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Maxo Bug

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Everything posted by Maxo Bug

  1. Nice lists! There are some interesting ideas to try, but I have to adapt them to 1K games, which is my "local meta" if less than 10 people can be called that. I do have a question for y'all, though: I'm curious: Do you have your armies painted as the procession you play or plan on doing so?
  2. Wow, that was quick! Came here to say that, haha. Look, KoS on steed and GoS are being packed with the Soul Wars Spirit Torment to sell separately!
  3. I really loved to read this. The Spirit Torment is by far one of my favorite models (the Crawlocke the Jailor model, that is) and I'm happy to see he's still relevant and a good pick for our lists. I did notice the change (again, one of my faves) but didn't know how significant is on the table, still have to try the new rules proper. Regarding the deceptive damage, I'm glad to read that what I thought was true, and even better than expected. Nice to know that Executioner and KoSoES are good too. The ability to heal, AND increase the wound characteristic with the Sword of Stolen Hours sounds too good. And lastly, what I did miss, was that Chainrasps' Chilling Horde ability does not have the "More than 10 models" to be active. That's nice for MSU! Still, in their particular case, there's maybe safety in numbers, still.
  4. I thought the same at first, but then I saw wave of terror is activated with unmodified charge rolls, so they will most likely charge, yes, but not necessarily giving an improved WoT. Again, on an unrelated note, I think the Stalkers are still missing the 2 wounds per model. Makes sense lore-wise, and would make them a better option for the points, even with their stats as they are.
  5. So... new Warhammer Community article "confirms" at least part of the Leak, for those of you who where the most skeptic. (New Ethereal and Discorporate): You can see it here
  6. Wow! I'm super excited about these new rules. I really feel like they have captured the essence of the lore in the game-play now. Or at least looks like it is thematically driven, and makes sense. Super excited too that a lot of things that I had on my "wishlist" for a new battletome came true, except for a couple (that being the Dreadblades going "back" to an elite unit, something like Chainghasts but for KoS, without being heroes -we have enough of those already-; and the glaivewraiths having two wounds each or being an attractive option -not seeing that right now, but I could be wrong-). Even then, there was a lot of other unexpected stuff to make up for it, so the balance is positive for me. Regarding the damage output, seeing people comment about the lack of mortal wounds and/or rend, I have something to say: I think that you are just focusing on what's on paper, and explicitly said. Values and words (like mortal wounds), and forgetting the implications that are there: With bonuses for the charge , with army wide retreat+charge, and high mobility, we are expected to be moving and charging constantly, like a tide of ghostly death, ethereal waves crashing time and time again. When you do so, you will be receiving lots of bonuses, but in the form of debuffs for the enemy. You may not have that extra point of rend on the warscroll, but make a 8-9 charge roll, and the -1 is there anyways for the enemy save. Doesn't matter where it came from. Even more, make another charge of those (MSU, here we go!), and suddenly the enemy has -2 to save PLUS your warscroll rend, making an effective -3 rend, for example. When you can do this, and bypass your "to-wound" test on sixes, when you have an auto-wound attack, with -2, -3, -4 to the enemy save, it will feel much like mortal wounds against most armies. And that's just damage output, not taking into account the enemy models lost by failed battleshock, which we may be seeing more often. And, as many people have said, even then, killing is not everything in this game. I look forward to try this battletome!
  7. That's a good one to try! I was just thinking if reinforced units of SH were worthwhile. Now, my question is: aren't "understrength units" just those under minimum size? In this case, like just 2 SH? I can't take a look at the rules now, and I had that idea.
  8. Nothing special. Same happened with Nurgle, they just took some time to update there. I was checking while waiting for ours. Regarding it, the only positive things I could take away where: We are not worse than before, at least They sure as hell should notice now the sad spot that we are in right now. After all, they had NOTHING to say about us, and had to make do with whatever they could grasp. The "biggest winners" in particular was a joke, with a General that shouldn't be one, with a "trick" as old as our battletome, and nothing, nothing related to the new edition or rules. In conclusion: either they keep neglecting us, or a battletome must be in the way. If it wasn't already, they should start working on one after this public humiliation 😆
  9. This also helps us quite a bit, I think!
  10. So... no Battletome... 😕 Well, this was a possibility. I guess we won't be getting a new one, until Nighthaunts get out of rotation for the starter kits, tabletop games, Mortal Realms magazines, and other cheap ways of getting them. Maybe they are too easy to get for their own good, at the moment. I think something similar happened with Khorne. So... waiting for AoS 3.0 then?... 🙄
  11. C'mon! I hope not, would be a very bad joke! Bloody Lumineth got a second Battletome already!
  12. I know I'm late for the party, but: ALL OF THE ABOVE. Except I don't know much about the Black coach, and in addition would give the Glaivewraith Stalkers 2 wounds each. They even are a fusion of two souls lore-wise, and would separate them further from the Revenants, being a more elite durable and small unit. I also wish for the Tomb Banshee to be a thing (remember her?) and the Lord Executioner to deal mortal wounds. He's an executioner FFS! The ability is even called "Beheading strike"! What's a more "mortal wound" than that? I'm not quite sure about this, but I'd make Ruler of the Spirit Host a command ability instead of a command trait. So, army wide, opening more options instead of being the go-to. Even if you prefer something else like... what? Cloaked in shadow, maybe, you would not tell me that you don't want to have a free RotSH, would you? There are many minor things like that that irk me and would like to see them fixed (like the Dreadblade Harrows being more prominent heroes than other captains, like the one they serve), but above all I'd like to see the faction become the scary thing they are supposed to be, either with better use of a more relevant bravery, sheer power, or both. Still, it's good to see people still loyal and enthusiastic about the ghosties! 👻
  13. Well, I like the fact that GW even took that in mind in our current battletome. On page 18 you can find a small section, "Chainwraiths", which mentions a spectral host, cursed by Nagash and freed by accident by Idoneth Deepkin, that not only hate the living, "but also take their revenge upon any undead that serve Nagash". So that's canon already 🙃 I know it's not the same as the full faction being "independent", but it's something, right?
  14. Am I the only one annoyed that we can't ally with Mortis Engines because of lore and "nEcRomAncERS aRE aLiVe" but we can ally with Mega Gargants? What the hell? Makes no sense to me, it's just... just... Argh! 😣
  15. So, I've had this idea for quite some time. Even thought at first I wasn't convinced about the non archetypal kind of ghost that the Glaivewraith stalkers are, I really grew fond of them with time. The lore they have is great, and after reading Soul Wars, the Battletome and some more, I really liked the idea of them being a kind of Boogeyman of the mortal realms, and more akin to some kind of "folk horror" ghost that haunted these particular worlds. The models are amazing as well, specially those of the "Easy to build" kit. Moreover, it's highly probable we already have a bunch of them. My point is: they suck in the rules department, we know that. But maybe with some "small" changes they can be turned into something different from "more of the same, but worse", and make them an interesting, albeit situational, choice, that lives up to the fantasy as well. What if: They were 2 wounds apiece: After all, they are a merge of horse and rider, according to ("retconned") lore. New rule for the Deathbeat drummer: A unit that includes any Deathbeat Drummers can pick one enemy unit in the game. If that unit is slain, you can pick another one at the start of your hero phase. If the Glaivewraith Stalkers are in combat with a different unit from the one selected, they can resolve the combat and immediately make another normal move, provided it is towards the selected unit. What do you think? At least makes more sense in the narrative aspect, but what about gameplay? Yay or nay? PS: for reference, here is the current warscroll. They cost 60 per unit of 4. Points could be left as they are, maybe?
  16. Hey, guys. How is it going? I'm playing against some lizards this Friday, a Vanguard match. Have never played against them, though, so any tips are welcomed. This is my list: Allegiance: NighthauntReikenor the Grimhailer (170)- Lore of the Underworlds: Spirit DrainDreadblade Harrow (90)- General- Trait: Ruler of the Spirit Hosts- Artefact: Midnight Tome - ShademistSpirit Torment (120)3 x Spirit Hosts (120)3 x Spirit Hosts (120)5 x Hexwraiths (140)10 x Grimghast Reapers (160)4 x Myrmourn Banshees (70)Total: 990 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 59 I also own: 1 KoSoES 1 GoS 4 stalkers 1 Lord executioner 2 Cairn Wraiths 1 Tomb Banshee. I know I don't have many bodies there, but since I played the army in AoS 1st Ed, I liked the idea of an elite death army with the Spirit Hosts, (which, BTW, are one of my favorite models from the range) and Hexwraiths.
  17. Thank you very much! I ordered the General's Handbook instead. That, the Mercenary options, and many other game modes did it for me.
  18. Hello, guys! I'm about to buy (online) the AoS Gaming book, since I don't have the core nor the general's handbook. The rules I'm most interested in are the Meeting Engagements rules, and I wanted to make sure that the "Matched play rules" section includes it. Since I don't have access to any store selling it: can anybody please let me know? Thanks!
  19. It may be a silly post to make, but here we go anyways: Are the nighthaunt in such a bad spot? All I read is that they are lackluster or that they should be updated or that they were half-assed. What's the issue? It kinda sucks that now I see my once favorite army as "meh", and can't help it with all the comments in that regard. 😅
  20. Ummm... How? 3 - 15 models in Skirmish, compared to 30+ models, unit cohesion, plus completely different rules for deployment, "bigger" table size, and rules from specific battletomes allowed, make it very different. 🤔
  21. This is great! I'll try it for sure. Yeah, I'm sad it's unsupported as well. Was my first Warhammer rulebook ever, and now it's "discarded". I do like Warcry, seems interesting, but found Skirmish to be a great way to introduce people to AoS: both in the money investment (you can play with a handfull of minis) but also to the rules, which Warcry doesn't do, being a completely different system. Anyhow, great work! I'm glad to see people still giving some love to Skirmish.
  22. I just realized that the Briar Queen, the warband leader of the new WH Underworlds, was mentioned in the Nighthaunt battletome already. (p19)
  23. I don't know how to feel. You just named half my 1K army... Is the Lord Executioner that bad? In paper doesn't seem so bad, and I really like the model... I mean, I may love the Cairn Wraiths even more, but...
  24. Ah! Right. Thanks! Didn't think about it. I tend to forget all 40k related things, since I'm not that familiarized. (Besides a couple of videogames... but I shouldn't talk about that ?)
  25. Oh! I hope it stays that way and gets corrected in the App instead of FAQed in the battletome. If so, you brightened my day a little more! SMH. Well... we'll see. Meanwhile, I don't see a reason why someone would expend 300 points in a 'meh' Mourngul when you can spend 280 in a Black Coach, which does everything and then some more. And don't even get me started in the model! The old one was one of the first and the most memorable WHFB miniatures that I ever saw and wanted one. Good thing I waited for this one. By the way: what is HH?
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