not have really any sort of complexity or list building variety. The strength of the army comes from the warscrolls of the units. NH, by contrast, is actually a fairly complex army that has a lot of player skill expression and interesting gameplay decisions insofar as what units to deepstrike, and the ability to CP relocate any unit to your general.  Despite being a "weaker" army, I think NH has far more potential if they weren't held back by outdated warscrolls and a totally random casino-fight-when-charge-once-a-game-maybe effect. 

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I don't think our warscrolls are really that bad. We have some bad units, yes, but on average if you plucked a warscroll from our lineup and dropped them into any other allegiance ruleset you'd find they hold up pretty well. We got to do that legally with Legion of Grief, which consistently placed in top 10 at tournaments year before last (all the citations are already in this thread, and --granted-- before the loss of Aetherquartz Brooch). Grimghast Reapers are a prime example of this, being so strong in LoN that the warscroll got nerfed despite them only being somewhat strong in NH. Field our units under some other faction's rules that have horde and horde/elite mixes like FEC and we hold up really well.

Problem is that if you were to drop NH warscrolls into a faction like OBR you'll find they'll break very easily.

What this suggests is that our biggest source of gameplay bottlenecking comes from our allegiance rules. I won't say no to a good spring cleaning of our warscrolls if it got us better Glaivewraiths, better ranged, and better wizards, but I'd argue I'd rather get a more substantial and solid ruleset first.

 

Quote

a totally random casino-fight-when-charge-once-a-game-maybe effect

Exactly this. It's gambling. It all comes down to if you make Wave of Terror or not. All your master tactics, getting your units into the right positions, mitigating your losses, pinning opponents and challenging objectives, no matter how well you play that game, or how far you outplay your opponent, when it comes down to the exchange of damage in a battle we either hit WoT once and come out okay, or not at all and crumple.

Tons of lists exist where WoT is pretty much ignored, trying to factor in other strengths of the army, but none of these list placed consistently in any rankings, and usually rely on other gimmick types that once figured out hamstring your chances. My murderball is an excellent example of this, where the list is very strong against low range/magic opponents to the point of being almost overpowering, but as soon as you realize you can snipe the Spirit Torment the whole ball essentially tarpits itself. After that your only hope is to camp. If you need objectives still, though, then your only other option is to try to nail that WoT anyway.

 

If our new battletome (whenever it comes out... Really? Hedonites got a new one already? LRL getting an expansion already? Do they hate us?) all it did was give us a more consistent WoT or a better and more frequent model return mechanic we'd be in that medium-high power level again. My custom model return rule definitely made me feel more solid and balanced against LRL, KO, and Cities.

But, honestly, I hope the redesign the book from the ground up. I hope all this silence and apathy toward NH is actually a way to keep things veiled while they cook up a great book and test it's iterations, so that they can truly design a balanced and powerful terrorizing faction for us. In fact, they could personally tell me to shut the hell up and be patient and I would happily comply for another year just from the acknowledgement. 

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4 hours ago, EnixLHQ said:

Grimghast Reapers are a prime example of this, being so strong in LoN that the warscroll got nerfed despite them only being somewhat strong in NH. Field our units under some other faction's rules that have horde and horde/elite mixes like FEC and we hold up really well.

People skipping the other elites in favor of more Grimghast Reapers was probably a bigger reason than LoN finally getting a useable elite option.  If they weren’t battline in the Nighthaunt book they’d never be nerfed.  Unless of course the weird Death bias GW has surfaced.  Those Devs sure love to nerf at death stuff, point approaches to Necromancers and Nagash being prime examples.

 

 

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I think the strength of Nagash + grimghast lists at the time definitely played a part in the points increase of grimghasts, though I wouldn't personally call it a 'nerf' outright as they're still decent.

They probably shouldn't have been a battleline unit for Nighthuant by default though, because yeah they did overshadow both chainrasps and nearly every nighthaunt elite unit.  They don't even look right as big battleline units - they're too large, they hang over their base in weird ways and tangle with each other awkwardly in large units, they're too dynamic.  Aesthetically look like they're supposed to be 2 wound guys to run in units of 5 to 15, not one wound hoardy guys to run in units of 10 to 30.  And if they had been that, then maybe units like rasps and harridans and so on would have had more room to breathe and be themselves.

Too many nighthaunt units are just too similar.  some minor special rules here and there, a point or two difference in hit, wound, or rend scores, that's not enough to differentiate units with such similar profiles and points costs otherwise.

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So I got in to AoS at the start of last year, just after New Year. Starting playing Legion of Grief and never really tried out Nighthaunt or bought the tome. Ended up switching to FEC after painting them up during the first lockdown.

 

I fancy giving Nighthaunt a run out at some point just to see what they're like, and based on the models I own, I have come up with the below list.

Have I missed anything or made any wrong moves with this? 

The plan is to have Reikenor cast cogs at +3 from the back of the board, whilst using the shroudguard battalion, banshees and spirit torment pop out at 9", giving a fairly reliable turn 1 threat regardless of whether you go first or second.

Remaining units can move up to the mid board.

I do have Olynder and could proxy an Archregent for a winged vampire lord if needs be, but this list seems to be okay.

Olynder would replace Guardian of Souls + 10 rasps, for example.

Spoiler

Leaders
Dreadblade Harrow (90)
- General
- Command Trait: Ruler of the Spirit Hosts
Reikenor the Grimhailer (160)
- Lore of the Underworlds: Shademist
Knight of Shrouds on Ethereal Steed (120)
- Artefact: Pendant of the Fell Wind
Spirit Torment (120)
Guardian of Souls with Nightmare Lantern (130)
- Lore of the Underworlds: Shademist
- Infernal Lantern (Artefact): Beacon of Nagashizzar

Battleline
20 x Chainrasp Horde (160)
10 x Chainrasp Horde (80)
10 x Chainrasp Horde (80)

Units
2 x Chainghasts (70)
10 x Bladegheist Revenants (180)
10 x Bladegheist Revenants (180)
10 x Bladegheist Revenants (180)
12 x Myrmourn Banshees (210)

Battalions
Shroudguard (110)

Endless Spells / Terrain / CPs
Chronomantic Cogs (80)
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 114

 

 

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1 hour ago, Liquidsteel said:

Have I missed anything or made any wrong moves with this? 

Just a few questions/things to point out.

For Shroudguard, who is the leader for it? I'm assuming it's the KoSoES, which if so that's great. If it's Reikenor, then unless you are keeping him with the 'guard as they are moving up the board they won't get their 5+ save.

Just remember he won't get that +3 to cast if he saves the self-damage. You have to roll it, though.

As for the option of Olynder, if you want to use her for spell casting you are better off with the GoS with Wychlight or Reikenor because they'll get at least +1 to the cast. Olynder will also just soak up threat on the board. If you do decide to play her, either deepstrike her later in the game like on turn 2 or 3, or bring her out in either a clutch situation or to take pressure off of a more important setup elsewhere on the board. If, for some reason, your opponent doesn't think she's a threat then she can deal a ton of mortals on someone's hero.

Vampire Lord ally is nice. Really nice. Especially in the thick of high-combat units. But, he doesn't have ethereal or any other allegiance survivability buff available to him, so if your opponent can snipe him he will go down fast. Be ready to always Mystic Shield himself.

Having your general be a Dreadblade Harrow is good and fine, but having him with Ruler of the Spirit Hosts means you will either have to put him where the model return is going to be needed before the Hero phase it could happen occurs--which means having him close to the action--or you will have to Spectral Summons units back to him to heal up which means a wasted turn of potential healing and only for D3 models. If your plan is to have him teleport to an objective and then summon a unit there to defend it and will sit with them, that's a fine way of using him, but I would suggest looking at Cloaked in Shadow for a defensive option, Terrifying Entity only if your opponent is fielding units with 6 or less bravery, or Hatred of the Living if you plan on him making any attacks toward the end of the game once his teleportation shenanigans have paid off.

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We have talked it to death (I SAID IT) in the first hundred pages or so of this chat but it bears repeating; NH was deeply flawed from the rollout. Its obvious that the army was meant to do-or-be something else entirely.

 

The odd boxing choices like model count on Harrows (seems like they were supposed to be elites and not heroes) and the Chainghasts only coming with Torment alt sculpt and STILL no available by themselves afaik (no clue as to why), soul wars' odd model counts when compared to the tomes unit sizes, homogenous warscrolls that dont really have their own niche; the entire book felt like something happened in production like Soul Wars got moved up a year while the tome wasnt finished. Still using the older cavalry models etc etc

 

The fact weve gone so long without a new book is just salt in the wound.

Edited by Neck-Romantic
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Thanks @EnixLHQ, some food for thought.

Indeed the KoSoES would be leading the Shroudguard.

To be honest I'm not massively sold on the Dreadblade Harrow, I just stuck him in there as a remnant from my LoG list and the potential for teleporting himself for spectral summons. Cloaked in Shadows does seem like the better option.

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  • 2 weeks later...

I actually think he will either come with a new BT or a WD spruce up of the existing BT.  Morathi had no new units. Teclis only new units are the new lumineth stuff and those units are only in BR teclis as a way to get the rules without needing the new BT so as to not annoy people who bought the last BT less than a year ago. Belakor is next for BR and I doubt it will have “new” units aside from new rules to go with belakor’s upgraded model. Kragnos is probably the final BR book if AOS 3 is really going to release this summer or fall and seems to be some kind of destruction or chaos teaser more than anything. With Nagash temporarily dealt with, ending the AOS 2 soul wars narrative, and the new Soulblight BT coming for death as a major release I really doubt that Nighthaunt will feature in the narrative soon. Given that nighthaunt are one of the oldest BTs it would make sense to get a new book later this year if AOS 3 launches. When nighthaunt get a new book I don’t think it will come with many new units, possibly only the one, as the whole range is really new still.

As other folks have pointed out what NH really need are better allegiance abilities. I for one think it is also a given that a new BT will contain sub factions as NH are the last army in the game that does not have them.

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1 hour ago, tom0tom said:

Hi there! 

Once upon a time GW announced the release of this guy... Any idea of when he will be available? And of what he will do?

 

20 minutes ago, herohammer said:

I actually think he will either come with a new BT or a WD spruce up of the existing BT.  Morathi had no new units. Teclis only new units are the new lumineth stuff and those units are only in BR teclis as a way to get the rules without needing the new BT so as to not annoy people who bought the last BT less than a year ago. Belakor is next for BR and I doubt it will have “new” units aside from new rules to go with belakor’s upgraded model. Kragnos is probably the final BR book if AOS 3 is really going to release this summer or fall and seems to be some kind of destruction or chaos teaser more than anything. With Nagash temporarily dealt with, ending the AOS 2 soul wars narrative, and the new Soulblight BT coming for death as a major release I really doubt that Nighthaunt will feature in the narrative soon. Given that nighthaunt are one of the oldest BTs it would make sense to get a new book later this year if AOS 3 launches. When nighthaunt get a new book I don’t think it will come with many new units, possibly only the one, as the whole range is really new still.

As other folks have pointed out what NH really need are better allegiance abilities. I for one think it is also a given that a new BT will contain sub factions as NH are the last army in the game that does not have them.

 

I can't remember when exactly that model was revealed, but GW usually shows things off 2-3 months before release based on recent history. I'm also leaning towards a new battletome for Nighthaunt instead of just a release in Broken Realms for a  variety of reasons. 

First, as @herohammer pointed out, we haven't had individual models released in a Broken Realms book yet. However, each book has resulted in the release of one or two battletomes. Second, we're now seeing 3.0 books get updated with Slaanesh, LRL, and arguably DoK (the previous one was supposedly written with 2.0 in mind). Also, after reading about the events of BR: Teclis, it would make sense lore-wise for Nighthaunt to get a new battletome. We can discuss that more next week once people have read the book. 

My one reason why I'm not so sure is that we already know Soulblight are getting a book, and two death books close together would seem unusual. Also I'd guess it would be Soulblight and a Daemon army getting a book after Be'lakor, while Kragnos looks to focus on Destruction. So I'm not sure where a Nighthaunt book would slot in. 

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  • 2 weeks later...
23 minutes ago, JustAsPlanned said:

https://www.warhammer-community.com/2021/04/11/sunday-preview-rise-of-the-first-prince/
 

Looks like ectoplasm’s back on the menu boys. Khulghast is coming soon along with some new rules for us in BR: Be'lakor. Let’s pray to Nagash (if he can hear us rn) that we get anything of substance beyond a subpar battalion!

* mumble mumble * I might consider to get the book given I like demons anyway... not so sure about what looks like a glorified spirit torment, and definitely not keen on the new box with the scooby-doo villains. But, if the new rules are decent... we’ll have to see!

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So... no Battletome... 😕

Well, this was a possibility. I guess we won't be getting a new one, until Nighthaunts get out of rotation for the starter kits, tabletop games, Mortal Realms magazines, and other cheap ways of getting them. Maybe they are too easy to get for their own good, at the moment.

I think something similar happened with Khorne. So... waiting for AoS 3.0 then?... 🙄

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22 minutes ago, Souleater said:

Is the BR Ghost Ladies box worth considering? 

At the minute, the units aren't the best. Depends though on a couple points. First off, the price. You do get Lady O, who is awesome so if the price is good it could be a great way to pick her up. Second point, it all depends at the minute on what rules Broken Realms give us. You never know, the units included might become awesome. I can't help but feel though that it's just GW pushing low selling models. 

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3 hours ago, Souleater said:

Is the BR Ghost Ladies box worth considering? 

 

3 hours ago, lare2 said:

At the minute, the units aren't the best. Depends though on a couple points. First off, the price. You do get Lady O, who is awesome so if the price is good it could be a great way to pick her up. Second point, it all depends at the minute on what rules Broken Realms give us. You never know, the units included might become awesome. I can't help but feel though that it's just GW pushing low selling models. 

It's worth considering, but the price will have to be cheap as Myrmourns as all of the units are rather cheap. As for the battalion, I'm rather hopeful. Even if none of the units receive a rewrite, it wouldn't be hard to make them worth taking. It mentions that they are Lady O's personal guard, which makes me think about older battalions like Dolorous Guard and Shroudguard. If either one's rules are applied to the units in this battalion, I think it would be quite good. The battalion is also called "The Sorrowmourn Choir," which might mean some kind of Banshee howl attack. And honestly, I'm starting to think the Tomb Banshee might be a cheeky add right now with low bravery armies popular in the meta again. 

The other interesting thing about the battalion, is that it could easily stack with Dolorous Guard since the general isn't part of the Dolorous Guard battalion. This could give Lady Olynder two sets of additional rules. 

Anyway, worst case scenario we get a new character and battalion. I'm excited to see the rules and to see if there's anything else that comes about rule or lore wise for the army, as they're in a really interesting spot right now IMO after what happened in BR: Teclis. 

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3 hours ago, dmorley21 said:

as they're in a really interesting spot right now IMO after what happened in BR: Teclis. 

We're in a really exciting time for Death, I think. /inhales

(story spoilers)

Spoiler

 

Nagash is reeling from getting his teeth kicked in (well, most likely an avatar, pretty sure he's never left the Nadir since it was created), his Nine Books were torched, and then Teclis pulling a Wandavision and carving runes into the stars and "With this act the great Necroquake itself is undone entirely and harmony restored to the realms of Death."

We don't even know what this means yet.

The Mortarchs that were featured all did a pitiful job at their assigned roles, which felt very much like they knew this was not going to work out well for them and gave it the bare minimum effort before shrugging it off and returning home like a bunch of teenagers who were just so done with divorced daddy's 3-beer-deep melodrama with the ex. Two of them, Neferata  and Mannfred, wasted no time getting back to their sibling-like in-fighting even before the fateful clash of Arrogance vs Hubris (you decide which is which) and the resulting sundering.

 

(speculation based on story)

Spoiler

 

What does undoing the Necroquake mean? What does it mean for us, specifically? Obviously, we'll have to wait and see, but it really seems like Teclis' whole schtick is "restoring" things to what they were. That his brand of Order is that the realms and all that were in them at creation or before any twisting and corruption is the best version. He demonstrated that by turning a bunch of Nighthaunt that attacked him back into mortals. The way it's portrayed seems to be a twist in what we're expecting, as appears to be the M.O. of this story, as the Nighthaunt appeared to be "restored" to life and not resurrected, per se. Which was a ****** move, by the way, because they then immediately fell to their death. His bad.

What else could Teclis "restore," then? Well, the realm of Shyish. You know he, and the elves in general, want access to their souls again. What if the runes he carved into the stars and the "undoing" they did was evaporate the Nadir? The mucking up that Nagash did in Shyish was move all of the realmstone from the wild chaotic edges of the realm and brought it all to the center, and then something-something, Skaven, boom, and suddenly we have Nighthaunt, Endless Spells, and all of the realm's afterlives condensing down into a single Nagash-themed Halloween town. But, if Teclis undoes the realm's unbalanced magical energies and restores them back to the edge, then the underworlds stop getting pulled together. That's a thing that is happening, as in, currently happening and could be undone. Things that have happened, though, like the rising of the Nighthaunt and the Endless Spells, are already past-tense, and so will likely stick around, but maybe with some less potency. Imagine it like a campfire that's giving off smoke--if you could immediately undo the fire burning that doesn't reverse the fact there are smoke and ash in the air, just no more being added to the air.

Something else that was currently happening was Nagash's subjugation over Olynder and Kurdoss. That could mean that we're free. Without an active power keeping them in line, we might see a schism between our power couple that could result in the fracturing needed to make sub-factions make sense. Not only that, but that frees up Nighthaunt to pursue other goals and agendas. The Nighthaunt's rank-and-file are at best cats after mice and are as controllable as that sounds, losing steam and finding the next distraction very quickly. This makes the heroes like the Knight of Shrouds into very prestigious and very unwilling cat herders. Olynder, though, made the whole thing work by dragging them together under the yoke of grief. Now, she will be able to decide just what that is going to look like going forward.

In fact, each and every Nighthaunt soul was under a constant perpetual torment due to Nagash's curses. These curses may have been powered by one of the Nine Books, or by the Nadir itself, but it was largely an automatic process. Well, no more. The Nighthaunt, if they want to keep their numbers up, will have to create more of themselves, finding and binding new souls into service in some way and returning the spent ones back to fighting form. And, just like an abused child, they learned by watching Daddy, and suddenly that new Nighthaunt model is making a lot more sense.

Oh, Grandpappy Sigmar is not going to like this. He and Teclis are going to disagreeeeeeee over just what "Order" is.

 

My predictions:

1. We will have new battalions and, eventually, subfactions. The pull Nagash had over both Lady Olynder and Kurdoss will wane, letting both pull the Nighthaunt in differing directions, maybe even pitting them against each other.

2. The Krulghast Cruciator will the new way the Nighthaunt continue to add to their ranks, in a similar fashion as the Ossiarch's Mortisan Boneshaper (who in lore are tasked with the actual creation of new Bonereapers). What this means in terms of rules, who's to say. Hopefully with actual in-game new recruits.

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Teclis has been out for a solid week, so I don't think we should necessarily still be putting everything in sblocks, but even so...

Spoiler

 

The going theme of Broken Realms, and seemingly the next edition of AoS that it's setting the stage for, is the collapse of previous grand alliances and even individual factions into internal conflict.  The elven gods breaking away from Sigmar.  Morathi betraying Sigmar and the Elven gods alike.  Various Cities of Sigmar split between these various factions.  Be'lakor vs. Archaon, with all of chaos turning to infighting without a single unquestioned authority to hold them together.  Slaaneshi seekers vs. pretenders.  Fleshy Vamp Count and FEC undead fighting back against the OBR tithe without Nagash around to force compliance.  Vamp Count dynasties going to war with each other over territories and living food stock communities not already consumed by the Necropolis.  So far nothings really changing for Destruction, but Kragnos isn't out yet, and it's not like Destruction was ever really treated as a 'grand alliance' to begin with.

I'm not really sure what's going on with Nighthaunt in all this.  Following the theme of everything else, we're likely to see some conflict between Olynder and Kurdoss.  But apart from 'more control over the now limited population of nighthaunts in the wake of Teclis's big rune', I'm not sure what either of them want to actually do with the processions they are able to control.  Olynder has been working closely with Katakros, pretty much ever since she released his soul, but is that because her interests are actually aligned with his, or is that only because Nagash was actively holding her chain?

Maybe we'll get some sense of that in Be'Lakor, Since apparently Olynder will feature there.  I'm not expecting answers to these questions there, though, as I expect it to be set concurrent with rather than after BR:Teclis, so I'm not expecting to see Olynder's reaction to Nagash's "death" (and it was very much Nagash's true physical form that got beat down, not 'just' an avatar) or her reaction to whatever the effects of Teclis's rune actually turn out to be.  I think we'll have to wait for a new Nighthaunt book for that.  Shouldn't be too long a wait though.  Within the next year, I'd think.

 

 

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My wife got me a black coach for my bday and i'm wondering what to do with it in 1000 point games.
I dont own many Nighthaunt models yet but i could run something like this.
I also own the Spirit Torment + Chainghasts and an Executioner.

LEADERS
Lady Olynder, Mortarch of Grief(200)
Reikenor the Grimhailer (160)

UNITS
3 x Spirit Hosts (120)
3 x Spirit Hosts (120)
3 x Spirit Hosts (120)

BEHEMOTHS Black Coach (220)

TOTAL: 940/1000 WOUNDS: 53 

How would u run a Black Coach?
Would this be any good? Thanks!

Edited by Iksdee
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Unfortunately the black coach is kind of questionable, rules-wise, especially in small games where you don't have a lot of slack to play around with.  It's a phenomenal model, a must have for nighthaunt display shelves, and once you've painted one you basically get a moral victory every time you deploy it as everyone in the store shuffles over to 'ooo' and 'aah' at it for a bit.  And, in the end, is that not what this game is really all about?

In regards to your specific list... oof, Olynder isn't exactly helping there.  One beautiful but overpriced centerpiece model can maybe be worked around at 1000 points, but two really doesn't leave you with much of an army at all.  3x3 spirit hosts aren't going to be taking many objectives by weight of numbers, and they're not going to be wiping entire units off the table to claim objectives by default, either.  You really want some numbers there.  Maybe some chainrasps - with support from a Knight of Shrouds or Spirit Guardian.  Maybe some Grimghasts or Bladegheists.

If you just want to set some cool models on the table, then the list is what it is.  If Olynder, Reikenor, and the Coach are must haves, that doesn't really leave room in the list for anything else.  If just the Black Coach is required, I might look at something similar to....

Spoiler

Allegiance: Nighthaunt
Mortal Realm: Shyish
Knight of Shrouds on Ethereal Steed (120)
- General
Guardian of Souls with Nightmare Lantern (130)
20 x Chainrasp Horde (160)
5 x Hexwraiths (130)
3 x Spirit Hosts (120)
3 x Spirit Hosts (120)
Black Coach (220)

Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 71

 

Command Trait and Artefacts to taste.  Still not an 'optimized' list (it won't be, with a coach), but ~20 more models and ~20 more wounds should help the list overall be a bit more survivable and a bit better able to play to the objectives.  That's just off the top of my head though, I'm sure others could do better.

The wait for the next Nighthaunt Battletome shouldn't be too long.  Hopefully that'll do a better job of making the coach as exciting to play as it is to look at.  Even if it does, though, you're still going to have a hard time fitting the Coach AND Olynder AND Reikenor into a 1000 point army.  At least, not if you want there to be an actual army there for them to be part of.  2000 points, maybe.  From the sound of it, it looks like you'll need to work on bulking up your ghostly troops - again look to chainrasps, bladegheists, maybe grimghasts.  All pretty painfully expensive - especially the chainrasps.  Maybe try looking for discount stores, or on the secondary market.  If you live in the UK or Europe, it should be possible to find Chainrasps in particular a lot cheaper on ebay than the retail price, due to the Mortal Realms Magazine promotion.  If you live somewhere that never got that magazine, though, it's just gonna be painful.

Hopefully whenever we do see a new Nighthaunt battletome we'll see an actually decent start collecting box that makes some of the basic troopers less painful to collect.  Or maybe just a straight up repackaging of chainrasps to a box of 20 for less total cost per model.  Fingers crossed, I guess.

Edited by Sception
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6 hours ago, Iksdee said:

My wife got me a black coach for my bday and i'm wondering what to do with it in 1000 point games.
I dont own many Nighthaunt models yet but i could run something like this.
I also own the Spirit Torment + Chainghasts and an Executioner.

LEADERS
Lady Olynder, Mortarch of Grief(200)
Reikenor the Grimhailer (160)

UNITS
3 x Spirit Hosts (120)
3 x Spirit Hosts (120)
3 x Spirit Hosts (120)

BEHEMOTHS Black Coach (220)

TOTAL: 940/1000 WOUNDS: 53 

How would u run a Black Coach?
Would this be any good? Thanks!

Doubling down on 3 wound infantry can work with the entire model regen approach from the Lady and BC.  Although the Spirit hosts will be soft to mortal wound spam or attack dice spam if someone goes all-in on such units while you minimized.  That can be mitigated somewhat by dropping Grimgailer and taking a battline to 6x models.  Another option would be ditch both named characters and add 6x Spirt Hosts (6x/6x/3x or 9x/3x/3x) then run a Spirit Torment with Ruler of the Spirit Hosts (bonus pun benefit).

Black Coaches can work but are generally a PITA.  A lot of planning has to go into it and a crafty opponent might sink your 220 point battleship.  I go with the range attack for support character sniping.  This model and a beefy unit of Spirit Hosts can comfortably block out an objective if you get there first.  Do not expect this “cool super charger” to clear a normally defended objective.  All those fancy assault rules are more for show than impact, not bad to have but not to be relied on.

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